tornavis/source/blender/makesdna/DNA_modifier_defaults.h

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* clang-format off */
#define _DNA_DEFAULT_ArmatureModifierData \
{ \
.deformflag = ARM_DEF_VGROUP, \
.multi = 0.0f, \
.object = NULL, \
.defgrp_name = "", \
}
/* Default to 2 duplicates distributed along the x-axis by an offset of 1 object width. */
#define _DNA_DEFAULT_ArrayModifierData \
{ \
.start_cap = NULL, \
.end_cap = NULL, \
.curve_ob = NULL, \
.offset_ob = NULL, \
.offset = {1.0f, 0.0f, 0.0f}, \
.scale = {1.0f, 0.0f, 0.0f}, \
.length = 0.0f, \
.merge_dist = 0.01f, \
.fit_type = MOD_ARR_FIXEDCOUNT, \
.offset_type = MOD_ARR_OFF_RELATIVE, \
.flags = 0, \
.count = 2, \
.uv_offset = {0.0f, 0.0f}, \
}
#define _DNA_DEFAULT_BevelModifierData \
{ \
.value = 0.1f, \
.res = 1, \
.flags = 0, \
.val_flags = MOD_BEVEL_AMT_OFFSET, \
.profile_type = MOD_BEVEL_PROFILE_SUPERELLIPSE, \
.lim_flags = MOD_BEVEL_ANGLE, \
.e_flags = 0, \
.mat = -1, \
.edge_flags = 0, \
.face_str_mode = MOD_BEVEL_FACE_STRENGTH_NONE, \
.miter_inner = MOD_BEVEL_MITER_SHARP, \
.miter_outer = MOD_BEVEL_MITER_SHARP, \
.affect_type = MOD_BEVEL_AFFECT_EDGES, \
.profile = 0.5f, \
.bevel_angle = DEG2RADF(30.0f), \
.spread = 0.1f, \
.defgrp_name = "", \
}
#define _DNA_DEFAULT_BooleanModifierData \
{ \
.object = NULL, \
.collection = NULL, \
.double_threshold = 1e-6f, \
.operation = eBooleanModifierOp_Difference, \
Geometry Nodes: Add float solver to mesh boolean node This adds a "Solver" option to the geo boolean node, with the options Exact and Float. The current geo boolean node only uses the Exact solver. This adds the ability to use the faster original floating point boolean solver. The float solver has issues with coplanar and other coincident geometry, but is generally much faster than the Exact solver, and users have asked for this option (which is available in the Boolean Modifier and edit mode boolean tool). Like the modifier, the Float solver needs to convert the Mesh to BMesh, do the operation, and then convert back to Mesh. It also has to do it iteratively if more than two operands are supplied. This is the first of a planned series of commits that will add a new exact boolean solver, based on the Ember paper, as a solver option. Ember will be much faster than the current exact solver, but may still not be as fast as float, and also will not handle some non-volume-enclosing inputs as well as Float, so it is likely that the Float solver will always remain. We may eventually retire the old Exact Solver, however. This commit also prepares for more sensible code in the future by changing the internal enum names for the solvers to better reflect the algorithms used: Fast -> Float, and Exact -> Mesh_Arr (which means "Mesh Arrangments, the name of the paper upon which the current exact solver is based). Co-authored-by: Howard Trickey <trickey@google.com> Co-authored-by: Hans Goudey <hans@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/119294
2024-03-14 20:49:57 +01:00
.solver = eBooleanModifierSolver_Mesh_Arr, \
.flag = eBooleanModifierFlag_Object, \
.bm_flag = 0, \
}
#define _DNA_DEFAULT_BuildModifierData \
{ \
.start = 1.0f, \
.length = 100.0f, \
.flag = 0, \
.randomize = 0, \
.seed = 0, \
}
#define _DNA_DEFAULT_CastModifierData \
{ \
.object = NULL, \
.fac = 0.5f, \
.radius = 0.0f, \
.size = 0.0f, \
.defgrp_name = "", \
.flag = MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z | MOD_CAST_SIZE_FROM_RADIUS, \
.type = MOD_CAST_TYPE_SPHERE, \
}
#define _DNA_DEFAULT_ClothSimSettings \
{ \
.cache = NULL, \
.mingoal = 0.0f, \
.Cvi = 1.0f, \
.gravity = {0.0f, 0.0f, -9.81f}, \
.dt = 0.0f, \
.mass = 0.3f, \
.shear = 5.0f, \
.bending = 0.5f, \
.max_bend = 0.5f, \
.max_shear = 5.0f, \
.max_sewing = 0.0f, \
.avg_spring_len = 0.0f, \
.timescale = 1.0f, \
.time_scale = 1.0f, \
.maxgoal = 1.0f, \
.eff_force_scale = 1000.0f, \
.eff_wind_scale = 250.0f, \
.sim_time_old = 0.0f, \
.defgoal = 0.0f, \
.goalspring = 1.0f, \
.goalfrict = 0.0f, \
.velocity_smooth = 0.0f, \
.density_target = 0.0f, \
.density_strength = 0.0f, \
.collider_friction = 0.0f, \
.shrink_min = 0.0f, \
.shrink_max = 0.0f, \
.uniform_pressure_force = 0.0f, \
.target_volume = 0.0f, \
.pressure_factor = 1.0f, \
.fluid_density = 0.0f, \
.vgroup_pressure = 0, \
.bending_damping = 0.5f, \
.voxel_cell_size = 0.1f, \
.stepsPerFrame = 5, \
.flags = CLOTH_SIMSETTINGS_FLAG_INTERNAL_SPRINGS_NORMAL, \
.maxspringlen = 10, \
.solver_type = 0, \
.vgroup_bend = 0, \
.vgroup_mass = 0, \
.vgroup_struct = 0, \
.vgroup_shrink = 0, \
.shapekey_rest = 0, \
.presets = 2, \
.reset = 0, \
.effector_weights = NULL, \
.bending_model = CLOTH_BENDING_ANGULAR, \
.vgroup_shear = 0, \
.tension = 15.0f , \
.compression = 15.0f, \
.max_tension = 15.0f, \
.max_compression = 15.0f, \
.tension_damp = 5.0f, \
.compression_damp = 5.0f, \
.shear_damp = 5.0f, \
.internal_spring_max_length = 0.0f, \
.internal_spring_max_diversion = M_PI_4, \
.vgroup_intern = 0, \
.internal_tension = 15.0f, \
.internal_compression = 15.0f, \
.max_internal_tension = 15.0f, \
.max_internal_compression = 15.0f, \
}
#define _DNA_DEFAULT_ClothCollSettings \
{ \
.collision_list = NULL, \
.epsilon = 0.015f, \
.self_friction = 5.0f, \
.friction = 5.0f, \
.damping = 0.0f, \
.selfepsilon = 0.015f, \
.flags = CLOTH_COLLSETTINGS_FLAG_ENABLED, \
.loop_count = 2, \
.group = NULL, \
.vgroup_selfcol = 0, \
.vgroup_objcol = 0, \
.clamp = 0.0f, \
.self_clamp = 0.0f, \
}
#define _DNA_DEFAULT_ClothModifierData \
{ \
.clothObject = NULL, \
.sim_parms = NULL, \
.coll_parms = NULL, \
.point_cache = NULL, \
.ptcaches = {NULL, NULL}, \
.hairdata = NULL, \
.hair_grid_min = {0.0f, 0.0f, 0.0f}, \
.hair_grid_max = {0.0f, 0.0f, 0.0f}, \
.hair_grid_res = {0, 0, 0}, \
.hair_grid_cellsize = 0.0f, \
.solver_result = NULL, \
}
#define _DNA_DEFAULT_CollisionModifierData \
{ \
.x = NULL, \
.xnew = NULL, \
.xold = NULL, \
.current_xnew = NULL, \
.current_x = NULL, \
.current_v = NULL, \
.vert_tris = NULL, \
.mvert_num = 0, \
.tri_num = 0, \
.time_x = -1000.0f, \
.time_xnew = -1000.0f, \
.is_static = false, \
.bvhtree = NULL, \
}
#define _DNA_DEFAULT_CorrectiveSmoothModifierData \
{ \
.bind_coords = NULL, \
.bind_coords_num = 0, \
.lambda = 0.5f, \
.scale = 1.0f, \
.repeat = 5, \
.flag = 0, \
.smooth_type = MOD_CORRECTIVESMOOTH_SMOOTH_SIMPLE, \
.defgrp_name = "", \
}
#define _DNA_DEFAULT_CurveModifierData \
{ \
.object = NULL, \
.name = "", \
.defaxis = MOD_CURVE_POSX, \
.flag = 0, \
}
/* Defines are scattered across too many files, they need to be moved to DNA. */
#if 0
#define _DNA_DEFAULT_DataTransferModifierData \
{ \
.ob_source = NULL, \
.data_types = 0, \
.vmap_mode = MREMAP_MODE_VERT_NEAREST, \
.emap_mode = MREMAP_MODE_EDGE_NEAREST, \
.lmap_mode = MREMAP_MODE_LOOP_NEAREST_POLYNOR, \
.pmap_mode = MREMAP_MODE_POLY_NEAREST, \
.map_max_distance = 1.0f, \
.map_ray_radius = 0.0f, \
.islands_precision = 0.0f, \
.layers_select_src = {DT_LAYERS_ALL_SRC, DT_LAYERS_ALL_SRC, DT_LAYERS_ALL_SRC, DT_LAYERS_ALL_SRC}, \
.layers_select_dst = {DT_LAYERS_NAME_DST, DT_LAYERS_NAME_DST, DT_LAYERS_NAME_DST, DT_LAYERS_NAME_DST}, \
.mix_mod = CDT_MIX_TRANSFER, \
.mix_factor = 1.0f, \
.defgrp_name = "", \
.flags = MOD_DATATRANSFER_OBSRC_TRANSFORM, \
}
#endif
#define _DNA_DEFAULT_DecimateModifierData \
{ \
.percent = 1.0f, \
.iter = 0, \
.delimit = 0, \
.symmetry_axis = 0, \
.angle = DEG2RADF(5.0f), \
.defgrp_name = "", \
.defgrp_factor = 1.0f, \
.flag = 0, \
.mode = 0, \
.face_count = 0, \
}
#define _DNA_DEFAULT_DisplaceModifierData \
{ \
.texture = NULL, \
.map_object = NULL, \
.map_bone = "", \
.uvlayer_name = "", \
.uvlayer_tmp = 0, \
.texmapping = 0, \
.strength = 1.0f, \
.direction = MOD_DISP_DIR_NOR, \
.defgrp_name = "", \
.midlevel = 0.5f, \
.space = MOD_DISP_SPACE_LOCAL, \
.flag = 0, \
}
#define _DNA_DEFAULT_DynamicPaintModifierData \
{ \
.canvas = NULL, \
.brush = NULL, \
.type = MOD_DYNAMICPAINT_TYPE_CANVAS, \
}
/* Default to 30-degree split angle, sharpness from both angle & flag. */
#define _DNA_DEFAULT_EdgeSplitModifierData \
{ \
.split_angle = DEG2RADF(30.0f), \
.flags = MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG, \
}
#define _DNA_DEFAULT_ExplodeModifierData \
{ \
.facepa = NULL, \
.flag = eExplodeFlag_Unborn | eExplodeFlag_Alive | eExplodeFlag_Dead, \
.vgroup = 0, \
.protect = 0.0f, \
.uvname = "", \
}
/* Fluid modifier settings skipped for now. */
#define _DNA_DEFAULT_HookModifierData \
{ \
.subtarget = "", \
.flag = 0, \
.falloff_type = eHook_Falloff_Smooth, \
.parentinv = _DNA_DEFAULT_UNIT_M4, \
.cent = {0.0f, 0.0f, 0.0f}, \
.falloff = 0.0f, \
.curfalloff = NULL, \
.indexar = NULL, \
.indexar_num = 0, \
.force = 1.0f, \
.name = "", \
}
#define _DNA_DEFAULT_LaplacianDeformModifierData \
{ \
.anchor_grp_name = "", \
.verts_num = 0, \
.repeat = 1, \
.vertexco = NULL, \
.cache_system = NULL, \
.flag = 0, \
}
#define _DNA_DEFAULT_LaplacianSmoothModifierData \
{ \
.lambda = 0.01f, \
.lambda_border = 0.01f, \
.defgrp_name = "", \
.flag = MOD_LAPLACIANSMOOTH_X | MOD_LAPLACIANSMOOTH_Y | MOD_LAPLACIANSMOOTH_Z | \
MOD_LAPLACIANSMOOTH_PRESERVE_VOLUME | MOD_LAPLACIANSMOOTH_NORMALIZED, \
.repeat = 1, \
}
#define _DNA_DEFAULT_LatticeModifierData \
{ \
.object = NULL, \
.name = "", \
.strength = 1.0f, \
.flag = 0, \
}
#define _DNA_DEFAULT_MaskModifierData \
{ \
.ob_arm = NULL, \
.vgroup = "", \
.mode = 0, \
.flag = 0, \
.threshold = 0.0f, \
}
/* Y and Z forward and up axes, Blender default. */
#define _DNA_DEFAULT_MeshCacheModifierData \
{ \
.flag = 0, \
.type = MOD_MESHCACHE_TYPE_MDD, \
.time_mode = 0, \
.play_mode = 0, \
.forward_axis = 1, \
.up_axis = 2, \
.flip_axis = 0, \
.interp = MOD_MESHCACHE_INTERP_LINEAR, \
.factor = 1.0f, \
.deform_mode = 0.0f, \
.frame_start = 0.0f, \
.frame_scale = 1.0f, \
.eval_frame = 0.0f, \
.eval_time = 0.0f, \
.eval_factor = 0.0f, \
.filepath = "", \
}
#define _DNA_DEFAULT_MeshDeformModifierData \
{ \
.object = 0, \
.defgrp_name = "", \
.gridsize = 5, \
.flag = 0, \
.bindinfluences = NULL, \
.bindoffsets = NULL, \
.bindcagecos = NULL, \
.verts_num = 0, \
.cage_verts_num = 0, \
.dyngrid = NULL, \
.dyninfluences = NULL, \
.dynverts = NULL, \
.dyngridsize = 0, \
.influences_num = 0, \
.dyncellmin = {0.0f, 0.0f, 0.0f}, \
.dyncellwidth = 0.0f, \
.bindmat = _DNA_DEFAULT_UNIT_M4, \
.bindweights = NULL, \
.bindcos = NULL, \
.bindfunc = NULL, \
}
#define _DNA_DEFAULT_MeshSeqCacheModifierData \
{ \
.cache_file = NULL, \
.object_path = "", \
.read_flag = MOD_MESHSEQ_READ_VERT | MOD_MESHSEQ_READ_POLY | MOD_MESHSEQ_READ_UV | \
MOD_MESHSEQ_READ_COLOR | MOD_MESHSEQ_INTERPOLATE_VERTICES, \
.velocity_scale = 1.0f, \
.reader = NULL, \
.reader_object_path = "", \
}
#define _DNA_DEFAULT_MirrorModifierData \
{ \
.flag = MOD_MIR_AXIS_X | MOD_MIR_VGROUP, \
.tolerance = 0.001f, \
.bisect_threshold = 0.001f, \
.uv_offset = {0.0f, 0.0f}, \
.uv_offset_copy = {0.0f, 0.0f}, \
.mirror_ob = NULL, \
.use_correct_order_on_merge = true, \
}
#define _DNA_DEFAULT_MultiresModifierData \
{ \
.lvl = 0, \
.sculptlvl = 0, \
.renderlvl = 0, \
.totlvl = 0, \
.flags = eMultiresModifierFlag_UseCrease | eMultiresModifierFlag_ControlEdges, \
.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES, \
.quality = 4, \
.boundary_smooth = SUBSURF_BOUNDARY_SMOOTH_ALL, \
}
#define _DNA_DEFAULT_NormalEditModifierData \
{ \
.defgrp_name = "", \
.target = NULL, \
.mode = MOD_NORMALEDIT_MODE_RADIAL, \
.flag = 0, \
.mix_mode = MOD_NORMALEDIT_MIX_COPY, \
.mix_factor = 1.0f, \
.mix_limit = M_PI, \
.offset = {0.0f, 0.0f, 0.0f}, \
}
/* Some fields are initialized in #init_data. */
#define _DNA_DEFAULT_OceanModifierData \
{ \
.ocean = NULL, \
.oceancache = NULL, \
.resolution = 7, \
.viewport_resolution = 7, \
.spatial_size = 50, \
.wind_velocity = 30.0f, \
.damp = 0.5f, \
.smallest_wave = 0.01f, \
.depth = 200.0f, \
.wave_alignment = 0.0f, \
.wave_direction = 0.0f, \
.wave_scale = 1.0f, \
.chop_amount = 1.0f, \
.foam_coverage = 0.0f, \
.time = 1.0f, \
.spectrum = MOD_OCEAN_SPECTRUM_PHILLIPS, \
.fetch_jonswap = 120.0f, \
.sharpen_peak_jonswap = 0.0f, \
.bakestart = 1, \
.bakeend = 250, \
.cachepath = "", \
.foamlayername = "", \
.spraylayername = "", \
.cached = 0, \
.geometry_mode = 0, \
.flag = 0, \
.repeat_x = 1, \
.repeat_y = 1, \
.seed = 0, \
.size = 1.0f, \
.foam_fade = 0.98f, \
}
#define _DNA_DEFAULT_ParticleInstanceModifierData \
{ \
.psys = 1, \
.flag = eParticleInstanceFlag_Parents | eParticleInstanceFlag_Unborn | \
eParticleInstanceFlag_Alive | eParticleInstanceFlag_Dead, \
.axis = 2, \
.space = eParticleInstanceSpace_World, \
.position = 1.0f, \
.random_position = 0.0f, \
.rotation = 0.0f, \
.random_rotation = 0.0f, \
.particle_offset = 0.0f, \
.particle_amount = 1.0f, \
.index_layer_name = "", \
.value_layer_name = "", \
}
#define _DNA_DEFAULT_ParticleSystemModifierData \
{ \
.psys = NULL, \
.mesh_final = NULL, \
.mesh_original = NULL, \
.totdmvert = 0, \
.totdmedge = 0, \
.totdmface = 0, \
.flag = 0, \
}
#define _DNA_DEFAULT_RemeshModifierData \
{ \
.threshold = 1.0f, \
.scale = 0.9f, \
.hermite_num = 1.0f, \
.depth = 4, \
.flag = MOD_REMESH_FLOOD_FILL, \
.mode = MOD_REMESH_VOXEL, \
.voxel_size = 0.1f, \
.adaptivity = 0.0f, \
}
#define _DNA_DEFAULT_ScrewModifierData \
{ \
.ob_axis = NULL, \
.steps = 16, \
.render_steps = 16, \
.iter = 1, \
.screw_ofs = 0.0f, \
.angle = 2.0f * M_PI, \
.merge_dist = 0.01f, \
.flag = MOD_SCREW_SMOOTH_SHADING, \
.axis = 2, \
}
/* Shape key modifier has no items. */
#define _DNA_DEFAULT_ShrinkwrapModifierData \
{ \
.target = NULL, \
.auxTarget = NULL, \
.vgroup_name = "", \
.keepDist = 0.0f, \
.shrinkType = MOD_SHRINKWRAP_NEAREST_SURFACE, \
.shrinkOpts = MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR, \
.shrinkMode = 0, \
.projLimit = 0.0f, \
.projAxis = 0, \
.subsurfLevels = 0, \
}
#define _DNA_DEFAULT_SimpleDeformModifierData \
{ \
.origin = NULL, \
.vgroup_name = "", \
.factor = DEG2RADF(45.0f), \
.limit = {0.0f, 1.0f}, \
.mode = MOD_SIMPLEDEFORM_MODE_TWIST, \
.axis = 0, \
.deform_axis = 0, \
.flag = 0, \
}
Geometry Nodes: initial scattering and geometry nodes This is the initial merge from the geometry-nodes branch. Nodes: * Attribute Math * Boolean * Edge Split * Float Compare * Object Info * Point Distribute * Point Instance * Random Attribute * Random Float * Subdivision Surface * Transform * Triangulate It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier. Notes on the Generic attribute access API The API adds an indirection for attribute access. That has the following benefits: * Most code does not have to care about how an attribute is stored internally. This is mainly necessary, because we have to deal with "legacy" attributes such as vertex weights and attributes that are embedded into other structs such as vertex positions. * When reading from an attribute, we generally don't care what domain the attribute is stored on. So we want to abstract away the interpolation that that adapts attributes from one domain to another domain (this is not actually implemented yet). Other possible improvements for later iterations include: * Actually implement interpolation between domains. * Don't use inheritance for the different attribute types. A single class for read access and one for write access might be enough, because we know all the ways in which attributes are stored internally. We don't want more different internal structures in the future. On the contrary, ideally we can consolidate the different storage formats in the future to reduce the need for this indirection. * Remove the need for heap allocations when creating attribute accessors. It includes commits from: * Dalai Felinto * Hans Goudey * Jacques Lucke * Léo Depoix
2020-12-02 13:25:25 +01:00
#define _DNA_DEFAULT_NodesModifierData \
{ 0 }
#define _DNA_DEFAULT_SkinModifierData \
{ \
.branch_smoothing = 0.0f, \
.flag = 0, \
.symmetry_axes = MOD_SKIN_SYMM_X, \
}
#define _DNA_DEFAULT_SmoothModifierData \
{ \
.fac = 0.5f, \
.repeat = 1, \
.defgrp_name = "", \
.flag = MOD_SMOOTH_X | MOD_SMOOTH_Y | MOD_SMOOTH_Z, \
}
/* Softbody modifier skipped for now. */
#define _DNA_DEFAULT_SolidifyModifierData \
{ \
.defgrp_name = "", \
.shell_defgrp_name = "", \
.rim_defgrp_name = "", \
.offset = 0.01f, \
.offset_fac = -1.0f, \
.offset_fac_vg = 0.0f, \
.offset_clamp = 0.0f, \
.mode = MOD_SOLIDIFY_MODE_EXTRUDE, \
.nonmanifold_offset_mode = MOD_SOLIDIFY_NONMANIFOLD_OFFSET_MODE_CONSTRAINTS, \
.nonmanifold_boundary_mode = MOD_SOLIDIFY_NONMANIFOLD_BOUNDARY_MODE_NONE, \
.crease_inner = 0.0f, \
.crease_outer = 0.0f, \
.crease_rim = 0.0f, \
.flag = MOD_SOLIDIFY_RIM, \
.mat_ofs = 0, \
.mat_ofs_rim = 0, \
.merge_tolerance = 0.0001f, \
.bevel_convex = 0.0f, \
}
#define _DNA_DEFAULT_SubsurfModifierData \
{ \
.subdivType = 0, \
.levels = 1, \
.renderLevels = 2, \
.flags = eSubsurfModifierFlag_UseCrease | eSubsurfModifierFlag_ControlEdges, \
.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES, \
.quality = 3, \
.boundary_smooth = SUBSURF_BOUNDARY_SMOOTH_ALL, \
.emCache = NULL, \
.mCache = NULL, \
}
#define _DNA_DEFAULT_SurfaceModifierData \
{ \
.runtime = {NULL}, /* Include to avoid empty an struct (for MSVC). */ \
}
#define _DNA_DEFAULT_SurfaceDeformModifierData \
{ \
.depsgraph = NULL, \
.target = NULL, \
.verts = NULL, \
.falloff = 4.0f, \
.mesh_verts_num = 0, \
.bind_verts_num = 0, \
.target_verts_num = 0, \
.target_polys_num = 0, \
.flags = 0, \
.mat = _DNA_DEFAULT_UNIT_M4, \
.strength = 1.0f, \
.defgrp_name = "", \
}
#define _DNA_DEFAULT_TriangulateModifierData \
{ \
.flag = 0, \
.quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE, \
.ngon_method = MOD_TRIANGULATE_NGON_BEAUTY, \
.min_vertices = 4, \
}
#define _DNA_DEFAULT_UVProjectModifierData \
{ \
.projectors = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}, \
.projectors_num = 1, \
.aspectx = 1.0f, \
.aspecty = 1.0f, \
.scalex = 1.0f, \
.scaley = 1.0f, \
.uvlayer_name = "", \
.uvlayer_tmp = 0, \
}
#define _DNA_DEFAULT_UVWarpModifierData \
{ \
.axis_u = 0, \
.axis_v = 1, \
.flag = 0, \
.center = {0.5f, 0.5f}, \
.offset = {0.0f, 0.0f}, \
.scale = {1.0f, 1.0f}, \
.rotation = 0.0f, \
.object_src = NULL, \
.bone_src = "", \
.object_dst = NULL, \
.bone_dst = "", \
.vgroup_name = "", \
.uvlayer_name = "", \
}
#define _DNA_DEFAULT_WarpModifierData \
{ \
.texture = NULL, \
.map_object = NULL, \
.map_bone = "", \
.uvlayer_name = "", \
.uvlayer_tmp = 0, \
.texmapping = 0, \
.object_from = NULL, \
.object_to = NULL, \
.bone_from = "", \
.bone_to = "", \
.curfalloff = NULL, \
.defgrp_name = "", \
.strength = 1.0f, \
.falloff_radius = 1.0f, \
.flag = 0, \
.falloff_type = eWarp_Falloff_Smooth, \
}
#define _DNA_DEFAULT_WaveModifierData \
{ \
.texture = NULL, \
.map_object = NULL, \
.map_bone = "", \
.uvlayer_name = "", \
.uvlayer_tmp = 0, \
.texmapping = MOD_DISP_MAP_LOCAL, \
.objectcenter = NULL, \
.defgrp_name = "", \
.flag = MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL | MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z, \
.startx = 0.0f, \
.starty = 0.0f, \
.height = 0.5f, \
.width = 1.5f, \
.narrow = 1.5f, \
.speed = 0.25f, \
.damp = 10.0f, \
.falloff = 0.0f, \
.timeoffs = 0.0f, \
.lifetime = 0.0f, \
}
#define _DNA_DEFAULT_WeightedNormalModifierData \
{ \
.defgrp_name = "", \
.mode = MOD_WEIGHTEDNORMAL_MODE_FACE, \
.flag = 0, \
.weight = 50, \
.thresh = 0.01f, \
}
#define _DNA_DEFAULT_WeightVGEditModifierData \
{ \
.defgrp_name = "", \
.edit_flags = 0, \
.falloff_type = MOD_WVG_MAPPING_NONE, \
.default_weight = 0.0f, \
.cmap_curve = NULL, \
.add_threshold = 0.01f, \
.rem_threshold = 0.01f, \
.mask_constant = 1.0f, \
.mask_defgrp_name = "", \
.mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT, \
.mask_texture = NULL, \
.mask_tex_map_obj = NULL, \
.mask_tex_map_bone = "", \
.mask_tex_mapping = MOD_DISP_MAP_LOCAL, \
.mask_tex_uvlayer_name = "", \
}
#define _DNA_DEFAULT_WeightVGMixModifierData \
{ \
.defgrp_name_a = "", \
.defgrp_name_b = "", \
.default_weight_a = 0.0f, \
.default_weight_b = 0.0f, \
.mix_mode = MOD_WVG_MIX_SET, \
.mix_set = MOD_WVG_SET_AND, \
.mask_constant = 1.0f, \
.mask_defgrp_name = "", \
.mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT, \
.mask_texture = NULL, \
.mask_tex_map_obj = NULL, \
.mask_tex_map_bone = "", \
.mask_tex_mapping = MOD_DISP_MAP_LOCAL, \
.mask_tex_uvlayer_name = "", \
.flag = 0, \
}
#define _DNA_DEFAULT_WeightVGProximityModifierData \
{ \
.defgrp_name = "", \
.proximity_mode = MOD_WVG_PROXIMITY_OBJECT, \
.proximity_flags = MOD_WVG_PROXIMITY_GEOM_VERTS, \
.proximity_ob_target = NULL, \
.mask_constant = 1.0f, \
.mask_defgrp_name = "", \
.mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT, \
.mask_texture = NULL, \
.mask_tex_map_obj = NULL, \
.mask_tex_map_bone = "", \
.mask_tex_mapping = MOD_DISP_MAP_LOCAL, \
.mask_tex_uvlayer_name = "", \
.min_dist = 0.0f, \
.max_dist = 1.0f, \
.falloff_type = MOD_WVG_MAPPING_NONE, \
}
#define _DNA_DEFAULT_WeldModifierData \
{ \
.merge_dist = 0.001f, \
.mode = MOD_WELD_MODE_ALL, \
.defgrp_name = "", \
}
#define _DNA_DEFAULT_WireframeModifierData \
{ \
.defgrp_name = "", \
.offset = 0.02f, \
.offset_fac = 0.0f, \
.offset_fac_vg = 0.0f, \
.crease_weight = 1.0f, \
.flag = MOD_WIREFRAME_REPLACE | MOD_WIREFRAME_OFS_EVEN, \
.mat_ofs = 0, \
}
GPv3: Opacity modifier Opacity modifier implementation based on GP2. Functionality is largely unchanged. _Color Mode_ is either `Stroke` or `Fill` for modifying color opacity or `Hardness`. _Uniform Opacity_ does two things at once (!): - Sets the same opacity value for every point in a stroke. - Sets opacity as an absolute value rather than a factor. _Weight as Factor_ (button to the right of Opacity Factor): Use the vertex group as opacity __factor__ rather than an overall __influence__. This is confusing and hard to convey, but copies behavior from GP2. The _Influence_ panel contains the same filter settings as the GP2 modifier, with some small changes: - _Layer_ selects only strokes in the respective layer (with an _Invert_ option) - _Material_ selects only points with the respective material (with an _Invert_ option) - _Layer Pass_ and _Material Pass_ select only strokes/points which are rendered in the respective pass. _Note 1: Layers don't have UI for setting a pass yet, this will be a generic layer attribute. This can be set through the API for testing._ _Note 2: In GP2 a pass value of zero was used to disable pass filters. Since zero is a valid pass ID an explicit flag has been added for the purpose of turning pass filters on and off._ - _Vertex Group_: This can be used as an additional influence filter on points. If _Weight as Factor_ is enable the vertex group instead replaces the opacity factor. In _Fill_ mode the vertex group weight of the stroke's first point is used as influence for the entire stroke. - _Custom Curve_ is another possible influence factor per point. The curve input value is the relative position of a point along its stroke. The Influence settings have been moved into a separate DNA struct, which should help with reusability in various modifiers. Various utility functions can be found int `MOD_grease_pencil_util.hh` for handling influence settings and generating `IndexMasks` for modernized C++ code. Pull Request: https://projects.blender.org/blender/blender/pulls/116946
2024-01-16 16:56:14 +01:00
#define _DNA_DEFAULT_GreasePencilOpacityModifierData \
{ \
.color_mode = MOD_GREASE_PENCIL_COLOR_BOTH, \
.color_factor = 1.0f, \
.hardness_factor = 1.0f, \
}
#define _DNA_DEFAULT_GreasePencilSubdivModifierData \
{ \
.level = 1, \
}
#define _DNA_DEFAULT_GreasePencilColorModifierData \
{ \
.color_mode = MOD_GREASE_PENCIL_COLOR_BOTH, \
.hsv = {0.5f, 1.0f, 1.0f}, \
}
#define _DNA_DEFAULT_GreasePencilTintModifierData \
{ \
.color_mode = MOD_GREASE_PENCIL_COLOR_BOTH, \
.tint_mode = MOD_GREASE_PENCIL_TINT_UNIFORM, \
.factor = 0.5f, \
.radius = 1.0f, \
.color = {1.0f, 1.0f, 1.0f}, \
}
#define _DNA_DEFAULT_GreasePencilSmoothModifierData \
{ \
.flag = MOD_GREASE_PENCIL_SMOOTH_MOD_LOCATION, \
.factor = 1.0f, \
.step = 1, \
}
2024-02-02 00:43:17 +01:00
#define _DNA_DEFAULT_GreasePencilOffsetModifierData \
{ \
.flag = 0, \
.offset_mode = MOD_GREASE_PENCIL_OFFSET_RANDOM, \
.loc = {0.0f, 0.0f, 0.0f}, \
.rot = {0.0f, 0.0f, 0.0f}, \
.scale = {0.0f, 0.0f, 0.0f}, \
.stroke_step = 1, \
.stroke_start_offset = 0, \
}
#define _DNA_DEFAULT_GreasePencilNoiseModifierData \
{ \
.flag = GP_NOISE_FULL_STROKE | GP_NOISE_USE_RANDOM, \
.factor = 0.5f, \
.factor_strength = 0.0f, \
.factor_thickness = 0.0f, \
.factor_uvs = 0.0f, \
.noise_scale = 0.0f, \
.noise_offset = 0.0f, \
.step = 4, \
.seed = 1, \
}
#define _DNA_DEFAULT_GreasePencilMirrorModifierData \
{ \
.flag = MOD_GREASE_PENCIL_MIRROR_AXIS_X, \
}
2024-02-02 00:43:17 +01:00
#define _DNA_DEFAULT_GreasePencilThickModifierData \
{ \
.flag = 0, \
.thickness_fac = 1.0f, \
.thickness = 0.02, \
}
#define _DNA_DEFAULT_GreasePencilLatticeModifierData \
{ \
.object = NULL, \
.strength = 1.0f, \
}
#define _DNA_DEFAULT_GreasePencilDashModifierData \
{ \
.dash_offset = 0, \
.segments_array = NULL, \
.segments_num = 0, \
.segment_active_index = 0, \
}
#define _DNA_DEFAULT_GreasePencilDashModifierSegment \
{ \
.name = "Segment", \
.dash = 2, \
.gap = 1, \
.radius = 1.0f, \
.opacity = 1.0f, \
.mat_nr = -1, \
}
#define _DNA_DEFAULT_GreasePencilMultiModifierData \
{ \
.flag = 0, \
.duplications = 3, \
.distance = 0.1f, \
.offset = 0.0f, \
.fading_center = 0.5f, \
.fading_thickness = 0.5f, \
.fading_opacity = 0.5f, \
}
#define _DNA_DEFAULT_GreasePencilLengthModifierData \
{ \
.start_fac = 0.1f,\
.end_fac = 0.1f,\
.overshoot_fac = 0.1f,\
.flag = GP_LENGTH_USE_CURVATURE,\
.point_density = 30.0f,\
.segment_influence = 0.0f,\
.max_angle = DEG2RAD(170.0f),\
.rand_start_fac = 0.0f,\
.rand_end_fac = 0.0f,\
.rand_offset = 0.0f,\
.seed = 0,\
.step = 4,\
}
#define _DNA_DEFAULT_GreasePencilWeightAngleModifierData \
{ \
.flag = 0, \
.axis = 1, \
}
#define _DNA_DEFAULT_GreasePencilArrayModifierData \
{ \
.object = NULL, \
.count = 2, \
.flag = GP_ARRAY_USE_RELATIVE, \
.offset = {0.0f, 0.0f, 0.0f}, \
.shift = {1.0f, 0.0f, 0.0f}, \
.rnd_offset = {0.0f, 0.0f, 0.0f}, \
.rnd_rot = {0.0f, 0.0f, 0.0f}, \
.rnd_scale = {0.0f, 0.0f, 0.0f}, \
.seed = 1, \
.mat_rpl = 0, \
}
#define _DNA_DEFAULT_GreasePencilWeightProximityModifierData \
{ \
.target_vgname = "", \
.flag = 0, \
.dist_start = 0.0f, \
.dist_end = 20.0f, \
}
#define _DNA_DEFAULT_GreasePencilHookModifierData \
{ \
.object = NULL, \
.subtarget = "", \
.flag = 0, \
.falloff_type = MOD_GREASE_PENCIL_HOOK_Falloff_Smooth, \
.parentinv = _DNA_DEFAULT_UNIT_M4, \
.cent = {0.0f, 0.0f, 0.0f}, \
.falloff = 0.0f, \
.force = 0.5f, \
}
#define _DNA_DEFAULT_GreasePencilLineartModifierData \
{ \
.edge_types = MOD_LINEART_EDGE_FLAG_INIT_TYPE, \
.thickness = 25, \
.opacity = 1.0f, \
.crease_threshold = DEG2RAD(140.0f), \
.calculation_flags = MOD_LINEART_ALLOW_DUPLI_OBJECTS | MOD_LINEART_ALLOW_CLIPPING_BOUNDARIES | \
MOD_LINEART_USE_CREASE_ON_SHARP_EDGES | MOD_LINEART_FILTER_FACE_MARK_KEEP_CONTOUR | \
MOD_LINEART_MATCH_OUTPUT_VGROUP, \
/* Do not split by default, this is for better chaining quality. */ \
.angle_splitting_threshold = 0.0f, \
.chaining_image_threshold = 0.001f, \
.stroke_depth_offset = 0.05,\
.chain_smooth_tolerance = 0.0f,\
.overscan = 0.1f,\
.shadow_camera_near = 0.1f, \
.shadow_camera_far = 200.0f, \
.shadow_camera_size = 200.0f, \
}
#define _DNA_DEFAULT_GreasePencilArmatureModifierData \
{ \
.deformflag = ARM_DEF_VGROUP, \
.object = NULL, \
}
#define _DNA_DEFAULT_GreasePencilTimeModifierData \
{ \
.flag = MOD_GREASE_PENCIL_TIME_KEEP_LOOP, \
.offset = 1, \
.frame_scale = 1.0f, \
.mode = 0, \
.sfra = 1, \
.efra = 250, \
.segments_array = NULL, \
.segments_num = 1, \
.segment_active_index = 0, \
}
#define _DNA_DEFAULT_GreasePencilTimeModifierSegment \
{ \
.name = "Segment", \
.segment_start = 1, \
.segment_end = 2, \
.segment_mode = 0, \
.segment_repeat = 1, \
}
#define _DNA_DEFAULT_GreasePencilEnvelopeModifierData \
{ \
.spread = 10, \
.mode = MOD_GREASE_PENCIL_ENVELOPE_SEGMENTS, \
.mat_nr = -1, \
.thickness = 1.0f, \
.strength = 1.0f, \
.skip = 0, \
}
#define _DNA_DEFAULT_GreasePencilOutlineModifierData \
{ \
.flag = MOD_GREASE_PENCIL_OUTLINE_KEEP_SHAPE, \
.thickness = 1, \
.sample_length = 0.0f, \
.subdiv = 3, \
.outline_material = NULL, \
}
#define _DNA_DEFAULT_GreasePencilShrinkwrapModifierData \
{ \
.target = NULL, \
.aux_target = NULL, \
.keep_dist = 0.05f, \
.shrink_type = MOD_SHRINKWRAP_NEAREST_SURFACE, \
.shrink_opts = MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR, \
.shrink_mode = MOD_SHRINKWRAP_ON_SURFACE, \
.proj_limit = 0.0f, \
.proj_axis = MOD_SHRINKWRAP_PROJECT_OVER_NORMAL, \
.subsurf_levels = 0, \
.smooth_factor = 0.05f, \
.smooth_step = 1, \
}
/* Here we deliberately set effective range to the half the default
* frame-range to have an immediate effect to suggest use-cases. */
#define _DNA_DEFAULT_GreasePencilBuildModifierData \
{ \
.start_frame = 1, \
.end_frame = 125, \
.start_delay = 0.0f, \
.length = 100.0f, \
.flag = 0, \
.mode = 0, \
.transition = 0, \
.time_alignment = 0, \
.time_mode = 0, \
.speed_fac = 1.2f, \
.speed_maxgap = 0.5f, \
.percentage_fac = 0.0f, \
}
#define _DNA_DEFAULT_GreasePencilSimplifyModifierData \
{ \
.factor = 0.0f, \
.mode = MOD_GREASE_PENCIL_SIMPLIFY_FIXED, \
.step = 1, \
.length = 0.1f, \
.distance = 0.1f, \
}
#define _DNA_DEFAULT_GreasePencilTextureModifierData \
{ \
.uv_offset = 0.0f, \
.uv_scale = 1.0f, \
.fill_rotation = 0.0f, \
.fill_offset = {0.0f, 0.0f}, \
.fill_scale = 1.0f, \
.fit_method = GP_TEX_CONSTANT_LENGTH, \
.mode = 0, \
}
/* clang-format off */