Compositor cleanup: Merge conversion operations into a single file (see also r59820).
Most convert operations can share a common base class with a single socket reader (except channel separate/combine nodes).
This commit is contained in:
parent
bed447b244
commit
028371c174
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@ -394,37 +394,11 @@ set(SRC
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operations/COM_PreviewOperation.cpp
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operations/COM_SplitOperation.h
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operations/COM_SplitOperation.cpp
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operations/COM_ConvertValueToColorProg.h
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operations/COM_ConvertValueToColorProg.cpp
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operations/COM_ConvertColorToValueProg.h
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operations/COM_ConvertColorToValueProg.cpp
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operations/COM_ConvertColorToBWOperation.h
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operations/COM_ConvertColorToBWOperation.cpp
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operations/COM_ConvertColorToVectorOperation.h
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operations/COM_ConvertColorToVectorOperation.cpp
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operations/COM_ConvertValueToVectorOperation.h
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operations/COM_ConvertValueToVectorOperation.cpp
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operations/COM_ConvertVectorToColorOperation.h
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operations/COM_ConvertVectorToColorOperation.cpp
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operations/COM_ConvertVectorToValueOperation.h
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operations/COM_ConvertVectorToValueOperation.cpp
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operations/COM_ConvertDepthToRadiusOperation.h
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operations/COM_ConvertDepthToRadiusOperation.cpp
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operations/COM_ZCombineOperation.cpp
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operations/COM_ZCombineOperation.h
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operations/COM_ConvertRGBToYCCOperation.h
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operations/COM_ConvertRGBToYCCOperation.cpp
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operations/COM_ConvertYCCToRGBOperation.h
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operations/COM_ConvertYCCToRGBOperation.cpp
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operations/COM_ConvertRGBToYUVOperation.h
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operations/COM_ConvertRGBToYUVOperation.cpp
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operations/COM_ConvertYUVToRGBOperation.h
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operations/COM_ConvertYUVToRGBOperation.cpp
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operations/COM_ConvertRGBToHSVOperation.h
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operations/COM_ConvertRGBToHSVOperation.cpp
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operations/COM_ConvertHSVToRGBOperation.h
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operations/COM_ConvertHSVToRGBOperation.cpp
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operations/COM_ChangeHSVOperation.h
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operations/COM_ChangeHSVOperation.cpp
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operations/COM_ColorCurveOperation.h
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@ -451,10 +425,6 @@ set(SRC
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operations/COM_ColorMatteOperation.h
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operations/COM_ChannelMatteOperation.cpp
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operations/COM_ChannelMatteOperation.h
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operations/COM_ConvertPremulToStraightOperation.cpp
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operations/COM_ConvertPremulToStraightOperation.h
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operations/COM_ConvertStraightToPremulOperation.cpp
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operations/COM_ConvertStraightToPremulOperation.h
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operations/COM_ReadBufferOperation.cpp
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operations/COM_ReadBufferOperation.h
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@ -556,11 +526,8 @@ set(SRC
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#Convert operations
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operations/COM_IDMaskOperation.cpp
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operations/COM_IDMaskOperation.h
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operations/COM_SeparateChannelOperation.cpp
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operations/COM_SeparateChannelOperation.h
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operations/COM_CombineChannelsOperation.cpp
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operations/COM_CombineChannelsOperation.h
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operations/COM_ConvertOperation.cpp
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operations/COM_ConvertOperation.h
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operations/COM_DotproductOperation.cpp
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operations/COM_DotproductOperation.h
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@ -47,12 +47,7 @@
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#include "COM_CombineYUVANode.h"
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#include "COM_CompositorNode.h"
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#include "COM_ConvertAlphaNode.h"
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#include "COM_ConvertColorToVectorOperation.h"
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#include "COM_ConvertColorToValueProg.h"
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#include "COM_ConvertValueToColorProg.h"
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#include "COM_ConvertValueToVectorOperation.h"
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#include "COM_ConvertVectorToColorOperation.h"
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#include "COM_ConvertVectorToValueOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_Converter.h"
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#include "COM_CropNode.h"
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#include "COM_DefocusNode.h"
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@ -420,13 +415,13 @@ void Converter::convertDataType(SocketConnection *connection, ExecutionSystem *s
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DataType toDatatype = inputSocket->getDataType();
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NodeOperation *converter = NULL;
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if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_COLOR) {
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converter = new ConvertValueToColorProg();
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converter = new ConvertValueToColorOperation();
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}
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else if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_VECTOR) {
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converter = new ConvertValueToVectorOperation();
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}
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else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VALUE) {
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converter = new ConvertColorToValueProg();
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converter = new ConvertColorToValueOperation();
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}
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else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VECTOR) {
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converter = new ConvertColorToVectorOperation();
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@ -22,9 +22,7 @@
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#include "COM_ChannelMatteNode.h"
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#include "BKE_node.h"
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#include "COM_ChannelMatteOperation.h"
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#include "COM_ConvertRGBToHSVOperation.h"
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#include "COM_ConvertRGBToYCCOperation.h"
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#include "COM_ConvertRGBToYUVOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetAlphaOperation.h"
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ChannelMatteNode::ChannelMatteNode(bNode *editorNode) : Node(editorNode)
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@ -22,7 +22,7 @@
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#include "COM_ChromaMatteNode.h"
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#include "BKE_node.h"
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#include "COM_ChromaMatteOperation.h"
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#include "COM_ConvertRGBToYCCOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetAlphaOperation.h"
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ChromaMatteNode::ChromaMatteNode(bNode *editorNode) : Node(editorNode)
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@ -22,7 +22,7 @@
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#include "COM_ColorMatteNode.h"
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#include "BKE_node.h"
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#include "COM_ColorMatteOperation.h"
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#include "COM_ConvertRGBToHSVOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetAlphaOperation.h"
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ColorMatteNode::ColorMatteNode(bNode *editorNode) : Node(editorNode)
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@ -24,7 +24,7 @@
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#include "COM_ExecutionSystem.h"
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#include "BKE_node.h"
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#include "COM_ColorRampOperation.h"
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#include "COM_SeparateChannelOperation.h"
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#include "COM_ConvertOperation.h"
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#include "DNA_texture_types.h"
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ColorRampNode::ColorRampNode(bNode *editorNode) : Node(editorNode)
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@ -22,7 +22,7 @@
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#include "COM_ColorToBWNode.h"
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#include "COM_ConvertColorToBWOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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ColorToBWNode::ColorToBWNode(bNode *editorNode) : Node(editorNode)
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@ -22,11 +22,11 @@
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#include "COM_CombineHSVANode.h"
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#include "COM_CombineChannelsOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_ConvertHSVToRGBOperation.h"
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#include "COM_ConvertOperation.h"
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CombineHSVANode::CombineHSVANode(bNode *editorNode) : CombineRGBANode(editorNode)
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{
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@ -22,7 +22,7 @@
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#include "COM_CombineRGBANode.h"
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#include "COM_CombineChannelsOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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@ -20,7 +20,7 @@
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*/
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#include "COM_CombineYCCANode.h"
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#include "COM_ConvertYCCToRGBOperation.h"
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#include "COM_ConvertOperation.h"
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CombineYCCANode::CombineYCCANode(bNode *editorNode) : CombineRGBANode(editorNode)
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{
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@ -20,7 +20,7 @@
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*/
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#include "COM_CombineYUVANode.h"
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#include "COM_ConvertYUVToRGBOperation.h"
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#include "COM_ConvertOperation.h"
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CombineYUVANode::CombineYUVANode(bNode *editorNode) : CombineRGBANode(editorNode)
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{
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@ -20,8 +20,7 @@
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*/
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#include "COM_ConvertAlphaNode.h"
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#include "COM_ConvertPremulToStraightOperation.h"
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#include "COM_ConvertStraightToPremulOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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void ConvertAlphaNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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@ -24,7 +24,7 @@
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#include "COM_DistanceRGBMatteOperation.h"
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#include "COM_DistanceYCCMatteOperation.h"
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#include "COM_SetAlphaOperation.h"
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#include "COM_ConvertRGBToYCCOperation.h"
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#include "COM_ConvertOperation.h"
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DistanceMatteNode::DistanceMatteNode(bNode *editorNode) : Node(editorNode)
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{
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@ -22,10 +22,8 @@
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#include "COM_HueSaturationValueCorrectNode.h"
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#include "COM_ConvertColorToValueProg.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ConvertRGBToHSVOperation.h"
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#include "COM_ConvertHSVToRGBOperation.h"
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#include "COM_MixOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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@ -22,10 +22,8 @@
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#include "COM_HueSaturationValueNode.h"
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#include "COM_ConvertColorToValueProg.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ConvertRGBToHSVOperation.h"
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#include "COM_ConvertHSVToRGBOperation.h"
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#include "COM_MixOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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@ -25,7 +25,7 @@
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#include "COM_ExecutionSystem.h"
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#include "COM_ImageOperation.h"
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#include "COM_MultilayerImageOperation.h"
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#include "COM_ConvertPremulToStraightOperation.h"
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#include "COM_ConvertOperation.h"
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#include "BKE_node.h"
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#include "BLI_utildefines.h"
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@ -32,10 +32,7 @@
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#include "COM_MathBaseOperation.h"
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#include "COM_SeparateChannelOperation.h"
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#include "COM_CombineChannelsOperation.h"
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#include "COM_ConvertRGBToYCCOperation.h"
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#include "COM_ConvertYCCToRGBOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_DilateErodeOperation.h"
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@ -22,7 +22,7 @@
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#include "COM_LuminanceMatteNode.h"
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#include "BKE_node.h"
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#include "COM_LuminanceMatteOperation.h"
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#include "COM_ConvertRGBToYUVOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetAlphaOperation.h"
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LuminanceMatteNode::LuminanceMatteNode(bNode *editorNode) : Node(editorNode)
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@ -22,10 +22,9 @@
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#include "COM_SeparateHSVANode.h"
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#include "COM_SeparateChannelOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_ConvertRGBToHSVOperation.h"
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#include "COM_ConvertOperation.h"
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SeparateHSVANode::SeparateHSVANode(bNode *editorNode) : SeparateRGBANode(editorNode)
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{
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@ -22,7 +22,7 @@
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#include "COM_SeparateRGBANode.h"
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#include "COM_SeparateChannelOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "DNA_material_types.h" // the ramp types
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@ -20,10 +20,9 @@
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*/
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#include "COM_SeparateYCCANode.h"
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#include "COM_SeparateChannelOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_ConvertRGBToYCCOperation.h"
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#include "COM_ConvertOperation.h"
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SeparateYCCANode::SeparateYCCANode(bNode *editorNode) : SeparateRGBANode(editorNode)
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{
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@ -20,10 +20,9 @@
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*/
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#include "COM_SeparateYUVANode.h"
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#include "COM_SeparateChannelOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_ConvertRGBToYUVOperation.h"
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#include "COM_ConvertOperation.h"
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SeparateYUVANode::SeparateYUVANode(bNode *editorNode) : SeparateRGBANode(editorNode)
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{
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@ -1,76 +0,0 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_CombineChannelsOperation.h"
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#include "BLI_utildefines.h"
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CombineChannelsOperation::CombineChannelsOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputChannel1Operation = NULL;
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this->m_inputChannel2Operation = NULL;
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this->m_inputChannel3Operation = NULL;
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this->m_inputChannel4Operation = NULL;
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}
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void CombineChannelsOperation::initExecution()
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{
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this->m_inputChannel1Operation = this->getInputSocketReader(0);
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this->m_inputChannel2Operation = this->getInputSocketReader(1);
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this->m_inputChannel3Operation = this->getInputSocketReader(2);
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this->m_inputChannel4Operation = this->getInputSocketReader(3);
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}
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void CombineChannelsOperation::deinitExecution()
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{
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this->m_inputChannel1Operation = NULL;
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this->m_inputChannel2Operation = NULL;
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this->m_inputChannel3Operation = NULL;
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this->m_inputChannel4Operation = NULL;
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}
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void CombineChannelsOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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float input[4];
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if (this->m_inputChannel1Operation) {
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this->m_inputChannel1Operation->read(input, x, y, sampler);
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output[0] = input[0];
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}
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if (this->m_inputChannel2Operation) {
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this->m_inputChannel2Operation->read(input, x, y, sampler);
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output[1] = input[0];
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}
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if (this->m_inputChannel3Operation) {
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this->m_inputChannel3Operation->read(input, x, y, sampler);
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output[2] = input[0];
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}
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if (this->m_inputChannel4Operation) {
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this->m_inputChannel4Operation->read(input, x, y, sampler);
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output[3] = input[0];
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}
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}
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@ -1,42 +0,0 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_CombineChannelsOperation_h_
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#define _COM_CombineChannelsOperation_h_
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#include "COM_NodeOperation.h"
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class CombineChannelsOperation : public NodeOperation {
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private:
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SocketReader *m_inputChannel1Operation;
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SocketReader *m_inputChannel2Operation;
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SocketReader *m_inputChannel3Operation;
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SocketReader *m_inputChannel4Operation;
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public:
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CombineChannelsOperation();
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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void initExecution();
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void deinitExecution();
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};
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#endif
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@ -1,47 +0,0 @@
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/*
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* Copyright 2011, Blender Foundation.
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||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertColorToBWOperation.h"
|
||||
|
||||
ConvertColorToBWOperation::ConvertColorToBWOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertColorToBWOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertColorToBWOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
output[0] = rgb_to_bw(inputColor);
|
||||
}
|
||||
|
||||
void ConvertColorToBWOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertColorToBWOperation_h
|
||||
#define _COM_ConvertColorToBWOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertColorToBWOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertColorToBWOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
|
||||
};
|
||||
#endif
|
|
@ -1,47 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertColorToValueProg.h"
|
||||
|
||||
ConvertColorToValueProg::ConvertColorToValueProg() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertColorToValueProg::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertColorToValueProg::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
|
||||
}
|
||||
|
||||
void ConvertColorToValueProg::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertColorToValueProg_h
|
||||
#define _COM_ConvertColorToValueProg_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertColorToValueProg : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertColorToValueProg();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,45 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertColorToVectorOperation.h"
|
||||
|
||||
ConvertColorToVectorOperation::ConvertColorToVectorOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VECTOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertColorToVectorOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertColorToVectorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
this->m_inputOperation->read(output, x, y, sampler);
|
||||
}
|
||||
|
||||
void ConvertColorToVectorOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertColorToVectorOperation_h
|
||||
#define _COM_ConvertColorToVectorOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertColorToVectorOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertColorToVectorOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,50 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertHSVToRGBOperation.h"
|
||||
#include "BLI_math_color.h"
|
||||
|
||||
ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertHSVToRGBOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertHSVToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
hsv_to_rgb_v(inputColor, output);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
void ConvertHSVToRGBOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertHSVToRGBOperation_h
|
||||
#define _COM_ConvertHSVToRGBOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertHSVToRGBOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertHSVToRGBOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -0,0 +1,429 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertOperation.h"
|
||||
|
||||
|
||||
ConvertBaseOperation::ConvertBaseOperation()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertBaseOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertBaseOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Value to Color ******** */
|
||||
|
||||
ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertValueToColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputValue[4];
|
||||
this->m_inputOperation->read(inputValue, x, y, sampler);
|
||||
output[0] = output[1] = output[2] = inputValue[0];
|
||||
output[3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Color to Value ******** */
|
||||
|
||||
ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
}
|
||||
|
||||
void ConvertColorToValueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Color to BW ******** */
|
||||
|
||||
ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
}
|
||||
|
||||
void ConvertColorToBWOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
output[0] = rgb_to_bw(inputColor);
|
||||
}
|
||||
|
||||
|
||||
/* ******** Color to Vector ******** */
|
||||
|
||||
ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VECTOR);
|
||||
}
|
||||
|
||||
void ConvertColorToVectorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
this->m_inputOperation->read(output, x, y, sampler);
|
||||
}
|
||||
|
||||
|
||||
/* ******** Value to Vector ******** */
|
||||
|
||||
ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addOutputSocket(COM_DT_VECTOR);
|
||||
}
|
||||
|
||||
void ConvertValueToVectorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
this->m_inputOperation->read(input, x, y, sampler);
|
||||
output[0] = input[0];
|
||||
output[1] = input[0];
|
||||
output[2] = input[0];
|
||||
output[3] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Vector to Color ******** */
|
||||
|
||||
ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VECTOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertVectorToColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
this->m_inputOperation->read(output, x, y, sampler);
|
||||
output[3] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Vector to Value ******** */
|
||||
|
||||
ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VECTOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
}
|
||||
|
||||
void ConvertVectorToValueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
this->m_inputOperation->read(input, x, y, sampler);
|
||||
output[0] = (input[0] + input[1] + input[2]) / 3.0f;
|
||||
}
|
||||
|
||||
|
||||
/* ******** RGB to YCC ******** */
|
||||
|
||||
ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertRGBToYCCOperation::setMode(int mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case 1:
|
||||
this->m_mode = BLI_YCC_ITU_BT709;
|
||||
break;
|
||||
case 2:
|
||||
this->m_mode = BLI_YCC_JFIF_0_255;
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
this->m_mode = BLI_YCC_ITU_BT601;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConvertRGBToYCCOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
float color[3];
|
||||
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
rgb_to_ycc(inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->m_mode);
|
||||
|
||||
/* divided by 255 to normalize for viewing in */
|
||||
/* R,G,B --> Y,Cb,Cr */
|
||||
mul_v3_v3fl(output, color, 1.0f / 255.0f);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
/* ******** YCC to RGB ******** */
|
||||
|
||||
ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertYCCToRGBOperation::setMode(int mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case 1:
|
||||
this->m_mode = BLI_YCC_ITU_BT709;
|
||||
break;
|
||||
case 2:
|
||||
this->m_mode = BLI_YCC_JFIF_0_255;
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
this->m_mode = BLI_YCC_ITU_BT601;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConvertYCCToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
|
||||
/* need to un-normalize the data */
|
||||
/* R,G,B --> Y,Cb,Cr */
|
||||
mul_v3_fl(inputColor, 255.0f);
|
||||
|
||||
ycc_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2], this->m_mode);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
|
||||
/* ******** RGB to YUV ******** */
|
||||
|
||||
ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertRGBToYUVOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
rgb_to_yuv(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
|
||||
/* ******** YUV to RGB ******** */
|
||||
|
||||
ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertYUVToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
yuv_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
|
||||
/* ******** RGB to HSV ******** */
|
||||
|
||||
ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertRGBToHSVOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
rgb_to_hsv_v(inputColor, output);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
|
||||
/* ******** HSV to RGB ******** */
|
||||
|
||||
ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertHSVToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
hsv_to_rgb_v(inputColor, output);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
|
||||
/* ******** Premul to Straight ******** */
|
||||
|
||||
ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertPremulToStraightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputValue[4];
|
||||
float alpha;
|
||||
|
||||
this->m_inputOperation->read(inputValue, x, y, sampler);
|
||||
alpha = inputValue[3];
|
||||
|
||||
if (fabsf(alpha) < 1e-5f) {
|
||||
zero_v3(output);
|
||||
}
|
||||
else {
|
||||
mul_v3_v3fl(output, inputValue, 1.0f / alpha);
|
||||
}
|
||||
|
||||
/* never touches the alpha */
|
||||
output[3] = alpha;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Straight to Premul ******** */
|
||||
|
||||
ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBaseOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
}
|
||||
|
||||
void ConvertStraightToPremulOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputValue[4];
|
||||
float alpha;
|
||||
|
||||
this->m_inputOperation->read(inputValue, x, y, sampler);
|
||||
alpha = inputValue[3];
|
||||
|
||||
mul_v3_v3fl(output, inputValue, alpha);
|
||||
|
||||
/* never touches the alpha */
|
||||
output[3] = alpha;
|
||||
}
|
||||
|
||||
|
||||
/* ******** Separate Channels ******** */
|
||||
|
||||
SeparateChannelOperation::SeparateChannelOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
void SeparateChannelOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void SeparateChannelOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
|
||||
void SeparateChannelOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
this->m_inputOperation->read(input, x, y, sampler);
|
||||
output[0] = input[this->m_channel];
|
||||
}
|
||||
|
||||
|
||||
/* ******** Combine Channels ******** */
|
||||
|
||||
CombineChannelsOperation::CombineChannelsOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->setResolutionInputSocketIndex(0);
|
||||
this->m_inputChannel1Operation = NULL;
|
||||
this->m_inputChannel2Operation = NULL;
|
||||
this->m_inputChannel3Operation = NULL;
|
||||
this->m_inputChannel4Operation = NULL;
|
||||
}
|
||||
|
||||
void CombineChannelsOperation::initExecution()
|
||||
{
|
||||
this->m_inputChannel1Operation = this->getInputSocketReader(0);
|
||||
this->m_inputChannel2Operation = this->getInputSocketReader(1);
|
||||
this->m_inputChannel3Operation = this->getInputSocketReader(2);
|
||||
this->m_inputChannel4Operation = this->getInputSocketReader(3);
|
||||
}
|
||||
|
||||
void CombineChannelsOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputChannel1Operation = NULL;
|
||||
this->m_inputChannel2Operation = NULL;
|
||||
this->m_inputChannel3Operation = NULL;
|
||||
this->m_inputChannel4Operation = NULL;
|
||||
}
|
||||
|
||||
|
||||
void CombineChannelsOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
if (this->m_inputChannel1Operation) {
|
||||
this->m_inputChannel1Operation->read(input, x, y, sampler);
|
||||
output[0] = input[0];
|
||||
}
|
||||
if (this->m_inputChannel2Operation) {
|
||||
this->m_inputChannel2Operation->read(input, x, y, sampler);
|
||||
output[1] = input[0];
|
||||
}
|
||||
if (this->m_inputChannel3Operation) {
|
||||
this->m_inputChannel3Operation->read(input, x, y, sampler);
|
||||
output[2] = input[0];
|
||||
}
|
||||
if (this->m_inputChannel4Operation) {
|
||||
this->m_inputChannel4Operation->read(input, x, y, sampler);
|
||||
output[3] = input[0];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,202 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertOperation_h
|
||||
#define _COM_ConvertOperation_h
|
||||
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
class ConvertBaseOperation : public NodeOperation {
|
||||
protected:
|
||||
SocketReader *m_inputOperation;
|
||||
|
||||
public:
|
||||
ConvertBaseOperation();
|
||||
|
||||
void initExecution();
|
||||
void deinitExecution();
|
||||
};
|
||||
|
||||
|
||||
class ConvertValueToColorOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertValueToColorOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertColorToValueOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertColorToValueOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertColorToBWOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertColorToBWOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertColorToVectorOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertColorToVectorOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertValueToVectorOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertValueToVectorOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertVectorToColorOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertVectorToColorOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertVectorToValueOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertVectorToValueOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertRGBToYCCOperation : public ConvertBaseOperation {
|
||||
private:
|
||||
/** YCbCr mode (Jpeg, ITU601, ITU709) */
|
||||
int m_mode;
|
||||
public:
|
||||
ConvertRGBToYCCOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/** Set the YCC mode */
|
||||
void setMode(int mode);
|
||||
};
|
||||
|
||||
|
||||
class ConvertYCCToRGBOperation : public ConvertBaseOperation {
|
||||
private:
|
||||
/** YCbCr mode (Jpeg, ITU601, ITU709) */
|
||||
int m_mode;
|
||||
public:
|
||||
ConvertYCCToRGBOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/** Set the YCC mode */
|
||||
void setMode(int mode);
|
||||
};
|
||||
|
||||
|
||||
class ConvertRGBToYUVOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertRGBToYUVOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertYUVToRGBOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertYUVToRGBOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertRGBToHSVOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertRGBToHSVOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertHSVToRGBOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertHSVToRGBOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertPremulToStraightOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertPremulToStraightOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class ConvertStraightToPremulOperation : public ConvertBaseOperation {
|
||||
public:
|
||||
ConvertStraightToPremulOperation();
|
||||
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
};
|
||||
|
||||
|
||||
class SeparateChannelOperation : public NodeOperation {
|
||||
private:
|
||||
SocketReader *m_inputOperation;
|
||||
int m_channel;
|
||||
public:
|
||||
SeparateChannelOperation();
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
void initExecution();
|
||||
void deinitExecution();
|
||||
|
||||
void setChannel(int channel) { this->m_channel = channel; }
|
||||
};
|
||||
|
||||
|
||||
class CombineChannelsOperation : public NodeOperation {
|
||||
private:
|
||||
SocketReader *m_inputChannel1Operation;
|
||||
SocketReader *m_inputChannel2Operation;
|
||||
SocketReader *m_inputChannel3Operation;
|
||||
SocketReader *m_inputChannel4Operation;
|
||||
public:
|
||||
CombineChannelsOperation();
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
void initExecution();
|
||||
void deinitExecution();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright 2012, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#include "COM_ConvertPremulToStraightOperation.h"
|
||||
#include "BLI_math.h"
|
||||
|
||||
ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
|
||||
this->m_inputColor = NULL;
|
||||
}
|
||||
|
||||
void ConvertPremulToStraightOperation::initExecution()
|
||||
{
|
||||
this->m_inputColor = getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertPremulToStraightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputValue[4];
|
||||
float alpha;
|
||||
|
||||
this->m_inputColor->read(inputValue, x, y, sampler);
|
||||
alpha = inputValue[3];
|
||||
|
||||
if (fabsf(alpha) < 1e-5f) {
|
||||
zero_v3(output);
|
||||
}
|
||||
else {
|
||||
mul_v3_v3fl(output, inputValue, 1.0f / alpha);
|
||||
}
|
||||
|
||||
/* never touches the alpha */
|
||||
output[3] = alpha;
|
||||
}
|
||||
|
||||
void ConvertPremulToStraightOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputColor = NULL;
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
/*
|
||||
* Copyright 2012, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertPremulToStraightOperation_h
|
||||
#define _COM_ConvertPremulToStraightOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertPremulToStraightOperation : public NodeOperation {
|
||||
private:
|
||||
SocketReader *m_inputColor;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertPremulToStraightOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
void initExecution();
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,49 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertRGBToHSVOperation.h"
|
||||
#include "BLI_math_color.h"
|
||||
|
||||
ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertRGBToHSVOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertRGBToHSVOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
rgb_to_hsv_v(inputColor, output);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
void ConvertRGBToHSVOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertRGBToHSVOperation_h
|
||||
#define _COM_ConvertRGBToHSVOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertRGBToHSVOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertRGBToHSVOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
|
||||
};
|
||||
#endif
|
|
@ -1,70 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#include "COM_ConvertRGBToYCCOperation.h"
|
||||
#include "BLI_math_color.h"
|
||||
|
||||
ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertRGBToYCCOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertRGBToYCCOperation::setMode(int mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case 1:
|
||||
this->m_mode = BLI_YCC_ITU_BT709;
|
||||
break;
|
||||
case 2:
|
||||
this->m_mode = BLI_YCC_JFIF_0_255;
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
this->m_mode = BLI_YCC_ITU_BT601;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConvertRGBToYCCOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
float color[3];
|
||||
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
rgb_to_ycc(inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->m_mode);
|
||||
|
||||
/* divided by 255 to normalize for viewing in */
|
||||
/* R,G,B --> Y,Cb,Cr */
|
||||
mul_v3_v3fl(output, color, 1.0f / 255.0f);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
void ConvertRGBToYCCOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertRGBToYCCOperation_h
|
||||
#define _COM_ConvertRGBToYCCOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertRGBToYCCOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
|
||||
/**
|
||||
* YCbCr mode (Jpeg, ITU601, ITU709)
|
||||
*/
|
||||
int m_mode;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertRGBToYCCOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
|
||||
/**
|
||||
* Set the YCC mode
|
||||
*/
|
||||
void setMode(int mode);
|
||||
};
|
||||
#endif
|
|
@ -1,48 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#include "COM_ConvertRGBToYUVOperation.h"
|
||||
#include "BLI_math_color.h"
|
||||
|
||||
ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertRGBToYUVOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertRGBToYUVOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
rgb_to_yuv(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
void ConvertRGBToYUVOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertRGBToYUVOperation_h
|
||||
#define _COM_ConvertRGBToYUVOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertRGBToYUVOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertRGBToYUVOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
|
||||
};
|
||||
#endif
|
|
@ -1,55 +0,0 @@
|
|||
/*
|
||||
* Copyright 2012, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#include "COM_ConvertStraightToPremulOperation.h"
|
||||
#include "BLI_math.h"
|
||||
|
||||
ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
|
||||
this->m_inputColor = NULL;
|
||||
}
|
||||
|
||||
void ConvertStraightToPremulOperation::initExecution()
|
||||
{
|
||||
this->m_inputColor = getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertStraightToPremulOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputValue[4];
|
||||
float alpha;
|
||||
|
||||
this->m_inputColor->read(inputValue, x, y, sampler);
|
||||
alpha = inputValue[3];
|
||||
|
||||
mul_v3_v3fl(output, inputValue, alpha);
|
||||
|
||||
/* never touches the alpha */
|
||||
output[3] = alpha;
|
||||
}
|
||||
|
||||
void ConvertStraightToPremulOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputColor = NULL;
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
/*
|
||||
* Copyright 2012, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertStraightToPremulOperation_h
|
||||
#define _COM_ConvertStraightToPremulOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertStraightToPremulOperation : public NodeOperation {
|
||||
private:
|
||||
SocketReader *m_inputColor;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertStraightToPremulOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
void initExecution();
|
||||
void deinitExecution();
|
||||
|
||||
};
|
||||
#endif
|
|
@ -1,47 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertValueToColorProg.h"
|
||||
|
||||
ConvertValueToColorProg::ConvertValueToColorProg() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputProgram = NULL;
|
||||
}
|
||||
void ConvertValueToColorProg::initExecution()
|
||||
{
|
||||
this->m_inputProgram = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertValueToColorProg::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputValue[4];
|
||||
this->m_inputProgram->read(inputValue, x, y, sampler);
|
||||
output[0] = output[1] = output[2] = inputValue[0];
|
||||
output[3] = 1.0f;
|
||||
}
|
||||
|
||||
void ConvertValueToColorProg::deinitExecution()
|
||||
{
|
||||
this->m_inputProgram = NULL;
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertValueToColorProg_h
|
||||
#define _COM_ConvertValueToColorProg_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
class ConvertValueToColorProg : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputProgram;
|
||||
public:
|
||||
ConvertValueToColorProg();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
|
||||
};
|
||||
#endif
|
|
@ -1,50 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertValueToVectorOperation.h"
|
||||
|
||||
ConvertValueToVectorOperation::ConvertValueToVectorOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VALUE);
|
||||
this->addOutputSocket(COM_DT_VECTOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertValueToVectorOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertValueToVectorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
this->m_inputOperation->read(input, x, y, sampler);
|
||||
output[0] = input[0];
|
||||
output[1] = input[0];
|
||||
output[2] = input[0];
|
||||
output[3] = 0.0f;
|
||||
}
|
||||
|
||||
void ConvertValueToVectorOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertValueToVectorOperation_h
|
||||
#define _COM_ConvertValueToVectorOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertValueToVectorOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertValueToVectorOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,46 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertVectorToColorOperation.h"
|
||||
|
||||
ConvertVectorToColorOperation::ConvertVectorToColorOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VECTOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertVectorToColorOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertVectorToColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
this->m_inputOperation->read(output, x, y, sampler);
|
||||
output[3] = 1.0f;
|
||||
}
|
||||
|
||||
void ConvertVectorToColorOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertVectorToColorOperation_h
|
||||
#define _COM_ConvertVectorToColorOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertVectorToColorOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertVectorToColorOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,47 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_ConvertVectorToValueOperation.h"
|
||||
|
||||
ConvertVectorToValueOperation::ConvertVectorToValueOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_VECTOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertVectorToValueOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertVectorToValueOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
this->m_inputOperation->read(input, x, y, sampler);
|
||||
output[0] = (input[0] + input[1] + input[2]) / 3.0f;
|
||||
}
|
||||
|
||||
void ConvertVectorToValueOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertVectorToValueOperation_h
|
||||
#define _COM_ConvertVectorToValueOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertVectorToValueOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertVectorToValueOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,70 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#include "COM_ConvertYCCToRGBOperation.h"
|
||||
#include "BLI_math_color.h"
|
||||
|
||||
ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertYCCToRGBOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertYCCToRGBOperation::setMode(int mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case 1:
|
||||
this->m_mode = BLI_YCC_ITU_BT709;
|
||||
break;
|
||||
case 2:
|
||||
this->m_mode = BLI_YCC_JFIF_0_255;
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
this->m_mode = BLI_YCC_ITU_BT601;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConvertYCCToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
|
||||
/* need to un-normalize the data */
|
||||
/* R,G,B --> Y,Cb,Cr */
|
||||
mul_v3_fl(inputColor, 255.0f);
|
||||
|
||||
ycc_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2], this->m_mode);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
void ConvertYCCToRGBOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertYCCToRGBOperation_h
|
||||
#define _COM_ConvertYCCToRGBOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertYCCToRGBOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
|
||||
/**
|
||||
* YCbCr mode (Jpeg, ITU601, ITU709)
|
||||
*/
|
||||
int m_mode;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertYCCToRGBOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
|
||||
/**
|
||||
* Set the YCC mode
|
||||
*/
|
||||
void setMode(int mode);
|
||||
};
|
||||
#endif
|
|
@ -1,49 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#include "COM_ConvertYUVToRGBOperation.h"
|
||||
#include "BLI_math_color.h"
|
||||
|
||||
ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_COLOR);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
void ConvertYUVToRGBOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void ConvertYUVToRGBOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float inputColor[4];
|
||||
this->m_inputOperation->read(inputColor, x, y, sampler);
|
||||
yuv_to_rgb(inputColor[0], inputColor[1], inputColor[2], &output[0], &output[1], &output[2]);
|
||||
output[3] = inputColor[3];
|
||||
}
|
||||
|
||||
void ConvertYUVToRGBOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Dalai Felinto
|
||||
*/
|
||||
|
||||
#ifndef _COM_ConvertYUVToRGBOperation_h
|
||||
#define _COM_ConvertYUVToRGBOperation_h
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
|
||||
/**
|
||||
* this program converts an input color to an output value.
|
||||
* it assumes we are in sRGB color space.
|
||||
*/
|
||||
class ConvertYUVToRGBOperation : public NodeOperation {
|
||||
private:
|
||||
/**
|
||||
* Cached reference to the inputProgram
|
||||
*/
|
||||
SocketReader *m_inputOperation;
|
||||
public:
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
ConvertYUVToRGBOperation();
|
||||
|
||||
/**
|
||||
* the inner loop of this program
|
||||
*/
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
/**
|
||||
* Initialize the execution
|
||||
*/
|
||||
void initExecution();
|
||||
|
||||
/**
|
||||
* Deinitialize the execution
|
||||
*/
|
||||
void deinitExecution();
|
||||
};
|
||||
#endif
|
|
@ -1,47 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#include "COM_SeparateChannelOperation.h"
|
||||
|
||||
SeparateChannelOperation::SeparateChannelOperation() : NodeOperation()
|
||||
{
|
||||
this->addInputSocket(COM_DT_COLOR);
|
||||
this->addOutputSocket(COM_DT_VALUE);
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
void SeparateChannelOperation::initExecution()
|
||||
{
|
||||
this->m_inputOperation = this->getInputSocketReader(0);
|
||||
}
|
||||
|
||||
void SeparateChannelOperation::deinitExecution()
|
||||
{
|
||||
this->m_inputOperation = NULL;
|
||||
}
|
||||
|
||||
|
||||
void SeparateChannelOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
|
||||
{
|
||||
float input[4];
|
||||
this->m_inputOperation->read(input, x, y, sampler);
|
||||
output[0] = input[this->m_channel];
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor:
|
||||
* Jeroen Bakker
|
||||
* Monique Dewanchand
|
||||
*/
|
||||
|
||||
#ifndef _COM_SeparateChannelOperation_h_
|
||||
#define _COM_SeparateChannelOperation_h_
|
||||
|
||||
#include "COM_NodeOperation.h"
|
||||
|
||||
class SeparateChannelOperation : public NodeOperation {
|
||||
private:
|
||||
SocketReader *m_inputOperation;
|
||||
int m_channel;
|
||||
public:
|
||||
SeparateChannelOperation();
|
||||
void executePixel(float output[4], float x, float y, PixelSampler sampler);
|
||||
|
||||
void initExecution();
|
||||
void deinitExecution();
|
||||
|
||||
void setChannel(int channel) { this->m_channel = channel; }
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue