Depsgraph: Remove old depsgraph header from window manager
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ec178b861c
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@ -33,6 +33,7 @@ set(INC
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../blenloader
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../blentranslation
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../compositor
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../depsgraph
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../editors/include
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../gpu
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../imbuf
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@ -77,7 +77,6 @@
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#include "BKE_blendfile.h"
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#include "BKE_blender_undo.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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@ -119,6 +118,8 @@
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#include "BPY_extern.h"
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#endif
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#include "DEG_depsgraph.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm.h"
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@ -464,7 +465,7 @@ static void wm_file_read_post(bContext *C, bool is_startup_file)
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CTX_wm_window_set(C, wm->windows.first);
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ED_editors_init(C);
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DAG_on_visible_update(CTX_data_main(C), true);
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DEG_on_visible_update(CTX_data_main(C), true);
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#ifdef WITH_PYTHON
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if (is_startup_file) {
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@ -59,7 +59,6 @@
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#include "BLO_readfile.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_library_remap.h"
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#include "BKE_global.h"
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@ -69,6 +68,7 @@
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#include "BKE_idcode.h"
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#include "DEG_depsgraph_build.h"
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#include "IMB_colormanagement.h"
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@ -446,7 +446,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
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BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
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/* recreate dependency graph to include new objects */
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DAG_scene_relations_rebuild(bmain, scene);
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DEG_scene_relations_rebuild(bmain, scene);
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/* free gpu materials, some materials depend on existing objects, such as lamps so freeing correctly refreshes */
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GPU_materials_free();
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@ -736,7 +736,7 @@ static void lib_relocate_do(
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BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
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/* recreate dependency graph to include new objects */
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DAG_scene_relations_rebuild(bmain, scene);
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DEG_scene_relations_rebuild(bmain, scene);
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/* free gpu materials, some materials depend on existing objects, such as lamps so freeing correctly refreshes */
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GPU_materials_free();
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@ -119,10 +119,11 @@
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#include "GPU_draw.h"
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#include "GPU_init_exit.h"
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#include "BKE_depsgraph.h"
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#include "BKE_sound.h"
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#include "COM_compositor.h"
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#include "DEG_depsgraph.h"
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#ifdef WITH_OPENSUBDIV
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# include "BKE_subsurf.h"
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#endif
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@ -173,9 +174,9 @@ void WM_init(bContext *C, int argc, const char **argv)
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BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference); /* library.c */
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BKE_blender_callback_test_break_set(wm_window_testbreak); /* blender.c */
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BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
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DAG_editors_update_cb(ED_render_id_flush_update,
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ED_render_scene_update,
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ED_render_scene_update_pre); /* depsgraph.c */
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DEG_editors_set_update_cb(ED_render_id_flush_update,
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ED_render_scene_update,
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ED_render_scene_update_pre);
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ED_spacetypes_init(); /* editors/space_api/spacetype.c */
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@ -58,7 +58,6 @@
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_depsgraph.h"
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#include "BKE_image.h"
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#include "BIF_gl.h"
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@ -72,6 +71,8 @@
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#include "GHOST_C-api.h"
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#include "BLF_api.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.h" /* only for WM_main_playanim */
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#ifdef WITH_AUDASPACE
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@ -1545,7 +1546,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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IMB_exit();
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BKE_images_exit();
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DAG_exit();
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DEG_free_node_types();
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totblock = MEM_get_memory_blocks_in_use();
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if (totblock != 0) {
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