Cleanup: removes unused varyings
This commit is contained in:
parent
f6c2fb0eb6
commit
0d5b291b74
|
@ -1,8 +1,6 @@
|
|||
|
||||
in vec2 pos;
|
||||
|
||||
out vec3 varposition;
|
||||
out vec3 varnormal;
|
||||
out vec3 viewPosition;
|
||||
|
||||
#ifndef VOLUMETRICS
|
||||
|
@ -15,13 +13,12 @@ out vec3 viewNormal;
|
|||
void main()
|
||||
{
|
||||
gl_Position = vec4(pos, 1.0, 1.0);
|
||||
varposition = viewPosition = vec3(pos, -1.0);
|
||||
varnormal = normalize(-varposition);
|
||||
viewPosition = vec3(pos, -1.0);
|
||||
|
||||
#ifndef VOLUMETRICS
|
||||
/* Not used in practice but needed to avoid compilation errors. */
|
||||
worldPosition = viewPosition;
|
||||
worldNormal = viewNormal = varnormal;
|
||||
worldNormal = viewNormal = normalize(-viewPosition);
|
||||
#endif
|
||||
|
||||
#ifdef ATTRIB
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
|
||||
#define M_PI 3.14159265358979323846
|
||||
|
||||
uniform float backgroundAlpha;
|
||||
uniform vec3 color;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
#ifdef LOOKDEV
|
||||
uniform mat4 ProjectionMatrix;
|
||||
uniform mat4 ProjectionMatrixInverse;
|
||||
uniform mat4 ViewMatrixInverse;
|
||||
#ifdef LOOKDEV
|
||||
uniform mat3 StudioLightMatrix;
|
||||
uniform sampler2D image;
|
||||
uniform float studioLightBackground = 1.0;
|
||||
in vec3 viewPosition;
|
||||
#endif
|
||||
uniform vec3 color;
|
||||
|
||||
out vec4 FragColor;
|
||||
#define M_PI 3.14159265358979323846
|
||||
|
||||
void background_transform_to_world(vec3 viewvec, out vec3 worldvec)
|
||||
{
|
||||
|
@ -46,6 +46,7 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color
|
|||
* texels. So we force the highest mipmap and don't do anisotropic filtering. */
|
||||
color = textureLod(ima, vec2(u, v), 0.0);
|
||||
}
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
#ifdef LOOKDEV
|
||||
|
|
Loading…
Reference in New Issue