Fix: Show mesh data tab while using EEVEE Next
Show mesh data tab while using EEVEE Next. EEVEE Next was omitted from the list of compatible engines to show mesh data panels, resulting a totally empty area. Pull Request: https://projects.blender.org/blender/blender/pulls/112868
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@ -163,7 +163,11 @@ class MeshButtonsPanel:
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class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@ -181,7 +185,11 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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class DATA_PT_normals(MeshButtonsPanel, Panel):
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bl_label = "Normals"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@ -203,7 +211,11 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
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class DATA_PT_texture_space(MeshButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@ -223,7 +235,11 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
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class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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bl_label = "Vertex Groups"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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@ -279,7 +295,11 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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bl_label = "Shape Keys"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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@ -376,7 +396,11 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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bl_label = "UV Maps"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@ -396,7 +420,11 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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class DATA_PT_remesh(MeshButtonsPanel, Panel):
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bl_label = "Remesh"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@ -426,7 +454,11 @@ class DATA_PT_remesh(MeshButtonsPanel, Panel):
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class DATA_PT_customdata(MeshButtonsPanel, Panel):
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bl_label = "Geometry Data"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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@ -446,7 +478,11 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
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class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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_context_path = "object.data"
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_property_type = bpy.types.Mesh
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@ -495,7 +531,11 @@ class MESH_UL_attributes(UIList):
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class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
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bl_label = "Attributes"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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mesh = context.mesh
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@ -620,7 +660,11 @@ class MESH_UL_color_attributes_selector(UIList, ColorAttributesListBase):
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class DATA_PT_vertex_colors(DATA_PT_mesh_attributes, Panel):
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bl_label = "Color Attributes"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH'}
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def draw(self, context):
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mesh = context.mesh
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