2018-09-04 16:16:01 +02:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/subdiv_ccg.c
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* \ingroup bke
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*/
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#include "BKE_subdiv_ccg.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_ccg.h"
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#include "BKE_subdiv.h"
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static void subdiv_ccg_init_layers(SubdivCCG *subdiv_ccg,
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const SubdivToCCGSettings *settings)
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{
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/* CCG always contains coordinates. Rest of layers are coming after them. */
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int layer_offset = sizeof(float) * 3;
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/* Normals. */
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if (settings->need_normal) {
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subdiv_ccg->has_normal = true;
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subdiv_ccg->normal_offset = layer_offset;
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layer_offset += sizeof(float) * 3;
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}
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else {
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subdiv_ccg->has_normal = false;
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subdiv_ccg->normal_offset = -1;
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}
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/* Mask. */
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if (settings->need_mask) {
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subdiv_ccg->has_mask = true;
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subdiv_ccg->mask_offset = layer_offset;
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layer_offset += sizeof(float);
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}
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else {
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subdiv_ccg->has_mask = false;
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subdiv_ccg->mask_offset = -1;
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}
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}
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static int grid_size_for_level_get(const SubdivCCG *subdiv_ccg, int level)
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{
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BLI_assert(level >= 1);
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BLI_assert(level <= subdiv_ccg->level);
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2018-09-07 11:55:55 +02:00
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UNUSED_VARS_NDEBUG(subdiv_ccg);
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2018-09-04 16:16:01 +02:00
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return (1 << (level - 1)) + 1;
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}
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/* Per-vertex element size in bytes. */
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static int element_size_get(const SubdivCCG *subdiv_ccg)
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{
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/* We always have 3 floats for coordinate. */
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int num_floats = 3;
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if (subdiv_ccg->has_normal) {
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num_floats += 3;
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}
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if (subdiv_ccg->has_mask) {
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num_floats += 1;
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}
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return sizeof(float) * num_floats;
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}
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SubdivCCG *BKE_subdiv_to_ccg(
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Subdiv *UNUSED(subdiv),
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const SubdivToCCGSettings *settings,
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const Mesh *UNUSED(coarse_mesh))
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{
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SubdivCCG *subdiv_ccg = MEM_callocN(sizeof(SubdivCCG *), "subdiv ccg");
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subdiv_ccg->level = settings->resolution >> 1;
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subdiv_ccg->grid_size =
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grid_size_for_level_get(subdiv_ccg, subdiv_ccg->level);
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subdiv_ccg_init_layers(subdiv_ccg, settings);
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return NULL;
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}
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void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg)
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{
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MEM_SAFE_FREE(subdiv_ccg->grids);
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MEM_SAFE_FREE(subdiv_ccg->edges);
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MEM_SAFE_FREE(subdiv_ccg->vertices);
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MEM_freeN(subdiv_ccg);
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}
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void BKE_subdiv_ccg_key(CCGKey *key, const SubdivCCG *subdiv_ccg, int level)
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{
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key->level = level;
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key->elem_size = element_size_get(subdiv_ccg);
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key->grid_size = grid_size_for_level_get(subdiv_ccg, level);
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key->grid_area = key->grid_size * key->grid_size;
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key->grid_bytes = key->elem_size * key->grid_area;
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key->normal_offset = subdiv_ccg->normal_offset;
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key->mask_offset = subdiv_ccg->mask_offset;
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key->has_normals = subdiv_ccg->has_normal;
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key->has_mask = subdiv_ccg->has_mask;
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}
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void BKE_subdiv_ccg_key_top_level(CCGKey *key, const SubdivCCG *subdiv_ccg)
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{
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BKE_subdiv_ccg_key(key, subdiv_ccg, subdiv_ccg->level);
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}
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