Depsgraph/Layers: Keep original visibility when doing full scene copy

Originally we were not respecting the original visibility flags of the
collections. However this is required for Copy-on-write (CoW).

Remember to update the svn lib tests folder. I had to update some of the
json files there.

Also adding a new unittest for this particular issue:
Test render_layer_scene_copy_f
This commit is contained in:
Dalai Felinto 2017-08-16 10:31:02 +02:00
parent dbd300ab20
commit 18ce2bfac6
5 changed files with 117 additions and 29 deletions

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@ -204,8 +204,24 @@ static SceneCollection *scene_collection_from_new_tree(SceneCollection *sc_refer
return NULL;
}
static void layer_collections_sync_flags(ListBase *layer_collections_dst, const ListBase *layer_collections_src)
{
LayerCollection *layer_collection_dst = (LayerCollection *)layer_collections_dst->first;
const LayerCollection *layer_collection_src = (const LayerCollection *)layer_collections_src->first;
while (layer_collection_dst != NULL) {
layer_collection_dst->flag = layer_collection_src->flag;
layer_collections_sync_flags(&layer_collection_dst->layer_collections,
&layer_collection_src->layer_collections);
/* TODO(sergey/dfelinto): Overrides. */
layer_collection_dst = layer_collection_dst->next;
layer_collection_src = layer_collection_src->next;
}
}
/* recreate the LayerCollection tree */
static void layer_collections_recreate(SceneLayer *sl_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src)
static void layer_collections_recreate(
SceneLayer *sl_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src)
{
for (LayerCollection *lc_src = lb_src->first; lc_src; lc_src = lc_src->next) {
SceneCollection *sc_dst = scene_collection_from_new_tree(lc_src->scene_collection, mc_dst, mc_src);
@ -269,8 +285,12 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
BLI_listbase_clear(&sl_dst->layer_collections);
BLI_listbase_clear(&sl_dst->object_bases);
BLI_listbase_clear(&sl_dst->drawdata);
layer_collections_recreate(sl_dst, &sl_src->layer_collections, mc_dst, mc_src);
/* Now we handle the syncing for visibility, selectability, ... */
layer_collections_sync_flags(&sl_dst->layer_collections, &sl_src->layer_collections);
Object *active_ob = OBACT_NEW(sl_src);
for (Base *base_src = sl_src->object_bases.first, *base_dst = sl_dst->object_bases.first;
base_src;

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@ -279,21 +279,6 @@ bool id_copy_no_main(const ID *id, ID **newid)
return result;
}
void layer_collections_sync_flags(ListBase *layer_collections_dst,
const ListBase *layer_collections_src)
{
LayerCollection *layer_collection_dst = (LayerCollection *)layer_collections_dst->first;
const LayerCollection *layer_collection_src = (const LayerCollection *)layer_collections_src->first;
while (layer_collection_dst != NULL) {
layer_collection_dst->flag = layer_collection_src->flag;
layer_collections_sync_flags(&layer_collection_dst->layer_collections,
&layer_collection_src->layer_collections);
/* TODO(sergey): Overrides. */
layer_collection_dst = layer_collection_dst->next;
layer_collection_src = layer_collection_src->next;
}
}
/* Similar to BKE_scene_copy() but does not require main.
*
* TODO(sergey): Get rid of this once T51804 is handled.
@ -316,18 +301,6 @@ Scene *scene_copy_no_main(Scene *scene)
(Scene *)id_for_copy,
SCE_COPY_LINK_OB);
/* TODO(sergey): Make this part of BKE_scene_copy(). */
{
SceneLayer *new_scene_layer = (SceneLayer *)new_scene->render_layers.first;
const SceneLayer *scene_layer = (const SceneLayer *)scene->render_layers.first;
while (new_scene_layer != NULL) {
layer_collections_sync_flags(&new_scene_layer->layer_collections,
&scene_layer->layer_collections);
new_scene_layer = new_scene_layer->next;
scene_layer = scene_layer->next;
}
}
#ifdef NESTED_ID_NASTY_WORKAROUND
nested_id_hack_restore_pointers(&scene->id, &new_scene->id);
#endif

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@ -170,5 +170,6 @@ RENDER_LAYER_TEST(scene_copy_b)
RENDER_LAYER_TEST(scene_copy_c)
RENDER_LAYER_TEST(scene_copy_d)
RENDER_LAYER_TEST(scene_copy_e)
RENDER_LAYER_TEST(scene_copy_f)
RENDER_LAYER_TEST(scene_delete)
RENDER_LAYER_TEST(scene_write_read)

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@ -16,7 +16,7 @@ from render_layer_common import *
class UnitTesting(RenderLayerTesting):
def test_scene_layers_link(self):
"""
See if scene copying 'FULL_COPY' is working for scene layers
See if scene copying 'LINK_OBJECTS' is working for scene layers
"""
import os
ROOT = self.get_root()

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@ -0,0 +1,94 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def test_shared_layer_collections_copy_full(self):
"""
See if scene copying 'FULL_COPY' is keeping collections visibility
and selectability.
"""
import os
import bpy
scene = bpy.context.scene
hide_lookup = [0, 1, 1, 0]
hide_lookup_sub = [1, 0, 1]
hide_select_lookup = [0, 0, 1, 1]
hide_select_lookup_sub = [1, 0, 1, 0]
new_collections = []
# clean everything
for layer in scene.render_layers:
while layer.collections:
layer.collections.unlink(layer.collections[0])
# create new collections
for i in range(4):
collection = scene.master_collection.collections.new(str(i))
new_collections.append(collection)
for j in range(3):
sub_collection = collection.collections.new("{0}:{1}".format(i, j))
# link to the original scene
for layer in scene.render_layers:
for i, collection in enumerate(new_collections):
layer.collections.link(collection)
self.assertEqual(layer.collections[-1], layer.collections[i])
layer.collections[i].hide = hide_lookup[i]
layer.collections[i].hide_select = hide_select_lookup[i]
for j, sub_collection in enumerate(layer.collections[i].collections):
sub_collection.hide = hide_lookup_sub[j]
sub_collection.hide_select = hide_select_lookup_sub[j]
# copy scene
bpy.ops.scene.new(type='FULL_COPY')
new_scene = bpy.context.scene
self.assertNotEqual(scene, new_scene)
# update depsgrah
scene.update() # update depsgraph
# compare scenes
for h, layer in enumerate(scene.render_layers):
new_layer = new_scene.render_layers[h]
for i, collection in enumerate(layer.collections):
new_collection = new_layer.collections[i]
self.assertEqual(collection.hide, new_collection.hide)
self.assertEqual(collection.hide_select, new_collection.hide_select)
for j, sub_collection in enumerate(layer.collections[i].collections):
new_sub_collection = new_collection.collections[j]
self.assertEqual(sub_collection.hide, new_sub_collection.hide)
self.assertEqual(sub_collection.hide_select, new_sub_collection.hide_select)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()