Code Cleanup: style and correct API class ref

This commit is contained in:
Campbell Barton 2014-01-26 22:17:01 +11:00
parent 97aab5acc4
commit 1c29fd77d3
7 changed files with 17 additions and 19 deletions

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@ -720,8 +720,8 @@ base class --- :class:`SCA_IObject`
:rtype:
* 3-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz))
* or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`)
* or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`, 2-tuple (u, v))
* or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`KX_PolyProxy`)
* or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`KX_PolyProxy`, 2-tuple (u, v))
.. note::

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@ -108,7 +108,7 @@ base class --- :class:`SCA_IObject`
:arg index: polygon number
:type index: integer
:return: a polygon object.
:rtype: :class:`PolyProxy`
:rtype: :class:`KX_PolyProxy`
.. method:: transform(matid, matrix)

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@ -170,7 +170,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
* dupli object between frames, which is needed for motion blur. last level
* goes first in the array. */
dob->persistent_id[0] = index;
for (i = 1; i < ctx->level+1; i++)
for (i = 1; i < ctx->level + 1; i++)
dob->persistent_id[i] = ctx->persistent_id[ctx->level - i];
/* fill rest of values with INT_MAX which index will never have as value */
for (; i < MAX_DUPLI_RECUR; i++)
@ -367,8 +367,6 @@ static void make_duplis_frames(const DupliContext *ctx)
}
if (ok) {
DupliObject *dob;
/* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies
* and/or other objects which may affect this object's transforms are not updated either.
* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
@ -376,7 +374,7 @@ static void make_duplis_frames(const DupliContext *ctx)
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
dob = make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
}
}

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@ -1122,7 +1122,7 @@ static void superellipse_co(float u, float r, float r_co[2])
if (u <= 0.0f) {
r_co[0] = 0.0f;
r_co[1] = 1.0f;
}
}
else if (u >= 2.0f) {
r_co[0] = 1.0f;
r_co[1] = 0.0f;
@ -3118,7 +3118,7 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
copy_v3_v3(co, vb);
}
else if (weld2->profile.super_r == PRO_LINE_R &&
weld1->profile.super_r != PRO_LINE_R)
weld1->profile.super_r != PRO_LINE_R)
{
copy_v3_v3(co, va);
}
@ -3677,7 +3677,7 @@ static void find_even_superellipse_params(int n, float r, float *r_params)
/* n is odd, so get one corner-cut chord.
* Solve u == sqrt(2*(1-n2*u)^2) where n2 = floor(n/2) */
n2 = n / 2;
u = (2.0f * n2 - M_SQRT2) / (2.0f * n2 * n2 - 1);
u = (2.0f * n2 - (float)M_SQRT2) / (2.0f * n2 * n2 - 1.0f);
for (i = 0; i < n; i++)
r_params[i] = i * u;
r_params[n] = umax;

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@ -195,17 +195,17 @@ void ScreenLensDistortionOperation::deinitExecution()
void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
{
float xy[2] = { x, y };
const float xy[2] = {x, y};
float uv[2];
get_uv(xy, uv);
float uv_dot = len_squared_v2(uv);
copy_v2_v2(result+0, xy);
copy_v2_v2(result+2, xy);
copy_v2_v2(result+4, xy);
get_delta(uv_dot, m_k4[0], uv, result+0);
get_delta(uv_dot, m_k4[1], uv, result+2);
get_delta(uv_dot, m_k4[2], uv, result+4);
copy_v2_v2(result + 0, xy);
copy_v2_v2(result + 2, xy);
copy_v2_v2(result + 4, xy);
get_delta(uv_dot, m_k4[0], uv, result + 0);
get_delta(uv_dot, m_k4[1], uv, result + 2);
get_delta(uv_dot, m_k4[2], uv, result + 4);
}
bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)

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@ -909,7 +909,7 @@ static bool ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGro
}
/* Get meshes.*/
dmesh_src = mesh_get_derived_final(scene, ob_src, CD_MASK_BAREMESH|CD_MASK_MDEFORMVERT);
dmesh_src = mesh_get_derived_final(scene, ob_src, CD_MASK_BAREMESH | CD_MASK_MDEFORMVERT);
me_dst = ob_dst->data;
/* Get vertex group array from source mesh */

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@ -116,7 +116,7 @@ static DerivedMesh *applyModifier(ModifierData *md, struct Object *ob,
bm = DM_to_bmesh(dm, true);
if ((bmd->lim_flags & MOD_BEVEL_VGROUP) && bmd->defgrp_name[0])
modifier_get_vgroup(ob, dm, bmd->defgrp_name, &dvert, &vgroup);
modifier_get_vgroup(ob, dm, bmd->defgrp_name, &dvert, &vgroup);
if (vertex_only) {
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {