License headers: add SPDX copyright entries for '*.msl' files
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/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/* MATCHING eGPUTextureType. */
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#define GPU_TEXTURE_1D (1 << 0)
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#define GPU_TEXTURE_2D (1 << 1)
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/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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using namespace metal;
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/* MATCHING eGPUTextureType. */
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/* Common Metal header to be included in all compiled Metal shaders.
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* Both native MSL shaders and GLSL shaders. */
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** Special header for mapping commonly defined tokens to API-specific variations.
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* Where possible, this will adhere closely to base GLSL, where semantics are the same.
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@ -94,6 +94,8 @@ def filename_is_c_compat(filename: str) -> bool:
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".cu",
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# Metal.
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".metal",
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# Metal Shading Language.
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".msl",
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# Open Shading Language.
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".osl",
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# Cycles uses this extension.
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