Fix GPU: MSL sources not considered by `make format`

This commit is contained in:
Clément Foucault 2023-09-01 10:40:07 +02:00
parent cc5dd9e3d3
commit 05816e6f7a
2 changed files with 33 additions and 28 deletions

View File

@ -68,7 +68,8 @@ using uvec4 = uint4;
/* Compute decorators. */
#define TG threadgroup
#define barrier() threadgroup_barrier(mem_flags::mem_threadgroup | mem_flags::mem_device | mem_flags::mem_texture)
#define barrier() \
threadgroup_barrier(mem_flags::mem_threadgroup | mem_flags::mem_device | mem_flags::mem_texture)
#ifdef MTL_USE_WORKGROUP_SIZE
/* Compute work-group size. */
@ -472,7 +473,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_1d_arra
float w = tex.texture->get_width();
float h = tex.texture->get_array_size();
if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
(texel.y + offset.y) < h) {
(texel.y + offset.y) < h)
{
/* LODs not supported for 1d textures. This must be zero. */
return tex.texture->read(uint(texel.x + offset.x), uint(texel.y + offset.y), 0);
}
@ -491,7 +493,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_2d<S, A
float w = tex.texture->get_width() >> lod;
float h = tex.texture->get_height() >> lod;
if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
(texel.y + offset.y) < h) {
(texel.y + offset.y) < h)
{
return tex.texture->read(uint2(texel + offset), lod);
}
else {
@ -509,7 +512,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_2d_arra
float h = tex.texture->get_height() >> lod;
float d = tex.texture->get_array_size();
if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d) {
(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d)
{
return tex.texture->read(uint2(texel.xy + offset.xy), uint(texel.z + offset.z), lod);
}
else {
@ -528,7 +532,8 @@ inline vec<S, 4> _texelFetch_internal(thread _mtl_combined_image_sampler_3d<S, A
float h = tex.texture->get_height() >> lod;
float d = tex.texture->get_depth() >> lod;
if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d) {
(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d)
{
return tex.texture->read(uint3(texel + offset), lod);
}
else {
@ -547,7 +552,8 @@ inline _msl_return_float _texelFetch_internal(
float w = tex.texture->get_width() >> lod;
float h = tex.texture->get_height() >> lod;
if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
(texel.y + offset.y) < h) {
(texel.y + offset.y) < h)
{
_msl_return_float fl = {tex.texture->read(uint2(texel + offset), lod)};
return fl;
}
@ -568,7 +574,8 @@ inline vec<S, 4> _texture_internal_samp(thread _mtl_combined_image_sampler_2d_ar
float h = tex.texture->get_height() >> lod;
float d = tex.texture->get_array_size();
if ((texel.x + offset.x) >= 0 && (texel.x + offset.x) < w && (texel.y + offset.y) >= 0 &&
(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d) {
(texel.y + offset.y) < h && (texel.z + offset.z) >= 0 && (texel.z + offset.z) < d)
{
return tex.texture->read(uint2(texel.xy + offset.xy), uint(texel.z + offset.z), lod);
}
else {
@ -923,7 +930,8 @@ inline void _texture_write_internal(thread _mtl_combined_image_sampler_2d_array<
float h = tex.texture->get_height();
float d = tex.texture->get_array_size();
if (_coord.x >= 0 && _coord.x < w && _coord.y >= 0 && _coord.y < h && _coord.z >= 0 &&
_coord.z < d) {
_coord.z < d)
{
tex.texture->write(value, uint2(_coord.xy), _coord.z);
}
}
@ -937,7 +945,8 @@ inline void _texture_write_internal(thread _mtl_combined_image_sampler_3d<S, A>
float h = tex.texture->get_height();
float d = tex.texture->get_depth();
if (_coord.x >= 0 && _coord.x < w && _coord.y >= 0 && _coord.y < h && _coord.z >= 0 &&
_coord.z < d) {
_coord.z < d)
{
tex.texture->write(value, uint3(_coord.xyz));
}
}
@ -1589,8 +1598,7 @@ mat3x4 MAT3x4(float a1,
float c3,
float c4)
{
return mat3x4(
vec4(a1, a2, a3, a4), vec4(b1, b2, b3, b4), vec4(c1, c2, c3, c4));
return mat3x4(vec4(a1, a2, a3, a4), vec4(b1, b2, b3, b4), vec4(c1, c2, c3, c4));
}
mat3x4 MAT3x4(float f)
{
@ -1598,14 +1606,11 @@ mat3x4 MAT3x4(float f)
}
mat3x4 MAT3x4(mat3 m)
{
return mat3x4(
vec4(m[0].xyz, 0.0), vec4(m[1].xyz, 0.0), vec4(m[2].xyz, 0.0));
return mat3x4(vec4(m[0].xyz, 0.0), vec4(m[1].xyz, 0.0), vec4(m[2].xyz, 0.0));
}
mat3x4 MAT3x4(mat2 m)
{
return mat3x4(vec4(m[0].xy, 0.0, 0.0),
vec4(m[1].xy, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0));
return mat3x4(vec4(m[0].xy, 0.0, 0.0), vec4(m[1].xy, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0));
}
#define MAT2 MAT2x2

View File

@ -37,7 +37,7 @@ extensions = (
".c", ".cc", ".cpp", ".cxx",
".h", ".hh", ".hpp", ".hxx",
".m", ".mm",
".osl", ".glsl",
".osl", ".glsl", ".msl",
)
extensions_only_retab = (