Metaball: Move handles shader to draw/modes/shader and reference them in draw_common.c

This commit is contained in:
Germano 2018-05-03 09:11:02 -03:00
parent 9c78d9ba9f
commit 1677ea89c7
6 changed files with 33 additions and 31 deletions

View File

@ -257,6 +257,7 @@ data_to_c_simple(modes/shaders/object_outline_prepass_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_lightprobe_grid_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_mball_handles_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC)

View File

@ -166,6 +166,8 @@ extern char datatoc_armature_shape_outline_vert_glsl[];
extern char datatoc_armature_shape_outline_geom_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_object_mball_handles_vert_glsl[];
static struct {
struct GPUShader *shape_outline;
struct GPUShader *bone_envelope;
@ -173,7 +175,9 @@ static struct {
struct GPUShader *bone_envelope_outline;
struct GPUShader *bone_sphere;
struct GPUShader *bone_sphere_outline;
} g_armature_shaders = {NULL};
struct GPUShader *mball_handles;
} g_shaders = {NULL};
static struct {
struct Gwn_VertFormat *instance_screenspace;
@ -197,8 +201,8 @@ void DRW_globals_free(void)
MEM_SAFE_FREE(*format);
}
struct GPUShader **shader = &g_armature_shaders.shape_outline;
for (int i = 0; i < sizeof(g_armature_shaders) / sizeof(void *); ++i, ++shader) {
struct GPUShader **shader = &g_shaders.shape_outline;
for (int i = 0; i < sizeof(g_shaders) / sizeof(void *); ++i, ++shader) {
DRW_SHADER_FREE_SAFE(*shader);
}
}
@ -428,8 +432,8 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom)
DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
{
if (g_armature_shaders.bone_envelope_outline == NULL) {
g_armature_shaders.bone_envelope_outline = DRW_shader_create(
if (g_shaders.bone_envelope_outline == NULL) {
g_shaders.bone_envelope_outline = DRW_shader_create(
datatoc_armature_envelope_outline_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
@ -441,7 +445,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
{"xAxis" , DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_envelope_outline,
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_outline,
pass, DRW_cache_bone_envelope_outline_get(),
g_formats.instance_bone_envelope);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
@ -451,8 +455,8 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
{
if (g_armature_shaders.bone_envelope_distance == NULL) {
g_armature_shaders.bone_envelope_distance = DRW_shader_create(
if (g_shaders.bone_envelope_distance == NULL) {
g_shaders.bone_envelope_distance = DRW_shader_create(
datatoc_armature_envelope_vert_glsl, NULL,
datatoc_armature_envelope_frag_glsl, NULL);
}
@ -464,7 +468,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
{"xAxis" , DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_envelope_distance,
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_distance,
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope);
@ -473,8 +477,8 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
{
if (g_armature_shaders.bone_envelope == NULL) {
g_armature_shaders.bone_envelope = DRW_shader_create(
if (g_shaders.bone_envelope == NULL) {
g_shaders.bone_envelope = DRW_shader_create(
datatoc_armature_envelope_vert_glsl, NULL,
datatoc_armature_envelope_frag_glsl, "#define SMOOTH_ENVELOPE\n");
}
@ -486,7 +490,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
{"xAxis" , DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_envelope,
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope,
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope);
@ -495,7 +499,11 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_MBALL_HANDLES);
if (g_shaders.mball_handles == NULL) {
g_shaders.mball_handles = DRW_shader_create(
datatoc_object_mball_handles_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_mball_handles, {
{"ScaleTranslationMatrix" , DRW_ATTRIB_FLOAT, 12},
@ -503,7 +511,8 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
{"color" , DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, DRW_cache_screenspace_circle_get(),
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.mball_handles, pass,
DRW_cache_screenspace_circle_get(),
g_formats.instance_mball_handles);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
@ -513,8 +522,8 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
/* Only works with batches with adjacency infos. */
DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_Batch *geom)
{
if (g_armature_shaders.shape_outline == NULL) {
g_armature_shaders.shape_outline = DRW_shader_create(
if (g_shaders.shape_outline == NULL) {
g_shaders.shape_outline = DRW_shader_create(
datatoc_armature_shape_outline_vert_glsl,
datatoc_armature_shape_outline_geom_glsl,
datatoc_gpu_shader_flat_color_frag_glsl,
@ -527,7 +536,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_B
{"color" , DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.shape_outline,
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_outline,
pass, geom, g_formats.instance_color);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
@ -536,8 +545,8 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_B
DRWShadingGroup *shgroup_instance_bone_sphere(DRWPass *pass)
{
if (g_armature_shaders.bone_sphere == NULL) {
g_armature_shaders.bone_sphere = DRW_shader_create(
if (g_shaders.bone_sphere == NULL) {
g_shaders.bone_sphere = DRW_shader_create(
datatoc_armature_sphere_vert_glsl, NULL,
datatoc_armature_sphere_frag_glsl, NULL);
}
@ -548,7 +557,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere(DRWPass *pass)
{"color" , DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_sphere,
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere,
pass, DRW_cache_bone_point_get(), g_formats.instance_color);
return grp;
@ -556,8 +565,8 @@ DRWShadingGroup *shgroup_instance_bone_sphere(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
{
if (g_armature_shaders.bone_sphere_outline == NULL) {
g_armature_shaders.bone_sphere_outline = DRW_shader_create(
if (g_shaders.bone_sphere_outline == NULL) {
g_shaders.bone_sphere_outline = DRW_shader_create(
datatoc_armature_sphere_outline_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
@ -568,7 +577,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
{"color" , DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_sphere_outline,
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere_outline,
pass, DRW_cache_bone_point_wire_outline_get(),
g_formats.instance_color);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);

View File

@ -4,8 +4,6 @@
* Note that if the stiffness is zero, it assumes the scale is directly multiplied by the radius */
#define M_PI_2 1.570796f // pi/2
uniform mat4 ViewProjectionMatrix;
uniform vec3 screen_vecs[2];

View File

@ -181,7 +181,6 @@ data_to_c_simple(shaders/gpu_shader_instance_camera_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_distance_line_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_mball_handles_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC)

View File

@ -185,8 +185,6 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_NODELINK,
GPU_SHADER_2D_NODELINK_INST,
GPU_SHADER_3D_INSTANCE_MBALL_HANDLES,
GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */
} GPUBuiltinShader;

View File

@ -819,9 +819,6 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
datatoc_gpu_shader_2D_nodelink_frag_glsl },
[GPU_SHADER_2D_NODELINK_INST] = { datatoc_gpu_shader_2D_nodelink_vert_glsl,
datatoc_gpu_shader_2D_nodelink_frag_glsl },
[GPU_SHADER_3D_INSTANCE_MBALL_HANDLES] = { datatoc_gpu_shader_instance_mball_handles_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
};
if (builtin_shaders[shader] == NULL) {