tornavis/source/blender/blenkernel/BKE_dynamicpaint.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
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* Contributor(s): Miika Hämäläinen
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_DYNAMICPAINT_H__
#define __BKE_DYNAMICPAINT_H__
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/** \file BKE_dynamicpaint.h
* \ingroup bke
*/
struct Depsgraph;
struct DynamicPaintCanvasSettings;
struct DynamicPaintModifierData;
struct Main;
struct Scene;
struct ViewLayer;
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/* Actual surface point */
typedef struct PaintSurfaceData {
void *format_data; /* special data for each surface "format" */
void *type_data; /* data used by specific surface type */
struct PaintAdjData *adj_data; /* adjacency data for current surface */
struct PaintBakeData *bData; /* temporary per step data used for frame calculation */
int total_points;
} PaintSurfaceData;
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/* Paint type surface point */
typedef struct PaintPoint {
/* Wet paint is handled at effect layer only
* and mixed to surface when drying */
float e_color[4];
float wetness;
short state;
float color[4];
} PaintPoint;
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/* height field waves */
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typedef struct PaintWavePoint {
float height;
float velocity;
float brush_isect;
short state;
} PaintWavePoint;
struct Mesh *dynamicPaint_Modifier_do(
struct DynamicPaintModifierData *pmd, struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, struct Mesh *me);
void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(const struct DynamicPaintModifierData *pmd,
struct DynamicPaintModifierData *tsmd,
int flag);
bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene);
struct DynamicPaintSurface *dynamicPaint_createNewSurface(struct DynamicPaintCanvasSettings *canvas, struct Scene *scene);
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void dynamicPaint_clearSurface(const struct Scene *scene, struct DynamicPaintSurface *surface);
bool dynamicPaint_resetSurface(const struct Scene *scene, struct DynamicPaintSurface *surface);
void dynamicPaint_freeSurface(const struct DynamicPaintModifierData *pmd,
struct DynamicPaintSurface *surface);
void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
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bool dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
bool dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, struct Object *ob, int output);
void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
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void dynamicPaintSurface_setUniqueName(struct DynamicPaintSurface *surface, const char *basename);
void dynamicPaint_resetPreview(struct DynamicPaintCanvasSettings *canvas);
struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
int dynamicPaint_calculateFrame(
Merge branch 'master' into blender2.8 Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c
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struct DynamicPaintSurface *surface, struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */
#define DPAINT_PAINT_NONE -1
#define DPAINT_PAINT_DRY 0
#define DPAINT_PAINT_WET 1
#define DPAINT_PAINT_NEW 2
/* PaintWavePoint state */
#define DPAINT_WAVE_ISECT_CHANGED -1
#define DPAINT_WAVE_NONE 0
#define DPAINT_WAVE_OBSTACLE 1
#define DPAINT_WAVE_REFLECT_ONLY 2
#endif /* __BKE_DYNAMICPAINT_H__ */