tornavis/source/blender/makesdna/DNA_sound_types.h

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/**
* blenlib/DNA_sound_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef DNA_SOUND_TYPES_H
#define DNA_SOUND_TYPES_H
#include "DNA_listBase.h"
#include "DNA_ID.h"
/* stupid... could easily be solved */
#include "DNA_view2d_types.h"
struct Ipo;
struct PackedFile;
struct SpaceLink;
// runtime only - no saving
typedef struct SoundHandle {
struct SoundHandle *next, *prev;
struct bSound *source;
void *handle;
int state;
int startframe;
int endframe;
int frameskip;
int mute;
int changed;
float volume;
float pad;
} SoundHandle;
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typedef struct Sound3D
{
float min_gain;
float max_gain;
float reference_distance;
float max_distance;
float rolloff_factor;
float cone_inner_angle;
float cone_outer_angle;
float cone_outer_gain;
} Sound3D;
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typedef struct bSound {
ID id;
char name[160];
void *stream; // AUD_XXX deprecated
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struct PackedFile *packedfile;
struct PackedFile *newpackedfile; // AUD_XXX deprecated
void *snd_sound; // AUD_XXX used for AUD_Sound now
struct Ipo *ipo; // AUD_XXX deprecated
float volume, panning; // AUD_XXX deprecated
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/**
* Sets the rollofffactor. The rollofffactor is a per-Source parameter
* the application can use to increase or decrease the range of a source
* by decreasing or increasing the attenuation, respectively. The default
* value is 1. The implementation is free to optimize for a rollofffactor
* value of 0, which indicates that the application does not wish any
* distance attenuation on the respective Source.
*/
float attenuation; // AUD_XXX deprecated
float pitch; // AUD_XXX deprecated
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/**
* min_gain indicates the minimal gain which is always guaranteed for this sound
*/
float min_gain; // AUD_XXX deprecated
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/**
* max_gain indicates the maximal gain which is always guaranteed for this sound
*/
float max_gain; // AUD_XXX deprecated
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/**
* Sets the referencedistance at which the listener will experience gain.
*/
float distance; // AUD_XXX deprecated
int flags; // AUD_XXX deprecated
int streamlen; // AUD_XXX deprecated
char channels; // AUD_XXX deprecated
char highprio; // AUD_XXX deprecated
char pad[10]; // AUD_XXX deprecated
// AUD_XXX NEW
int type;
int changed;
struct bSound *child_sound;
void *cache;
// SOUND_TYPE_LIMITER
float start, end;
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} bSound;
typedef enum eSound_Type {
SOUND_TYPE_INVALID = -1,
SOUND_TYPE_FILE = 0,
SOUND_TYPE_BUFFER,
SOUND_TYPE_LIMITER
} eSound_Type;
/* spacesound->flag */
#define SND_DRAWFRAMES 1
#define SND_CFRA_NUM 2
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typedef struct SpaceSound {
struct SpaceLink *next, *prev;
ListBase regionbase; /* storage of regions for inactive spaces */
int spacetype;
float blockscale;
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struct ScrArea *area;
View2D v2d;
bSound *sound;
short mode, sndnr;
short xof, yof;
short flag, lock;
int pad2;
} SpaceSound;
#define SOUND_CHANNELS_STEREO 0
#define SOUND_CHANNELS_LEFT 1
#define SOUND_CHANNELS_RIGHT 2
#define SOUND_FLAGS_LOOP (1 << 0)
#define SOUND_FLAGS_FIXED_VOLUME (1 << 1)
#define SOUND_FLAGS_FIXED_PANNING (1 << 2)
#define SOUND_FLAGS_3D (1 << 3)
#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << 4)
#define SOUND_FLAGS_PRIORITY (1 << 5)
#define SOUND_FLAGS_SEQUENCE (1 << 6)
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/* to DNA_sound_types.h*/
#endif