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@ -128,10 +128,10 @@ typedef struct StudioLight {
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float *gpu_matcap_3components; /* 3 channel buffer for GPU_R11F_G11F_B10F */
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/*
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Free function to clean up the running icons previews (wmJob) the usage is in
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interface_icons. Please be aware that this was build to handle only one free function
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that cleans up all icons. just to keep the code simple.
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*/
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* Free function to clean up the running icons previews (wmJob) the usage is in
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* interface_icons. Please be aware that this was build to handle only one free function
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* that cleans up all icons. just to keep the code simple.
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*/
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StudioLightFreeFunction *free_function;
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void* free_function_data;
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} StudioLight;
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@ -63,21 +63,21 @@ static ListBase studiolights;
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#define STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE 0
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#define STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS 1
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/*
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The method to calculate the irradiance buffers
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The irradiance buffer is only shown in the background when in LookDev.
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STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE is very slow, but very accurate
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STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS is faster but has artifacts
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*/
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* The method to calculate the irradiance buffers
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* The irradiance buffer is only shown in the background when in LookDev.
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*
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* STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE is very slow, but very accurate
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* STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS is faster but has artifacts
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*/
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// #define STUDIOLIGHT_IRRADIANCE_METHOD STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
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#define STUDIOLIGHT_IRRADIANCE_METHOD STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS
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/*
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Disable this option so caches are not loaded from disk
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Do not checkin with this commented out
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*/
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* Disable this option so caches are not loaded from disk
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* Do not checkin with this commented out
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*/
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#define STUDIOLIGHT_LOAD_CACHED_FILES
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static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
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@ -682,8 +682,8 @@ static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *
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#if STUDIOLIGHT_IRRADIANCE_METHOD == STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
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/*
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Only store cached files when using STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
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*/
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* Only store cached files when using STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
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*/
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if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
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IMB_saveiff(sl->equirectangular_irradiance_buffer, sl->path_irr_cache, IB_rectfloat);
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}
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