tornavis/source/blender/blenkernel/BKE_editmesh_bvh.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file BKE_editmesh_bvh.h
* \ingroup bke
*/
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#ifndef __BKE_EDITMESH_BVH_H__
#define __BKE_EDITMESH_BVH_H__
struct BMEditMesh;
struct BMFace;
struct BMVert;
struct BMBVHTree;
struct BVHTree;
struct Scene;
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typedef struct BMBVHTree BMBVHTree;
BMBVHTree *BKE_bmbvh_new(struct BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free);
void BKE_bmbvh_free(BMBVHTree *tree);
struct BVHTree *BKE_bmbvh_tree_get(BMBVHTree *tree);
struct BMFace *BKE_bmbvh_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], const float radius,
float *r_dist, float r_hitout[3], float r_cagehit[3]);
/* find a face intersecting a segment (but not apart of the segment) */
struct BMFace *BKE_bmbvh_find_face_segment(BMBVHTree *tree, const float co_a[3], const float co_b[3],
float *r_fac, float r_hitout[3], float r_cagehit[3]);
/* find a vert closest to co in a sphere of radius maxdist */
struct BMVert *BKE_bmbvh_find_vert_closest(BMBVHTree *tree, const float co[3], const float maxdist);
/* BKE_bmbvh_new flag parameter */
enum {
BMBVH_RETURN_ORIG = (1 << 0), /* use with 'cos_cage', returns hits in relation to original geometry */
BMBVH_RESPECT_SELECT = (1 << 1), /* restrict to hidden geometry (overrides BMBVH_RESPECT_HIDDEN) */
BMBVH_RESPECT_HIDDEN = (1 << 2) /* omit hidden geometry */
};
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#endif /* __BKE_EDITMESH_BVH_H__ */