Cleanup: style

This commit is contained in:
Campbell Barton 2018-04-21 20:42:27 +02:00
parent 112540da62
commit 122d0d1504
23 changed files with 51 additions and 51 deletions

View File

@ -933,7 +933,8 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
/* Blender Internal removal */
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, "BLENDER_RENDER") ||
STREQ(scene->r.engine, "BLENDER_GAME")) {
STREQ(scene->r.engine, "BLENDER_GAME"))
{
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
}

View File

@ -61,7 +61,8 @@ static void get_material_solid_color(WORKBENCH_PrivateData *wpd, Object *ob, flo
unsigned int obhash = BLI_ghashutil_strhash(ob->id.name);
cpack_to_rgb(obhash, &color[0], &color[1], &color[2]);
} else {
}
else {
copy_v3_v3(color, ob->col);
}
}

View File

@ -984,7 +984,8 @@ static void drw_engines_enable_from_mode(int mode)
}
}
static void drw_engines_enable_from_overlays(int draw_overlays) {
static void drw_engines_enable_from_overlays(int draw_overlays)
{
if (draw_overlays) {
use_drw_engine(&draw_engine_overlay_type);
}

View File

@ -110,8 +110,7 @@ static void overlay_cache_init(void *vedata)
}
/* Face Orientation Pass */
if (stl->g_data->overlays & V3D_OVERLAY_FACE_ORIENTATION)
{
if (stl->g_data->overlays & V3D_OVERLAY_FACE_ORIENTATION) {
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | bm_face_orientation;
psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
stl->g_data->face_orientation_shgrp = DRW_shgroup_create(e_data.face_orientation_sh, psl->face_orientation_pass);

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@ -1482,8 +1482,7 @@ static int edbm_face_make_planar_exec(bContext *C, wmOperator *op)
const int repeat = RNA_int_get(op->ptr, "repeat");
const float fac = RNA_float_get(op->ptr, "factor");
for (uint ob_index = 0; ob_index < objects_len; ob_index++)
{
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {

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@ -273,8 +273,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
best_projector = &projectors[0];
for (j = 1; j < num_projectors; ++j) {
float tmp_dot = dot_v3v3(projectors[j].normal,
face_no);
float tmp_dot = dot_v3v3(projectors[j].normal, face_no);
if (tmp_dot > best_dot) {
best_dot = tmp_dot;
best_projector = &projectors[j];

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@ -18,7 +18,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/intern/message_bus/wm_message_bus_static.c
/** \file blender/windowmanager/message_bus/intern/wm_message_bus_static.c
* \ingroup wm
*/