tornavis/source/blender/blenlib/BLI_edgehash.h

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/* SPDX-License-Identifier: GPL-2.0-or-later */
2018-06-17 16:32:54 +02:00
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_compiler_attrs.h"
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
struct EdgeHash;
typedef struct EdgeHash EdgeHash;
struct _EdgeHash_Edge {
uint v_low, v_high;
};
struct _EdgeHash_Entry {
struct _EdgeHash_Edge edge;
void *value;
};
typedef struct EdgeHashIterator {
struct _EdgeHash_Entry *entries;
uint length;
uint index;
} EdgeHashIterator;
typedef void (*EdgeHashFreeFP)(void *key);
enum {
/**
* Only checked for in debug mode.
*/
EDGEHASH_FLAG_ALLOW_DUPES = (1 << 0),
};
EdgeHash *BLI_edgehash_new_ex(const char *info, unsigned int nentries_reserve);
EdgeHash *BLI_edgehash_new(const char *info) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
void BLI_edgehash_free(EdgeHash *eh, EdgeHashFreeFP free_value);
void BLI_edgehash_print(EdgeHash *eh);
/**
* Insert edge (\a v0, \a v1) into hash with given value, does
* not check for duplicates.
*/
void BLI_edgehash_insert(EdgeHash *eh, unsigned int v0, unsigned int v1, void *val);
/**
* Assign a new value to a key that may already be in edgehash.
*/
bool BLI_edgehash_reinsert(EdgeHash *eh, unsigned int v0, unsigned int v1, void *val);
/**
* Return value for given edge (\a v0, \a v1), or NULL if
* if key does not exist in hash. (If need exists
* to differentiate between key-value being NULL and
* lack of key then see #BLI_edgehash_lookup_p().
*/
void *BLI_edgehash_lookup(const EdgeHash *eh,
unsigned int v0,
unsigned int v1) ATTR_WARN_UNUSED_RESULT;
/**
* A version of #BLI_edgehash_lookup which accepts a fallback argument.
*/
void *BLI_edgehash_lookup_default(const EdgeHash *eh,
unsigned int v0,
unsigned int v1,
void *default_value) ATTR_WARN_UNUSED_RESULT;
/**
* Return pointer to value for given edge (\a v0, \a v1),
* or NULL if key does not exist in hash.
*/
void **BLI_edgehash_lookup_p(EdgeHash *eh,
unsigned int v0,
unsigned int v1) ATTR_WARN_UNUSED_RESULT;
/**
* Ensure \a (v0, v1) is exists in \a eh.
*
* This handles the common situation where the caller needs ensure a key is added to \a eh,
* constructing a new value in the case the key isn't found.
* Otherwise use the existing value.
*
* Such situations typically incur multiple lookups, however this function
* avoids them by ensuring the key is added,
* returning a pointer to the value so it can be used or initialized by the caller.
*
* \return true when the value didn't need to be added.
* (when false, the caller _must_ initialize the value).
*/
bool BLI_edgehash_ensure_p(EdgeHash *eh, unsigned int v0, unsigned int v1, void ***r_val)
ATTR_WARN_UNUSED_RESULT;
/**
* Remove \a key (v0, v1) from \a eh, or return false if the key wasn't found.
*
* \param v0, v1: The key to remove.
* \param free_value: Optional callback to free the value.
* \return true if \a key was removed from \a eh.
*/
bool BLI_edgehash_remove(EdgeHash *eh,
unsigned int v0,
unsigned int v1,
EdgeHashFreeFP free_value);
/**
* Remove \a key (v0, v1) from \a eh, returning the value or NULL if the key wasn't found.
*
* \param v0, v1: The key to remove.
* \return the value of \a key int \a eh or NULL.
*/
void *BLI_edgehash_popkey(EdgeHash *eh, unsigned int v0, unsigned int v1) ATTR_WARN_UNUSED_RESULT;
/**
* Return boolean true/false if edge (v0,v1) in hash.
*/
bool BLI_edgehash_haskey(const EdgeHash *eh,
unsigned int v0,
unsigned int v1) ATTR_WARN_UNUSED_RESULT;
/**
* Return number of keys in hash.
*/
int BLI_edgehash_len(const EdgeHash *eh) ATTR_WARN_UNUSED_RESULT;
/**
* Remove all edges from hash.
*/
void BLI_edgehash_clear_ex(EdgeHash *eh, EdgeHashFreeFP free_value, uint reserve);
/**
* Wraps #BLI_edgehash_clear_ex with zero entries reserved.
*/
void BLI_edgehash_clear(EdgeHash *eh, EdgeHashFreeFP free_value);
/**
* Create a new #EdgeHashIterator. The hash table must not be mutated
* while the iterator is in use, and the iterator will step exactly
* #BLI_edgehash_len(eh) times before becoming done.
*/
EdgeHashIterator *BLI_edgehashIterator_new(EdgeHash *eh) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
/**
* Initialize an already allocated #EdgeHashIterator. The hash table must not
* be mutated while the iterator is in use, and the iterator will
* step exactly BLI_edgehash_len(eh) times before becoming done.
*
* \param ehi: The #EdgeHashIterator to initialize.
* \param eh: The #EdgeHash to iterate over.
*/
void BLI_edgehashIterator_init(EdgeHashIterator *ehi, EdgeHash *eh);
/**
* Free an #EdgeHashIterator.
*/
void BLI_edgehashIterator_free(EdgeHashIterator *ehi);
BLI_INLINE void BLI_edgehashIterator_step(EdgeHashIterator *ehi)
{
ehi->index++;
}
BLI_INLINE bool BLI_edgehashIterator_isDone(const EdgeHashIterator *ehi)
{
return ehi->index >= ehi->length;
}
Mesh: Move edges to a generic attribute Implements #95966, as the final step of #95965. This commit changes the storage of mesh edge vertex indices from the `MEdge` type to the generic `int2` attribute type. This follows the general design for geometry and the attribute system, where the data storage type and the usage semantics are separated. The main benefit of the change is reduced memory usage-- the requirements of storing mesh edges is reduced by 1/3. For example, this saves 8MB on a 1 million vertex grid. This also gives performance benefits to any memory-bound mesh processing algorithm that uses edges. Another benefit is that all of the edge's vertex indices are contiguous. In a few cases, it's helpful to process all of them as `Span<int>` rather than `Span<int2>`. Similarly, the type is more likely to match a generic format used by a library, or code that shouldn't know about specific Blender `Mesh` types. Various Notes: - The `.edge_verts` name is used to reflect a mapping between domains, similar to `.corner_verts`, etc. The period means that it the data shouldn't change arbitrarily by the user or procedural operations. - `edge[0]` is now used instead of `edge.v1` - Signed integers are used instead of unsigned to reduce the mixing of signed-ness, which can be error prone. - All of the previously used core mesh data types (`MVert`, `MEdge`, `MLoop`, `MPoly` are now deprecated. Only generic types are used). - The `vec2i` DNA type is used in the few C files where necessary. Pull Request: https://projects.blender.org/blender/blender/pulls/106638
2023-04-17 13:47:41 +02:00
BLI_INLINE void BLI_edgehashIterator_getKey(EdgeHashIterator *ehi, int *r_v0, int *r_v1)
{
struct _EdgeHash_Edge edge = ehi->entries[ehi->index].edge;
*r_v0 = edge.v_low;
*r_v1 = edge.v_high;
}
BLI_INLINE void *BLI_edgehashIterator_getValue(EdgeHashIterator *ehi)
{
return ehi->entries[ehi->index].value;
}
BLI_INLINE void **BLI_edgehashIterator_getValue_p(EdgeHashIterator *ehi)
{
return &ehi->entries[ehi->index].value;
}
BLI_INLINE void BLI_edgehashIterator_setValue(EdgeHashIterator *ehi, void *val)
{
ehi->entries[ehi->index].value = val;
}
#define BLI_EDGEHASH_SIZE_GUESS_FROM_LOOPS(totloop) ((totloop) / 2)
#define BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(totpoly) ((totpoly)*2)
/* *** EdgeSet *** */
struct EdgeSet;
typedef struct EdgeSet EdgeSet;
typedef struct EdgeSetIterator {
struct _EdgeHash_Edge *edges;
uint length;
uint index;
} EdgeSetIterator;
EdgeSet *BLI_edgeset_new_ex(const char *info,
unsigned int nentries_reserve) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
EdgeSet *BLI_edgeset_new(const char *info) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
int BLI_edgeset_len(const EdgeSet *es) ATTR_WARN_UNUSED_RESULT;
/**
* A version of BLI_edgeset_insert which checks first if the key is in the set.
* \returns true if a new key has been added.
*
* \note #EdgeHash has no equivalent to this because typically the value would be different.
*/
bool BLI_edgeset_add(EdgeSet *es, unsigned int v0, unsigned int v1);
/**
* Adds the key to the set (no checks for unique keys!).
* Matching #BLI_edgehash_insert
*/
void BLI_edgeset_insert(EdgeSet *es, unsigned int v0, unsigned int v1);
bool BLI_edgeset_haskey(const EdgeSet *es,
unsigned int v0,
unsigned int v1) ATTR_WARN_UNUSED_RESULT;
void BLI_edgeset_free(EdgeSet *es);
/* rely on inline api for now */
EdgeSetIterator *BLI_edgesetIterator_new(EdgeSet *es);
void BLI_edgesetIterator_free(EdgeSetIterator *esi);
Mesh: Move edges to a generic attribute Implements #95966, as the final step of #95965. This commit changes the storage of mesh edge vertex indices from the `MEdge` type to the generic `int2` attribute type. This follows the general design for geometry and the attribute system, where the data storage type and the usage semantics are separated. The main benefit of the change is reduced memory usage-- the requirements of storing mesh edges is reduced by 1/3. For example, this saves 8MB on a 1 million vertex grid. This also gives performance benefits to any memory-bound mesh processing algorithm that uses edges. Another benefit is that all of the edge's vertex indices are contiguous. In a few cases, it's helpful to process all of them as `Span<int>` rather than `Span<int2>`. Similarly, the type is more likely to match a generic format used by a library, or code that shouldn't know about specific Blender `Mesh` types. Various Notes: - The `.edge_verts` name is used to reflect a mapping between domains, similar to `.corner_verts`, etc. The period means that it the data shouldn't change arbitrarily by the user or procedural operations. - `edge[0]` is now used instead of `edge.v1` - Signed integers are used instead of unsigned to reduce the mixing of signed-ness, which can be error prone. - All of the previously used core mesh data types (`MVert`, `MEdge`, `MLoop`, `MPoly` are now deprecated. Only generic types are used). - The `vec2i` DNA type is used in the few C files where necessary. Pull Request: https://projects.blender.org/blender/blender/pulls/106638
2023-04-17 13:47:41 +02:00
BLI_INLINE void BLI_edgesetIterator_getKey(EdgeSetIterator *esi, int *r_v0, int *r_v1)
{
struct _EdgeHash_Edge edge = esi->edges[esi->index];
*r_v0 = edge.v_low;
*r_v1 = edge.v_high;
}
BLI_INLINE void BLI_edgesetIterator_step(EdgeSetIterator *esi)
{
esi->index++;
}
BLI_INLINE bool BLI_edgesetIterator_isDone(const EdgeSetIterator *esi)
{
return esi->index >= esi->length;
}
#ifdef __cplusplus
}
#endif