tornavis/source/blender/blenkernel/intern/DerivedMesh.c

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_effect_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_subsurf.h"
#include "BKE_deform.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
///////////////////////////////////
///////////////////////////////////
typedef struct {
DerivedMesh dm;
Object *ob;
Mesh *me;
MVert *verts;
float *nors;
int freeNors;
} MeshDerivedMesh;
static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
dlm->totvert = me->totvert;
dlm->totedge = me->totedge;
dlm->totface = me->totface;
dlm->mvert = mdm->verts;
dlm->medge = me->medge;
dlm->mface = me->mface;
dlm->tface = me->tface;
dlm->mcol = me->mcol;
dlm->nors = mdm->nors;
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1;
return dlm;
}
static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->totvert) {
for (i=0; i<me->totvert; i++) {
DO_MINMAX(mdm->verts[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
for (i=0; i<me->totvert; i++) {
cos_r[i][0] = mdm->verts[i].co[0];
cos_r[i][1] = mdm->verts[i].co[1];
cos_r[i][2] = mdm->verts[i].co[2];
}
}
static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
float *co = mdm->verts[index].co;
co_r[0] = co[0];
co_r[1] = co[1];
co_r[2] = co[2];
}
static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
short *no = mdm->verts[index].no;
no_r[0] = no[0]/32767.f;
no_r[1] = no[1]/32767.f;
no_r[2] = no[2]/32767.f;
}
static void meshDM_drawVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int a, start=0, end=me->totvert;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
glBegin(GL_POINTS);
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for(a= start; a<end; a++) {
glVertex3fv(mdm->verts[ a].co);
}
glEnd();
}
static void meshDM_drawEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
int a, start= 0, end= me->totface;
MFace *mface = me->mface;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
// edges can't cope with buildvars, draw with
// faces if build is in use.
if(me->medge && start==0 && end==me->totface) {
MEdge *medge= me->medge;
glBegin(GL_LINES);
for(a=me->totedge; a>0; a--, medge++) {
if(medge->flag & ME_EDGEDRAW) {
glVertex3fv(mdm->verts[ medge->v1].co);
glVertex3fv(mdm->verts[ medge->v2].co);
}
}
glEnd();
}
else {
glBegin(GL_LINES);
for(a=start; a<end; a++, mface++) {
int test= mface->edcode;
if(test) {
if(test&ME_V1V2){
glVertex3fv(mdm->verts[mface->v1].co);
glVertex3fv(mdm->verts[mface->v2].co);
}
if(mface->v3) {
if(test&ME_V2V3){
glVertex3fv(mdm->verts[mface->v2].co);
glVertex3fv(mdm->verts[mface->v3].co);
}
if (mface->v4) {
if(test&ME_V3V4){
glVertex3fv(mdm->verts[mface->v3].co);
glVertex3fv(mdm->verts[mface->v4].co);
}
if(test&ME_V4V1){
glVertex3fv(mdm->verts[mface->v4].co);
glVertex3fv(mdm->verts[mface->v1].co);
}
} else {
if(test&ME_V3V1){
glVertex3fv(mdm->verts[mface->v3].co);
glVertex3fv(mdm->verts[mface->v1].co);
}
}
}
}
}
glEnd();
}
}
static void meshDM_drawLooseEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MFace *mface= me->mface;
int a, start=0, end=me->totface;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
glBegin(GL_LINES);
for(a=start; a<end; a++, mface++) {
if(!mface->v3) {
glVertex3fv(mdm->verts[mface->v3].co);
glVertex3fv(mdm->verts[mface->v4].co);
}
}
glEnd();
}
static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors = mdm->nors;
int a, start=0, end=me->totface;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
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#define PASSVERT(index, punoBit) { \
if (shademodel==GL_SMOOTH) { \
short *no = mvert[index].no; \
if (mface->puno&punoBit) { \
glNormal3s(-no[0], -no[1], -no[2]); \
} else { \
glNormal3sv(no); \
} \
} \
glVertex3fv(mvert[index].co); \
}
glBegin(glmode=GL_QUADS);
for(a=start; a<end; a++, mface++, nors+=3) {
if(mface->v3) {
int new_glmode, new_matnr, new_shademodel;
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new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr+1;
new_shademodel = (!(me->flag&ME_AUTOSMOOTH) && (mface->flag & ME_SMOOTH))?GL_SMOOTH:GL_FLAT;
if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if(shademodel==GL_FLAT)
glNormal3fv(nors);
PASSVERT(mface->v1, ME_FLIPV1);
PASSVERT(mface->v2, ME_FLIPV2);
PASSVERT(mface->v3, ME_FLIPV3);
if (mface->v4) {
PASSVERT(mface->v4, ME_FLIPV4);
}
}
}
}
glEnd();
glShadeModel(GL_FLAT);
#undef PASSVERT
}
static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MFace *mface= me->mface;
int a, glmode, start=0, end=me->totface;
unsigned char *cp1, *cp2;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
col1+= 4*start;
if(col2) col2+= 4*start;
cp1= col1;
if(col2) {
cp2= col2;
} else {
cp2= NULL;
useTwoSide= 0;
}
/* there's a conflict here... twosided colors versus culling...? */
/* defined by history, only texture faces have culling option */
/* we need that as mesh option builtin, next to double sided lighting */
if(col1 && col2)
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glBegin(glmode=GL_QUADS);
for(a=start; a<end; a++, mface++, cp1+= 16) {
if(mface->v3) {
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
if (new_glmode!=glmode) {
glEnd();
glBegin(glmode= new_glmode);
}
glColor3ub(cp1[3], cp1[2], cp1[1]);
glVertex3fv( mdm->verts[mface->v1].co );
glColor3ub(cp1[7], cp1[6], cp1[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp1[11], cp1[10], cp1[9]);
glVertex3fv( mdm->verts[mface->v3].co );
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if(mface->v4) {
glColor3ub(cp1[15], cp1[14], cp1[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
if(useTwoSide) {
glColor3ub(cp2[11], cp2[10], cp2[9]);
glVertex3fv( mdm->verts[mface->v3].co );
glColor3ub(cp2[7], cp2[6], cp2[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp2[3], cp2[2], cp2[1]);
glVertex3fv( mdm->verts[mface->v1].co );
if(mface->v4) {
glColor3ub(cp2[15], cp2[14], cp2[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
}
}
if(col2) cp2+= 16;
}
glEnd();
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
TFace *tface = me->tface;
float *nors = mdm->nors;
int a, start=0, end=me->totface;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
for (a=start; a<end; a++) {
MFace *mf= &mface[a];
TFace *tf = tface?&tface[a]:NULL;
unsigned char *cp= NULL;
if(mf->v3==0) continue;
if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue;
if (setDrawParams(tf, mf->mat_nr)) {
if (tf) {
cp= (unsigned char *) tf->col;
} else if (me->mcol) {
cp= (unsigned char *) &me->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
glEnd();
}
}
static int meshDM_getNumVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totvert;
}
static int meshDM_getNumFaces(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totface;
}
static void meshDM_release(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
if (mdm->freeNors) MEM_freeN(mdm->nors);
if (mdm->verts!=((Mesh*) mdm->me)->mvert) MEM_freeN(mdm->verts);
MEM_freeN(mdm);
}
static float *mesh_build_faceNormals(Object *meshOb)
{
Mesh *me = meshOb->data;
float *nors = MEM_mallocN(sizeof(float)*3*me->totface, "meshnormals");
float *n1 = nors;
int i;
for (i=0; i<me->totface; i++,n1+=3) {
MFace *mf = &me->mface[i];
if (mf->v3) {
MVert *ve1= &me->mvert[mf->v1];
MVert *ve2= &me->mvert[mf->v2];
MVert *ve3= &me->mvert[mf->v3];
MVert *ve4= &me->mvert[mf->v4];
if(mf->v4) CalcNormFloat4(ve1->co, ve2->co, ve3->co, ve4->co, n1);
else CalcNormFloat(ve1->co, ve2->co, ve3->co, n1);
}
}
return nors;
}
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
{
MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm");
mdm->dm.getMinMax = meshDM_getMinMax;
mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh;
mdm->dm.getNumVerts = meshDM_getNumVerts;
mdm->dm.getNumFaces = meshDM_getNumFaces;
mdm->dm.getVertCos = meshDM_getVertCos;
mdm->dm.getVertCo = meshDM_getVertCo;
mdm->dm.getVertNo = meshDM_getVertNo;
mdm->dm.drawVerts = meshDM_drawVerts;
mdm->dm.drawEdges = meshDM_drawEdges;
mdm->dm.drawMappedEdges = meshDM_drawEdges;
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
mdm->dm.drawFacesTex = meshDM_drawFacesTex;
mdm->dm.release = meshDM_release;
mdm->ob = ob;
mdm->me = me;
mdm->verts = me->mvert;
mdm->nors = NULL;
mdm->freeNors = 0;
if (vertCos) {
int i;
mdm->verts = MEM_mallocN(sizeof(*mdm->verts)*me->totvert, "deformedVerts");
for (i=0; i<me->totvert; i++) {
mdm->verts[i].co[0] = vertCos[i][0];
mdm->verts[i].co[1] = vertCos[i][1];
mdm->verts[i].co[2] = vertCos[i][2];
}
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
} else {
mdm->nors = mesh_build_faceNormals(ob);
mdm->freeNors = 1;
}
return (DerivedMesh*) mdm;
}
///
typedef struct {
DerivedMesh dm;
EditMesh *em;
} EditMeshDerivedMesh;
static void emDM_getMappedVertCoEM(DerivedMesh *dm, void *vert, float co_r[3])
{
EditVert *eve = vert;
co_r[0] = eve->co[0];
co_r[1] = eve->co[1];
co_r[2] = eve->co[2];
}
static void emDM_drawMappedVertsEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditVert *vert), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
bglBegin(GL_POINTS);
for(eve= emdm->em->verts.first; eve; eve= eve->next) {
if(!setDrawOptions || setDrawOptions(userData, eve))
bglVertex3fv(eve->co);
}
bglEnd();
}
static void emDM_drawMappedEdgeEM(DerivedMesh *dm, void *edge)
{
EditEdge *eed = edge;
glBegin(GL_LINES);
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
glEnd();
}
static void emDM_drawMappedEdgesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
glBegin(GL_LINES);
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, eed)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
static void emDM_drawMappedEdgesInterpEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void (*setDrawInterpOptions)(void *userData, EditEdge *edge, float t), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
glBegin(GL_LINES);
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, eed)) {
setDrawInterpOptions(userData, eed, 0.0);
glVertex3fv(eed->v1->co);
setDrawInterpOptions(userData, eed, 1.0);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
static void emDM_drawMappedFacesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditFace *face), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
if(!setDrawOptions || setDrawOptions(userData, efa)) {
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
glEnd();
}
}
}
static void emDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
if(efa->h==0) {
if (setMaterial(efa->mat_nr+1)) {
glNormal3fv(efa->n);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
glEnd();
}
}
}
}
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
if (emdm->em->verts.first) {
for (eve= emdm->em->verts.first; eve; eve= eve->next) {
DO_MINMAX(eve->co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->verts);
}
static int emDM_getNumFaces(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->faces);
}
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em)
{
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
emdm->dm.getMinMax = emDM_getMinMax;
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumFaces = emDM_getNumFaces;
emdm->dm.getMappedVertCoEM = emDM_getMappedVertCoEM;
emdm->dm.drawMappedVertsEM = emDM_drawMappedVertsEM;
emdm->dm.drawMappedEdgeEM = emDM_drawMappedEdgeEM;
emdm->dm.drawMappedEdgesEM = emDM_drawMappedEdgesEM;
emdm->dm.drawMappedEdgesInterpEM = emDM_drawMappedEdgesInterpEM;
emdm->dm.drawFacesSolid = emDM_drawFacesSolid;
emdm->dm.drawMappedFacesEM = emDM_drawMappedFacesEM;
emdm->dm.release = (void(*)(DerivedMesh*)) MEM_freeN;
emdm->em = em;
return (DerivedMesh*) emdm;
}
///
typedef struct {
DerivedMesh dm;
DispListMesh *dlm;
} SSDerivedMesh;
static void ssDM_drawMappedEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MEdge *medge= dlm->medge;
MVert *mvert= dlm->mvert;
int a;
glBegin(GL_LINES);
for (a=0; a<dlm->totedge; a++, medge++) {
if (medge->flag&ME_EDGEDRAW) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawLooseEdges(DerivedMesh *dm)
{
/* Can't implement currently */
}
static void ssDM_drawVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
bglBegin(GL_POINTS);
for (i=0; i<dlm->totvert; i++) {
bglVertex3fv(mvert[i].co);
}
bglEnd();
}
static void ssDM_drawEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
if (dlm->medge) {
MEdge *medge= dlm->medge;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
glEnd();
} else {
MFace *mface= dlm->mface;
glBegin(GL_LINES);
for (i=0; i<dlm->totface; i++, mface++) {
glVertex3fv(mvert[mface->v1].co);
glVertex3fv(mvert[mface->v2].co);
if (mface->v3) {
glVertex3fv(mvert[mface->v2].co);
glVertex3fv(mvert[mface->v3].co);
glVertex3fv(mvert[mface->v3].co);
if (mface->v4) {
glVertex3fv(mvert[mface->v4].co);
glVertex3fv(mvert[mface->v4].co);
}
glVertex3fv(mvert[mface->v1].co);
}
}
glEnd();
}
}
static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
float *nors = dlm->nors;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
int i;
#define PASSVERT(ind) { \
if (shademodel==GL_SMOOTH) \
glNormal3sv(dlm->mvert[(ind)].no); \
glVertex3fv(dlm->mvert[(ind)].co); \
}
glBegin(glmode=GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
if (mf->v3) {
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
int new_matnr = mf->mat_nr+1;
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if (shademodel==GL_FLAT)
glNormal3fv(&nors[i*3]);
PASSVERT(mf->v1);
PASSVERT(mf->v2);
PASSVERT(mf->v3);
if (mf->v4)
PASSVERT(mf->v4);
}
}
}
glEnd();
#undef PASSVERT
}
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, lmode;
glShadeModel(GL_SMOOTH);
if (vcols2) {
glEnable(GL_CULL_FACE);
} else {
useTwoSided = 0;
}
#define PASSVERT(vidx, fidx) { \
unsigned char *col= &colbase[fidx*4]; \
glColor3ub(col[3], col[2], col[1]); \
glVertex3fv(dlm->mvert[(vidx)].co); \
}
glBegin(lmode= GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
if (mf->v3) {
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
unsigned char *colbase= &vcols1[i*16];
if (nmode!=lmode) {
glEnd();
glBegin(lmode= nmode);
}
PASSVERT(mf->v1, 0);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v3, 2);
if (mf->v4)
PASSVERT(mf->v4, 3);
if (useTwoSided) {
unsigned char *colbase= &vcols2[i*16];
if (mf->v4)
PASSVERT(mf->v4, 3);
PASSVERT(mf->v3, 2);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v1, 0);
}
}
}
glEnd();
if (vcols2)
glDisable(GL_CULL_FACE);
#undef PASSVERT
}
static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
TFace *tface = dlm->tface;
float *nors = dlm->nors;
int a;
for (a=0; a<dlm->totface; a++) {
MFace *mf= &mface[a];
TFace *tf = tface?&tface[a]:NULL;
unsigned char *cp= NULL;
if(mf->v3==0) continue;
if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue;
if (setDrawParams(tf, mf->mat_nr)) {
if (tf) {
cp= (unsigned char*) tf->col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv((mvert+mf->v1)->co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv((mvert+mf->v2)->co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv((mvert+mf->v3)->co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv((mvert+mf->v4)->co);
}
glEnd();
}
}
static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
if (ssdm->dlm->totvert) {
for (i=0; i<ssdm->dlm->totvert; i++) {
DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
for (i=0; i<ssdm->dlm->totvert; i++) {
cos_r[i][0] = ssdm->dlm->mvert[i].co[0];
cos_r[i][1] = ssdm->dlm->mvert[i].co[1];
cos_r[i][2] = ssdm->dlm->mvert[i].co[2];
}
}
static int ssDM_getNumVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totvert;
}
static int ssDM_getNumFaces(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totface;
}
static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return displistmesh_copy(ssdm->dlm);
}
static void ssDM_release(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
displistmesh_free(ssdm->dlm);
MEM_freeN(dm);
}
DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm)
{
SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm");
ssdm->dm.getMinMax = ssDM_getMinMax;
ssdm->dm.getNumVerts = ssDM_getNumVerts;
ssdm->dm.getNumFaces = ssDM_getNumFaces;
ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh;
ssdm->dm.getVertCos = ssDM_getVertCos;
ssdm->dm.drawVerts = ssDM_drawVerts;
ssdm->dm.drawEdges = ssDM_drawEdges;
ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges;
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
ssdm->dm.drawFacesTex = ssDM_drawFacesTex;
ssdm->dm.release = ssDM_release;
ssdm->dlm = dlm;
return (DerivedMesh*) ssdm;
}
/***/
static void mesh_calc_modifiers(Mesh *me, Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParms, int useDeform)
{
float (*deformedVerts)[3];
if (deform_r) *deform_r = NULL;
*final_r = NULL;
if (useDeform && ob) {
MVert *deformedMVerts;
mesh_modifier(ob, &deformedMVerts);
if (deformedMVerts) {
int i;
deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*me->totvert, "deformedverts");
for (i=0; i<me->totvert; i++) {
VECCOPY(deformedVerts[i], deformedMVerts[i].co);
}
MEM_freeN(deformedMVerts);
} else {
deformedVerts = NULL;
}
if (deform_r) *deform_r = getMeshDerivedMesh(me, ob, deformedVerts);
} else {
deformedVerts = inputVertexCos;
}
if ((me->flag&ME_SUBSURF) && me->subdiv) {
*final_r = subsurf_make_derived_from_mesh(me, useRenderParms?me->subdivr:me->subdiv, deformedVerts);
} else {
*final_r = getMeshDerivedMesh(me, ob, deformedVerts);
}
if (deformedVerts && deformedVerts!=inputVertexCos) {
MEM_freeN(deformedVerts);
}
}
/***/
DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r)
{
Mesh *me = ob->data;
if (!me->derived) {
makeDispListMesh(ob);
}
*needsFree_r = 0;
return me->derived;
}
DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r)
{
if (!ob->derivedDeform) {
makeDispListMesh(ob);
}
*needsFree_r = 0;
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Object *ob)
{
DerivedMesh *final;
mesh_calc_modifiers(ob->data, ob, NULL, NULL, &final, 1, 1);
return final;
}
DerivedMesh *mesh_create_derived_no_deform(Mesh *me, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(me, NULL, vertCos, NULL, &final, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(Mesh *me, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(me, NULL, vertCos, NULL, &final, 1, 0);
return final;
}
/***/
DerivedMesh *editmesh_get_derived_proxy(void)
{
return getEditMeshDerivedMesh(G.editMesh);
}
DerivedMesh *editmesh_get_derived(void)
{
Mesh *me= G.obedit->data;
if ((me->flag&ME_SUBSURF) && me->subdiv) {
if (!G.editMesh->derived) {
makeDispListMesh(G.obedit);
}
return G.editMesh->derived;
}
return NULL;
}
DerivedMesh *editmesh_get_derived_cage(int *needsFree_r)
{
Mesh *me= G.obedit->data;
DerivedMesh *dm = NULL;
*needsFree_r = 0;
if (me->flag&ME_OPT_EDGES) {
dm = editmesh_get_derived();
}
if (!dm) {
*needsFree_r = 1;
dm = editmesh_get_derived_proxy();
}
return dm;
}
/***/
void makeDispListMesh(Object *ob)
{
MVert *deformedMVerts = NULL;
float min[3], max[3];
Mesh *me;
if(ob->flag&OB_FROMDUPLI) return; // XXX is this needed
me= ob->data;
/* also serves as signal to remake texspace */
if (me->bb) {
MEM_freeN(me->bb);
me->bb = NULL;
}
freedisplist(&ob->disp);
if (me->derived) {
me->derived->release(me->derived);
me->derived= NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
if (ob==G.obedit) {
G.editMesh->derived= subsurf_make_derived_from_editmesh(G.editMesh, me->subdiv, me->subsurftype, G.editMesh->derived);
} else {
mesh_calc_modifiers(ob->data, ob, NULL, &ob->derivedDeform, &me->derived, 0, 1);
INIT_MINMAX(min, max);
me->derived->getMinMax(me->derived, min, max);
boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max);
build_particle_system(ob);
}
}