Cleanup: return const reference instead of copy
There isn't really a reason for why this has to return a copy of the data instead of a reference.
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@ -104,14 +104,12 @@ template<typename Key> class GValueMap {
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return return_value;
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}
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template<typename T, typename ForwardKey> T lookup(const ForwardKey &key) const
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template<typename T, typename ForwardKey> const T &lookup(const ForwardKey &key) const
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{
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GMutablePointer value = values_.lookup_as(key);
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const CPPType &type = *value.type();
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BLI_assert(type.is<T>());
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T return_value;
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type.copy_to_initialized(value.get(), &return_value);
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return return_value;
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BLI_assert(value.is_type<T>());
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BLI_assert(value.get() != nullptr);
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return *(const T *)value.get();
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}
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template<typename ForwardKey> bool contains(const ForwardKey &key) const
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@ -133,11 +133,8 @@ class GeoNodeExecParams {
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This makes a copy of the value, which is fine for most types but should be avoided for
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* geometry sets.
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*/
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template<typename T> T get_input(StringRef identifier) const
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template<typename T> const T &get_input(StringRef identifier) const
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{
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#ifdef DEBUG
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this->check_extract_input(identifier, &CPPType::get<T>());
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