tornavis/source/blender/sequencer/SEQ_sound.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
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#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
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struct Main;
struct Scene;
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struct Sequence;
struct bSound;
void SEQ_sound_update_bounds_all(struct Scene *scene);
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq);
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#ifdef __cplusplus
}
#endif