2002-10-12 13:37:38 +02:00
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/**
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* blenlib/DNA_sound_types.h (mar-2001 nzc)
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*
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* $Id$
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*
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2008-01-07 20:13:47 +01:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 13:37:38 +02:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-01-07 20:13:47 +01:00
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* of the License, or (at your option) any later version.
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2002-10-12 13:37:38 +02:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-01-07 20:13:47 +01:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 13:37:38 +02:00
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*/
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#ifndef DNA_SOUND_TYPES_H
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#define DNA_SOUND_TYPES_H
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#include "DNA_listBase.h"
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#include "DNA_ID.h"
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/* stupid... could easily be solved */
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#include "DNA_view2d_types.h"
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struct Ipo;
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struct PackedFile;
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struct SpaceLink;
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2009-08-09 23:16:39 +02:00
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// runtime only - no saving
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typedef struct SoundHandle {
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struct SoundHandle *next, *prev;
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struct bSound *source;
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void *handle;
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int state;
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int startframe;
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int endframe;
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int frameskip;
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int mute;
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int changed;
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float volume;
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float pad;
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} SoundHandle;
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2002-10-12 13:37:38 +02:00
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2009-08-09 23:16:39 +02:00
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typedef struct Sound3D
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{
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float min_gain;
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float max_gain;
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float reference_distance;
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float max_distance;
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float rolloff_factor;
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float cone_inner_angle;
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float cone_outer_angle;
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float cone_outer_gain;
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} Sound3D;
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2002-10-12 13:37:38 +02:00
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typedef struct bSound {
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ID id;
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char name[160];
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2009-08-09 23:16:39 +02:00
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void *stream; // AUD_XXX deprecated
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2002-10-12 13:37:38 +02:00
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struct PackedFile *packedfile;
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2009-08-09 23:16:39 +02:00
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struct PackedFile *newpackedfile; // AUD_XXX deprecated
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void *snd_sound; // AUD_XXX used for AUD_Sound now
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struct Ipo *ipo; // AUD_XXX deprecated
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float volume, panning; // AUD_XXX deprecated
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2002-10-12 13:37:38 +02:00
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/**
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* Sets the rollofffactor. The rollofffactor is a per-Source parameter
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* the application can use to increase or decrease the range of a source
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* by decreasing or increasing the attenuation, respectively. The default
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* value is 1. The implementation is free to optimize for a rollofffactor
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* value of 0, which indicates that the application does not wish any
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* distance attenuation on the respective Source.
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*/
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2009-08-09 23:16:39 +02:00
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float attenuation; // AUD_XXX deprecated
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float pitch; // AUD_XXX deprecated
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2002-10-12 13:37:38 +02:00
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/**
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* min_gain indicates the minimal gain which is always guaranteed for this sound
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*/
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2009-08-09 23:16:39 +02:00
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float min_gain; // AUD_XXX deprecated
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2002-10-12 13:37:38 +02:00
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/**
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* max_gain indicates the maximal gain which is always guaranteed for this sound
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*/
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2009-08-09 23:16:39 +02:00
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float max_gain; // AUD_XXX deprecated
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2002-10-12 13:37:38 +02:00
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/**
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* Sets the referencedistance at which the listener will experience gain.
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*/
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2009-08-09 23:16:39 +02:00
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float distance; // AUD_XXX deprecated
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int flags; // AUD_XXX deprecated
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int streamlen; // AUD_XXX deprecated
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char channels; // AUD_XXX deprecated
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char highprio; // AUD_XXX deprecated
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char pad[10]; // AUD_XXX deprecated
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// AUD_XXX NEW
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int type;
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int changed;
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struct bSound *child_sound;
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void *cache;
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// SOUND_TYPE_LIMITER
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float start, end;
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2002-10-12 13:37:38 +02:00
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} bSound;
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2009-08-09 23:16:39 +02:00
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typedef enum eSound_Type {
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SOUND_TYPE_INVALID = -1,
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SOUND_TYPE_FILE = 0,
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SOUND_TYPE_BUFFER,
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SOUND_TYPE_LIMITER
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} eSound_Type;
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2003-10-17 21:03:53 +02:00
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/* spacesound->flag */
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#define SND_DRAWFRAMES 1
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2003-10-18 01:18:18 +02:00
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#define SND_CFRA_NUM 2
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2003-10-17 21:03:53 +02:00
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2002-10-12 13:37:38 +02:00
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typedef struct SpaceSound {
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struct SpaceLink *next, *prev;
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2008-12-11 20:35:27 +01:00
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ListBase regionbase; /* storage of regions for inactive spaces */
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2004-04-20 00:05:37 +02:00
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int spacetype;
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float blockscale;
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2002-10-12 13:37:38 +02:00
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struct ScrArea *area;
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View2D v2d;
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bSound *sound;
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short mode, sndnr;
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short xof, yof;
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short flag, lock;
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int pad2;
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} SpaceSound;
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#define SOUND_CHANNELS_STEREO 0
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#define SOUND_CHANNELS_LEFT 1
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#define SOUND_CHANNELS_RIGHT 2
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2005-08-03 20:48:22 +02:00
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#define SOUND_FLAGS_LOOP (1 << 0)
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#define SOUND_FLAGS_FIXED_VOLUME (1 << 1)
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#define SOUND_FLAGS_FIXED_PANNING (1 << 2)
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#define SOUND_FLAGS_3D (1 << 3)
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#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << 4)
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#define SOUND_FLAGS_PRIORITY (1 << 5)
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#define SOUND_FLAGS_SEQUENCE (1 << 6)
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2002-10-12 13:37:38 +02:00
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/* to DNA_sound_types.h*/
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#endif
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2002-10-30 03:07:20 +01:00
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