tornavis/source/blender/draw/intern/draw_cache_extract_mesh.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup draw
*
* \brief Extraction of Mesh data into VBO to feed to GPU.
*/
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_bitmap.h"
#include "BLI_buffer.h"
#include "BLI_edgehash.h"
#include "BLI_jitter_2d.h"
#include "BLI_math_bits.h"
#include "BLI_math_vector.h"
#include "BLI_string.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_bvhutils.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_bvh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_editmesh_tangent.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_tangent.h"
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
#include "atomic_ops.h"
#include "bmesh.h"
#include "GPU_batch.h"
#include "GPU_extensions.h"
#include "DRW_render.h"
#include "ED_mesh.h"
#include "ED_uvedit.h"
#include "draw_cache_impl.h"
#include "draw_cache_inline.h"
#include "draw_cache_extract.h"
// #define DEBUG_TIME
#ifdef DEBUG_TIME
# include "PIL_time_utildefines.h"
#endif
/* ---------------------------------------------------------------------- */
/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data).
* \{ */
typedef struct MeshRenderData {
eMRExtractType extract_type;
int poly_len, edge_len, vert_len, loop_len;
int edge_loose_len;
int vert_loose_len;
int loop_loose_len;
int tri_len;
int mat_len;
bool use_hide;
bool use_subsurf_fdots;
bool use_final_mesh;
/** Use for #MeshStatVis calculation which use world-space coords. */
float obmat[4][4];
const ToolSettings *toolsettings;
/* HACK not supposed to be there but it's needed. */
struct MeshBatchCache *cache;
/** Edit Mesh */
BMEditMesh *edit_bmesh;
BMesh *bm;
EditMeshData *edit_data;
/* For deformed edit-mesh data. */
/* Use for #ME_WRAPPER_TYPE_BMESH. */
const float (*bm_vert_coords)[3];
const float (*bm_vert_normals)[3];
const float (*bm_poly_normals)[3];
const float (*bm_poly_centers)[3];
int *v_origindex, *e_origindex, *p_origindex;
int crease_ofs;
int bweight_ofs;
int freestyle_edge_ofs;
int freestyle_face_ofs;
/** Mesh */
Mesh *me;
const MVert *mvert;
const MEdge *medge;
const MLoop *mloop;
const MPoly *mpoly;
BMVert *eve_act;
BMEdge *eed_act;
BMFace *efa_act;
BMFace *efa_act_uv;
/* Data created on-demand (usually not for bmesh-based data). */
MLoopTri *mlooptri;
float (*loop_normals)[3];
float (*poly_normals)[3];
int *lverts, *ledges;
} MeshRenderData;
static MeshRenderData *mesh_render_data_create(Mesh *me,
const bool is_editmode,
const bool is_paint_mode,
const float obmat[4][4],
const bool do_final,
const bool do_uvedit,
const eMRIterType iter_type,
const eMRDataType data_flag,
const DRW_MeshCDMask *UNUSED(cd_used),
const ToolSettings *ts)
{
MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__);
mr->toolsettings = ts;
mr->mat_len = mesh_render_mat_len_get(me);
copy_m4_m4(mr->obmat, obmat);
const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
if (is_editmode) {
BLI_assert(me->edit_mesh->mesh_eval_cage && me->edit_mesh->mesh_eval_final);
mr->bm = me->edit_mesh->bm;
mr->edit_bmesh = me->edit_mesh;
mr->me = (do_final) ? me->edit_mesh->mesh_eval_final : me->edit_mesh->mesh_eval_cage;
mr->edit_data = mr->me->runtime.edit_data;
if (mr->edit_data) {
EditMeshData *emd = mr->edit_data;
if (emd->vertexCos) {
BKE_editmesh_cache_ensure_vert_normals(mr->edit_bmesh, emd);
BKE_editmesh_cache_ensure_poly_normals(mr->edit_bmesh, emd);
}
mr->bm_vert_coords = mr->edit_data->vertexCos;
mr->bm_vert_normals = mr->edit_data->vertexNos;
mr->bm_poly_normals = mr->edit_data->polyNos;
mr->bm_poly_centers = mr->edit_data->polyCos;
}
bool has_mdata = (mr->me->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA);
bool use_mapped = has_mdata && !do_uvedit && mr->me && !mr->me->runtime.is_original;
int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types);
BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP);
mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false);
mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true);
mr->eed_act = BM_mesh_active_edge_get(mr->bm);
mr->eve_act = BM_mesh_active_vert_get(mr->bm);
mr->crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE);
mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT);
#ifdef WITH_FREESTYLE
mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE);
mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE);
#endif
if (use_mapped) {
mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
}
mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH;
/* Seems like the mesh_eval_final do not have the right origin indices.
* Force not mapped in this case. */
if (has_mdata && do_final && me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage) {
// mr->edit_bmesh = NULL;
mr->extract_type = MR_EXTRACT_MESH;
}
}
else {
mr->me = me;
mr->edit_bmesh = NULL;
bool use_mapped = is_paint_mode && mr->me && !mr->me->runtime.is_original;
if (use_mapped) {
mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
}
mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_MESH;
}
if (mr->extract_type != MR_EXTRACT_BMESH) {
/* Mesh */
mr->vert_len = mr->me->totvert;
mr->edge_len = mr->me->totedge;
mr->loop_len = mr->me->totloop;
mr->poly_len = mr->me->totpoly;
mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
mr->mvert = CustomData_get_layer(&mr->me->vdata, CD_MVERT);
mr->medge = CustomData_get_layer(&mr->me->edata, CD_MEDGE);
mr->mloop = CustomData_get_layer(&mr->me->ldata, CD_MLOOP);
mr->mpoly = CustomData_get_layer(&mr->me->pdata, CD_MPOLY);
mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) {
mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__);
BKE_mesh_calc_normals_poly((MVert *)mr->mvert,
NULL,
mr->vert_len,
mr->mloop,
mr->mpoly,
mr->loop_len,
mr->poly_len,
mr->poly_normals,
true);
}
if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL);
BKE_mesh_normals_loop_split(mr->me->mvert,
mr->vert_len,
mr->me->medge,
mr->edge_len,
mr->me->mloop,
mr->loop_normals,
mr->loop_len,
mr->me->mpoly,
mr->poly_normals,
mr->poly_len,
is_auto_smooth,
split_angle,
NULL,
clnors,
NULL);
}
if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI");
BKE_mesh_recalc_looptri(mr->me->mloop,
mr->me->mpoly,
mr->me->mvert,
mr->me->totloop,
mr->me->totpoly,
mr->mlooptri);
}
if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
mr->vert_loose_len = 0;
mr->edge_loose_len = 0;
BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map");
mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__);
const MEdge *medge = mr->medge;
for (int e = 0; e < mr->edge_len; e++, medge++) {
if (medge->flag & ME_LOOSEEDGE) {
mr->ledges[mr->edge_loose_len++] = e;
}
/* Tag verts as not loose. */
BLI_BITMAP_ENABLE(lvert_map, medge->v1);
BLI_BITMAP_ENABLE(lvert_map, medge->v2);
}
if (mr->edge_loose_len < mr->edge_len) {
mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
}
mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
for (int v = 0; v < mr->vert_len; v++) {
if (!BLI_BITMAP_TEST(lvert_map, v)) {
mr->lverts[mr->vert_loose_len++] = v;
}
}
if (mr->vert_loose_len < mr->vert_len) {
mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
}
MEM_freeN(lvert_map);
mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
}
}
else {
/* BMesh */
BMesh *bm = mr->bm;
mr->vert_len = bm->totvert;
mr->edge_len = bm->totedge;
mr->loop_len = bm->totloop;
mr->poly_len = bm->totface;
mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
if (data_flag & MR_DATA_POLY_NOR) {
/* Use bmface->no instead. */
}
if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
const float(*vert_coords)[3] = NULL;
const float(*vert_normals)[3] = NULL;
const float(*poly_normals)[3] = NULL;
if (mr->edit_data && mr->edit_data->vertexCos) {
vert_coords = mr->bm_vert_coords;
vert_normals = mr->bm_vert_normals;
poly_normals = mr->bm_poly_normals;
}
mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL);
BM_loops_calc_normal_vcos(mr->bm,
vert_coords,
vert_normals,
poly_normals,
is_auto_smooth,
split_angle,
mr->loop_normals,
NULL,
NULL,
clnors_offset,
false);
}
if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
/* Edit mode ensures this is valid, no need to calculate. */
BLI_assert((bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL));
}
if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
int elem_id;
BMIter iter;
BMVert *eve;
BMEdge *ede;
mr->vert_loose_len = 0;
mr->edge_loose_len = 0;
mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) {
if (eve->e == NULL) {
mr->lverts[mr->vert_loose_len++] = elem_id;
}
}
if (mr->vert_loose_len < mr->vert_len) {
mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
}
mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__);
BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) {
if (ede->l == NULL) {
mr->ledges[mr->edge_loose_len++] = elem_id;
}
}
if (mr->edge_loose_len < mr->edge_len) {
mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
}
mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
}
}
return mr;
}
static void mesh_render_data_free(MeshRenderData *mr)
{
MEM_SAFE_FREE(mr->mlooptri);
MEM_SAFE_FREE(mr->poly_normals);
MEM_SAFE_FREE(mr->loop_normals);
MEM_SAFE_FREE(mr->lverts);
MEM_SAFE_FREE(mr->ledges);
MEM_freeN(mr);
}
BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx)
{
return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
BM_face_at_index(mr->bm, mr->p_origindex[idx]) :
NULL;
}
BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx)
{
return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
BM_edge_at_index(mr->bm, mr->e_origindex[idx]) :
NULL;
}
BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx)
{
return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
BM_vert_at_index(mr->bm, mr->v_origindex[idx]) :
NULL;
}
BLI_INLINE const float *bm_vert_co_get(const MeshRenderData *mr, const BMVert *eve)
{
const float(*vert_coords)[3] = mr->bm_vert_coords;
if (vert_coords != NULL) {
return vert_coords[BM_elem_index_get(eve)];
}
else {
UNUSED_VARS(mr);
return eve->co;
}
}
BLI_INLINE const float *bm_vert_no_get(const MeshRenderData *mr, const BMVert *eve)
{
const float(*vert_normals)[3] = mr->bm_vert_normals;
if (vert_normals != NULL) {
return vert_normals[BM_elem_index_get(eve)];
}
else {
UNUSED_VARS(mr);
return eve->co;
}
}
BLI_INLINE const float *bm_face_no_get(const MeshRenderData *mr, const BMFace *efa)
{
const float(*poly_normals)[3] = mr->bm_poly_normals;
if (poly_normals != NULL) {
return poly_normals[BM_elem_index_get(efa)];
}
else {
UNUSED_VARS(mr);
return efa->no;
}
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Mesh Elements Extract Iter
* \{ */
typedef void *(ExtractInitFn)(const MeshRenderData *mr, void *buffer);
typedef void(ExtractEditTriFn)(const MeshRenderData *mr, int t, BMLoop **e, void *data);
typedef void(ExtractEditLoopFn)(const MeshRenderData *mr, int l, BMLoop *el, void *data);
typedef void(ExtractEditLedgeFn)(const MeshRenderData *mr, int e, BMEdge *ed, void *data);
typedef void(ExtractEditLvertFn)(const MeshRenderData *mr, int v, BMVert *ev, void *data);
typedef void(ExtractTriFn)(const MeshRenderData *mr, int t, const MLoopTri *mlt, void *data);
typedef void(ExtractLoopFn)(
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data);
typedef void(ExtractLedgeFn)(const MeshRenderData *mr, int e, const MEdge *medge, void *data);
typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert, void *data);
typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data);
typedef struct MeshExtract {
/** Executed on main thread and return user data for iter functions. */
ExtractInitFn *init;
/** Executed on one (or more if use_threading) worker thread(s). */
ExtractEditTriFn *iter_looptri_bm;
ExtractTriFn *iter_looptri;
ExtractEditLoopFn *iter_loop_bm;
ExtractLoopFn *iter_loop;
ExtractEditLedgeFn *iter_ledge_bm;
ExtractLedgeFn *iter_ledge;
ExtractEditLvertFn *iter_lvert_bm;
ExtractLvertFn *iter_lvert;
/** Executed on one worker thread after all elements iterations. */
ExtractFinishFn *finish;
/** Used to request common data. */
const eMRDataType data_flag;
/** Used to know if the element callbacks are threadsafe and can be parallelized. */
const bool use_threading;
} MeshExtract;
BLI_INLINE eMRIterType mesh_extract_iter_type(const MeshExtract *ext)
{
eMRIterType type = 0;
SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri), MR_ITER_LOOPTRI);
SET_FLAG_FROM_TEST(type, (ext->iter_loop_bm || ext->iter_loop), MR_ITER_LOOP);
SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge), MR_ITER_LEDGE);
SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert), MR_ITER_LVERT);
return type;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Triangles Indices
* \{ */
typedef struct MeshExtract_Tri_Data {
GPUIndexBufBuilder elb;
int *tri_mat_start;
int *tri_mat_end;
} MeshExtract_Tri_Data;
static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
{
MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__);
size_t mat_tri_idx_size = sizeof(int) * mr->mat_len;
data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__);
data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__);
int *mat_tri_len = data->tri_mat_start;
/* Count how many triangle for each material. */
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
int mat = min_ii(efa->mat_nr, mr->mat_len - 1);
mat_tri_len[mat] += efa->len - 2;
}
}
}
else {
const MPoly *mpoly = mr->mpoly;
for (int p = 0; p < mr->poly_len; p++, mpoly++) {
if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1);
mat_tri_len[mat] += mpoly->totloop - 2;
}
}
}
/* Accumulate tri len per mat to have correct offsets. */
int ofs = mat_tri_len[0];
mat_tri_len[0] = 0;
for (int i = 1; i < mr->mat_len; i++) {
int tmp = mat_tri_len[i];
mat_tri_len[i] = ofs;
ofs += tmp;
}
memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size);
int visible_tri_tot = ofs;
GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len);
return data;
}
static void extract_tris_looptri_bmesh(const MeshRenderData *mr,
int UNUSED(t),
BMLoop **elt,
void *_data)
{
if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
MeshExtract_Tri_Data *data = _data;
int *mat_tri_ofs = data->tri_mat_end;
int mat = min_ii(elt[0]->f->mat_nr, mr->mat_len - 1);
GPU_indexbuf_set_tri_verts(&data->elb,
mat_tri_ofs[mat]++,
BM_elem_index_get(elt[0]),
BM_elem_index_get(elt[1]),
BM_elem_index_get(elt[2]));
}
}
static void extract_tris_looptri_mesh(const MeshRenderData *mr,
int UNUSED(t),
const MLoopTri *mlt,
void *_data)
{
const MPoly *mpoly = &mr->mpoly[mlt->poly];
if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
MeshExtract_Tri_Data *data = _data;
int *mat_tri_ofs = data->tri_mat_end;
int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1);
GPU_indexbuf_set_tri_verts(
&data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
}
}
static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data)
{
MeshExtract_Tri_Data *data = _data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
/* HACK Create ibo subranges and assign them to each GPUBatch. */
if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) {
BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo);
for (int i = 0; i < mr->mat_len; i++) {
/* Multiply by 3 because these are triangle indices. */
int start = data->tri_mat_start[i] * 3;
int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3;
GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
/* WARNING: We modify the GPUBatch here! */
GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true);
}
}
MEM_freeN(data->tri_mat_start);
MEM_freeN(data->tri_mat_end);
MEM_freeN(data);
}
static const MeshExtract extract_tris = {
extract_tris_init,
extract_tris_looptri_bmesh,
extract_tris_looptri_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
extract_tris_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edges Indices
* \{ */
static void *extract_lines_init(const MeshRenderData *mr, void *UNUSED(buf))
{
GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
/* Put loose edges at the end. */
GPU_indexbuf_init(
elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len);
return elb;
}
static void extract_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *elb)
{
if (!BM_elem_flag_test(loop->e, BM_ELEM_HIDDEN)) {
GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(loop->e), l, BM_elem_index_get(loop->next));
}
else {
GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(loop->e));
}
}
static void extract_lines_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *mpoly,
void *elb)
{
const MEdge *medge = &mr->medge[mloop->e];
if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[mloop->e] == ORIGINDEX_NONE)))) {
int loopend = mpoly->totloop + mpoly->loopstart - 1;
int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
GPU_indexbuf_set_line_verts(elb, mloop->e, l, other_loop);
}
else {
GPU_indexbuf_set_line_restart(elb, mloop->e);
}
}
static void extract_lines_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
{
int ledge_idx = mr->edge_len + e;
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
int l = mr->loop_len + e * 2;
GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
}
else {
GPU_indexbuf_set_line_restart(elb, ledge_idx);
}
/* Don't render the edge twice. */
GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed));
}
static void extract_lines_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *medge,
void *elb)
{
int ledge_idx = mr->edge_len + e;
int edge_idx = mr->ledges[e];
if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
int l = mr->loop_len + e * 2;
GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
}
else {
GPU_indexbuf_set_line_restart(elb, ledge_idx);
}
/* Don't render the edge twice. */
GPU_indexbuf_set_line_restart(elb, edge_idx);
}
static void extract_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
{
GPU_indexbuf_build_in_place(elb, ibo);
MEM_freeN(elb);
}
static const MeshExtract extract_lines = {
extract_lines_init,
NULL,
NULL,
extract_lines_loop_bmesh,
extract_lines_loop_mesh,
extract_lines_ledge_bmesh,
extract_lines_ledge_mesh,
NULL,
NULL,
extract_lines_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Loose Edges Indices
* \{ */
static void *extract_lines_loose_init(const MeshRenderData *UNUSED(mr), void *UNUSED(buf))
{
return NULL;
}
static void extract_lines_loose_ledge_mesh(const MeshRenderData *UNUSED(mr),
int UNUSED(e),
const MEdge *UNUSED(medge),
void *UNUSED(elb))
{
/* This function is intentionally empty. The existence of this functions ensures that
* `iter_type` `MR_ITER_LVERT` is set when initializing the `MeshRenderData` (See
* `mesh_extract_iter_type`). This flag ensures that `mr->edge_loose_len` field is filled. This
* field we use in the `extract_lines_loose_finish` function to create a subrange from the
* `ibo.lines`. */
}
static void extract_lines_loose_ledge_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(e),
BMEdge *UNUSED(eed),
void *UNUSED(elb))
{
/* This function is intentionally empty. The existence of this functions ensures that
* `iter_type` `MR_ITER_LVERT` is set when initializing the `MeshRenderData` (See
* `mesh_extract_iter_type`). This flag ensures that `mr->edge_loose_len` field is filled. This
* field we use in the `extract_lines_loose_finish` function to create a subrange from the
* `ibo.lines`. */
}
static void extract_lines_loose_finish(const MeshRenderData *mr,
void *UNUSED(ibo),
void *UNUSED(elb))
{
/* Multiply by 2 because these are edges indices. */
const int start = mr->edge_len * 2;
const int len = mr->edge_loose_len * 2;
GPU_indexbuf_create_subrange_in_place(
mr->cache->final.ibo.lines_loose, mr->cache->final.ibo.lines, start, len);
mr->cache->no_loose_wire = (len == 0);
}
static const MeshExtract extract_lines_loose = {
extract_lines_loose_init,
NULL,
NULL,
NULL,
NULL,
extract_lines_loose_ledge_bmesh,
extract_lines_loose_ledge_mesh,
NULL,
NULL,
extract_lines_loose_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Point Indices
* \{ */
static void *extract_points_init(const MeshRenderData *mr, void *UNUSED(buf))
{
GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len);
return elb;
}
BLI_INLINE void vert_set_bmesh(GPUIndexBufBuilder *elb, BMVert *eve, int loop)
{
int vert_idx = BM_elem_index_get(eve);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
}
else {
GPU_indexbuf_set_point_restart(elb, vert_idx);
}
}
BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
const MeshRenderData *mr,
int vert_idx,
int loop)
{
const MVert *mvert = &mr->mvert[vert_idx];
if (!((mr->use_hide && (mvert->flag & ME_HIDE)) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
(mr->v_origindex[vert_idx] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
}
else {
GPU_indexbuf_set_point_restart(elb, vert_idx);
}
}
static void extract_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *elb)
{
vert_set_bmesh(elb, loop->v, l);
}
static void extract_points_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *UNUSED(mpoly),
void *elb)
{
vert_set_mesh(elb, mr, mloop->v, l);
}
static void extract_points_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
{
vert_set_bmesh(elb, eed->v1, mr->loop_len + e * 2);
vert_set_bmesh(elb, eed->v2, mr->loop_len + e * 2 + 1);
}
static void extract_points_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *medge,
void *elb)
{
vert_set_mesh(elb, mr, medge->v1, mr->loop_len + e * 2);
vert_set_mesh(elb, mr, medge->v2, mr->loop_len + e * 2 + 1);
}
static void extract_points_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *elb)
{
vert_set_bmesh(elb, eve, mr->loop_len + mr->edge_loose_len * 2 + v);
}
static void extract_points_lvert_mesh(const MeshRenderData *mr,
int v,
const MVert *UNUSED(mvert),
void *elb)
{
vert_set_mesh(elb, mr, mr->lverts[v], mr->loop_len + mr->edge_loose_len * 2 + v);
}
static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
{
GPU_indexbuf_build_in_place(elb, ibo);
MEM_freeN(elb);
}
static const MeshExtract extract_points = {
extract_points_init,
NULL,
NULL,
extract_points_loop_bmesh,
extract_points_loop_mesh,
extract_points_ledge_bmesh,
extract_points_ledge_mesh,
extract_points_lvert_bmesh,
extract_points_lvert_mesh,
extract_points_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Facedots Indices
* \{ */
static void *extract_fdots_init(const MeshRenderData *mr, void *UNUSED(buf))
{
GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
return elb;
}
static void extract_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(l),
BMLoop *loop,
void *elb)
{
int face_idx = BM_elem_index_get(loop->f);
if (!BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN)) {
GPU_indexbuf_set_point_vert(elb, face_idx, face_idx);
}
else {
GPU_indexbuf_set_point_restart(elb, face_idx);
}
}
static void extract_fdots_loop_mesh(const MeshRenderData *mr,
int UNUSED(l),
const MLoop *mloop,
int p,
const MPoly *mpoly,
void *elb)
{
const MVert *mvert = &mr->mvert[mloop->v];
if ((!mr->use_subsurf_fdots || (mvert->flag & ME_VERT_FACEDOT)) &&
!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
GPU_indexbuf_set_point_vert(elb, p, p);
}
else {
GPU_indexbuf_set_point_restart(elb, p);
}
}
static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
{
GPU_indexbuf_build_in_place(elb, ibo);
MEM_freeN(elb);
}
static const MeshExtract extract_fdots = {
extract_fdots_init,
NULL,
NULL,
extract_fdots_loop_bmesh,
extract_fdots_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_fdots_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Paint Mask Line Indices
* \{ */
typedef struct MeshExtract_LinePaintMask_Data {
GPUIndexBufBuilder elb;
/** One bit per edge set if face is selected. */
BLI_bitmap select_map[0];
} MeshExtract_LinePaintMask_Data;
static void *extract_lines_paint_mask_init(const MeshRenderData *mr, void *UNUSED(buf))
{
size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len);
MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__);
GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len);
return data;
}
static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *mpoly,
void *_data)
{
MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
const int edge_idx = mloop->e;
const MEdge *medge = &mr->medge[edge_idx];
if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
int loopend = mpoly->totloop + mpoly->loopstart - 1;
int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
if (mpoly->flag & ME_FACE_SEL) {
if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, edge_idx)) {
/* Hide edge as it has more than 2 selected loop. */
GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
}
else {
/* First selected loop. Set edge visible, overwritting any unsel loop. */
GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
}
}
else {
/* Set theses unselected loop only if this edge has no other selected loop. */
if (!BLI_BITMAP_TEST(data->select_map, edge_idx)) {
GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
}
}
}
else {
GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
}
}
static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr),
void *ibo,
void *_data)
{
MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
MEM_freeN(data);
}
static const MeshExtract extract_lines_paint_mask = {
extract_lines_paint_mask_init,
NULL,
NULL,
NULL,
extract_lines_paint_mask_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_lines_paint_mask_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Line Adjacency Indices
* \{ */
#define NO_EDGE INT_MAX
typedef struct MeshExtract_LineAdjacency_Data {
GPUIndexBufBuilder elb;
EdgeHash *eh;
bool is_manifold;
/* Array to convert vert index to any loop index of this vert. */
uint vert_to_loop[0];
} MeshExtract_LineAdjacency_Data;
static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf))
{
/* Similar to poly_to_tri_count().
* There is always loop + tri - 1 edges inside a polygon.
2019-08-16 16:54:22 +02:00
* Accumulate for all polys and you get : */
uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len;
size_t vert_to_loop_size = sizeof(uint) * mr->vert_len;
MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__);
GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len);
data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len);
data->is_manifold = true;
return data;
}
BLI_INLINE void lines_adjacency_triangle(
uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data)
{
GPUIndexBufBuilder *elb = &data->elb;
/* Iter around the triangle's edges. */
for (int e = 0; e < 3; e++) {
SHIFT3(uint, v3, v2, v1);
SHIFT3(uint, l3, l2, l1);
bool inv_indices = (v2 > v3);
void **pval;
bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval);
int v_data = POINTER_AS_INT(*pval);
if (!value_is_init || v_data == NO_EDGE) {
/* Save the winding order inside the sign bit. Because the
* edgehash sort the keys and we need to compare winding later. */
int value = (int)l1 + 1; /* 0 cannot be signed so add one. */
*pval = POINTER_FROM_INT((inv_indices) ? -value : value);
/* Store loop indices for remaining non-manifold edges. */
data->vert_to_loop[v2] = l2;
data->vert_to_loop[v3] = l3;
}
else {
/* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
*pval = POINTER_FROM_INT(NO_EDGE);
bool inv_opposite = (v_data < 0);
uint l_opposite = (uint)abs(v_data) - 1;
/* TODO Make this part threadsafe. */
if (inv_opposite == inv_indices) {
/* Don't share edge if triangles have non matching winding. */
GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1);
GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite);
data->is_manifold = false;
}
else {
GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite);
}
}
}
}
static void extract_lines_adjacency_looptri_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(t),
BMLoop **elt,
void *data)
{
if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
lines_adjacency_triangle(BM_elem_index_get(elt[0]->v),
BM_elem_index_get(elt[1]->v),
BM_elem_index_get(elt[2]->v),
BM_elem_index_get(elt[0]),
BM_elem_index_get(elt[1]),
BM_elem_index_get(elt[2]),
data);
}
}
static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr,
int UNUSED(t),
const MLoopTri *mlt,
void *data)
{
const MPoly *mpoly = &mr->mpoly[mlt->poly];
if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
mr->mloop[mlt->tri[1]].v,
mr->mloop[mlt->tri[2]].v,
mlt->tri[0],
mlt->tri[1],
mlt->tri[2],
data);
}
}
static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo, void *_data)
{
MeshExtract_LineAdjacency_Data *data = (MeshExtract_LineAdjacency_Data *)_data;
/* Create edges for remaining non manifold edges. */
EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh);
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
uint v2, v3, l1, l2, l3;
int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
if (v_data != NO_EDGE) {
BLI_edgehashIterator_getKey(ehi, &v2, &v3);
l1 = (uint)abs(v_data) - 1;
if (v_data < 0) { /* inv_opposite */
SWAP(uint, v2, v3);
}
l2 = data->vert_to_loop[v2];
l3 = data->vert_to_loop[v3];
GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1);
data->is_manifold = false;
}
}
BLI_edgehashIterator_free(ehi);
BLI_edgehash_free(data->eh, NULL);
mr->cache->is_manifold = data->is_manifold;
GPU_indexbuf_build_in_place(&data->elb, ibo);
MEM_freeN(data);
}
#undef NO_EDGE
static const MeshExtract extract_lines_adjacency = {
extract_lines_adjacency_init,
extract_lines_adjacency_looptri_bmesh,
extract_lines_adjacency_looptri_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
extract_lines_adjacency_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV Triangles Indices
* \{ */
typedef struct MeshExtract_EditUvElem_Data {
GPUIndexBufBuilder elb;
bool sync_selection;
} MeshExtract_EditUvElem_Data;
static void *extract_edituv_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
{
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len);
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
return data;
}
BLI_INLINE void edituv_tri_add(
MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3)
{
if (!hidden && (data->sync_selection || selected)) {
GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3);
}
}
static void extract_edituv_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(t),
BMLoop **elt,
void *data)
{
edituv_tri_add(data,
BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
BM_elem_index_get(elt[0]),
BM_elem_index_get(elt[1]),
BM_elem_index_get(elt[2]));
}
static void extract_edituv_tris_looptri_mesh(const MeshRenderData *mr,
int UNUSED(t),
const MLoopTri *mlt,
void *data)
{
const MPoly *mpoly = &mr->mpoly[mlt->poly];
edituv_tri_add(data,
(mpoly->flag & ME_HIDE) != 0,
(mpoly->flag & ME_FACE_SEL) != 0,
mlt->tri[0],
mlt->tri[1],
mlt->tri[2]);
}
static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
{
MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
MEM_freeN(extract_data);
}
static const MeshExtract extract_edituv_tris = {
extract_edituv_tris_init,
extract_edituv_tris_looptri_bmesh,
extract_edituv_tris_looptri_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
extract_edituv_tris_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV Line Indices around faces
* \{ */
static void *extract_edituv_lines_init(const MeshRenderData *mr, void *UNUSED(ibo))
{
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len);
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
return data;
}
BLI_INLINE void edituv_edge_add(
MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2)
{
if (!hidden && (data->sync_selection || selected)) {
GPU_indexbuf_add_line_verts(&data->elb, v1, v2);
}
}
static void extract_edituv_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *data)
{
edituv_edge_add(data,
BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
l,
BM_elem_index_get(loop->next));
}
static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr,
int loop_idx,
const MLoop *mloop,
int UNUSED(p),
const MPoly *mpoly,
void *data)
{
int loopend = mpoly->totloop + mpoly->loopstart - 1;
int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1);
const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[mloop->e] != ORIGINDEX_NONE);
edituv_edge_add(data,
(mpoly->flag & ME_HIDE) != 0 || !real_edge,
(mpoly->flag & ME_FACE_SEL) != 0,
loop_idx,
loop_next_idx);
}
static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
{
MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
MEM_freeN(extract_data);
}
static const MeshExtract extract_edituv_lines = {
extract_edituv_lines_init,
NULL,
NULL,
extract_edituv_lines_loop_bmesh,
extract_edituv_lines_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_edituv_lines_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV Points Indices
* \{ */
static void *extract_edituv_points_init(const MeshRenderData *mr, void *UNUSED(ibo))
{
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len);
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
return data;
}
BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data,
bool hidden,
bool selected,
int v1)
{
if (!hidden && (data->sync_selection || selected)) {
GPU_indexbuf_add_point_vert(&data->elb, v1);
}
}
static void extract_edituv_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *data)
{
edituv_point_add(data,
BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
l);
}
static void extract_edituv_points_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *mpoly,
void *data)
{
const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
mr->v_origindex[mloop->v] != ORIGINDEX_NONE);
edituv_point_add(
data, ((mpoly->flag & ME_HIDE) != 0) || !real_vert, (mpoly->flag & ME_FACE_SEL) != 0, l);
}
static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
{
MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
MEM_freeN(extract_data);
}
static const MeshExtract extract_edituv_points = {
extract_edituv_points_init,
NULL,
NULL,
extract_edituv_points_loop_bmesh,
extract_edituv_points_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_edituv_points_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV Facedots Indices
* \{ */
static void *extract_edituv_fdots_init(const MeshRenderData *mr, void *UNUSED(ibo))
{
MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
return data;
}
BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data,
bool hidden,
bool selected,
int face_idx)
{
if (!hidden && (data->sync_selection || selected)) {
GPU_indexbuf_set_point_vert(&data->elb, face_idx, face_idx);
}
else {
GPU_indexbuf_set_point_restart(&data->elb, face_idx);
}
}
static void extract_edituv_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(l),
BMLoop *loop,
void *data)
{
edituv_facedot_add(data,
BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
BM_elem_index_get(loop->f));
}
static void extract_edituv_fdots_loop_mesh(const MeshRenderData *mr,
int UNUSED(l),
const MLoop *mloop,
int p,
const MPoly *mpoly,
void *data)
{
const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
mr->p_origindex[p] != ORIGINDEX_NONE);
const bool subd_fdot = (!mr->use_subsurf_fdots ||
(mr->mvert[mloop->v].flag & ME_VERT_FACEDOT) != 0);
edituv_facedot_add(data,
((mpoly->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
(mpoly->flag & ME_FACE_SEL) != 0,
p);
}
static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data)
{
MeshExtract_EditUvElem_Data *data = (MeshExtract_EditUvElem_Data *)_data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
MEM_freeN(data);
}
static const MeshExtract extract_edituv_fdots = {
extract_edituv_fdots_init,
NULL,
NULL,
extract_edituv_fdots_loop_bmesh,
extract_edituv_fdots_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_edituv_fdots_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Position and Vertex Normal
* \{ */
typedef struct PosNorLoop {
float pos[3];
GPUPackedNormal nor;
} PosNorLoop;
typedef struct MeshExtract_PosNor_Data {
PosNorLoop *vbo_data;
GPUPackedNormal packed_nor[];
} MeshExtract_PosNor_Data;
static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* WARNING Adjust PosNorLoop struct accordingly. */
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_alias_add(&format, "vnor");
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
/* Pack normals per vert, reduce amount of computation. */
size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len;
MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
data->vbo_data = (PosNorLoop *)vbo->data;
/* Quicker than doing it for each loop. */
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMIter iter;
BMVert *eve;
int v;
BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
data->packed_nor[v] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve));
}
}
else {
const MVert *mvert = mr->mvert;
for (int v = 0; v < mr->vert_len; v++, mvert++) {
data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no);
}
}
return data;
}
static void extract_pos_nor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data)
{
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert->pos, bm_vert_co_get(mr, loop->v));
vert->nor = data->packed_nor[BM_elem_index_get(loop->v)];
BMFace *efa = loop->f;
vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
}
static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *mpoly,
void *_data)
{
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
const MVert *mvert = &mr->mvert[mloop->v];
copy_v3_v3(vert->pos, mvert->co);
vert->nor = data->packed_nor[mloop->v];
/* Flag for paint mode overlay. */
if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
(mr->v_origindex[mloop->v] == ORIGINDEX_NONE))) {
vert->nor.w = -1;
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}
else if (mvert->flag & SELECT) {
vert->nor.w = 1;
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}
else {
vert->nor.w = 0;
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}
}
static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data)
{
int l = mr->loop_len + e * 2;
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
}
static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *medge,
void *_data)
{
int l = mr->loop_len + e * 2;
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
vert[0].nor = data->packed_nor[medge->v1];
vert[1].nor = data->packed_nor[medge->v2];
}
static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data)
{
int l = mr->loop_len + mr->edge_loose_len * 2 + v;
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
vert->nor = data->packed_nor[BM_elem_index_get(eve)];
}
static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
int v,
const MVert *mvert,
void *_data)
{
int l = mr->loop_len + mr->edge_loose_len * 2 + v;
int v_idx = mr->lverts[v];
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert->pos, mvert->co);
vert->nor = data->packed_nor[v_idx];
}
static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_pos_nor = {
extract_pos_nor_init,
NULL,
NULL,
extract_pos_nor_loop_bmesh,
extract_pos_nor_loop_mesh,
extract_pos_nor_ledge_bmesh,
extract_pos_nor_ledge_mesh,
extract_pos_nor_lvert_bmesh,
extract_pos_nor_lvert_mesh,
extract_pos_nor_finish,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract HQ Loop Normal
* \{ */
typedef struct gpuHQNor {
short x, y, z, w;
} gpuHQNor;
static void *extract_lnor_hq_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_alias_add(&format, "lnor");
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
return vbo->data;
}
static void extract_lnor_hq_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
{
if (mr->loop_normals) {
normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, mr->loop_normals[l]);
}
else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, bm_vert_no_get(mr, loop->v));
}
else {
normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, bm_face_no_get(mr, loop->f));
}
}
static void extract_lnor_hq_loop_mesh(
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
{
gpuHQNor *lnor_data = &((gpuHQNor *)data)[l];
if (mr->loop_normals) {
normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[l]);
}
else if (mpoly->flag & ME_SMOOTH) {
copy_v3_v3_short(&lnor_data->x, mr->mvert[mloop->v].no);
}
else {
normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[p]);
}
/* Flag for paint mode overlay.
* Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In paint
* mode it will use the unmapped data to draw the wireframe. */
if (mpoly->flag & ME_HIDE ||
(mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mpoly->flag & ME_FACE_SEL) {
lnor_data->w = 1;
}
else {
lnor_data->w = 0;
}
}
static const MeshExtract extract_lnor_hq = {
extract_lnor_hq_init,
NULL,
NULL,
extract_lnor_hq_loop_bmesh,
extract_lnor_hq_loop_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
MR_DATA_LOOP_NOR,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Loop Normal
* \{ */
static void *extract_lnor_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_alias_add(&format, "lnor");
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
return vbo->data;
}
static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
{
if (mr->loop_normals) {
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
}
else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, loop->v));
}
else {
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, loop->f));
}
BMFace *efa = loop->f;
((GPUPackedNormal *)data)[l].w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
}
static void extract_lnor_loop_mesh(
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
{
GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[l];
if (mr->loop_normals) {
*lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
}
else if (mpoly->flag & ME_SMOOTH) {
*lnor_data = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no);
}
else {
*lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[p]);
}
/* Flag for paint mode overlay.
* Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In paint
* mode it will use the unmapped data to draw the wireframe. */
if (mpoly->flag & ME_HIDE ||
(mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
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}
else if (mpoly->flag & ME_FACE_SEL) {
lnor_data->w = 1;
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}
else {
lnor_data->w = 0;
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}
}
static const MeshExtract extract_lnor = {
extract_lnor_init,
NULL,
NULL,
extract_lnor_loop_bmesh,
extract_lnor_loop_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
MR_DATA_LOOP_NOR,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract UV layers
* \{ */
static void *extract_uv_init(const MeshRenderData *mr, void *buf)
{
GPUVertFormat format = {0};
GPU_vertformat_deinterleave(&format);
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
uint32_t uv_layers = mr->cache->cd_used.uv;
/* HACK to fix T68857 */
if (mr->extract_type == MR_EXTRACT_BMESH && mr->cache->cd_used.edit_uv == 1) {
int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
if (layer != -1) {
uv_layers |= (1 << layer);
}
}
for (int i = 0; i < MAX_MTFACE; i++) {
if (uv_layers & (1 << i)) {
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
/* UV layer name. */
BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name);
GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
/* Auto layer name. */
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_alias_add(&format, attr_name);
/* Active render layer name. */
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
GPU_vertformat_alias_add(&format, "u");
}
/* Active display layer name. */
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
GPU_vertformat_alias_add(&format, "au");
/* Alias to pos for edit uvs. */
GPU_vertformat_alias_add(&format, "pos");
}
/* Stencil mask uv layer name. */
if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) {
GPU_vertformat_alias_add(&format, "mu");
}
}
}
int v_len = mr->loop_len;
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
/* VBO will not be used, only allocate minimum of memory. */
v_len = 1;
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, v_len);
float(*uv_data)[2] = (float(*)[2])vbo->data;
for (int i = 0; i < MAX_MTFACE; i++) {
if (uv_layers & (1 << i)) {
if (mr->extract_type == MR_EXTRACT_BMESH) {
int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i);
BMIter f_iter, l_iter;
BMFace *efa;
BMLoop *loop;
BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
memcpy(uv_data, luv->uv, sizeof(*uv_data));
uv_data++;
}
}
}
else {
MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i);
for (int l = 0; l < mr->loop_len; l++, uv_data++, layer_data++) {
memcpy(uv_data, layer_data->uv, sizeof(*uv_data));
}
}
}
}
return NULL;
}
static const MeshExtract extract_uv = {
extract_uv_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Tangent layers
* \{ */
static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool do_hq)
{
GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10;
GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT;
GPUVertFormat format = {0};
GPU_vertformat_deinterleave(&format);
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
uint32_t tan_layers = mr->cache->cd_used.tan;
float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO);
bool orco_allocated = false;
const bool use_orco_tan = mr->cache->cd_used.tan_orco != 0;
int tan_len = 0;
char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME];
for (int i = 0; i < MAX_MTFACE; i++) {
if (tan_layers & (1 << i)) {
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
/* Tangent layer name. */
BLI_snprintf(attr_name, sizeof(attr_name), "t%s", attr_safe_name);
GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
/* Active render layer name. */
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
GPU_vertformat_alias_add(&format, "t");
}
/* Active display layer name. */
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
GPU_vertformat_alias_add(&format, "at");
}
BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME);
}
}
if (use_orco_tan && orco == NULL) {
/* If orco is not available compute it ourselves */
orco_allocated = true;
orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMesh *bm = mr->bm;
for (int v = 0; v < mr->vert_len; v++) {
const BMVert *eve = BM_vert_at_index(bm, v);
/* Exceptional case where #bm_vert_co_get can be avoided, as we want the original coords.
* not the distorted ones. */
copy_v3_v3(orco[v], eve->co);
}
}
else {
const MVert *mvert = mr->mvert;
for (int v = 0; v < mr->vert_len; v++, mvert++) {
copy_v3_v3(orco[v], mvert->co);
}
}
BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0);
}
/* Start Fresh */
CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
if (tan_len != 0 || use_orco_tan) {
short tangent_mask = 0;
bool calc_active_tangent = false;
if (mr->extract_type == MR_EXTRACT_BMESH) {
BKE_editmesh_loop_tangent_calc(mr->edit_bmesh,
calc_active_tangent,
tangent_names,
tan_len,
mr->poly_normals,
mr->loop_normals,
orco,
cd_ldata,
mr->loop_len,
&tangent_mask);
}
else {
BKE_mesh_calc_loop_tangent_ex(mr->mvert,
mr->mpoly,
mr->poly_len,
mr->mloop,
mr->mlooptri,
mr->tri_len,
cd_ldata,
calc_active_tangent,
tangent_names,
tan_len,
mr->poly_normals,
mr->loop_normals,
orco,
cd_ldata,
mr->loop_len,
&tangent_mask);
}
}
if (use_orco_tan) {
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_TANGENT, 0);
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name);
GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
GPU_vertformat_alias_add(&format, "t");
GPU_vertformat_alias_add(&format, "at");
}
if (orco_allocated) {
MEM_SAFE_FREE(orco);
}
int v_len = mr->loop_len;
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
/* VBO will not be used, only allocate minimum of memory. */
v_len = 1;
}
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, v_len);
if (do_hq) {
short(*tan_data)[4] = (short(*)[4])vbo->data;
for (int i = 0; i < tan_len; i++) {
const char *name = tangent_names[i];
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(cd_ldata, CD_TANGENT, name);
for (int l = 0; l < mr->loop_len; l++) {
normal_float_to_short_v3(*tan_data, layer_data[l]);
(*tan_data)[3] = (layer_data[l][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
tan_data++;
}
}
if (use_orco_tan) {
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
for (int l = 0; l < mr->loop_len; l++) {
normal_float_to_short_v3(*tan_data, layer_data[l]);
(*tan_data)[3] = (layer_data[l][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
tan_data++;
}
}
}
else {
GPUPackedNormal *tan_data = (GPUPackedNormal *)vbo->data;
for (int i = 0; i < tan_len; i++) {
const char *name = tangent_names[i];
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(cd_ldata, CD_TANGENT, name);
for (int l = 0; l < mr->loop_len; l++) {
*tan_data = GPU_normal_convert_i10_v3(layer_data[l]);
tan_data->w = (layer_data[l][3] > 0.0f) ? 1 : -2;
tan_data++;
}
}
if (use_orco_tan) {
float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
for (int l = 0; l < mr->loop_len; l++) {
*tan_data = GPU_normal_convert_i10_v3(layer_data[l]);
tan_data->w = (layer_data[l][3] > 0.0f) ? 1 : -2;
tan_data++;
}
}
}
CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
}
static void *extract_tan_init(const MeshRenderData *mr, void *buf)
{
extract_tan_ex(mr, buf, false);
return NULL;
}
static const MeshExtract extract_tan = {
extract_tan_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract HQ Tangent layers
* \{ */
static void *extract_tan_hq_init(const MeshRenderData *mr, void *buf)
{
extract_tan_ex(mr, buf, true);
return NULL;
}
static const MeshExtract extract_tan_hq = {
extract_tan_hq_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract VCol
* \{ */
static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
{
GPUVertFormat format = {0};
GPU_vertformat_deinterleave(&format);
CustomData *cd_ldata = &mr->me->ldata;
uint32_t vcol_layers = mr->cache->cd_used.vcol;
for (int i = 0; i < 8; i++) {
if (vcol_layers & (1 << i)) {
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) {
GPU_vertformat_alias_add(&format, "c");
}
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) {
GPU_vertformat_alias_add(&format, "ac");
}
/* Gather number of auto layers. */
/* We only do vcols that are not overridden by uvs */
if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_alias_add(&format, attr_name);
}
}
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
typedef struct gpuMeshVcol {
ushort r, g, b, a;
} gpuMeshVcol;
gpuMeshVcol *vcol_data = (gpuMeshVcol *)vbo->data;
for (int i = 0; i < 8; i++) {
if (vcol_layers & (1 << i)) {
MLoopCol *mcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
for (int l = 0; l < mr->loop_len; l++, mcol++, vcol_data++) {
vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);
vcol_data->a = unit_float_to_ushort_clamp(mcol->a * (1.0f / 255.0f));
}
}
}
return NULL;
}
static const MeshExtract extract_vcol = {
extract_vcol_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Orco
* \{ */
typedef struct MeshExtract_Orco_Data {
float (*vbo_data)[4];
float (*orco)[3];
} MeshExtract_Orco_Data;
static void *extract_orco_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* FIXME(fclem): We use the last component as a way to differentiate from generic vertex
* attributes. This is a substantial waste of Vram and should be done another way.
2019-08-16 16:54:22 +02:00
* Unfortunately, at the time of writing, I did not found any other "non disruptive"
* alternative. */
GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
CustomData *cd_vdata = &mr->me->vdata;
MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__);
data->vbo_data = (float(*)[4])vbo->data;
data->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
/* Make sure orco layer was requested only if needed! */
BLI_assert(data->orco);
return data;
}
static void extract_orco_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *data)
{
MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
float *loop_orco = orco_data->vbo_data[l];
copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]);
loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
}
static void extract_orco_loop_mesh(const MeshRenderData *UNUSED(mr),
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *UNUSED(mpoly),
void *data)
{
MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
float *loop_orco = orco_data->vbo_data[l];
copy_v3_v3(loop_orco, orco_data->orco[mloop->v]);
loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
}
static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_orco = {
extract_orco_init,
NULL,
NULL,
extract_orco_loop_bmesh,
extract_orco_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_orco_finish,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edge Factor
* Defines how much an edge is visible.
* \{ */
typedef struct MeshExtract_EdgeFac_Data {
uchar *vbo_data;
bool use_edge_render;
/* Number of loop per edge. */
uchar edge_loop_count[0];
} MeshExtract_EdgeFac_Data;
static float loop_edge_factor_get(const float f_no[3],
const float v_co[3],
const float v_no[3],
const float v_next_co[3])
{
float enor[3], evec[3];
sub_v3_v3v3(evec, v_next_co, v_co);
cross_v3_v3v3(enor, v_no, evec);
normalize_v3(enor);
float d = fabsf(dot_v3v3(enor, f_no));
/* Rescale to the slider range. */
d *= (1.0f / 0.065f);
CLAMP(d, 0.0f, 1.0f);
return d;
}
static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
MeshExtract_EdgeFac_Data *data;
if (mr->extract_type == MR_EXTRACT_MESH) {
size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len;
data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__);
/* HACK(fclem) Detecting the need for edge render.
* We could have a flag in the mesh instead or check the modifier stack. */
const MEdge *medge = mr->medge;
for (int e = 0; e < mr->edge_len; e++, medge++) {
if ((medge->flag & ME_EDGERENDER) == 0) {
data->use_edge_render = true;
break;
}
}
}
else {
data = MEM_callocN(sizeof(*data), __func__);
/* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */
data->use_edge_render = true;
}
data->vbo_data = vbo->data;
return data;
}
static void extract_edge_fac_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data)
{
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
if (BM_edge_is_manifold(loop->e)) {
float ratio = loop_edge_factor_get(bm_face_no_get(mr, loop->f),
bm_vert_co_get(mr, loop->v),
bm_vert_no_get(mr, loop->v),
bm_vert_co_get(mr, loop->next->v));
data->vbo_data[l] = ratio * 253 + 1;
}
else {
data->vbo_data[l] = 255;
}
}
static void extract_edge_fac_loop_mesh(
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
{
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
if (data->use_edge_render) {
const MEdge *medge = &mr->medge[mloop->e];
data->vbo_data[l] = (medge->flag & ME_EDGERENDER) ? 255 : 0;
}
else {
/* Count loop per edge to detect non-manifold. */
if (data->edge_loop_count[mloop->e] < 3) {
data->edge_loop_count[mloop->e]++;
}
if (data->edge_loop_count[mloop->e] == 2) {
/* Manifold */
int loopend = mpoly->totloop + mpoly->loopstart - 1;
int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
const MLoop *mloop_next = &mr->mloop[other_loop];
const MVert *v1 = &mr->mvert[mloop->v];
const MVert *v2 = &mr->mvert[mloop_next->v];
float vnor_f[3];
normal_short_to_float_v3(vnor_f, v1->no);
float ratio = loop_edge_factor_get(mr->poly_normals[p], v1->co, vnor_f, v2->co);
data->vbo_data[l] = ratio * 253 + 1;
}
else {
/* Non-manifold */
data->vbo_data[l] = 255;
}
}
}
static void extract_edge_fac_ledge_bmesh(const MeshRenderData *mr,
int e,
BMEdge *UNUSED(eed),
void *_data)
{
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
}
static void extract_edge_fac_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *UNUSED(edge),
void *_data)
{
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
}
static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_data)
{
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
if (GPU_crappy_amd_driver()) {
GPUVertBuf *vbo = (GPUVertBuf *)buf;
/* Some AMD drivers strangely crash with VBOs with a one byte format.
* To workaround we reinit the vbo with another format and convert
* all bytes to floats. */
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
/* We keep the data reference in data->vbo_data. */
vbo->data = NULL;
GPU_vertbuf_clear(vbo);
int buf_len = mr->loop_len + mr->loop_loose_len;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, buf_len);
float *fdata = (float *)vbo->data;
for (int l = 0; l < buf_len; l++, fdata++) {
*fdata = data->vbo_data[l] / 255.0f;
}
/* Free old byte data. */
MEM_freeN(data->vbo_data);
}
MEM_freeN(data);
}
static const MeshExtract extract_edge_fac = {
extract_edge_fac_init,
NULL,
NULL,
extract_edge_fac_loop_bmesh,
extract_edge_fac_loop_mesh,
extract_edge_fac_ledge_bmesh,
extract_edge_fac_ledge_mesh,
NULL,
NULL,
extract_edge_fac_finish,
MR_DATA_POLY_NOR,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Vertex Weight
* \{ */
typedef struct MeshExtract_Weight_Data {
float *vbo_data;
const DRW_MeshWeightState *wstate;
const MDeformVert *dvert; /* For Mesh. */
int cd_ofs; /* For BMesh. */
} MeshExtract_Weight_Data;
static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
{
/* Error state. */
if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
return -2.0f;
}
else if (dvert == NULL) {
return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f;
}
float input = 0.0f;
if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
/* Multi-Paint feature */
bool is_normalized = (wstate->flags & (DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE |
DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE));
input = BKE_defvert_multipaint_collective_weight(dvert,
wstate->defgroup_len,
wstate->defgroup_sel,
wstate->defgroup_sel_count,
is_normalized);
/* make it black if the selected groups have no weight on a vertex */
if (input == 0.0f) {
return -1.0f;
}
}
else {
/* default, non tricky behavior */
input = BKE_defvert_find_weight(dvert, wstate->defgroup_active);
if (input == 0.0f) {
switch (wstate->alert_mode) {
case OB_DRAW_GROUPUSER_ACTIVE:
return -1.0f;
break;
case OB_DRAW_GROUPUSER_ALL:
if (BKE_defvert_is_weight_zero(dvert, wstate->defgroup_len)) {
return -1.0f;
}
break;
}
}
}
/* Lock-Relative: display the fraction of current weight vs total unlocked weight. */
if (wstate->flags & DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE) {
input = BKE_defvert_lock_relative_weight(
input, dvert, wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked);
}
CLAMP(input, 0.0f, 1.0f);
return input;
}
static void *extract_weights_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__);
data->vbo_data = (float *)vbo->data;
data->wstate = &mr->cache->weight_state;
if (data->wstate->defgroup_active == -1) {
/* Nothing to show. */
data->dvert = NULL;
data->cd_ofs = -1;
}
else if (mr->extract_type == MR_EXTRACT_BMESH) {
data->dvert = NULL;
data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
}
else {
data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
data->cd_ofs = -1;
}
return data;
}
static void extract_weights_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *_data)
{
MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
const MDeformVert *dvert = (data->cd_ofs != -1) ? BM_ELEM_CD_GET_VOID_P(loop->v, data->cd_ofs) :
NULL;
data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
}
static void extract_weights_loop_mesh(const MeshRenderData *UNUSED(mr),
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *UNUSED(mpoly),
void *_data)
{
MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
const MDeformVert *dvert = data->dvert ? &data->dvert[mloop->v] : NULL;
data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
}
static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_weights = {
extract_weights_init,
NULL,
NULL,
extract_weights_loop_bmesh,
extract_weights_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_weights_finish,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit Mode Data / Flags
* \{ */
typedef struct EditLoopData {
uchar v_flag;
uchar e_flag;
uchar crease;
uchar bweight;
} EditLoopData;
static void mesh_render_data_face_flag(const MeshRenderData *mr,
BMFace *efa,
const int cd_ofs,
EditLoopData *eattr)
{
if (efa == mr->efa_act) {
eattr->v_flag |= VFLAG_FACE_ACTIVE;
}
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
eattr->v_flag |= VFLAG_FACE_SELECTED;
}
if (efa == mr->efa_act_uv) {
eattr->v_flag |= VFLAG_FACE_UV_ACTIVE;
}
if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) {
eattr->v_flag |= VFLAG_FACE_UV_SELECT;
}
#ifdef WITH_FREESTYLE
if (mr->freestyle_face_ofs != -1) {
const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs);
if (ffa->flag & FREESTYLE_FACE_MARK) {
eattr->v_flag |= VFLAG_FACE_FREESTYLE;
}
}
#endif
}
static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr)
{
const ToolSettings *ts = mr->toolsettings;
const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
if (eed == mr->eed_act) {
eattr->e_flag |= VFLAG_EDGE_ACTIVE;
}
if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
eattr->e_flag |= VFLAG_EDGE_SELECTED;
}
if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
eattr->e_flag |= VFLAG_EDGE_SELECTED;
eattr->e_flag |= VFLAG_VERT_SELECTED;
}
if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
eattr->e_flag |= VFLAG_EDGE_SEAM;
}
if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
eattr->e_flag |= VFLAG_EDGE_SHARP;
}
/* Use active edge color for active face edges because
* specular highlights make it hard to see T55456#510873.
*
* This isn't ideal since it can't be used when mixing edge/face modes
* but it's still better then not being able to see the active face. */
if (is_face_only_select_mode) {
if (mr->efa_act != NULL) {
if (BM_edge_in_face(eed, mr->efa_act)) {
eattr->e_flag |= VFLAG_EDGE_ACTIVE;
}
}
}
/* Use a byte for value range */
if (mr->crease_ofs != -1) {
float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs);
if (crease > 0) {
eattr->crease = (uchar)(crease * 255.0f);
}
}
/* Use a byte for value range */
if (mr->bweight_ofs != -1) {
float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs);
if (bweight > 0) {
eattr->bweight = (uchar)(bweight * 255.0f);
}
}
#ifdef WITH_FREESTYLE
if (mr->freestyle_edge_ofs != -1) {
const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs);
if (fed->flag & FREESTYLE_EDGE_MARK) {
eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
}
}
#endif
}
static void mesh_render_data_loop_flag(const MeshRenderData *mr,
BMLoop *loop,
const int cd_ofs,
EditLoopData *eattr)
{
if (cd_ofs == -1) {
return;
}
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
eattr->v_flag |= VFLAG_VERT_UV_PINNED;
}
if (uvedit_uv_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
eattr->v_flag |= VFLAG_VERT_UV_SELECT;
}
}
static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
BMLoop *loop,
const int cd_ofs,
EditLoopData *eattr)
{
if (cd_ofs == -1) {
return;
}
if (uvedit_edge_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
eattr->v_flag |= VFLAG_VERT_UV_SELECT;
}
}
static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr)
{
if (eve == mr->eve_act) {
eattr->e_flag |= VFLAG_VERT_ACTIVE;
}
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
eattr->e_flag |= VFLAG_VERT_SELECTED;
}
}
static void *extract_edit_data_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* WARNING Adjust EditLoopData struct accordingly. */
GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
GPU_vertformat_alias_add(&format, "flag");
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
return vbo->data;
}
static void extract_edit_data_loop_bmesh(const MeshRenderData *mr,
int l,
BMLoop *loop,
void *_data)
{
EditLoopData *data = (EditLoopData *)_data + l;
memset(data, 0x0, sizeof(*data));
mesh_render_data_face_flag(mr, loop->f, -1, data);
mesh_render_data_edge_flag(mr, loop->e, data);
mesh_render_data_vert_flag(mr, loop->v, data);
}
static void extract_edit_data_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int p,
const MPoly *UNUSED(mpoly),
void *_data)
{
EditLoopData *data = (EditLoopData *)_data + l;
memset(data, 0x0, sizeof(*data));
BMFace *efa = bm_original_face_get(mr, p);
BMEdge *eed = bm_original_edge_get(mr, mloop->e);
BMVert *eve = bm_original_vert_get(mr, mloop->v);
if (efa) {
mesh_render_data_face_flag(mr, efa, -1, data);
}
if (eed) {
mesh_render_data_edge_flag(mr, eed, data);
}
if (eve) {
mesh_render_data_vert_flag(mr, eve, data);
}
}
static void extract_edit_data_ledge_bmesh(const MeshRenderData *mr,
int e,
BMEdge *eed,
void *_data)
{
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
memset(data, 0x0, sizeof(*data) * 2);
mesh_render_data_edge_flag(mr, eed, &data[0]);
data[1] = data[0];
mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
}
static void extract_edit_data_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *edge,
void *_data)
{
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
memset(data, 0x0, sizeof(*data) * 2);
int e_idx = mr->ledges[e];
BMEdge *eed = bm_original_edge_get(mr, e_idx);
BMVert *eve1 = bm_original_vert_get(mr, edge->v1);
BMVert *eve2 = bm_original_vert_get(mr, edge->v2);
if (eed) {
mesh_render_data_edge_flag(mr, eed, &data[0]);
data[1] = data[0];
}
if (eve1) {
mesh_render_data_vert_flag(mr, eve1, &data[0]);
}
if (eve2) {
mesh_render_data_vert_flag(mr, eve2, &data[1]);
}
}
static void extract_edit_data_lvert_bmesh(const MeshRenderData *mr,
int v,
BMVert *eve,
void *_data)
{
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
memset(data, 0x0, sizeof(*data));
mesh_render_data_vert_flag(mr, eve, data);
}
static void extract_edit_data_lvert_mesh(const MeshRenderData *mr,
int v,
const MVert *UNUSED(mvert),
void *_data)
{
EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
memset(data, 0x0, sizeof(*data));
int v_idx = mr->lverts[v];
BMVert *eve = bm_original_vert_get(mr, v_idx);
if (eve) {
mesh_render_data_vert_flag(mr, eve, data);
}
}
static const MeshExtract extract_edit_data = {
extract_edit_data_init,
NULL,
NULL,
extract_edit_data_loop_bmesh,
extract_edit_data_loop_mesh,
extract_edit_data_ledge_bmesh,
extract_edit_data_ledge_mesh,
extract_edit_data_lvert_bmesh,
extract_edit_data_lvert_mesh,
NULL,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV Data / Flags
* \{ */
typedef struct MeshExtract_EditUVData_Data {
EditLoopData *vbo_data;
int cd_ofs;
} MeshExtract_EditUVData_Data;
static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* WARNING Adjust EditLoopData struct accordingly. */
GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
GPU_vertformat_alias_add(&format, "flag");
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__);
data->vbo_data = (EditLoopData *)vbo->data;
data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
return data;
}
static void extract_edituv_data_loop_bmesh(const MeshRenderData *mr,
int l,
BMLoop *loop,
void *_data)
{
MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
EditLoopData *eldata = data->vbo_data + l;
memset(eldata, 0x0, sizeof(*eldata));
mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
}
static void extract_edituv_data_loop_mesh(
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
{
MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
EditLoopData *eldata = data->vbo_data + l;
memset(eldata, 0x0, sizeof(*eldata));
BMFace *efa = bm_original_face_get(mr, p);
if (efa) {
BMEdge *eed = bm_original_edge_get(mr, mloop->e);
BMVert *eve = bm_original_vert_get(mr, mloop->v);
if (eed && eve) {
/* Loop on an edge endpoint. */
BMLoop *loop = BM_face_edge_share_loop(efa, eed);
mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
}
else {
if (eed == NULL) {
/* Find if the loop's vert is not part of an edit edge.
* For this, we check if the previous loop was on an edge. */
int loopend = mpoly->loopstart + mpoly->totloop - 1;
int l_prev = (l == mpoly->loopstart) ? loopend : (l - 1);
const MLoop *mloop_prev = &mr->mloop[l_prev];
eed = bm_original_edge_get(mr, mloop_prev->e);
}
if (eed) {
/* Mapped points on an edge between two edit verts. */
BMLoop *loop = BM_face_edge_share_loop(efa, eed);
mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
}
}
}
}
static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr),
void *UNUSED(buf),
void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_edituv_data = {
extract_edituv_data_init,
NULL,
NULL,
extract_edituv_data_loop_bmesh,
extract_edituv_data_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_edituv_data_finish,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV area stretch
* \{ */
static void *extract_stretch_area_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "ratio", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
return NULL;
}
BLI_INLINE float area_ratio_get(float area, float uvarea)
{
if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) {
/* Tag inversion by using the sign. */
return (area > uvarea) ? (uvarea / area) : -(area / uvarea);
}
return 0.0f;
}
BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio)
{
ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio;
return (ratio > 1.0f) ? (1.0f / ratio) : ratio;
}
static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
{
float tot_area = 0.0f, tot_uv_area = 0.0f;
float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__);
if (mr->extract_type == MR_EXTRACT_BMESH) {
CustomData *cd_ldata = &mr->bm->ldata;
int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
BMFace *efa;
BMIter f_iter;
int f;
BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
float area = BM_face_calc_area(efa);
float uvarea = BM_face_calc_area_uv(efa, uv_ofs);
tot_area += area;
tot_uv_area += uvarea;
area_ratio[f] = area_ratio_get(area, uvarea);
}
}
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
const MPoly *mpoly = mr->mpoly;
for (int p = 0; p < mr->poly_len; p++, mpoly++) {
float area = BKE_mesh_calc_poly_area(mpoly, &mr->mloop[mpoly->loopstart], mr->mvert);
float uvarea = BKE_mesh_calc_poly_uv_area(mpoly, uv_data);
tot_area += area;
tot_uv_area += uvarea;
area_ratio[p] = area_ratio_get(area, uvarea);
}
}
else {
/* Should not happen. */
BLI_assert(0);
}
mr->cache->tot_area = tot_area;
mr->cache->tot_uv_area = tot_uv_area;
/* Convert in place to avoid an extra allocation */
uint16_t *poly_stretch = (uint16_t *)area_ratio;
for (int p = 0; p < mr->poly_len; p++) {
poly_stretch[p] = area_ratio[p] * SHRT_MAX;
}
/* Copy face data for each loop. */
GPUVertBuf *vbo = buf;
uint16_t *loop_stretch = (uint16_t *)vbo->data;
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMFace *efa;
BMIter f_iter;
int f, l = 0;
BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
for (int i = 0; i < efa->len; i++, l++) {
loop_stretch[l] = poly_stretch[f];
}
}
}
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
const MPoly *mpoly = mr->mpoly;
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
for (int i = 0; i < mpoly->totloop; i++, l++) {
loop_stretch[l] = poly_stretch[p];
}
}
}
else {
/* Should not happen. */
BLI_assert(0);
}
MEM_freeN(area_ratio);
}
static const MeshExtract extract_stretch_area = {
extract_stretch_area_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
mesh_stretch_area_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV angle stretch
* \{ */
typedef struct UVStretchAngle {
int16_t angle;
int16_t uv_angles[2];
} UVStretchAngle;
typedef struct MeshExtract_StretchAngle_Data {
UVStretchAngle *vbo_data;
MLoopUV *luv;
float auv[2][2], last_auv[2];
float av[2][3], last_av[3];
int cd_ofs;
} MeshExtract_StretchAngle_Data;
static void compute_normalize_edge_vectors(float auv[2][2],
float av[2][3],
const float uv[2],
const float uv_prev[2],
const float co[3],
const float co_prev[3])
{
/* Move previous edge. */
copy_v2_v2(auv[0], auv[1]);
copy_v3_v3(av[0], av[1]);
/* 2d edge */
sub_v2_v2v2(auv[1], uv_prev, uv);
normalize_v2(auv[1]);
/* 3d edge */
sub_v3_v3v3(av[1], co_prev, co);
normalize_v3(av[1]);
}
static short v2_to_short_angle(float v[2])
{
return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX;
}
static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch)
{
/* Send uvs to the shader and let it compute the aspect corrected angle. */
r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);
r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]);
/* Compute 3D angle here. */
r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX;
#if 0 /* here for reference, this is done in shader now. */
float uvang = angle_normalized_v2v2(auv0, auv1);
float ang = angle_normalized_v3v3(av0, av1);
float stretch = fabsf(uvang - ang) / (float)M_PI;
return 1.0f - pow2f(1.0f - stretch);
#endif
}
static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* WARNING Adjust UVStretchAngle struct accordingly. */
GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__);
data->vbo_data = (UVStretchAngle *)vbo->data;
/* Special iter nneded to save about half of the computing cost. */
if (mr->extract_type == MR_EXTRACT_BMESH) {
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
}
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
}
else {
BLI_assert(0);
}
return data;
}
static void extract_stretch_angle_loop_bmesh(const MeshRenderData *mr,
int l,
BMLoop *loop,
void *_data)
{
MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
float(*auv)[2] = data->auv, *last_auv = data->last_auv;
float(*av)[3] = data->av, *last_av = data->last_av;
const MLoopUV *luv, *luv_next;
BMLoop *l_next = loop->next;
BMFace *efa = loop->f;
if (loop == efa->l_first) {
/* First loop in face. */
BMLoop *l_tmp = loop->prev;
BMLoop *l_next_tmp = loop;
luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
compute_normalize_edge_vectors(auv,
av,
luv->uv,
luv_next->uv,
bm_vert_co_get(mr, l_tmp->v),
bm_vert_co_get(mr, l_next_tmp->v));
/* Save last edge. */
copy_v2_v2(last_auv, auv[1]);
copy_v3_v3(last_av, av[1]);
}
if (l_next == efa->l_first) {
/* Move previous edge. */
copy_v2_v2(auv[0], auv[1]);
copy_v3_v3(av[0], av[1]);
/* Copy already calculated last edge. */
copy_v2_v2(auv[1], last_auv);
copy_v3_v3(av[1], last_av);
}
else {
luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
compute_normalize_edge_vectors(auv,
av,
luv->uv,
luv_next->uv,
bm_vert_co_get(mr, loop->v),
bm_vert_co_get(mr, l_next->v));
}
edituv_get_stretch_angle(auv, av, data->vbo_data + l);
}
static void extract_stretch_angle_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *UNUSED(mloop),
int UNUSED(p),
const MPoly *mpoly,
void *_data)
{
MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
float(*auv)[2] = data->auv, *last_auv = data->last_auv;
float(*av)[3] = data->av, *last_av = data->last_av;
int l_next = l + 1, loopend = mpoly->loopstart + mpoly->totloop;
const MVert *v, *v_next;
if (l == mpoly->loopstart) {
/* First loop in face. */
int l_tmp = loopend - 1;
int l_next_tmp = mpoly->loopstart;
v = &mr->mvert[mr->mloop[l_tmp].v];
v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
compute_normalize_edge_vectors(
auv, av, data->luv[l_tmp].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
/* Save last edge. */
copy_v2_v2(last_auv, auv[1]);
copy_v3_v3(last_av, av[1]);
}
if (l_next == loopend) {
l_next = mpoly->loopstart;
/* Move previous edge. */
copy_v2_v2(auv[0], auv[1]);
copy_v3_v3(av[0], av[1]);
/* Copy already calculated last edge. */
copy_v2_v2(auv[1], last_auv);
copy_v3_v3(av[1], last_av);
}
else {
v = &mr->mvert[mr->mloop[l].v];
v_next = &mr->mvert[mr->mloop[l_next].v];
compute_normalize_edge_vectors(
auv, av, data->luv[l].uv, data->luv[l_next].uv, v->co, v_next->co);
}
edituv_get_stretch_angle(auv, av, data->vbo_data + l);
}
static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr),
void *UNUSED(buf),
void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_stretch_angle = {
extract_stretch_angle_init,
NULL,
NULL,
extract_stretch_angle_loop_bmesh,
extract_stretch_angle_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_stretch_angle_finish,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
2020-03-18 12:28:54 +01:00
/** \name Extract Edit Mesh Analysis Colors
* \{ */
static void *extract_mesh_analysis_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
return NULL;
}
static void axis_from_enum_v3(float v[3], const char axis)
{
zero_v3(v);
if (axis < 3) {
v[axis] = 1.0f;
}
else {
v[axis - 3] = -1.0f;
}
}
BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange)
{
if (fac < min) {
fac = 1.0f;
}
else if (fac > max) {
fac = -1.0f;
}
else {
fac = (fac - min) * minmax_irange;
fac = 1.0f - fac;
CLAMP(fac, 0.0f, 1.0f);
}
return fac;
}
static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang)
{
const MeshStatVis *statvis = &mr->toolsettings->statvis;
const float min = statvis->overhang_min / (float)M_PI;
const float max = statvis->overhang_max / (float)M_PI;
const char axis = statvis->overhang_axis;
BMEditMesh *em = mr->edit_bmesh;
BMIter iter;
BMesh *bm = em->bm;
BMFace *f;
float dir[3];
const float minmax_irange = 1.0f / (max - min);
BLI_assert(min <= max);
axis_from_enum_v3(dir, axis);
/* now convert into global space */
mul_transposed_mat3_m4_v3(mr->obmat, dir);
normalize_v3(dir);
if (mr->extract_type == MR_EXTRACT_BMESH) {
int l = 0;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
float fac = angle_normalized_v3v3(bm_face_no_get(mr, f), dir) / (float)M_PI;
fac = overhang_remap(fac, min, max, minmax_irange);
for (int i = 0; i < f->len; i++, l++) {
r_overhang[l] = fac;
}
}
}
else {
const MPoly *mpoly = mr->mpoly;
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
float fac = angle_normalized_v3v3(mr->poly_normals[p], dir) / (float)M_PI;
fac = overhang_remap(fac, min, max, minmax_irange);
for (int i = 0; i < mpoly->totloop; i++, l++) {
r_overhang[l] = fac;
}
}
}
}
/* so we can use jitter values for face interpolation */
static void uv_from_jitter_v2(float uv[2])
{
uv[0] += 0.5f;
uv[1] += 0.5f;
if (uv[0] + uv[1] > 1.0f) {
uv[0] = 1.0f - uv[0];
uv[1] = 1.0f - uv[1];
}
clamp_v2(uv, 0.0f, 1.0f);
}
BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange)
{
/* important not '<=' */
if (fac < max) {
fac = (fac - min) * minmax_irange;
fac = 1.0f - fac;
CLAMP(fac, 0.0f, 1.0f);
}
else {
fac = -1.0f;
}
return fac;
}
static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
{
const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */
/* cheating to avoid another allocation */
float *face_dists = r_thickness + (mr->loop_len - mr->poly_len);
BMEditMesh *em = mr->edit_bmesh;
const float scale = 1.0f / mat4_to_scale(mr->obmat);
const MeshStatVis *statvis = &mr->toolsettings->statvis;
const float min = statvis->thickness_min * scale;
const float max = statvis->thickness_max * scale;
const float minmax_irange = 1.0f / (max - min);
const int samples = statvis->thickness_samples;
float jit_ofs[32][2];
BLI_assert(samples <= 32);
BLI_assert(min <= max);
copy_vn_fl(face_dists, mr->poly_len, max);
BLI_jitter_init(jit_ofs, samples);
for (int j = 0; j < samples; j++) {
uv_from_jitter_v2(jit_ofs[j]);
}
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMesh *bm = em->bm;
BM_mesh_elem_index_ensure(bm, BM_FACE);
struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
struct BMLoop *(*looptris)[3] = em->looptris;
for (int i = 0; i < mr->tri_len; i++) {
BMLoop **ltri = looptris[i];
const int index = BM_elem_index_get(ltri[0]->f);
const float *cos[3] = {
bm_vert_co_get(mr, ltri[0]->v),
bm_vert_co_get(mr, ltri[1]->v),
bm_vert_co_get(mr, ltri[2]->v),
};
float ray_co[3];
float ray_no[3];
normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
for (int j = 0; j < samples; j++) {
float dist = face_dists[index];
interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
madd_v3_v3fl(ray_co, ray_no, eps_offset);
BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL);
if (f_hit && dist < face_dists[index]) {
float angle_fac = fabsf(
dot_v3v3(bm_face_no_get(mr, ltri[0]->f), bm_face_no_get(mr, f_hit)));
angle_fac = 1.0f - angle_fac;
angle_fac = angle_fac * angle_fac * angle_fac;
angle_fac = 1.0f - angle_fac;
dist /= angle_fac;
if (dist < face_dists[index]) {
face_dists[index] = dist;
}
}
}
}
BKE_bmbvh_free(bmtree);
BMIter iter;
BMFace *f;
int l = 0;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
float fac = face_dists[BM_elem_index_get(f)];
fac = thickness_remap(fac, min, max, minmax_irange);
for (int i = 0; i < f->len; i++, l++) {
r_thickness[l] = fac;
}
}
}
else {
BVHTreeFromMesh treeData = {NULL};
BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
const MLoopTri *mlooptri = mr->mlooptri;
for (int i = 0; i < mr->tri_len; i++, mlooptri++) {
const int index = mlooptri->poly;
const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co,
mr->mvert[mr->mloop[mlooptri->tri[1]].v].co,
mr->mvert[mr->mloop[mlooptri->tri[2]].v].co};
float ray_co[3];
float ray_no[3];
normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
for (int j = 0; j < samples; j++) {
interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
madd_v3_v3fl(ray_co, ray_no, eps_offset);
BVHTreeRayHit hit;
hit.index = -1;
hit.dist = face_dists[index];
if ((BLI_bvhtree_ray_cast(
tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) &&
hit.dist < face_dists[index]) {
float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no));
angle_fac = 1.0f - angle_fac;
angle_fac = angle_fac * angle_fac * angle_fac;
angle_fac = 1.0f - angle_fac;
hit.dist /= angle_fac;
if (hit.dist < face_dists[index]) {
face_dists[index] = hit.dist;
}
}
}
}
const MPoly *mpoly = mr->mpoly;
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
float fac = face_dists[p];
fac = thickness_remap(fac, min, max, minmax_irange);
for (int i = 0; i < mpoly->totloop; i++, l++) {
r_thickness[l] = fac;
}
}
}
}
struct BVHTree_OverlapData {
const Mesh *me;
const MLoopTri *mlooptri;
float epsilon;
};
static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
{
struct BVHTree_OverlapData *data = userdata;
const Mesh *me = data->me;
const MLoopTri *tri_a = &data->mlooptri[index_a];
const MLoopTri *tri_b = &data->mlooptri[index_b];
if (UNLIKELY(tri_a->poly == tri_b->poly)) {
return false;
}
const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
me->mvert[me->mloop[tri_a->tri[1]].v].co,
me->mvert[me->mloop[tri_a->tri[2]].v].co};
const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
me->mvert[me->mloop[tri_b->tri[1]].v].co,
me->mvert[me->mloop[tri_b->tri[2]].v].co};
float ix_pair[2][3];
int verts_shared = 0;
verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) +
ELEM(tri_a_co[2], UNPACK3(tri_b_co)));
/* if 2 points are shared, bail out */
if (verts_shared >= 2) {
return false;
}
return (isect_tri_tri_epsilon_v3(
UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1], data->epsilon) &&
/* if we share a vertex, check the intersection isn't a 'point' */
((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon)));
}
static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
{
BMEditMesh *em = mr->edit_bmesh;
for (int l = 0; l < mr->loop_len; l++) {
r_intersect[l] = -1.0f;
}
if (mr->extract_type == MR_EXTRACT_BMESH) {
uint overlap_len;
BMesh *bm = em->bm;
BM_mesh_elem_index_ensure(bm, BM_FACE);
struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
BVHTreeOverlap *overlap = BKE_bmbvh_overlap(bmtree, bmtree, &overlap_len);
if (overlap) {
for (int i = 0; i < overlap_len; i++) {
BMFace *f_hit_pair[2] = {
em->looptris[overlap[i].indexA][0]->f,
em->looptris[overlap[i].indexB][0]->f,
};
for (int j = 0; j < 2; j++) {
BMFace *f_hit = f_hit_pair[j];
BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit);
int l = BM_elem_index_get(l_first);
for (int k = 0; k < f_hit->len; k++, l++) {
r_intersect[l] = 1.0f;
}
}
}
MEM_freeN(overlap);
}
BKE_bmbvh_free(bmtree);
}
else {
uint overlap_len;
BVHTreeFromMesh treeData = {NULL};
BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
struct BVHTree_OverlapData data = {
.me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)};
BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data);
if (overlap) {
for (int i = 0; i < overlap_len; i++) {
const MPoly *f_hit_pair[2] = {
&mr->mpoly[mr->mlooptri[overlap[i].indexA].poly],
&mr->mpoly[mr->mlooptri[overlap[i].indexB].poly],
};
for (int j = 0; j < 2; j++) {
const MPoly *f_hit = f_hit_pair[j];
int l = f_hit->loopstart;
for (int k = 0; k < f_hit->totloop; k++, l++) {
r_intersect[l] = 1.0f;
}
}
}
MEM_freeN(overlap);
}
}
}
BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange)
{
if (fac >= min) {
fac = (fac - min) * minmax_irange;
CLAMP(fac, 0.0f, 1.0f);
}
else {
/* fallback */
fac = -1.0f;
}
return fac;
}
static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
{
BMEditMesh *em = mr->edit_bmesh;
const MeshStatVis *statvis = &mr->toolsettings->statvis;
const float min = statvis->distort_min;
const float max = statvis->distort_max;
const float minmax_irange = 1.0f / (max - min);
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMIter iter;
BMesh *bm = em->bm;
BMFace *f;
if (mr->bm_vert_coords != NULL) {
BKE_editmesh_cache_ensure_poly_normals(em, mr->edit_data);
/* Most likely this is already valid, ensure just in case.
* Needed for #BM_loop_calc_face_normal_safe_vcos. */
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
int l = 0;
int p = 0;
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, p) {
float fac = -1.0f;
if (f->len > 3) {
BMLoop *l_iter, *l_first;
fac = 0.0f;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const float *no_face;
float no_corner[3];
if (mr->bm_vert_coords != NULL) {
no_face = mr->bm_poly_normals[p];
BM_loop_calc_face_normal_safe_vcos(l_iter, no_face, mr->bm_vert_coords, no_corner);
}
else {
no_face = f->no;
BM_loop_calc_face_normal_safe(l_iter, no_corner);
}
/* simple way to detect (what is most likely) concave */
if (dot_v3v3(no_face, no_corner) < 0.0f) {
negate_v3(no_corner);
}
fac = max_ff(fac, angle_normalized_v3v3(no_face, no_corner));
} while ((l_iter = l_iter->next) != l_first);
fac *= 2.0f;
}
fac = distort_remap(fac, min, max, minmax_irange);
for (int i = 0; i < f->len; i++, l++) {
r_distort[l] = fac;
}
}
}
else {
const MPoly *mpoly = mr->mpoly;
for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
float fac = -1.0f;
if (mpoly->totloop > 3) {
float *f_no = mr->poly_normals[p];
fac = 0.0f;
for (int i = 1; i <= mpoly->totloop; i++) {
const MLoop *l_prev = &mr->mloop[mpoly->loopstart + (i - 1) % mpoly->totloop];
const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
float no_corner[3];
normal_tri_v3(no_corner,
mr->mvert[l_prev->v].co,
mr->mvert[l_curr->v].co,
mr->mvert[l_next->v].co);
/* simple way to detect (what is most likely) concave */
if (dot_v3v3(f_no, no_corner) < 0.0f) {
negate_v3(no_corner);
}
fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner));
}
fac *= 2.0f;
}
fac = distort_remap(fac, min, max, minmax_irange);
for (int i = 0; i < mpoly->totloop; i++, l++) {
r_distort[l] = fac;
}
}
}
}
BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange)
{
/* important not '>=' */
if (fac > min) {
fac = (fac - min) * minmax_irange;
CLAMP(fac, 0.0f, 1.0f);
}
else {
/* fallback */
fac = -1.0f;
}
return fac;
}
static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
{
BMEditMesh *em = mr->edit_bmesh;
const MeshStatVis *statvis = &mr->toolsettings->statvis;
const float min = statvis->sharp_min;
const float max = statvis->sharp_max;
const float minmax_irange = 1.0f / (max - min);
/* Can we avoid this extra allocation? */
float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__);
copy_vn_fl(vert_angles, mr->vert_len, -M_PI);
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMIter iter, l_iter;
BMesh *bm = em->bm;
BMFace *efa;
BMEdge *e;
BMLoop *loop;
/* first assign float values to verts */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
float angle = BM_edge_calc_face_angle_signed(e);
float *col1 = &vert_angles[BM_elem_index_get(e->v1)];
float *col2 = &vert_angles[BM_elem_index_get(e->v2)];
*col1 = max_ff(*col1, angle);
*col2 = max_ff(*col2, angle);
}
/* Copy vert value to loops. */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
int l = BM_elem_index_get(loop);
int v = BM_elem_index_get(loop->v);
r_sharp[l] = sharp_remap(vert_angles[v], min, max, minmax_irange);
}
}
}
else {
/* first assign float values to verts */
const MPoly *mpoly = mr->mpoly;
EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len);
for (int p = 0; p < mr->poly_len; p++, mpoly++) {
for (int i = 0; i < mpoly->totloop; i++) {
const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
const MVert *v_curr = &mr->mvert[l_curr->v];
const MVert *v_next = &mr->mvert[l_next->v];
float angle;
void **pval;
bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
if (!value_is_init) {
*pval = mr->poly_normals[p];
/* non-manifold edge, yet... */
continue;
}
else if (*pval != NULL) {
const float *f1_no = mr->poly_normals[p];
const float *f2_no = *pval;
angle = angle_normalized_v3v3(f1_no, f2_no);
angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle;
/* Tag as manifold. */
*pval = NULL;
}
else {
/* non-manifold edge */
angle = DEG2RADF(90.0f);
}
float *col1 = &vert_angles[l_curr->v];
float *col2 = &vert_angles[l_next->v];
*col1 = max_ff(*col1, angle);
*col2 = max_ff(*col2, angle);
}
}
/* Remaining non manifold edges. */
EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh);
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
if (BLI_edgehashIterator_getValue(ehi) != NULL) {
uint v1, v2;
const float angle = DEG2RADF(90.0f);
BLI_edgehashIterator_getKey(ehi, &v1, &v2);
float *col1 = &vert_angles[v1];
float *col2 = &vert_angles[v2];
*col1 = max_ff(*col1, angle);
*col2 = max_ff(*col2, angle);
}
}
BLI_edgehashIterator_free(ehi);
BLI_edgehash_free(eh, NULL);
const MLoop *mloop = mr->mloop;
for (int l = 0; l < mr->loop_len; l++, mloop++) {
r_sharp[l] = sharp_remap(vert_angles[mloop->v], min, max, minmax_irange);
}
}
MEM_freeN(vert_angles);
}
static void extract_mesh_analysis_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
{
BLI_assert(mr->edit_bmesh);
GPUVertBuf *vbo = buf;
float *l_weight = (float *)vbo->data;
switch (mr->toolsettings->statvis.type) {
case SCE_STATVIS_OVERHANG:
statvis_calc_overhang(mr, l_weight);
break;
case SCE_STATVIS_THICKNESS:
statvis_calc_thickness(mr, l_weight);
break;
case SCE_STATVIS_INTERSECT:
statvis_calc_intersect(mr, l_weight);
break;
case SCE_STATVIS_DISTORT:
statvis_calc_distort(mr, l_weight);
break;
case SCE_STATVIS_SHARP:
statvis_calc_sharp(mr, l_weight);
break;
}
}
static const MeshExtract extract_mesh_analysis = {
extract_mesh_analysis_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
extract_mesh_analysis_finish,
/* This is not needed for all vis type.
* Maybe split into different extract. */
MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Facedots positions
* \{ */
static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
if (!mr->use_subsurf_fdots) {
/* Clear so we can accumulate on it. */
memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
}
return vbo->data;
}
static void extract_fdots_pos_loop_bmesh(const MeshRenderData *mr,
int UNUSED(l),
BMLoop *loop,
void *data)
{
float(*center)[3] = (float(*)[3])data;
float w = 1.0f / (float)loop->f->len;
madd_v3_v3fl(center[BM_elem_index_get(loop->f)], bm_vert_co_get(mr, loop->v), w);
}
static void extract_fdots_pos_loop_mesh(const MeshRenderData *mr,
int UNUSED(l),
const MLoop *mloop,
int p,
const MPoly *mpoly,
void *data)
{
float(*center)[3] = (float(*)[3])data;
const MVert *mvert = &mr->mvert[mloop->v];
if (mr->use_subsurf_fdots) {
if (mvert->flag & ME_VERT_FACEDOT) {
copy_v3_v3(center[p], mvert->co);
}
}
else {
float w = 1.0f / (float)mpoly->totloop;
madd_v3_v3fl(center[p], mvert->co, w);
}
}
static const MeshExtract extract_fdots_pos = {
extract_fdots_pos_init,
NULL,
NULL,
extract_fdots_pos_loop_bmesh,
extract_fdots_pos_loop_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Facedots Normal and edit flag
* \{ */
#define NOR_AND_FLAG_DEFAULT 0
#define NOR_AND_FLAG_SELECT 1
#define NOR_AND_FLAG_ACTIVE -1
#define NOR_AND_FLAG_HIDDEN -2
static void *extract_fdots_nor_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
return NULL;
}
static void extract_fdots_nor_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
{
static float invalid_normal[3] = {0.0f, 0.0f, 0.0f};
GPUVertBuf *vbo = buf;
GPUPackedNormal *nor = (GPUPackedNormal *)vbo->data;
BMFace *efa;
/* Quicker than doing it for each loop. */
if (mr->extract_type == MR_EXTRACT_BMESH) {
for (int f = 0; f < mr->poly_len; f++) {
efa = BM_face_at_index(mr->bm, f);
const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
mr->p_origindex[f] == ORIGINDEX_NONE)) {
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
nor[f].w = NOR_AND_FLAG_HIDDEN;
}
else {
nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
/* Select / Active Flag. */
nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
NOR_AND_FLAG_DEFAULT);
}
}
}
else {
for (int f = 0; f < mr->poly_len; f++) {
efa = bm_original_face_get(mr, f);
const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
mr->p_origindex[f] == ORIGINDEX_NONE)) {
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
nor[f].w = NOR_AND_FLAG_HIDDEN;
}
else {
nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
/* Select / Active Flag. */
nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
NOR_AND_FLAG_DEFAULT);
}
}
}
}
static const MeshExtract extract_fdots_nor = {
extract_fdots_nor_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
extract_fdots_nor_finish,
MR_DATA_POLY_NOR,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Facedots Normal and edit flag
* \{ */
typedef struct MeshExtract_FdotUV_Data {
float (*vbo_data)[2];
MLoopUV *uv_data;
int cd_ofs;
} MeshExtract_FdotUV_Data;
static void *extract_fdots_uv_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPU_vertformat_alias_add(&format, "au");
GPU_vertformat_alias_add(&format, "pos");
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
if (!mr->use_subsurf_fdots) {
/* Clear so we can accumulate on it. */
memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
}
MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__);
data->vbo_data = (float(*)[2])vbo->data;
if (mr->extract_type == MR_EXTRACT_BMESH) {
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
}
else {
data->uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
}
return data;
}
static void extract_fdots_uv_loop_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(l),
BMLoop *loop,
void *_data)
{
MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
float w = 1.0f / (float)loop->f->len;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
madd_v2_v2fl(data->vbo_data[BM_elem_index_get(loop->f)], luv->uv, w);
}
static void extract_fdots_uv_loop_mesh(
const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
{
MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
if (mr->use_subsurf_fdots) {
const MVert *mvert = &mr->mvert[mloop->v];
if (mvert->flag & ME_VERT_FACEDOT) {
copy_v2_v2(data->vbo_data[p], data->uv_data[l].uv);
}
}
else {
float w = 1.0f / (float)mpoly->totloop;
madd_v2_v2fl(data->vbo_data[p], data->uv_data[l].uv, w);
}
}
static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr),
void *UNUSED(buf),
void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_fdots_uv = {
extract_fdots_uv_init,
NULL,
NULL,
extract_fdots_uv_loop_bmesh,
extract_fdots_uv_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_fdots_uv_finish,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Facedots Edit UV flag
* \{ */
typedef struct MeshExtract_EditUVFdotData_Data {
EditLoopData *vbo_data;
int cd_ofs;
} MeshExtract_EditUVFdotData_Data;
static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__);
data->vbo_data = (EditLoopData *)vbo->data;
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
return data;
}
static void extract_fdots_edituv_data_loop_bmesh(const MeshRenderData *mr,
int UNUSED(l),
BMLoop *loop,
void *_data)
{
MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
EditLoopData *eldata = data->vbo_data + BM_elem_index_get(loop->f);
memset(eldata, 0x0, sizeof(*eldata));
mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
}
static void extract_fdots_edituv_data_loop_mesh(const MeshRenderData *mr,
int UNUSED(l),
const MLoop *UNUSED(mloop),
int p,
const MPoly *UNUSED(mpoly),
void *_data)
{
MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
EditLoopData *eldata = data->vbo_data + p;
memset(eldata, 0x0, sizeof(*eldata));
BMFace *efa = bm_original_face_get(mr, p);
if (efa) {
mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
}
}
static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr),
void *UNUSED(buf),
void *data)
{
MEM_freeN(data);
}
static const MeshExtract extract_fdots_edituv_data = {
extract_fdots_edituv_data_init,
NULL,
NULL,
extract_fdots_edituv_data_loop_bmesh,
extract_fdots_edituv_data_loop_mesh,
NULL,
NULL,
NULL,
NULL,
extract_fdots_edituv_data_finish,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Skin Modifier Roots
* \{ */
typedef struct SkinRootData {
float size;
float local_pos[3];
} SkinRootData;
static void *extract_skin_roots_init(const MeshRenderData *mr, void *buf)
{
/* Exclusively for edit mode. */
BLI_assert(mr->bm);
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "local_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->bm->totvert);
SkinRootData *vbo_data = (SkinRootData *)vbo->data;
int root_len = 0;
int cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MVERT_SKIN);
BMIter iter;
BMVert *eve;
BM_ITER_MESH (eve, &iter, mr->bm, BM_VERTS_OF_MESH) {
const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, cd_ofs);
if (vs->flag & MVERT_SKIN_ROOT) {
vbo_data->size = (vs->radius[0] + vs->radius[1]) * 0.5f;
copy_v3_v3(vbo_data->local_pos, bm_vert_co_get(mr, eve));
vbo_data++;
root_len++;
}
}
/* It's really unlikely that all verts will be roots. Resize to avoid loosing VRAM. */
GPU_vertbuf_data_len_set(vbo, root_len);
return NULL;
}
static const MeshExtract extract_skin_roots = {
extract_skin_roots_init,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
false,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Selection Index
* \{ */
static void *extract_select_idx_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* TODO rename "color" to something more descriptive. */
GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
return vbo->data;
}
2019-08-17 20:11:50 +02:00
/* TODO Use glVertexID to get loop index and use the data structure on the CPU to retrieve the
* select element associated with this loop ID. This would remove the need for this separate
* index VBOs. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
* shader to output original index. */
static void extract_poly_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *data)
{
((uint32_t *)data)[l] = BM_elem_index_get(loop->f);
}
static void extract_edge_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *data)
{
((uint32_t *)data)[l] = BM_elem_index_get(loop->e);
}
static void extract_vert_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
int l,
BMLoop *loop,
void *data)
{
((uint32_t *)data)[l] = BM_elem_index_get(loop->v);
}
static void extract_edge_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
{
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed);
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed);
}
static void extract_vert_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
{
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed->v1);
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed->v2);
}
static void extract_vert_idx_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *data)
{
((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = BM_elem_index_get(eve);
}
static void extract_poly_idx_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *UNUSED(mloop),
int p,
const MPoly *UNUSED(mpoly),
void *data)
{
((uint32_t *)data)[l] = (mr->p_origindex) ? mr->p_origindex[p] : p;
}
static void extract_edge_idx_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *UNUSED(mpoly),
void *data)
{
((uint32_t *)data)[l] = (mr->e_origindex) ? mr->e_origindex[mloop->e] : mloop->e;
}
static void extract_vert_idx_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
const MPoly *UNUSED(mpoly),
void *data)
{
((uint32_t *)data)[l] = (mr->v_origindex) ? mr->v_origindex[mloop->v] : mloop->v;
}
static void extract_edge_idx_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *UNUSED(medge),
void *data)
{
int e_idx = mr->ledges[e];
int e_orig = (mr->e_origindex) ? mr->e_origindex[e_idx] : e_idx;
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = e_orig;
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = e_orig;
}
static void extract_vert_idx_ledge_mesh(const MeshRenderData *mr,
int e,
const MEdge *medge,
void *data)
{
int v1_orig = (mr->v_origindex) ? mr->v_origindex[medge->v1] : medge->v1;
int v2_orig = (mr->v_origindex) ? mr->v_origindex[medge->v2] : medge->v2;
((uint32_t *)data)[mr->loop_len + e * 2 + 0] = v1_orig;
((uint32_t *)data)[mr->loop_len + e * 2 + 1] = v2_orig;
}
static void extract_vert_idx_lvert_mesh(const MeshRenderData *mr,
int v,
const MVert *UNUSED(mvert),
void *data)
{
int v_idx = mr->lverts[v];
int v_orig = (mr->v_origindex) ? mr->v_origindex[v_idx] : v_idx;
((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = v_orig;
}
static const MeshExtract extract_poly_idx = {
extract_select_idx_init,
NULL,
NULL,
extract_poly_idx_loop_bmesh,
extract_poly_idx_loop_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
true,
};
static const MeshExtract extract_edge_idx = {
extract_select_idx_init,
NULL,
NULL,
extract_edge_idx_loop_bmesh,
extract_edge_idx_loop_mesh,
extract_edge_idx_ledge_bmesh,
extract_edge_idx_ledge_mesh,
NULL,
NULL,
NULL,
0,
true,
};
static const MeshExtract extract_vert_idx = {
extract_select_idx_init,
NULL,
NULL,
extract_vert_idx_loop_bmesh,
extract_vert_idx_loop_mesh,
extract_vert_idx_ledge_bmesh,
extract_vert_idx_ledge_mesh,
extract_vert_idx_lvert_bmesh,
extract_vert_idx_lvert_mesh,
NULL,
0,
true,
};
static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* TODO rename "color" to something more descriptive. */
GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
}
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
return vbo->data;
}
static void extract_fdot_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
int UNUSED(l),
BMLoop *loop,
void *data)
{
((uint32_t *)data)[BM_elem_index_get(loop->f)] = BM_elem_index_get(loop->f);
}
static void extract_fdot_idx_loop_mesh(const MeshRenderData *mr,
int UNUSED(l),
const MLoop *UNUSED(mloop),
int p,
const MPoly *UNUSED(mpoly),
void *data)
{
((uint32_t *)data)[p] = (mr->p_origindex) ? mr->p_origindex[p] : p;
}
static const MeshExtract extract_fdot_idx = {
extract_select_fdot_idx_init,
NULL,
NULL,
extract_fdot_idx_loop_bmesh,
extract_fdot_idx_loop_mesh,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
true,
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Extract Loop
* \{ */
typedef struct ExtractTaskData {
const MeshRenderData *mr;
const MeshExtract *extract;
eMRIterType iter_type;
int start, end;
/** Decremented each time a task is finished. */
int32_t *task_counter;
void *buf;
void *user_data;
} ExtractTaskData;
BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr,
const eMRIterType iter_type,
int start,
int end,
const MeshExtract *extract,
void *user_data)
{
switch (mr->extract_type) {
case MR_EXTRACT_BMESH:
if (iter_type & MR_ITER_LOOPTRI) {
int t_end = min_ii(mr->tri_len, end);
for (int t = start; t < t_end; t++) {
BMLoop **elt = &mr->edit_bmesh->looptris[t][0];
extract->iter_looptri_bm(mr, t, elt, user_data);
}
}
if (iter_type & MR_ITER_LOOP) {
int l_end = min_ii(mr->poly_len, end);
for (int f = start; f < l_end; f++) {
BMFace *efa = BM_face_at_index(mr->bm, f);
BMLoop *loop;
BMIter l_iter;
BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
extract->iter_loop_bm(mr, BM_elem_index_get(loop), loop, user_data);
}
}
}
if (iter_type & MR_ITER_LEDGE) {
int le_end = min_ii(mr->edge_loose_len, end);
for (int e = start; e < le_end; e++) {
BMEdge *eed = BM_edge_at_index(mr->bm, mr->ledges[e]);
extract->iter_ledge_bm(mr, e, eed, user_data);
}
}
if (iter_type & MR_ITER_LVERT) {
int lv_end = min_ii(mr->vert_loose_len, end);
for (int v = start; v < lv_end; v++) {
BMVert *eve = BM_vert_at_index(mr->bm, mr->lverts[v]);
extract->iter_lvert_bm(mr, v, eve, user_data);
}
}
break;
case MR_EXTRACT_MAPPED:
case MR_EXTRACT_MESH:
if (iter_type & MR_ITER_LOOPTRI) {
int t_end = min_ii(mr->tri_len, end);
for (int t = start; t < t_end; t++) {
extract->iter_looptri(mr, t, &mr->mlooptri[t], user_data);
}
}
if (iter_type & MR_ITER_LOOP) {
int l_end = min_ii(mr->poly_len, end);
for (int p = start; p < l_end; p++) {
const MPoly *mpoly = &mr->mpoly[p];
int l = mpoly->loopstart;
for (int i = 0; i < mpoly->totloop; i++, l++) {
extract->iter_loop(mr, l, &mr->mloop[l], p, mpoly, user_data);
}
}
}
if (iter_type & MR_ITER_LEDGE) {
int le_end = min_ii(mr->edge_loose_len, end);
for (int e = start; e < le_end; e++) {
extract->iter_ledge(mr, e, &mr->medge[mr->ledges[e]], user_data);
}
}
if (iter_type & MR_ITER_LVERT) {
int lv_end = min_ii(mr->vert_loose_len, end);
for (int v = start; v < lv_end; v++) {
extract->iter_lvert(mr, v, &mr->mvert[mr->lverts[v]], user_data);
}
}
break;
}
}
static void extract_run(TaskPool *__restrict UNUSED(pool), void *taskdata)
{
ExtractTaskData *data = taskdata;
mesh_extract_iter(
data->mr, data->iter_type, data->start, data->end, data->extract, data->user_data);
/* If this is the last task, we do the finish function. */
int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1);
if (remainin_tasks == 0 && data->extract->finish != NULL) {
data->extract->finish(data->mr, data->buf, data->user_data);
}
}
static void extract_range_task_create(
TaskPool *task_pool, ExtractTaskData *taskdata, const eMRIterType type, int start, int length)
{
taskdata = MEM_dupallocN(taskdata);
atomic_add_and_fetch_int32(taskdata->task_counter, 1);
taskdata->iter_type = type;
taskdata->start = start;
taskdata->end = start + length;
BLI_task_pool_push(task_pool, extract_run, taskdata, true, NULL);
}
static void extract_task_create(TaskPool *task_pool,
const Scene *scene,
const MeshRenderData *mr,
const MeshExtract *extract,
void *buf,
int32_t *task_counter)
{
BLI_assert(scene != NULL);
const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0;
if (do_hq_normals && (extract == &extract_lnor)) {
extract = &extract_lnor_hq;
}
if (do_hq_normals && (extract == &extract_tan)) {
extract = &extract_tan_hq;
}
/* Divide extraction of the VBO/IBO into sensible chunks of works. */
ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), "ExtractTaskData");
taskdata->mr = mr;
taskdata->extract = extract;
taskdata->buf = buf;
taskdata->user_data = extract->init(mr, buf);
taskdata->iter_type = mesh_extract_iter_type(extract);
taskdata->task_counter = task_counter;
taskdata->start = 0;
taskdata->end = INT_MAX;
/* Simple heuristic. */
const bool use_thread = (mr->loop_len + mr->loop_loose_len) > 8192;
if (use_thread && extract->use_threading) {
/* Divide task into sensible chunks. */
const int chunk_size = 8192;
if (taskdata->iter_type & MR_ITER_LOOPTRI) {
for (int i = 0; i < mr->tri_len; i += chunk_size) {
extract_range_task_create(task_pool, taskdata, MR_ITER_LOOPTRI, i, chunk_size);
}
}
if (taskdata->iter_type & MR_ITER_LOOP) {
for (int i = 0; i < mr->poly_len; i += chunk_size) {
extract_range_task_create(task_pool, taskdata, MR_ITER_LOOP, i, chunk_size);
}
}
if (taskdata->iter_type & MR_ITER_LEDGE) {
for (int i = 0; i < mr->edge_loose_len; i += chunk_size) {
extract_range_task_create(task_pool, taskdata, MR_ITER_LEDGE, i, chunk_size);
}
}
if (taskdata->iter_type & MR_ITER_LVERT) {
for (int i = 0; i < mr->vert_loose_len; i += chunk_size) {
extract_range_task_create(task_pool, taskdata, MR_ITER_LVERT, i, chunk_size);
}
}
MEM_freeN(taskdata);
}
else if (use_thread) {
/* One task for the whole VBO. */
(*task_counter)++;
BLI_task_pool_push(task_pool, extract_run, taskdata, true, NULL);
}
else {
/* Single threaded extraction. */
(*task_counter)++;
extract_run(NULL, taskdata);
MEM_freeN(taskdata);
}
}
void mesh_buffer_cache_create_requested(MeshBatchCache *cache,
MeshBufferCache mbc,
Mesh *me,
const bool is_editmode,
const bool is_paint_mode,
const float obmat[4][4],
const bool do_final,
const bool do_uvedit,
const bool use_subsurf_fdots,
const DRW_MeshCDMask *cd_layer_used,
const Scene *scene,
const ToolSettings *ts,
const bool use_hide)
{
eMRIterType iter_flag = 0;
eMRDataType data_flag = 0;
#define TEST_ASSIGN(type, type_lowercase, name) \
do { \
if (DRW_TEST_ASSIGN_##type(mbc.type_lowercase.name)) { \
iter_flag |= mesh_extract_iter_type(&extract_##name); \
data_flag |= extract_##name.data_flag; \
} \
} while (0)
TEST_ASSIGN(VBO, vbo, pos_nor);
TEST_ASSIGN(VBO, vbo, lnor);
TEST_ASSIGN(VBO, vbo, uv);
TEST_ASSIGN(VBO, vbo, tan);
TEST_ASSIGN(VBO, vbo, vcol);
TEST_ASSIGN(VBO, vbo, orco);
TEST_ASSIGN(VBO, vbo, edge_fac);
TEST_ASSIGN(VBO, vbo, weights);
TEST_ASSIGN(VBO, vbo, edit_data);
TEST_ASSIGN(VBO, vbo, edituv_data);
TEST_ASSIGN(VBO, vbo, stretch_area);
TEST_ASSIGN(VBO, vbo, stretch_angle);
TEST_ASSIGN(VBO, vbo, mesh_analysis);
TEST_ASSIGN(VBO, vbo, fdots_pos);
TEST_ASSIGN(VBO, vbo, fdots_nor);
TEST_ASSIGN(VBO, vbo, fdots_uv);
TEST_ASSIGN(VBO, vbo, fdots_edituv_data);
TEST_ASSIGN(VBO, vbo, poly_idx);
TEST_ASSIGN(VBO, vbo, edge_idx);
TEST_ASSIGN(VBO, vbo, vert_idx);
TEST_ASSIGN(VBO, vbo, fdot_idx);
TEST_ASSIGN(VBO, vbo, skin_roots);
TEST_ASSIGN(IBO, ibo, tris);
TEST_ASSIGN(IBO, ibo, lines);
TEST_ASSIGN(IBO, ibo, points);
TEST_ASSIGN(IBO, ibo, fdots);
TEST_ASSIGN(IBO, ibo, lines_paint_mask);
TEST_ASSIGN(IBO, ibo, lines_adjacency);
TEST_ASSIGN(IBO, ibo, lines_loose);
TEST_ASSIGN(IBO, ibo, edituv_tris);
TEST_ASSIGN(IBO, ibo, edituv_lines);
TEST_ASSIGN(IBO, ibo, edituv_points);
TEST_ASSIGN(IBO, ibo, edituv_fdots);
#undef TEST_ASSIGN
#ifdef DEBUG_TIME
double rdata_start = PIL_check_seconds_timer();
#endif
MeshRenderData *mr = mesh_render_data_create(me,
is_editmode,
is_paint_mode,
obmat,
do_final,
do_uvedit,
iter_flag,
data_flag,
cd_layer_used,
ts);
mr->cache = cache; /* HACK */
mr->use_hide = use_hide;
mr->use_subsurf_fdots = use_subsurf_fdots;
mr->use_final_mesh = do_final;
#ifdef DEBUG_TIME
double rdata_end = PIL_check_seconds_timer();
#endif
TaskPool *task_pool;
/* Create a suspended pool as the finalize method could be called too early.
* See `extract_run`. */
task_pool = BLI_task_pool_create_suspended(NULL, TASK_PRIORITY_HIGH);
size_t counters_size = (sizeof(mbc) / sizeof(void *)) * sizeof(int32_t);
int32_t *task_counters = MEM_callocN(counters_size, __func__);
int counter_used = 0;
#define EXTRACT(buf, name) \
if (mbc.buf.name) { \
extract_task_create( \
task_pool, scene, mr, &extract_##name, mbc.buf.name, &task_counters[counter_used++]); \
} \
((void)0)
EXTRACT(vbo, pos_nor);
EXTRACT(vbo, lnor);
EXTRACT(vbo, uv);
EXTRACT(vbo, tan);
EXTRACT(vbo, vcol);
EXTRACT(vbo, orco);
EXTRACT(vbo, edge_fac);
EXTRACT(vbo, weights);
EXTRACT(vbo, edit_data);
EXTRACT(vbo, edituv_data);
EXTRACT(vbo, stretch_area);
EXTRACT(vbo, stretch_angle);
EXTRACT(vbo, mesh_analysis);
EXTRACT(vbo, fdots_pos);
EXTRACT(vbo, fdots_nor);
EXTRACT(vbo, fdots_uv);
EXTRACT(vbo, fdots_edituv_data);
EXTRACT(vbo, poly_idx);
EXTRACT(vbo, edge_idx);
EXTRACT(vbo, vert_idx);
EXTRACT(vbo, fdot_idx);
EXTRACT(vbo, skin_roots);
EXTRACT(ibo, tris);
EXTRACT(ibo, lines);
EXTRACT(ibo, points);
EXTRACT(ibo, fdots);
EXTRACT(ibo, lines_paint_mask);
EXTRACT(ibo, lines_adjacency);
EXTRACT(ibo, edituv_tris);
EXTRACT(ibo, edituv_lines);
EXTRACT(ibo, edituv_points);
EXTRACT(ibo, edituv_fdots);
/* TODO(fclem) Ideally, we should have one global pool for all
* objects and wait for finish only before drawing when buffers
* need to be ready. */
BLI_task_pool_work_and_wait(task_pool);
/* The next task(s) rely on the result of the tasks above. */
/* The `lines_loose` is a sub buffer from `ibo.lines`.
* We schedule it here due to potential synchronization issues.*/
EXTRACT(ibo, lines_loose);
BLI_task_pool_work_and_wait(task_pool);
#undef EXTRACT
BLI_task_pool_free(task_pool);
MEM_freeN(task_counters);
mesh_render_data_free(mr);
#ifdef DEBUG_TIME
double end = PIL_check_seconds_timer();
static double avg = 0;
static double avg_fps = 0;
static double avg_rdata = 0;
static double end_prev = 0;
if (end_prev == 0) {
end_prev = end;
}
avg = avg * 0.95 + (end - rdata_end) * 0.05;
avg_fps = avg_fps * 0.95 + (end - end_prev) * 0.05;
avg_rdata = avg_rdata * 0.95 + (rdata_end - rdata_start) * 0.05;
printf(
"rdata %.0fms iter %.0fms (frame %.0fms)\n", avg_rdata * 1000, avg * 1000, avg_fps * 1000);
end_prev = end;
#endif
}
/** \} */