Fix: Show mesh data tab while using EEVEE Next

Show mesh data tab while using EEVEE Next.

EEVEE Next was omitted from the list of compatible
engines to show mesh data panels, resulting a totally
empty area.

Pull Request: https://projects.blender.org/blender/blender/pulls/112868
This commit is contained in:
persun 2023-09-26 14:08:31 +02:00 committed by Clément Foucault
parent d9976dac3e
commit 1b1334aabd
1 changed files with 55 additions and 11 deletions

View File

@ -163,7 +163,11 @@ class MeshButtonsPanel:
class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@ -181,7 +185,11 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
class DATA_PT_normals(MeshButtonsPanel, Panel):
bl_label = "Normals"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@ -203,7 +211,11 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
class DATA_PT_texture_space(MeshButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@ -223,7 +235,11 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
bl_label = "Vertex Groups"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
@ -279,7 +295,11 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
bl_label = "Shape Keys"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
@ -376,7 +396,11 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
bl_label = "UV Maps"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@ -396,7 +420,11 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
class DATA_PT_remesh(MeshButtonsPanel, Panel):
bl_label = "Remesh"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@ -426,7 +454,11 @@ class DATA_PT_remesh(MeshButtonsPanel, Panel):
class DATA_PT_customdata(MeshButtonsPanel, Panel):
bl_label = "Geometry Data"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@ -446,7 +478,11 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Mesh
@ -495,7 +531,11 @@ class MESH_UL_attributes(UIList):
class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
bl_label = "Attributes"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
mesh = context.mesh
@ -620,7 +660,11 @@ class MESH_UL_color_attributes_selector(UIList, ColorAttributesListBase):
class DATA_PT_vertex_colors(DATA_PT_mesh_attributes, Panel):
bl_label = "Color Attributes"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH'}
def draw(self, context):
mesh = context.mesh