Refactor: rename files mesh_boolean_convert to mesh_boolean.

A follow-up to previous commit that moved these files to geometry.
The _convert suffix made sense at one point but is now just confusing.
This commit is contained in:
Howard Trickey 2024-03-12 07:00:33 -04:00
parent 6a016ce255
commit 17b2ff6119
5 changed files with 5 additions and 5 deletions

View File

@ -20,7 +20,7 @@ set(SRC
intern/extend_curves.cc
intern/fillet_curves.cc
intern/join_geometries.cc
intern/mesh_boolean_convert.cc
intern/mesh_boolean.cc
intern/mesh_copy_selection.cc
intern/mesh_merge_by_distance.cc
intern/mesh_primitive_cuboid.cc
@ -54,7 +54,7 @@ set(SRC
GEO_extend_curves.hh
GEO_fillet_curves.hh
GEO_join_geometries.hh
GEO_mesh_boolean_convert.hh
GEO_mesh_boolean.hh
GEO_mesh_copy_selection.hh
GEO_mesh_merge_by_distance.hh
GEO_mesh_primitive_cuboid.hh

View File

@ -25,7 +25,7 @@
#include "BLI_task.hh"
#include "BLI_virtual_array.hh"
#include "GEO_mesh_boolean_convert.hh"
#include "GEO_mesh_boolean.hh"
namespace blender::meshintersect {

View File

@ -44,7 +44,7 @@
#include "MEM_guardedalloc.h"
#include "GEO_mesh_boolean_convert.hh"
#include "GEO_mesh_boolean.hh"
#include "GEO_randomize.hh"
#include "bmesh.hh"

View File

@ -13,7 +13,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GEO_mesh_boolean_convert.hh"
#include "GEO_mesh_boolean.hh"
#include "GEO_randomize.hh"
#include "node_geometry_util.hh"