Fix GPU: MSL sources not considered by `make format`
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cc5dd9e3d3
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@ -68,7 +68,8 @@ using uvec4 = uint4;
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/* Compute decorators. */
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#define TG threadgroup
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#define barrier() threadgroup_barrier(mem_flags::mem_threadgroup | mem_flags::mem_device | mem_flags::mem_texture)
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#define barrier() \
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threadgroup_barrier(mem_flags::mem_threadgroup | mem_flags::mem_device | mem_flags::mem_texture)
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#ifdef MTL_USE_WORKGROUP_SIZE
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/* Compute work-group size. */
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@ -472,7 +473,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_1d_arra
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float w = tex.texture->get_width();
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float h = tex.texture->get_array_size();
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if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
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(texel.y + offset.y) < h) {
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(texel.y + offset.y) < h)
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{
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/* LODs not supported for 1d textures. This must be zero. */
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return tex.texture->read(uint(texel.x + offset.x), uint(texel.y + offset.y), 0);
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}
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@ -491,7 +493,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_2d<S, A
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float w = tex.texture->get_width() >> lod;
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float h = tex.texture->get_height() >> lod;
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if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
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(texel.y + offset.y) < h) {
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(texel.y + offset.y) < h)
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{
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return tex.texture->read(uint2(texel + offset), lod);
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}
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else {
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@ -509,7 +512,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_2d_arra
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float h = tex.texture->get_height() >> lod;
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float d = tex.texture->get_array_size();
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if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
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(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d) {
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(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d)
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{
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return tex.texture->read(uint2(texel.xy + offset.xy), uint(texel.z + offset.z), lod);
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}
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else {
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@ -528,7 +532,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_3d<S, A
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float h = tex.texture->get_height() >> lod;
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float d = tex.texture->get_depth() >> lod;
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if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
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(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d) {
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(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d)
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{
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return tex.texture->read(uint3(texel + offset), lod);
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}
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else {
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@ -547,7 +552,8 @@ inline _msl_return_float _texelFetch_internal(
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float w = tex.texture->get_width() >> lod;
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float h = tex.texture->get_height() >> lod;
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if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
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(texel.y + offset.y) < h) {
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(texel.y + offset.y) < h)
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{
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_msl_return_float fl = {tex.texture->read(uint2(texel + offset), lod)};
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return fl;
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}
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@ -568,7 +574,8 @@ inline vec<S, 4> _texture_internal_samp(thread _mtl_combined_image_sampler_2d_ar
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float h = tex.texture->get_height() >> lod;
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float d = tex.texture->get_array_size();
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if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
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(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d) {
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(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d)
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{
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return tex.texture->read(uint2(texel.xy + offset.xy), uint(texel.z + offset.z), lod);
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}
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else {
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@ -923,7 +930,8 @@ inline void _texture_write_internal(thread _mtl_combined_image_sampler_2d_array<
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float h = tex.texture->get_height();
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float d = tex.texture->get_array_size();
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if (_coord.x >= 0 && _coord.x < w && _coord.y >= 0 && _coord.y < h && _coord.z >= 0 &&
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_coord.z < d) {
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_coord.z < d)
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{
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tex.texture->write(value, uint2(_coord.xy), _coord.z);
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}
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}
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@ -937,7 +945,8 @@ inline void _texture_write_internal(thread _mtl_combined_image_sampler_3d<S, A>
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float h = tex.texture->get_height();
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float d = tex.texture->get_depth();
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if (_coord.x >= 0 && _coord.x < w && _coord.y >= 0 && _coord.y < h && _coord.z >= 0 &&
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_coord.z < d) {
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_coord.z < d)
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{
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tex.texture->write(value, uint3(_coord.xyz));
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}
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}
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@ -1577,20 +1586,19 @@ mat3x4 MAT3x4(vec4 a, vec4 b, vec4 c)
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return mat3x4(a, b, c);
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}
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mat3x4 MAT3x4(float a1,
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float a2,
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float a3,
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float a4,
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float b1,
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float b2,
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float b3,
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float b4,
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float c1,
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float c2,
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float c3,
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float c4)
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float a2,
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float a3,
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float a4,
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float b1,
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float b2,
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float b3,
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float b4,
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float c1,
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float c2,
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float c3,
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float c4)
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{
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return mat3x4(
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vec4(a1, a2, a3, a4), vec4(b1, b2, b3, b4), vec4(c1, c2, c3, c4));
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return mat3x4(vec4(a1, a2, a3, a4), vec4(b1, b2, b3, b4), vec4(c1, c2, c3, c4));
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}
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mat3x4 MAT3x4(float f)
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{
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@ -1598,14 +1606,11 @@ mat3x4 MAT3x4(float f)
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}
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mat3x4 MAT3x4(mat3 m)
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{
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return mat3x4(
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vec4(m[0].xyz, 0.0), vec4(m[1].xyz, 0.0), vec4(m[2].xyz, 0.0));
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return mat3x4(vec4(m[0].xyz, 0.0), vec4(m[1].xyz, 0.0), vec4(m[2].xyz, 0.0));
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}
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mat3x4 MAT3x4(mat2 m)
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{
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return mat3x4(vec4(m[0].xy, 0.0, 0.0),
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vec4(m[1].xy, 0.0, 0.0),
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vec4(0.0, 0.0, 1.0, 0.0));
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return mat3x4(vec4(m[0].xy, 0.0, 0.0), vec4(m[1].xy, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0));
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}
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#define MAT2 MAT2x2
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@ -37,7 +37,7 @@ extensions = (
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".c", ".cc", ".cpp", ".cxx",
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".h", ".hh", ".hpp", ".hxx",
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".m", ".mm",
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".osl", ".glsl",
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".osl", ".glsl", ".msl",
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)
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extensions_only_retab = (
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