Cleanup: Remove Debug Statement
In vulkan texturing code.
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@ -562,9 +562,6 @@ void VKTexture::layout_ensure(VKContext &context,
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const VkAccessFlagBits src_access,
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const VkAccessFlagBits dst_access)
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{
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if (requested_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
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std::cout << "break\n";
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}
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BLI_assert(vk_image_ != VK_NULL_HANDLE);
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VkImageMemoryBarrier barrier{};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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