2022-02-10 23:07:11 +01:00
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/* SPDX-License-Identifier: GPL-2.0-or-later
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2023-02-22 10:16:42 +01:00
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* Copyright 2004 Blender Foundation */
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2020-12-19 06:44:57 +01:00
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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2021-01-04 02:03:34 +01:00
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struct Main;
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struct Scene;
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2020-12-19 06:44:57 +01:00
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struct Sequence;
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struct bSound;
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void SEQ_sound_update_bounds_all(struct Scene *scene);
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void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
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void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
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void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
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2022-06-29 12:45:59 +02:00
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float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq);
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2020-12-19 06:44:57 +01:00
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#ifdef __cplusplus
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}
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#endif
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