Fix T37886: Material does no update when changing keyframes in dopesheet

It was a missing fcurve evaluation in scene update function which lead to
materials only being updated on frame change.

Added the same exception as we've got for the scene animation. It only
runs when there're materials tagged for the update, so wouldn't expect
speed regressions or so.
This commit is contained in:
Sergey Sharybin 2014-01-13 19:02:23 +06:00
parent b1bb7d2ee0
commit 08981f3a91
1 changed files with 19 additions and 0 deletions

View File

@ -1538,6 +1538,25 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
if (adt && (adt->recalc & ADT_RECALC_ANIM))
BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0);
}
/* Extra call here to recalc aterial animation.
*
* Need to do this so changing material settings from the graph/dopesheet
* will update suff in the viewport.
*/
if (DAG_id_type_tagged(bmain, ID_MA)) {
Material *material;
float ctime = BKE_scene_frame_get(scene);
for (material = bmain->mat.first;
material;
material = material->id.next)
{
AnimData *adt = BKE_animdata_from_id(&material->id);
if (adt && (adt->recalc & ADT_RECALC_ANIM))
BKE_animsys_evaluate_animdata(scene, &material->id, adt, ctime, 0);
}
}
/* notify editors and python about recalc */
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_POST);