tornavis/source/blender/compositor/nodes/COM_AntiAliasingNode.cc

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/*
* Copyright 2017, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: IRIE Shinsuke
*/
#include "COM_AntiAliasingNode.h"
#include "COM_SMAAOperation.h"
#include "DNA_node_types.h"
void AntiAliasingNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *node = this->getbNode();
NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage;
/* Edge Detection (First Pass) */
SMAAEdgeDetectionOperation *operation1 = nullptr;
operation1 = new SMAAEdgeDetectionOperation();
operation1->setThreshold(data->threshold);
operation1->setLocalContrastAdaptationFactor(data->contrast_limit);
converter.addOperation(operation1);
converter.mapInputSocket(getInputSocket(0), operation1->getInputSocket(0));
/* Blending Weight Calculation Pixel Shader (Second Pass) */
SMAABlendingWeightCalculationOperation *operation2 =
new SMAABlendingWeightCalculationOperation();
operation2->setCornerRounding(data->corner_rounding);
converter.addOperation(operation2);
converter.addLink(operation1->getOutputSocket(), operation2->getInputSocket(0));
/* Neighborhood Blending Pixel Shader (Third Pass) */
SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
converter.addOperation(operation3);
converter.mapInputSocket(getInputSocket(0), operation3->getInputSocket(0));
converter.addLink(operation2->getOutputSocket(), operation3->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), operation3->getOutputSocket());
}