tornavis/source/blender/blenkernel/BKE_multires.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 by Nicholas Bishop
* All rights reserved.
*/
#ifndef __BKE_MULTIRES_H__
#define __BKE_MULTIRES_H__
/** \file
* \ingroup bke
*/
#include "BLI_compiler_compat.h"
enum MultiresModifiedFlags;
struct Depsgraph;
struct DerivedMesh;
struct MDisps;
struct Mesh;
struct ModifierData;
struct Multires;
struct MultiresModifierData;
struct Object;
struct Scene;
struct SubdivCCG;
struct MLoop;
struct MLoopTri;
struct MPoly;
struct MVert;
Add mask support to CCGSubSurf and multires. * Add new CCG function ccgSubSurf_setAllocMask(). Similar to to ccgSubSurf_setCalcVertexNormals(), it sets whether the CCG elements have a mask layer and what that layer's offset is. Unlike normals however, it doesn't change any behavior during CCG calculation; it's there only to give CCGKey information on the mask. * Add a new flag to _getSubSurf(), CCG_ALLOC_MASK. If set, space for an extra layer is allocated, but the number of CCG layers is not set to include it. This is done because GridPaintMasks are absolute, rather than being relative to the subdivided output (as MDisp displacements are), so we skip subdividing paint masks here. * Add a new flag to subsurf_make_derived_from_derived(), SUBSURF_ALLOC_PAINT_MASK. This controls whether CCG_ALLOC_MASK is set for _getSubSurf(). Related, masks are never loaded in during ss_sync_from_derivedmesh(). After subdivision is finished, if the alloc mask flag is set, the number of CCG layers is increase to 4 with ccgSubSurf_setNumLayers(). * Add a new flag to multires_make_from_derived(), MULTIRES_ALLOC_PAINT_MASK. Not all multires functions need paint mask data (e.g. multiresModifier_base_apply.) This flag is always set in MOD_multires.c so that subdividing a mesh with a mask updates properly even when not in sculpt mode. * Update multiresModifier_disp_run() to apply, calculate, and add mask elements. It's almost the same as the existing operations with xyz coordinates, but treats masks as absolute rather than displacements relative to subdivided values. * Update multires_customdata_delete to free CD_GRID_PAINT_MASK in addition to CD_MDISPS. * Update multires_del_higher() to call the new function multires_grid_paint_mask_downsample(), which allocates a lower-resolution paint mask grid and copies values over from the high-resolution grid.
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/* Delete mesh mdisps and grid paint masks */
void multires_customdata_delete(struct Mesh *me);
void multires_set_tot_level(struct Object *ob, struct MultiresModifierData *mmd, int lvl);
void multires_mark_as_modified(struct Depsgraph *depsgraph,
struct Object *object,
enum MultiresModifiedFlags flags);
void multires_flush_sculpt_updates(struct Object *ob);
void multires_force_sculpt_rebuild(struct Object *ob);
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void multires_force_external_reload(struct Object *ob);
/* internal, only called in subsurf_ccg.c */
void multires_modifier_update_mdisps(struct DerivedMesh *dm, struct Scene *scene);
void multires_modifier_update_hidden(struct DerivedMesh *dm);
void multiresModifier_set_levels_from_disps(struct MultiresModifierData *mmd, struct Object *ob);
typedef enum {
MULTIRES_USE_LOCAL_MMD = 1,
MULTIRES_USE_RENDER_PARAMS = 2,
MULTIRES_ALLOC_PAINT_MASK = 4,
MULTIRES_IGNORE_SIMPLIFY = 8,
} MultiresFlags;
struct DerivedMesh *multires_make_derived_from_derived(struct DerivedMesh *dm,
struct MultiresModifierData *mmd,
struct Scene *scene,
struct Object *ob,
MultiresFlags flags);
struct MultiresModifierData *find_multires_modifier_before(struct Scene *scene,
struct ModifierData *lastmd);
struct MultiresModifierData *get_multires_modifier(struct Scene *scene,
struct Object *ob,
bool use_first);
int multires_get_level(const struct Scene *scene,
const struct Object *ob,
const struct MultiresModifierData *mmd,
bool render,
bool ignore_simplify);
struct Mesh *BKE_multires_create_mesh(struct Depsgraph *depsgraph,
struct Scene *scene,
struct MultiresModifierData *mmd,
struct Object *ob);
void multiresModifier_del_levels(struct MultiresModifierData *mmd,
struct Scene *scene,
struct Object *object,
int direction);
void multiresModifier_base_apply(struct MultiresModifierData *mmd,
struct Scene *scene,
struct Object *ob);
void multiresModifier_subdivide(struct MultiresModifierData *mmd,
struct Scene *scene,
struct Object *ob,
int updateblock,
int simple);
void multiresModifier_sync_levels_ex(struct Scene *scene,
struct Object *ob_dst,
struct MultiresModifierData *mmd_src,
struct MultiresModifierData *mmd_dst);
void multires_stitch_grids(struct Object *);
/* Related to the old multires */
void multires_free(struct Multires *mr);
void multires_load_old(struct Object *ob, struct Mesh *me);
void multires_load_old_250(struct Mesh *);
void multiresModifier_scale_disp(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void multiresModifier_prepare_join(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct Object *to_ob);
int multires_mdisp_corners(struct MDisps *s);
/* update multires data after topology changing */
void multires_topology_changed(struct Mesh *me);
/**** interpolation stuff ****/
void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v);
int mdisp_rot_face_to_crn(struct MVert *mvert,
struct MPoly *mpoly,
struct MLoop *mloops,
const struct MLoopTri *lt,
const int face_side,
const float u,
const float v,
float *x,
float *y);
/* Reshaping, define in multires_reshape.c */
bool multiresModifier_reshapeFromObject(struct Depsgraph *depsgraph,
struct MultiresModifierData *mmd,
struct Object *dst,
struct Object *src);
bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
struct MultiresModifierData *mmd,
struct Object *ob,
struct ModifierData *md);
bool multiresModifier_reshapeFromCCG(const int tot_level,
struct Mesh *coarse_mesh,
struct SubdivCCG *subdiv_ccg);
/* Subdivision integration, defined in multires_subdiv.c */
struct SubdivSettings;
struct SubdivToMeshSettings;
void BKE_multires_subdiv_settings_init(struct SubdivSettings *settings,
const struct MultiresModifierData *mmd);
/* TODO(sergey): Replace this set of boolean flags with bitmask. */
void BKE_multires_subdiv_mesh_settings_init(struct SubdivToMeshSettings *mesh_settings,
const struct Scene *scene,
const struct Object *object,
const struct MultiresModifierData *mmd,
const bool use_render_params,
const bool ignore_simplify);
/* General helpers. */
/* For a given partial derivatives of a ptex face get tangent matrix for
* displacement.
*
* Corner needs to be known to properly "rotate" partial derivatives when the
* matrix is being constructed for quad. For non-quad the corner is to be set
* to 0. */
BLI_INLINE void BKE_multires_construct_tangent_matrix(float tangent_matrix[3][3],
const float dPdu[3],
const float dPdv[3],
const int corner);
#include "intern/multires_inline.h"
#endif /* __BKE_MULTIRES_H__ */