move rip out into its own file

This commit is contained in:
Campbell Barton 2012-04-17 10:25:23 +00:00
parent 1142a504cb
commit 09f722740f
4 changed files with 410 additions and 357 deletions

View File

@ -7,7 +7,7 @@ def read_some_data(context, filepath, use_some_setting):
data = f.read()
f.close()
# would normally load the data hare
# would normally load the data here
print(data)
return {'FINISHED'}

View File

@ -43,6 +43,7 @@ set(SRC
editmesh_bvh.c
editmesh_knife.c
editmesh_loopcut.c
editmesh_rip.c
editmesh_select.c
editmesh_tools.c
editmesh_utils.c

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@ -0,0 +1,408 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 by Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Eagar
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editmesh_rip.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_tessmesh.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "mesh_intern.h"
/* helper to find edge for edge_rip */
static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const float mvalf[2])
{
float vec1[3], vec2[3];
ED_view3d_project_float_v2(ar, co1, vec1, mat);
ED_view3d_project_float_v2(ar, co2, vec2, mat);
return dist_to_line_segment_v2(mvalf, vec1, vec2);
}
/* based on mouse cursor position, it defines how is being ripped */
static int edbm_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit = CTX_data_edit_object(C);
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMesh *bm = em->bm;
BMOperator bmop;
BMOIter siter;
BMIter iter, eiter, liter;
BMLoop *l;
BMEdge *e, *e2;
BMVert *v, *ripvert = NULL;
int i, singlesel = FALSE;
float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
float dist = FLT_MAX;
float d;
const int totedge_orig = bm->totedge;
/* note on selection:
* When calling edge split we operate on tagged edges rather then selected
* this is important because the edges to operate on are extended by one,
* but the selection is left alone.
*
* After calling edge split - the duplicated edges have the same selection state as the
* original, so all we do is de-select the far side from the mouse and we have a
* useful selection for grabbing.
*/
ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
/* BM_ELEM_SELECT --> BM_ELEM_TAG */
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT));
}
/* handle case of one vert selected. identify
* closest edge around that vert to mouse cursor,
* then rip two adjacent edges in the vert fan. */
if (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0) {
BMEditSelection ese;
int totboundary_edge = 0;
singlesel = TRUE;
/* find selected vert - same some time and check history first */
if (EDBM_editselection_active_get(em, &ese) && ese.htype == BM_VERT) {
v = (BMVert *)ese.ele;
}
else {
BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT))
break;
}
}
/* this should be impossible, but sanity checks are a good thing */
if (!v)
return OPERATOR_CANCELLED;
e2 = NULL;
if (v->e) {
/* find closest edge to mouse cursor */
BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v) {
int is_boundary = BM_edge_is_boundary(e);
/* consider wire as boundary for this purpose,
* otherwise we can't a face away from a wire edge */
totboundary_edge += (is_boundary != 0 || BM_edge_is_wire(e));
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (is_boundary == FALSE && BM_edge_face_count(e) == 2) {
d = mesh_rip_edgedist(ar, projectMat, e->v1->co, e->v2->co, fmval);
if (d < dist) {
dist = d;
e2 = e;
}
}
}
}
}
/* should we go ahead with edge rip or do we need to do special case, split off vertex?:
* split off vertex if...
* - we cant find an edge - this means we are ripping a faces vert that is connected to other
* geometry only at the vertex.
* - the boundary edge total is greater then 2,
* in this case edge split _can_ work but we get far nicer results if we use this special case. */
if (totboundary_edge > 2) {
BMVert **vout;
int vout_len;
BM_elem_select_set(bm, v, FALSE);
bmesh_vert_separate(bm, v, &vout, &vout_len);
if (vout_len < 2) {
/* should never happen */
BKE_report(op->reports, RPT_ERROR, "Error ripping vertex from faces");
return OPERATOR_CANCELLED;
}
else {
int vi_best = 0;
dist = FLT_MAX;
for (i = 0; i < vout_len; i++) {
BM_ITER(l, &iter, bm, BM_LOOPS_OF_VERT, vout[i]) {
if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
float l_mid_co[3];
BM_loop_face_tangent(l, l_mid_co);
/* scale to average of surrounding edge size, only needs to be approx */
mul_v3_fl(l_mid_co, (BM_edge_length_calc(l->e) + BM_edge_length_calc(l->prev->e)) / 2.0f);
add_v3_v3(l_mid_co, v->co);
d = mesh_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval);
if (d < dist) {
dist = d;
vi_best = i;
}
}
}
}
/* select the vert from the best region */
v = vout[vi_best];
BM_elem_select_set(bm, v, TRUE);
/* splice all others back together */
if (vout_len > 2) {
/* vout[0] == best
* vout[1] == glue
* vout[2+] == splice with glue
*/
if (vi_best != 0) {
SWAP(BMVert *, vout[0], vout[vi_best]);
vi_best = 0;
}
for (i = 2; i < vout_len; i++) {
BM_vert_splice(bm, vout[i], vout[1]);
}
}
MEM_freeN(vout);
return OPERATOR_FINISHED;
}
}
if (!e2) {
BKE_report(op->reports, RPT_ERROR, "Selected vertex has no edge/face pairs attached");
return OPERATOR_CANCELLED;
}
/* rip two adjacent edges */
if (BM_edge_face_count(e2) == 1 || BM_vert_face_count(v) == 2) {
l = e2->l;
ripvert = BM_face_vert_separate(bm, l->f, v);
BLI_assert(ripvert);
if (!ripvert) {
return OPERATOR_CANCELLED;
}
}
else if (BM_edge_face_count(e2) == 2) {
l = e2->l;
e = BM_face_other_edge_loop(l->f, e2, v)->e;
BM_elem_flag_enable(e, BM_ELEM_TAG);
l = e2->l->radial_next;
e = BM_face_other_edge_loop(l->f, e2, v)->e;
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
dist = FLT_MAX;
}
else {
/* expand edge selection */
BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
e2 = NULL;
i = 0;
BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, v) {
/* important to check selection rather then tag here
* else we get feedback loop */
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
e2 = e;
i++;
}
}
if (i == 1 && e2->l) {
l = BM_face_other_edge_loop(e2->l->f, e2, v);
l = l->radial_next;
l = BM_face_other_edge_loop(l->f, l->e, v);
if (l) {
BM_elem_flag_enable(l->e, BM_ELEM_TAG);
}
}
}
}
if (!EDBM_op_init(em, &bmop, op, "edgesplit edges=%he verts=%hv use_verts=%b",
BM_ELEM_TAG, BM_ELEM_SELECT, TRUE)) {
return OPERATOR_CANCELLED;
}
BMO_op_exec(bm, &bmop);
if (totedge_orig == bm->totedge) {
EDBM_op_finish(em, &bmop, op, TRUE);
BKE_report(op->reports, RPT_ERROR, "No edges could be ripped");
return OPERATOR_CANCELLED;
}
BMO_ITER(e, &siter, bm, &bmop, "edgeout", BM_EDGE) {
float cent[3] = {0, 0, 0}, mid[3];
float vec[2];
float fmval_tweak[2];
float e_v1_co[2], e_v2_co[2];
BMVert *v1_other;
BMVert *v2_other;
/* method for calculating distance:
*
* for each edge: calculate face center, then made a vector
* from edge midpoint to face center. offset edge midpoint
* by a small amount along this vector. */
/* rather then the face center, get the middle of
* both edge verts connected to this one */
v1_other = BM_face_other_vert_loop(e->l->f, e->v2, e->v1)->v;
v2_other = BM_face_other_vert_loop(e->l->f, e->v1, e->v2)->v;
mid_v3_v3v3(cent, v1_other->co, v2_other->co);
mid_v3_v3v3(mid, e->v1->co, e->v2->co);
ED_view3d_project_float_v2(ar, cent, cent, projectMat);
ED_view3d_project_float_v2(ar, mid, mid, projectMat);
ED_view3d_project_float_v2(ar, e->v1->co, e_v1_co, projectMat);
ED_view3d_project_float_v2(ar, e->v2->co, e_v2_co, projectMat);
sub_v2_v2v2(vec, cent, mid);
normalize_v2(vec);
mul_v2_fl(vec, 0.01f);
/* rather then adding to both verts, subtract from the mouse */
sub_v2_v2v2(fmval_tweak, fmval, vec);
if (dist_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) >
dist_to_line_segment_v2(fmval, e_v1_co, e_v2_co))
{
BM_elem_select_set(bm, e, FALSE);
}
}
if (singlesel) {
BMVert *v_best = NULL;
float l_prev_co[3], l_next_co[3], l_corner_co[3];
float scale;
/* not good enough! - original vert may not be attached to the closest edge */
#if 0
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_elem_select_set(bm, ripvert, TRUE);
#else
dist = FLT_MAX;
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
/* disable by default, re-enable winner at end */
BM_elem_select_set(bm, v, FALSE);
BM_ITER(l, &liter, bm, BM_LOOPS_OF_VERT, v) {
/* calculate a point in the face, rather then calculate the middle,
* make a vector pointing between the 2 edges attached to this loop */
sub_v3_v3v3(l_prev_co, l->prev->v->co, l->v->co);
sub_v3_v3v3(l_next_co, l->next->v->co, l->v->co);
scale = normalize_v3(l_prev_co) + normalize_v3(l_next_co);
mul_v3_fl(l_prev_co, scale);
mul_v3_fl(l_next_co, scale);
add_v3_v3v3(l_corner_co, l_prev_co, l_next_co);
add_v3_v3(l_corner_co, l->v->co);
d = mesh_rip_edgedist(ar, projectMat, l->v->co, l_corner_co, fmval);
if (d < dist) {
v_best = v;
dist = d;
}
}
}
}
if (v_best) {
BM_elem_select_set(bm, v_best, TRUE);
}
#endif
}
EDBM_selectmode_flush(em);
BLI_assert(singlesel ? (bm->totvertsel > 0) : (bm->totedgesel > 0));
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
if (bm->totvertsel == 0) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(C, em, TRUE);
return OPERATOR_FINISHED;
}
void MESH_OT_rip(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Rip";
ot->idname = "MESH_OT_rip";
ot->description = "Disconnect vertex or edges from connected geometry";
/* api callbacks */
ot->invoke = edbm_rip_invoke;
ot->poll = EM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL);
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
}

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@ -2134,362 +2134,6 @@ void MESH_OT_select_vertex_path(wmOperatorType *ot)
}
/********************** Rip Operator *************************/
/* helper to find edge for edge_rip */
static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const float mvalf[2])
{
float vec1[3], vec2[3];
ED_view3d_project_float_v2(ar, co1, vec1, mat);
ED_view3d_project_float_v2(ar, co2, vec2, mat);
return dist_to_line_segment_v2(mvalf, vec1, vec2);
}
/* based on mouse cursor position, it defines how is being ripped */
static int edbm_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit = CTX_data_edit_object(C);
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMesh *bm = em->bm;
BMOperator bmop;
BMOIter siter;
BMIter iter, eiter, liter;
BMLoop *l;
BMEdge *e, *e2;
BMVert *v, *ripvert = NULL;
int i, singlesel = FALSE;
float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
float dist = FLT_MAX;
float d;
const int totedge_orig = bm->totedge;
/* note on selection:
* When calling edge split we operate on tagged edges rather then selected
* this is important because the edges to operate on are extended by one,
* but the selection is left alone.
*
* After calling edge split - the duplicated edges have the same selection state as the
* original, so all we do is de-select the far side from the mouse and we have a
* useful selection for grabbing.
*/
ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
/* BM_ELEM_SELECT --> BM_ELEM_TAG */
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT));
}
/* handle case of one vert selected. identify
* closest edge around that vert to mouse cursor,
* then rip two adjacent edges in the vert fan. */
if (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0) {
BMEditSelection ese;
int totboundary_edge = 0;
singlesel = TRUE;
/* find selected vert - same some time and check history first */
if (EDBM_editselection_active_get(em, &ese) && ese.htype == BM_VERT) {
v = (BMVert *)ese.ele;
}
else {
BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT))
break;
}
}
/* this should be impossible, but sanity checks are a good thing */
if (!v)
return OPERATOR_CANCELLED;
e2 = NULL;
if (v->e) {
/* find closest edge to mouse cursor */
BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v) {
int is_boundary = BM_edge_is_boundary(e);
/* consider wire as boundary for this purpose,
* otherwise we can't a face away from a wire edge */
totboundary_edge += (is_boundary != 0 || BM_edge_is_wire(e));
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (is_boundary == FALSE && BM_edge_face_count(e) == 2) {
d = mesh_rip_edgedist(ar, projectMat, e->v1->co, e->v2->co, fmval);
if (d < dist) {
dist = d;
e2 = e;
}
}
}
}
}
/* should we go ahead with edge rip or do we need to do special case, split off vertex?:
* split off vertex if...
* - we cant find an edge - this means we are ripping a faces vert that is connected to other
* geometry only at the vertex.
* - the boundary edge total is greater then 2,
* in this case edge split _can_ work but we get far nicer results if we use this special case. */
if (totboundary_edge > 2) {
BMVert **vout;
int vout_len;
BM_elem_select_set(bm, v, FALSE);
bmesh_vert_separate(bm, v, &vout, &vout_len);
if (vout_len < 2) {
/* should never happen */
BKE_report(op->reports, RPT_ERROR, "Error ripping vertex from faces");
return OPERATOR_CANCELLED;
}
else {
int vi_best = 0;
dist = FLT_MAX;
for (i = 0; i < vout_len; i++) {
BM_ITER(l, &iter, bm, BM_LOOPS_OF_VERT, vout[i]) {
if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
float l_mid_co[3];
BM_loop_face_tangent(l, l_mid_co);
/* scale to average of surrounding edge size, only needs to be approx */
mul_v3_fl(l_mid_co, (BM_edge_length_calc(l->e) + BM_edge_length_calc(l->prev->e)) / 2.0f);
add_v3_v3(l_mid_co, v->co);
d = mesh_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval);
if (d < dist) {
dist = d;
vi_best = i;
}
}
}
}
/* select the vert from the best region */
v = vout[vi_best];
BM_elem_select_set(bm, v, TRUE);
/* splice all others back together */
if (vout_len > 2) {
/* vout[0] == best
* vout[1] == glue
* vout[2+] == splice with glue
*/
if (vi_best != 0) {
SWAP(BMVert *, vout[0], vout[vi_best]);
vi_best = 0;
}
for (i = 2; i < vout_len; i++) {
BM_vert_splice(bm, vout[i], vout[1]);
}
}
MEM_freeN(vout);
return OPERATOR_FINISHED;
}
}
if (!e2) {
BKE_report(op->reports, RPT_ERROR, "Selected vertex has no edge/face pairs attached");
return OPERATOR_CANCELLED;
}
/* rip two adjacent edges */
if (BM_edge_face_count(e2) == 1 || BM_vert_face_count(v) == 2) {
l = e2->l;
ripvert = BM_face_vert_separate(bm, l->f, v);
BLI_assert(ripvert);
if (!ripvert) {
return OPERATOR_CANCELLED;
}
}
else if (BM_edge_face_count(e2) == 2) {
l = e2->l;
e = BM_face_other_edge_loop(l->f, e2, v)->e;
BM_elem_flag_enable(e, BM_ELEM_TAG);
l = e2->l->radial_next;
e = BM_face_other_edge_loop(l->f, e2, v)->e;
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
dist = FLT_MAX;
}
else {
/* expand edge selection */
BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
e2 = NULL;
i = 0;
BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, v) {
/* important to check selection rather then tag here
* else we get feedback loop */
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
e2 = e;
i++;
}
}
if (i == 1 && e2->l) {
l = BM_face_other_edge_loop(e2->l->f, e2, v);
l = l->radial_next;
l = BM_face_other_edge_loop(l->f, l->e, v);
if (l) {
BM_elem_flag_enable(l->e, BM_ELEM_TAG);
}
}
}
}
if (!EDBM_op_init(em, &bmop, op, "edgesplit edges=%he verts=%hv use_verts=%b",
BM_ELEM_TAG, BM_ELEM_SELECT, TRUE)) {
return OPERATOR_CANCELLED;
}
BMO_op_exec(bm, &bmop);
if (totedge_orig == bm->totedge) {
EDBM_op_finish(em, &bmop, op, TRUE);
BKE_report(op->reports, RPT_ERROR, "No edges could be ripped");
return OPERATOR_CANCELLED;
}
BMO_ITER(e, &siter, bm, &bmop, "edgeout", BM_EDGE) {
float cent[3] = {0, 0, 0}, mid[3];
float vec[2];
float fmval_tweak[2];
float e_v1_co[2], e_v2_co[2];
BMVert *v1_other;
BMVert *v2_other;
/* method for calculating distance:
*
* for each edge: calculate face center, then made a vector
* from edge midpoint to face center. offset edge midpoint
* by a small amount along this vector. */
/* rather then the face center, get the middle of
* both edge verts connected to this one */
v1_other = BM_face_other_vert_loop(e->l->f, e->v2, e->v1)->v;
v2_other = BM_face_other_vert_loop(e->l->f, e->v1, e->v2)->v;
mid_v3_v3v3(cent, v1_other->co, v2_other->co);
mid_v3_v3v3(mid, e->v1->co, e->v2->co);
ED_view3d_project_float_v2(ar, cent, cent, projectMat);
ED_view3d_project_float_v2(ar, mid, mid, projectMat);
ED_view3d_project_float_v2(ar, e->v1->co, e_v1_co, projectMat);
ED_view3d_project_float_v2(ar, e->v2->co, e_v2_co, projectMat);
sub_v2_v2v2(vec, cent, mid);
normalize_v2(vec);
mul_v2_fl(vec, 0.01f);
/* rather then adding to both verts, subtract from the mouse */
sub_v2_v2v2(fmval_tweak, fmval, vec);
if (dist_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) >
dist_to_line_segment_v2(fmval, e_v1_co, e_v2_co))
{
BM_elem_select_set(bm, e, FALSE);
}
}
if (singlesel) {
BMVert *v_best = NULL;
float l_prev_co[3], l_next_co[3], l_corner_co[3];
float scale;
/* not good enough! - original vert may not be attached to the closest edge */
#if 0
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_elem_select_set(bm, ripvert, TRUE);
#else
dist = FLT_MAX;
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
/* disable by default, re-enable winner at end */
BM_elem_select_set(bm, v, FALSE);
BM_ITER(l, &liter, bm, BM_LOOPS_OF_VERT, v) {
/* calculate a point in the face, rather then calculate the middle,
* make a vector pointing between the 2 edges attached to this loop */
sub_v3_v3v3(l_prev_co, l->prev->v->co, l->v->co);
sub_v3_v3v3(l_next_co, l->next->v->co, l->v->co);
scale = normalize_v3(l_prev_co) + normalize_v3(l_next_co);
mul_v3_fl(l_prev_co, scale);
mul_v3_fl(l_next_co, scale);
add_v3_v3v3(l_corner_co, l_prev_co, l_next_co);
add_v3_v3(l_corner_co, l->v->co);
d = mesh_rip_edgedist(ar, projectMat, l->v->co, l_corner_co, fmval);
if (d < dist) {
v_best = v;
dist = d;
}
}
}
}
if (v_best) {
BM_elem_select_set(bm, v_best, TRUE);
}
#endif
}
EDBM_selectmode_flush(em);
BLI_assert(singlesel ? (bm->totvertsel > 0) : (bm->totedgesel > 0));
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
if (bm->totvertsel == 0) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(C, em, TRUE);
return OPERATOR_FINISHED;
}
void MESH_OT_rip(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Rip";
ot->idname = "MESH_OT_rip";
ot->description = "Disconnect vertex or edges from connected geometry";
/* api callbacks */
ot->invoke = edbm_rip_invoke;
ot->poll = EM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL);
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
}
/************************ Shape Operators *************************/
/* BMESH_TODO this should be properly encapsulated in a bmop. but later.*/