57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
|
/*
|
||
|
* Copyright 2017, Blender Foundation.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
* Contributor: IRIE Shinsuke
|
||
|
*/
|
||
|
|
||
|
#include "COM_AntiAliasingNode.h"
|
||
|
#include "COM_SMAAOperation.h"
|
||
|
#include "DNA_node_types.h"
|
||
|
|
||
|
void AntiAliasingNode::convertToOperations(NodeConverter &converter,
|
||
|
const CompositorContext & /*context*/) const
|
||
|
{
|
||
|
bNode *node = this->getbNode();
|
||
|
NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage;
|
||
|
|
||
|
/* Edge Detection (First Pass) */
|
||
|
SMAAEdgeDetectionOperation *operation1 = nullptr;
|
||
|
|
||
|
operation1 = new SMAAEdgeDetectionOperation();
|
||
|
operation1->setThreshold(data->threshold);
|
||
|
operation1->setLocalContrastAdaptationFactor(data->contrast_limit);
|
||
|
converter.addOperation(operation1);
|
||
|
|
||
|
converter.mapInputSocket(getInputSocket(0), operation1->getInputSocket(0));
|
||
|
|
||
|
/* Blending Weight Calculation Pixel Shader (Second Pass) */
|
||
|
SMAABlendingWeightCalculationOperation *operation2 =
|
||
|
new SMAABlendingWeightCalculationOperation();
|
||
|
operation2->setCornerRounding(data->corner_rounding);
|
||
|
converter.addOperation(operation2);
|
||
|
|
||
|
converter.addLink(operation1->getOutputSocket(), operation2->getInputSocket(0));
|
||
|
|
||
|
/* Neighborhood Blending Pixel Shader (Third Pass) */
|
||
|
SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
|
||
|
converter.addOperation(operation3);
|
||
|
|
||
|
converter.mapInputSocket(getInputSocket(0), operation3->getInputSocket(0));
|
||
|
converter.addLink(operation2->getOutputSocket(), operation3->getInputSocket(1));
|
||
|
converter.mapOutputSocket(getOutputSocket(0), operation3->getOutputSocket());
|
||
|
}
|