Fix only looped sounds play on platforms other than Windows/Apple.
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@ -409,14 +409,8 @@ void SND_Scene::UpdateActiveObects()
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printf("%d - ",playstate);
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#endif
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// if ((playstate == SND_STOPPED && (!juststartedplaying) && !pObject->GetLoopMode() && pObject->IsRunning())
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#if defined(WIN32) || defined(__APPLE__)
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if ((playstate == SND_STOPPED) && !pObject->GetLoopMode())
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#else
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if (!pObject->GetLoopMode())
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#endif
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{
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// printf("remove: %d\n", tijd);
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RemoveActiveObject(pObject);
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}
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}
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