tornavis/source/blender/blenkernel/intern/seqprefetch.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
#include "DEG_depsgraph_query.h"
typedef struct PrefetchJob {
struct PrefetchJob *next, *prev;
struct Main *bmain;
struct Main *bmain_eval;
struct Scene *scene;
struct Scene *scene_eval;
struct Depsgraph *depsgraph;
ThreadMutex prefetch_suspend_mutex;
ThreadCondition prefetch_suspend_cond;
ListBase threads;
/* context */
struct SeqRenderData context;
struct SeqRenderData context_cpy;
struct ListBase *seqbasep;
struct ListBase *seqbasep_cpy;
/* prefetch area */
float cfra;
int num_frames_prefetched;
/* control */
bool running;
bool waiting;
bool stop;
} PrefetchJob;
static bool seq_prefetch_is_playing(Main *bmain)
{
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
if (screen->animtimer) {
return true;
}
}
return false;
}
static bool seq_prefetch_is_scrubbing(Main *bmain)
{
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
if (screen->scrubbing) {
return true;
}
}
return false;
}
static PrefetchJob *seq_prefetch_job_get(Scene *scene)
{
if (scene && scene->ed) {
return scene->ed->prefetch_job;
}
return NULL;
}
bool BKE_sequencer_prefetch_job_is_running(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return false;
}
return pfjob->running;
}
static bool seq_prefetch_job_is_waiting(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return false;
}
return pfjob->waiting;
}
static Sequence *sequencer_prefetch_get_original_sequence(Sequence *seq, ListBase *seqbase)
{
LISTBASE_FOREACH (Sequence *, seq_orig, seqbase) {
if (strcmp(seq->name, seq_orig->name) == 0) {
return seq_orig;
}
if (seq_orig->type == SEQ_TYPE_META) {
Sequence *match = sequencer_prefetch_get_original_sequence(seq, &seq_orig->seqbase);
if (match != NULL) {
return match;
}
}
}
return NULL;
}
/* for cache context swapping */
Sequence *BKE_sequencer_prefetch_get_original_sequence(Sequence *seq, Scene *scene)
{
Editing *ed = scene->ed;
return sequencer_prefetch_get_original_sequence(seq, &ed->seqbase);
}
/* for cache context swapping */
SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context)
{
PrefetchJob *pfjob = seq_prefetch_job_get(context->scene);
return &pfjob->context;
}
static bool seq_prefetch_is_cache_full(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!BKE_sequencer_cache_is_full(pfjob->scene)) {
return false;
}
return BKE_sequencer_cache_recycle_item(pfjob->scene) == false;
}
void BKE_sequencer_prefetch_get_time_range(Scene *scene, int *start, int *end)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
*start = pfjob->cfra;
*end = pfjob->cfra + pfjob->num_frames_prefetched;
}
static void seq_prefetch_free_depsgraph(PrefetchJob *pfjob)
{
if (pfjob->depsgraph != NULL) {
DEG_graph_free(pfjob->depsgraph);
}
pfjob->depsgraph = NULL;
pfjob->scene_eval = NULL;
}
static void seq_prefetch_update_depsgraph(PrefetchJob *pfjob)
{
DEG_evaluate_on_framechange(
pfjob->bmain_eval, pfjob->depsgraph, pfjob->cfra + pfjob->num_frames_prefetched);
}
static void seq_prefetch_init_depsgraph(PrefetchJob *pfjob)
{
Main *bmain = pfjob->bmain_eval;
Scene *scene = pfjob->scene;
ViewLayer *view_layer = BKE_view_layer_default_render(scene);
pfjob->depsgraph = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_RENDER);
DEG_debug_name_set(pfjob->depsgraph, "SEQUENCER PREFETCH");
/* Make sure there is a correct evaluated scene pointer. */
DEG_graph_build_for_render_pipeline(pfjob->depsgraph, bmain, scene, view_layer);
/* Update immediately so we have proper evaluated scene. */
seq_prefetch_update_depsgraph(pfjob);
pfjob->scene_eval = DEG_get_evaluated_scene(pfjob->depsgraph);
pfjob->scene_eval->ed->cache_flag = 0;
}
static void seq_prefetch_update_area(PrefetchJob *pfjob)
{
int cfra = pfjob->scene->r.cfra;
/* rebase */
if (cfra > pfjob->cfra) {
int delta = cfra - pfjob->cfra;
pfjob->cfra = cfra;
pfjob->num_frames_prefetched -= delta;
if (pfjob->num_frames_prefetched <= 1) {
pfjob->num_frames_prefetched = 1;
}
}
/* reset */
if (cfra < pfjob->cfra) {
pfjob->cfra = cfra;
pfjob->num_frames_prefetched = 1;
}
}
/* Use also to update scene and context changes
* This function should almost always be called by cache invalidation, not directly.
*/
void BKE_sequencer_prefetch_stop(Scene *scene)
{
PrefetchJob *pfjob;
pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return;
}
pfjob->stop = true;
while (pfjob->running) {
BLI_condition_notify_one(&pfjob->prefetch_suspend_cond);
}
}
static void seq_prefetch_update_context(const SeqRenderData *context)
{
PrefetchJob *pfjob;
pfjob = seq_prefetch_job_get(context->scene);
BKE_sequencer_new_render_data(pfjob->bmain_eval,
pfjob->depsgraph,
pfjob->scene_eval,
context->rectx,
context->recty,
context->preview_render_size,
false,
&pfjob->context_cpy);
pfjob->context_cpy.is_prefetch_render = true;
pfjob->context_cpy.task_id = SEQ_TASK_PREFETCH_RENDER;
BKE_sequencer_new_render_data(pfjob->bmain,
pfjob->depsgraph,
pfjob->scene,
context->rectx,
context->recty,
context->preview_render_size,
false,
&pfjob->context);
pfjob->context.is_prefetch_render = false;
/* Same ID as prefetch context, because context will be swapped, but we still
* want to assign this ID to cache entries created in this thread.
* This is to allow "temp cache" work correctly for both threads.
*/
pfjob->context.task_id = SEQ_TASK_PREFETCH_RENDER;
}
static void seq_prefetch_update_scene(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return;
}
seq_prefetch_free_depsgraph(pfjob);
seq_prefetch_init_depsgraph(pfjob);
}
static void seq_prefetch_resume(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (pfjob && pfjob->waiting) {
BLI_condition_notify_one(&pfjob->prefetch_suspend_cond);
}
}
void BKE_sequencer_prefetch_free(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return;
}
BKE_sequencer_prefetch_stop(scene);
BLI_threadpool_remove(&pfjob->threads, pfjob);
BLI_threadpool_end(&pfjob->threads);
BLI_mutex_end(&pfjob->prefetch_suspend_mutex);
BLI_condition_end(&pfjob->prefetch_suspend_cond);
seq_prefetch_free_depsgraph(pfjob);
BKE_main_free(pfjob->bmain_eval);
MEM_freeN(pfjob);
scene->ed->prefetch_job = NULL;
}
static void *seq_prefetch_frames(void *job)
{
PrefetchJob *pfjob = (PrefetchJob *)job;
while (pfjob->cfra + pfjob->num_frames_prefetched <= pfjob->scene->r.efra) {
pfjob->scene_eval->ed->prefetch_job = NULL;
seq_prefetch_update_depsgraph(pfjob);
AnimData *adt = BKE_animdata_from_id(&pfjob->context_cpy.scene->id);
BKE_animsys_evaluate_animdata(pfjob->context_cpy.scene,
&pfjob->context_cpy.scene->id,
adt,
pfjob->cfra + pfjob->num_frames_prefetched,
ADT_RECALC_ALL,
false);
/* This is quite hacky solution:
* We need cross-reference original scene with copy for cache.
* However depsgraph must not have this data, because it will try to kill this job.
* Scene copy don't reference original scene. Perhaps, this could be done by depsgraph.
* Set to NULL before return!
*/
pfjob->scene_eval->ed->prefetch_job = pfjob;
ImBuf *ibuf = BKE_sequencer_give_ibuf(
&pfjob->context_cpy, pfjob->cfra + pfjob->num_frames_prefetched, 0);
BKE_sequencer_cache_free_temp_cache(
pfjob->scene, pfjob->context.task_id, pfjob->cfra + pfjob->num_frames_prefetched);
IMB_freeImBuf(ibuf);
/* suspend thread */
BLI_mutex_lock(&pfjob->prefetch_suspend_mutex);
while ((seq_prefetch_is_cache_full(pfjob->scene) || seq_prefetch_is_scrubbing(pfjob->bmain)) &&
pfjob->scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE && !pfjob->stop) {
pfjob->waiting = true;
BLI_condition_wait(&pfjob->prefetch_suspend_cond, &pfjob->prefetch_suspend_mutex);
seq_prefetch_update_area(pfjob);
}
pfjob->waiting = false;
BLI_mutex_unlock(&pfjob->prefetch_suspend_mutex);
/* Avoid "collision" with main thread, but make sure to fetch at least few frames */
if (pfjob->num_frames_prefetched > 5 &&
(pfjob->cfra + pfjob->num_frames_prefetched - pfjob->scene->r.cfra) < 2) {
break;
}
if (!(pfjob->scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) || pfjob->stop) {
break;
}
seq_prefetch_update_area(pfjob);
pfjob->num_frames_prefetched++;
}
BKE_sequencer_cache_free_temp_cache(
pfjob->scene, pfjob->context.task_id, pfjob->cfra + pfjob->num_frames_prefetched);
pfjob->running = false;
pfjob->scene_eval->ed->prefetch_job = NULL;
return 0;
}
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static PrefetchJob *seq_prefetch_start(const SeqRenderData *context, float cfra)
{
PrefetchJob *pfjob = seq_prefetch_job_get(context->scene);
if (!pfjob) {
if (context->scene->ed) {
pfjob = (PrefetchJob *)MEM_callocN(sizeof(PrefetchJob), "PrefetchJob");
context->scene->ed->prefetch_job = pfjob;
BLI_threadpool_init(&pfjob->threads, seq_prefetch_frames, 1);
BLI_mutex_init(&pfjob->prefetch_suspend_mutex);
BLI_condition_init(&pfjob->prefetch_suspend_cond);
pfjob->bmain = context->bmain;
pfjob->bmain_eval = BKE_main_new();
pfjob->scene = context->scene;
seq_prefetch_init_depsgraph(pfjob);
}
}
seq_prefetch_update_scene(context->scene);
seq_prefetch_update_context(context);
pfjob->cfra = cfra;
pfjob->num_frames_prefetched = 1;
pfjob->waiting = false;
pfjob->stop = false;
pfjob->running = true;
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BLI_threadpool_remove(&pfjob->threads, pfjob);
BLI_threadpool_insert(&pfjob->threads, pfjob);
return pfjob;
}
/* Start or resume prefetching*/
void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost)
{
Scene *scene = context->scene;
Editing *ed = scene->ed;
bool has_strips = (bool)ed->seqbasep->first;
if (!context->is_prefetch_render && !context->is_proxy_render) {
bool playing = seq_prefetch_is_playing(context->bmain);
bool scrubbing = seq_prefetch_is_scrubbing(context->bmain);
bool running = BKE_sequencer_prefetch_job_is_running(scene);
seq_prefetch_resume(scene);
/* conditions to start:
* prefetch enabled, prefetch not running, not scrubbing,
* not playing and rendering-expensive footage, cache storage enabled, has strips to render
*/
if ((ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) && !running && !scrubbing &&
!(playing && cost > 0.9) && ed->cache_flag & SEQ_CACHE_ALL_TYPES && has_strips) {
seq_prefetch_start(context, cfra);
}
}
}
bool BKE_sequencer_prefetch_need_redraw(Main *bmain, Scene *scene)
{
bool playing = seq_prefetch_is_playing(bmain);
bool scrubbing = seq_prefetch_is_scrubbing(bmain);
bool running = BKE_sequencer_prefetch_job_is_running(scene);
bool suspended = seq_prefetch_job_is_waiting(scene);
/* force redraw, when prefetching and using cache view. */
if (running && !playing && !suspended && scene->ed->cache_flag & SEQ_CACHE_VIEW_ENABLE) {
return true;
}
/* Sometimes scrubbing flag is set when not scrubbing. In that case I want to catch "event" of
* stopping scrubbing */
if (scrubbing) {
return true;
}
return false;
}