tornavis/source/blender/editors/sculpt_paint/paint_canvas.cc

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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_compiler_compat.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_workspace_types.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "DEG_depsgraph.h"
#include "NOD_shader.h"
#include "WM_toolsystem.h"
namespace blender::ed::sculpt_paint::canvas {
static TexPaintSlot *get_active_slot(Object *ob)
{
Material *mat = BKE_object_material_get(ob, ob->actcol);
if (mat == nullptr) {
return nullptr;
}
if (mat->texpaintslot == nullptr) {
return nullptr;
}
if (mat->paint_active_slot >= mat->tot_slots) {
return nullptr;
}
TexPaintSlot *slot = &mat->texpaintslot[mat->paint_active_slot];
return slot;
}
} // namespace blender::ed::sculpt_paint::canvas
extern "C" {
using namespace blender;
using namespace blender::ed::sculpt_paint::canvas;
/* Does the paint tool with the given idname uses a canvas. */
static bool paint_tool_uses_canvas(StringRef idname)
{
return ELEM(idname, "builtin_brush.Paint", "builtin_brush.Smear", "builtin.color_filter");
}
static bool paint_tool_shading_color_follows_last_used(StringRef idname)
{
/* TODO(jbakker): complete this list. */
return ELEM(idname, "builtin_brush.Mask");
}
void ED_paint_tool_update_sticky_shading_color(struct bContext *C, struct Object *ob)
{
if (ob == nullptr || ob->sculpt == nullptr) {
return;
}
bToolRef *tref = WM_toolsystem_ref_from_context(C);
if (tref == nullptr) {
return;
}
/* Do not modify when tool follows lat used tool. */
if (paint_tool_shading_color_follows_last_used(tref->idname)) {
return;
}
ob->sculpt->sticky_shading_color = paint_tool_uses_canvas(tref->idname);
}
static bool paint_tool_shading_color_follows_last_used_tool(struct bContext *C, struct Object *ob)
{
if (ob == nullptr || ob->sculpt == nullptr) {
return false;
}
bToolRef *tref = WM_toolsystem_ref_from_context(C);
if (tref == nullptr) {
return false;
}
return paint_tool_shading_color_follows_last_used(tref->idname);
}
bool ED_paint_tool_use_canvas(struct bContext *C, bToolRef *tref)
{
if (tref == nullptr) {
tref = WM_toolsystem_ref_from_context(C);
}
if (tref == nullptr) {
return false;
}
return paint_tool_uses_canvas(tref->idname);
}
eV3DShadingColorType ED_paint_shading_color_override(bContext *C,
const PaintModeSettings *settings,
Object *ob,
eV3DShadingColorType orig_color_type)
{
if (!U.experimental.use_sculpt_texture_paint) {
return orig_color_type;
}
/* NOTE: This early exit is temporarily, until a paint mode has been added.
* For better integration with the vertex paint in sculpt mode we sticky
* with the last stoke when using tools like masking.
*/
if (!ED_paint_tool_use_canvas(C, nullptr) &&
!(paint_tool_shading_color_follows_last_used_tool(C, ob) &&
ob->sculpt->sticky_shading_color)) {
return orig_color_type;
}
eV3DShadingColorType color_type = orig_color_type;
switch (settings->canvas_source) {
case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE:
color_type = V3D_SHADING_VERTEX_COLOR;
break;
case PAINT_CANVAS_SOURCE_IMAGE:
color_type = V3D_SHADING_TEXTURE_COLOR;
break;
case PAINT_CANVAS_SOURCE_MATERIAL: {
TexPaintSlot *slot = get_active_slot(ob);
if (slot == nullptr) {
break;
}
if (slot->ima) {
color_type = V3D_SHADING_TEXTURE_COLOR;
}
if (slot->attribute_name) {
color_type = V3D_SHADING_VERTEX_COLOR;
}
break;
}
}
return color_type;
}
Image *ED_paint_canvas_image_get(const struct PaintModeSettings *settings, struct Object *ob)
{
switch (settings->canvas_source) {
case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE:
return nullptr;
case PAINT_CANVAS_SOURCE_IMAGE:
return settings->canvas_image;
case PAINT_CANVAS_SOURCE_MATERIAL: {
TexPaintSlot *slot = get_active_slot(ob);
if (slot == nullptr) {
break;
}
return slot->ima;
}
}
return nullptr;
}
int ED_paint_canvas_uvmap_layer_index_get(const struct PaintModeSettings *settings,
struct Object *ob)
{
switch (settings->canvas_source) {
case PAINT_CANVAS_SOURCE_COLOR_ATTRIBUTE:
return -1;
case PAINT_CANVAS_SOURCE_IMAGE: {
/* Use active uv map of the object. */
if (ob->type != OB_MESH) {
return -1;
}
const Mesh *mesh = static_cast<Mesh *>(ob->data);
return CustomData_get_active_layer_index(&mesh->ldata, CD_MLOOPUV);
}
case PAINT_CANVAS_SOURCE_MATERIAL: {
/* Use uv map of the canvas. */
TexPaintSlot *slot = get_active_slot(ob);
if (slot == nullptr) {
break;
}
if (ob->type != OB_MESH) {
return -1;
}
if (slot->uvname == nullptr) {
return -1;
}
const Mesh *mesh = static_cast<Mesh *>(ob->data);
return CustomData_get_named_layer_index(&mesh->ldata, CD_MLOOPUV, slot->uvname);
}
}
return -1;
}
}