GLContext: Fix framebuffer deletion to GPUContext

This has more meaning as it's the base class who holds the pointer.

# Conflicts:
#	source/blender/gpu/opengl/gl_context.cc
This commit is contained in:
Clément Foucault 2020-08-31 15:13:26 +02:00
parent a54fb081ba
commit 1b3a0ae231
2 changed files with 4 additions and 5 deletions

View File

@ -71,6 +71,10 @@ GPUContext::~GPUContext()
{
GPU_matrix_state_discard(matrix_state);
delete state_manager;
delete front_left;
delete back_left;
delete front_right;
delete back_right;
}
bool GPUContext::is_active_on_thread(void)

View File

@ -101,11 +101,6 @@ GLContext::~GLContext()
}
glDeleteVertexArrays(1, &default_vao_);
glDeleteBuffers(1, &default_attr_vbo_);
delete front_left;
delete back_left;
delete front_right;
delete back_right;
}
/** \} */