Cleanup: spelling, clang-format

This commit is contained in:
Campbell Barton 2020-03-12 12:24:15 +11:00
parent 74855969e7
commit 1aebcdbb3a
13 changed files with 43 additions and 40 deletions

View File

@ -69,7 +69,7 @@ class ImageParams {
/* Image MetaData
*
* Information about the image that is available before the image pxeisl are loaded. */
* Information about the image that is available before the image pixels are loaded. */
class ImageMetaData {
public:
/* Set by ImageLoader.load_metadata(). */

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@ -159,8 +159,8 @@ struct REGISTRY_ENTRY {
PCWSTR pszKeyName;
PCWSTR pszValueName;
DWORD dwValueType;
PCWSTR pszData; //These two fields could/should have been a union, but C++
DWORD dwData; //only lets you initalize the first field in a union.
PCWSTR pszData; // These two fields could/should have been a union, but C++
DWORD dwData; // only lets you initalize the first field in a union.
};
// Creates a registry key (if needed) and sets the default value of the key
@ -236,7 +236,8 @@ STDAPI DllRegisterServer()
L"Software\\Classes\\.blend\\",
L"Treatment",
REG_DWORD,
0,0}, // doesn't appear to do anything...
0,
0}, // doesn't appear to do anything...
{HKEY_CURRENT_USER,
L"Software\\Classes\\.blend\\ShellEx\\{e357fccd-a995-4576-b01f-234630154e96}",
NULL,

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@ -33,7 +33,7 @@
#include "overlay_private.h"
/* Returns the normal plane in ndc space. */
/* Returns the normal plane in NDC space. */
static void gpencil_depth_plane(Object *ob, float r_plane[4])
{
/* TODO put that into private data. */
@ -42,11 +42,11 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4])
float *camera_z_axis = viewinv[2];
float *camera_pos = viewinv[3];
/* Find the normal most likely to represent the gpObject. */
/* Find the normal most likely to represent the grease pencil object. */
/* TODO: This does not work quite well if you use
* strokes not aligned with the object axes. Maybe we could try to
* compute the minimum axis of all strokes. But this would be more
* computationaly heavy and should go into the GPData evaluation. */
* computationally heavy and should go into the GPData evaluation. */
BoundBox *bbox = BKE_object_boundbox_get(ob);
/* Convert bbox to matrix */
float mat[4][4], size[3], center[3];

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@ -354,7 +354,7 @@ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata)
}
else {
/* TAA is not making a big change to the matrices.
* Reuse the main view culling by creating a subview. */
* Reuse the main view culling by creating a sub-view. */
wpd->view = DRW_view_create_sub(default_view, viewmat, winmat);
}
DRW_view_set_active(wpd->view);

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@ -23,7 +23,7 @@
*
* We use a gather approach by sampling a lowres version of the color buffer.
* The process can be summarized like this:
* - downsample the color buffer using a COC (Circle of Confusion) aware downsample algo.
* - down-sample the color buffer using a COC (Circle of Confusion) aware down-sample algorithm.
* - do a gather pass using the COC computed in the previous pass.
* - do a median filter to reduce noise amount.
* - composite on top of main color buffer.

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@ -19,7 +19,7 @@
/** \file
* \ingroup draw_engine
*
* Opaque Pieline:
* Opaque Pipeline:
*
* Use deferred shading to render opaque surfaces.
* This decouple the shading cost from scene complexity.

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@ -23,7 +23,7 @@
*
* Use stencil shadow buffer to cast a sharp shadow over opaque surfaces.
*
* After the main prepass we render shadow volumes using custom depth & stencil states to
* After the main pre-pass we render shadow volumes using custom depth & stencil states to
* set the stencil of shadowed area to anything but 0.
*
* Then the shading pass will shade the areas with stencil not equal 0 differently.
@ -364,4 +364,4 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo
#endif
}
}
}
}

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@ -19,15 +19,15 @@
/** \file
* \ingroup draw_engine
*
* Transparent Pieline:
* Transparent Pipeline:
*
* Use Weight Blended Order Independant Transparency to render transparent surfaces.
* Use Weight Blended Order Independent Transparency to render transparent surfaces.
*
* The rendering is broken down in two passes:
* - the accumulation pass where we render all the surfaces and accumulate all the weights.
* - the resolve pass where we divide the accumulated infos by the weights.
* - the resolve pass where we divide the accumulated information by the weights.
*
* An additional rerender of the transparent surfaces is sometime done in order to have their
* An additional re-render of the transparent surfaces is sometime done in order to have their
* correct depth and object ids correctly written.
*/
@ -177,4 +177,4 @@ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data)
DRW_draw_pass(psl->transp_accum_infront_ps);
}
}
}
}

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@ -1744,7 +1744,8 @@ static bool gpsculpt_brush_apply_standard(bContext *C, tGP_BrushEditData *gso)
if ((gpf == gpl->actframe) || (gpf->flag & GP_FRAME_SELECT)) {
/* compute multiframe falloff factor */
if (gso->use_multiframe_falloff) {
/* Faloff depends on distance to active frame (relative to the overall frame range) */
/* Falloff depends on distance to active frame
* (relative to the overall frame range). */
gso->mf_falloff = BKE_gpencil_multiframe_falloff_calc(
gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff);
}

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@ -110,7 +110,7 @@ typedef struct tGP_BrushWeightpaintData {
/* Start of new paint */
bool first;
/* Is multiframe editing enabled, and are we using falloff for that? */
/* Is multi-frame editing enabled, and are we using falloff for that? */
bool is_multiframe;
bool use_multiframe_falloff;
@ -127,10 +127,10 @@ typedef struct tGP_BrushWeightpaintData {
/* - Effect 2D vector */
float dvec[2];
/* - multiframe falloff factor */
/* - multi-frame falloff factor. */
float mf_falloff;
/* brush geometry (bounding box) */
/* brush geometry (bounding box). */
rcti brush_rect;
/* Temp data to save selected points */
@ -206,7 +206,7 @@ static float brush_influence_calc(tGP_BrushWeightpaintData *gso, const int radiu
float brush_fallof = BKE_brush_curve_strength(brush, distance, (float)radius);
influence *= brush_fallof;
/* apply multiframe falloff */
/* apply multi-frame falloff */
influence *= gso->mf_falloff;
/* return influence */
@ -585,7 +585,7 @@ static bool gp_weightpaint_brush_apply_to_layers(bContext *C, tGP_BrushWeightpai
/* Active Frame or MultiFrame? */
if (gso->is_multiframe) {
/* init multiframe falloff options */
/* init multi-frame falloff options */
int f_init = 0;
int f_end = 0;
@ -596,10 +596,10 @@ static bool gp_weightpaint_brush_apply_to_layers(bContext *C, tGP_BrushWeightpai
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
/* Always do active frame; Otherwise, only include selected frames */
if ((gpf == gpl->actframe) || (gpf->flag & GP_FRAME_SELECT)) {
/* compute multiframe falloff factor */
/* Compute multi-frame falloff factor. */
if (gso->use_multiframe_falloff) {
/* Faloff depends on distance to active frame (relative to the overall frame range)
*/
/* Falloff depends on distance to active frame
* (relative to the overall frame range). */
gso->mf_falloff = BKE_gpencil_multiframe_falloff_calc(
gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff);
}
@ -656,7 +656,7 @@ static void gp_weightpaint_brush_apply(bContext *C, wmOperator *op, PointerRNA *
gso->brush_rect.xmax = mouse[0] + radius;
gso->brush_rect.ymax = mouse[1] + radius;
/* Calc 2D direction vector and relative angle. */
/* Calculate 2D direction vector and relative angle. */
brush_calc_dvec_2d(gso);
changed = gp_weightpaint_brush_apply_to_layers(C, gso);

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@ -1987,7 +1987,7 @@ static bool ed_object_select_pick(bContext *C,
is_obedit = (vc.obedit != NULL);
if (object) {
/* signal for view3d_opengl_select to skip editmode objects */
/* Signal for #view3d_opengl_select to skip edit-mode objects. */
vc.obedit = NULL;
}
@ -2003,7 +2003,7 @@ static bool ed_object_select_pick(bContext *C,
/* This block uses the control key to make the object selected
* by its center point rather than its contents */
/* in editmode do not activate */
/* In edit-mode do not activate. */
if (obcenter) {
/* note; shift+alt goes to group-flush-selecting */
@ -2337,11 +2337,11 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool center = RNA_boolean_get(op->ptr, "center");
bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
/* only force object select for editmode to support vertex parenting,
* or paint-select to allow pose bone select with vert/face select */
/* Only force object select for edit-mode to support vertex parenting,
* or paint-select to allow pose bone select with vert/face select. */
bool object = (RNA_boolean_get(op->ptr, "object") &&
(obedit || BKE_paint_select_elem_test(obact) ||
/* so its possible to select bones in weightpaint mode (LMB select) */
/* so its possible to select bones in weight-paint mode (LMB select) */
(obact && (obact->mode & OB_MODE_WEIGHT_PAINT) &&
BKE_object_pose_armature_get(obact))));
@ -2358,8 +2358,8 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
obact = NULL;
/* ack, this is incorrect but to do this correctly we would need an
* alternative editmode/objectmode keymap, this copies the functionality
* from 2.4x where Ctrl+Select in editmode does object select only */
* alternative edit-mode/object-mode keymap, this copies the functionality
* from 2.4x where Ctrl+Select in edit-mode does object select only. */
center = false;
}
@ -2493,12 +2493,12 @@ void VIEW3D_OT_select(wmOperatorType *ot)
"center",
0,
"Center",
"Use the object center when selecting, in editmode used to extend object selection");
"Use the object center when selecting, in edit-mode used to extend object selection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)");
prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (edit-mode only)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_int_vector(ot->srna,
@ -3286,7 +3286,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
}
FOREACH_OBJECT_IN_MODE_END;
}
else { /* no editmode, unified for bones and objects */
else { /* No edit-mode, unified for bones and objects. */
if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
/* XXX, this is not selection, could be it's own operator. */
changed_multi = ED_sculpt_mask_box_select(

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@ -228,10 +228,11 @@ void createTransGPencil(bContext *C, TransInfo *t)
for (gpf = init_gpf; gpf; gpf = gpf->next) {
if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) {
/* if multiframe and falloff, recalculate and save value */
/* If multi-frame and falloff, recalculate and save value. */
float falloff = 1.0f; /* by default no falloff */
if ((is_multiedit) && (use_multiframe_falloff)) {
/* Faloff depends on distance to active frame (relative to the overall frame range) */
/* Falloff depends on distance to active frame
* (relative to the overall frame range). */
falloff = BKE_gpencil_multiframe_falloff_calc(
gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff);
}

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@ -316,7 +316,7 @@ static void deformVerts_do(HookModifierData *hmd,
* This should always be true and I don't generally like
* "paranoid" style code like this, but old files can have
* indices that are out of range because old blender did
* not correct them on exit editmode. - zr
* not correct them on exit edit-mode. - zr
*/
if (hmd->force == 0.0f) {