fix for typo in skin modifier that resulted in incorrect vertex weights.
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@ -869,7 +869,7 @@ static DerivedMesh *subdivide_base(DerivedMesh *orig)
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if (vg) {
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vg->def_nr = dv1->dw[j].def_nr;
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vg->w1 = dv1->dw[j].weight;
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vg->w1 = dv2->dw[k].weight;
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vg->w2 = dv2->dw[k].weight;
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}
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}
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}
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