Fix T70013: slow OpenGL calls for every vertex and weight painting step

Stroke update use now the location from Strokecache instead of the mouse
position.

Differential Revision: https://developer.blender.org/D5861
This commit is contained in:
Daniel Grosse 2019-09-23 17:09:21 +02:00 committed by Brecht Van Lommel
parent 2713921e8a
commit 14acac0bb7
1 changed files with 7 additions and 12 deletions

View File

@ -193,17 +193,12 @@ static bool vertex_paint_use_fast_update_check(Object *ob)
return false;
}
static void paint_last_stroke_update(Scene *scene, ARegion *ar, const float mval[2])
static void paint_last_stroke_update(Scene *scene, const float location[3])
{
const int mval_i[2] = {mval[0], mval[1]};
float world[3];
if (ED_view3d_autodist_simple(ar, mval_i, world, 0, NULL)) {
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
ups->average_stroke_counter++;
add_v3_v3(ups->average_stroke_accum, world);
ups->last_stroke_valid = true;
}
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
ups->average_stroke_counter++;
add_v3_v3(ups->average_stroke_accum, location);
ups->last_stroke_valid = true;
}
/* polling - retrieve whether cursor should be set or operator should be done */
@ -2349,7 +2344,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* calculate pivot for rotation around seletion if needed */
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, ss->cache->mouse);
paint_last_stroke_update(scene, ss->cache->location);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
@ -3329,7 +3324,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* calculate pivot for rotation around seletion if needed */
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, ss->cache->mouse);
paint_last_stroke_update(scene, ss->cache->location);
ED_region_tag_redraw(vc->ar);