Cleanup: removes unused varyings

This commit is contained in:
mano-wii 2018-11-15 09:15:02 -02:00
parent f6c2fb0eb6
commit 0d5b291b74
2 changed files with 9 additions and 11 deletions

View File

@ -1,8 +1,6 @@
in vec2 pos;
out vec3 varposition;
out vec3 varnormal;
out vec3 viewPosition;
#ifndef VOLUMETRICS
@ -15,13 +13,12 @@ out vec3 viewNormal;
void main()
{
gl_Position = vec4(pos, 1.0, 1.0);
varposition = viewPosition = vec3(pos, -1.0);
varnormal = normalize(-varposition);
viewPosition = vec3(pos, -1.0);
#ifndef VOLUMETRICS
/* Not used in practice but needed to avoid compilation errors. */
worldPosition = viewPosition;
worldNormal = viewNormal = varnormal;
worldNormal = viewNormal = normalize(-viewPosition);
#endif
#ifdef ATTRIB

View File

@ -1,19 +1,19 @@
#define M_PI 3.14159265358979323846
uniform float backgroundAlpha;
uniform vec3 color;
out vec4 FragColor;
#ifdef LOOKDEV
uniform mat4 ProjectionMatrix;
uniform mat4 ProjectionMatrixInverse;
uniform mat4 ViewMatrixInverse;
#ifdef LOOKDEV
uniform mat3 StudioLightMatrix;
uniform sampler2D image;
uniform float studioLightBackground = 1.0;
in vec3 viewPosition;
#endif
uniform vec3 color;
out vec4 FragColor;
#define M_PI 3.14159265358979323846
void background_transform_to_world(vec3 viewvec, out vec3 worldvec)
{
@ -46,6 +46,7 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color
* texels. So we force the highest mipmap and don't do anisotropic filtering. */
color = textureLod(ima, vec2(u, v), 0.0);
}
#endif
void main() {
#ifdef LOOKDEV