Code Cleanup: style and correct API class ref
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@ -720,8 +720,8 @@ base class --- :class:`SCA_IObject`
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:rtype:
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* 3-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz))
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* or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`)
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* or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`, 2-tuple (u, v))
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* or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`KX_PolyProxy`)
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* or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`KX_PolyProxy`, 2-tuple (u, v))
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.. note::
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@ -108,7 +108,7 @@ base class --- :class:`SCA_IObject`
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:arg index: polygon number
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:type index: integer
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:return: a polygon object.
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:rtype: :class:`PolyProxy`
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:rtype: :class:`KX_PolyProxy`
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.. method:: transform(matid, matrix)
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@ -170,7 +170,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
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* dupli object between frames, which is needed for motion blur. last level
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* goes first in the array. */
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dob->persistent_id[0] = index;
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for (i = 1; i < ctx->level+1; i++)
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for (i = 1; i < ctx->level + 1; i++)
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dob->persistent_id[i] = ctx->persistent_id[ctx->level - i];
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/* fill rest of values with INT_MAX which index will never have as value */
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for (; i < MAX_DUPLI_RECUR; i++)
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@ -367,8 +367,6 @@ static void make_duplis_frames(const DupliContext *ctx)
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}
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if (ok) {
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DupliObject *dob;
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/* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies
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* and/or other objects which may affect this object's transforms are not updated either.
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* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
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@ -376,7 +374,7 @@ static void make_duplis_frames(const DupliContext *ctx)
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BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
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BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
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dob = make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
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make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
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}
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}
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@ -1122,7 +1122,7 @@ static void superellipse_co(float u, float r, float r_co[2])
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if (u <= 0.0f) {
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r_co[0] = 0.0f;
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r_co[1] = 1.0f;
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}
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}
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else if (u >= 2.0f) {
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r_co[0] = 1.0f;
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r_co[1] = 0.0f;
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@ -3118,7 +3118,7 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
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copy_v3_v3(co, vb);
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}
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else if (weld2->profile.super_r == PRO_LINE_R &&
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weld1->profile.super_r != PRO_LINE_R)
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weld1->profile.super_r != PRO_LINE_R)
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{
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copy_v3_v3(co, va);
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}
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@ -3677,7 +3677,7 @@ static void find_even_superellipse_params(int n, float r, float *r_params)
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/* n is odd, so get one corner-cut chord.
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* Solve u == sqrt(2*(1-n2*u)^2) where n2 = floor(n/2) */
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n2 = n / 2;
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u = (2.0f * n2 - M_SQRT2) / (2.0f * n2 * n2 - 1);
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u = (2.0f * n2 - (float)M_SQRT2) / (2.0f * n2 * n2 - 1.0f);
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for (i = 0; i < n; i++)
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r_params[i] = i * u;
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r_params[n] = umax;
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@ -195,17 +195,17 @@ void ScreenLensDistortionOperation::deinitExecution()
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void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
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{
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float xy[2] = { x, y };
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const float xy[2] = {x, y};
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float uv[2];
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get_uv(xy, uv);
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float uv_dot = len_squared_v2(uv);
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copy_v2_v2(result+0, xy);
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copy_v2_v2(result+2, xy);
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copy_v2_v2(result+4, xy);
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get_delta(uv_dot, m_k4[0], uv, result+0);
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get_delta(uv_dot, m_k4[1], uv, result+2);
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get_delta(uv_dot, m_k4[2], uv, result+4);
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copy_v2_v2(result + 0, xy);
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copy_v2_v2(result + 2, xy);
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copy_v2_v2(result + 4, xy);
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get_delta(uv_dot, m_k4[0], uv, result + 0);
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get_delta(uv_dot, m_k4[1], uv, result + 2);
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get_delta(uv_dot, m_k4[2], uv, result + 4);
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}
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bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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@ -909,7 +909,7 @@ static bool ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGro
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}
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/* Get meshes.*/
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dmesh_src = mesh_get_derived_final(scene, ob_src, CD_MASK_BAREMESH|CD_MASK_MDEFORMVERT);
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dmesh_src = mesh_get_derived_final(scene, ob_src, CD_MASK_BAREMESH | CD_MASK_MDEFORMVERT);
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me_dst = ob_dst->data;
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/* Get vertex group array from source mesh */
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@ -116,7 +116,7 @@ static DerivedMesh *applyModifier(ModifierData *md, struct Object *ob,
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bm = DM_to_bmesh(dm, true);
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if ((bmd->lim_flags & MOD_BEVEL_VGROUP) && bmd->defgrp_name[0])
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modifier_get_vgroup(ob, dm, bmd->defgrp_name, &dvert, &vgroup);
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modifier_get_vgroup(ob, dm, bmd->defgrp_name, &dvert, &vgroup);
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if (vertex_only) {
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BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
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