resolve some issues with curve resolution calculaction
- resolution could become so high that it would wrap around to a negative number, now check for small numbers before doing float division. - resolution was being calculated in some cases when it already met the clamp value - now this is skipped.
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@ -64,19 +64,19 @@ void BKE_mask_layer_copy_list(struct ListBase *masklayers_new, struct ListBase *
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/* splines */
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struct MaskSpline *BKE_mask_spline_add(struct MaskLayer *masklay);
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int BKE_mask_spline_resolution(struct MaskSpline *spline, int width, int height);
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int BKE_mask_spline_feather_resolution(struct MaskSpline *spline, int width, int height);
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unsigned int BKE_mask_spline_resolution(struct MaskSpline *spline, int width, int height);
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unsigned int BKE_mask_spline_feather_resolution(struct MaskSpline *spline, int width, int height);
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int BKE_mask_spline_differentiate_calc_total(const struct MaskSpline *spline, const int resol);
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int BKE_mask_spline_differentiate_calc_total(const struct MaskSpline *spline, const unsigned int resol);
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float (*BKE_mask_spline_differentiate(struct MaskSpline *spline, int *tot_diff_point))[2];
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float (*BKE_mask_spline_feather_differentiated_points(struct MaskSpline *spline, int *tot_feather_point))[2];
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float (*BKE_mask_spline_differentiate_with_resolution_ex(struct MaskSpline *spline, int *tot_diff_point,
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const int resol))[2];
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const unsigned int resol))[2];
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float (*BKE_mask_spline_differentiate_with_resolution(struct MaskSpline *spline, int width, int height, int *tot_diff_point))[2];
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float (*BKE_mask_spline_feather_differentiated_points_with_resolution_ex(struct MaskSpline *spline, int *tot_feather_point,
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const int resol, const int do_collapse))[2];
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const unsigned int resol, const int do_collapse))[2];
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float (*BKE_mask_spline_feather_differentiated_points_with_resolution(struct MaskSpline *spline, int width, int height, int *tot_feather_point))[2];
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float (*BKE_mask_spline_feather_points(struct MaskSpline *spline, int *tot_feather_point))[2];
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@ -98,16 +98,18 @@ void BKE_mask_point_handle(struct MaskSplinePoint *point, float handle[2]);
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void BKE_mask_point_set_handle(struct MaskSplinePoint *point, float loc[2], int keep_direction,
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float orig_handle[2], float orig_vec[3][3]);
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float *BKE_mask_point_segment_diff(struct MaskSpline *spline, struct MaskSplinePoint *point, int *tot_diff_point);
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float *BKE_mask_point_segment_diff(struct MaskSpline *spline, struct MaskSplinePoint *point,
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unsigned int *tot_diff_point);
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float *BKE_mask_point_segment_feather_diff(struct MaskSpline *spline, struct MaskSplinePoint *point,
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int *tot_feather_point);
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unsigned int *tot_feather_point);
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float *BKE_mask_point_segment_diff_with_resolution(struct MaskSpline *spline, struct MaskSplinePoint *point,
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int width, int height, int *tot_diff_point);
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int width, int height,
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unsigned int *tot_diff_point);
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float *BKE_mask_point_segment_feather_diff_with_resolution(struct MaskSpline *spline, struct MaskSplinePoint *point,
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int width, int height,
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int *tot_feather_point);
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unsigned int *tot_feather_point);
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void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2]);
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void BKE_mask_point_normal(struct MaskSpline *spline, struct MaskSplinePoint *point,
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@ -265,10 +265,10 @@ MaskSpline *BKE_mask_spline_add(MaskLayer *masklay)
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return spline;
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}
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int BKE_mask_spline_resolution(MaskSpline *spline, int width, int height)
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unsigned int BKE_mask_spline_resolution(MaskSpline *spline, int width, int height)
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{
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float max_segment = 0.01f;
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int i, resol = 1;
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unsigned int i, resol = 1;
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if (width != 0 && height != 0) {
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if (width >= height)
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@ -281,7 +281,7 @@ int BKE_mask_spline_resolution(MaskSpline *spline, int width, int height)
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MaskSplinePoint *point = &spline->points[i];
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BezTriple *bezt, *bezt_next;
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float a, b, c, len;
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int cur_resol;
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unsigned int cur_resol;
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bezt = &point->bezt;
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bezt_next = mask_spline_point_next_bezt(spline, spline->points, point);
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@ -298,24 +298,27 @@ int BKE_mask_spline_resolution(MaskSpline *spline, int width, int height)
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cur_resol = len / max_segment;
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resol = MAX2(resol, cur_resol);
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if (resol >= MASK_RESOL_MAX) {
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break;
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}
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}
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BLI_assert(resol > 0);
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if (resol > MASK_RESOL_MAX) {
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resol = MASK_RESOL_MAX;
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}
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return resol;
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return CLAMPIS(resol, 1, MASK_RESOL_MAX);
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}
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int BKE_mask_spline_feather_resolution(MaskSpline *spline, int width, int height)
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unsigned int BKE_mask_spline_feather_resolution(MaskSpline *spline, int width, int height)
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{
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const float max_segment = 0.005;
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int resol = BKE_mask_spline_resolution(spline, width, height);
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unsigned int resol = BKE_mask_spline_resolution(spline, width, height);
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float max_jump = 0.0f;
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int i;
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/* avoid checking the featrher if we already hit the maximum value */
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if (resol >= MASK_RESOL_MAX) {
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return MASK_RESOL_MAX;
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}
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for (i = 0; i < spline->tot_point; i++) {
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MaskSplinePoint *point = &spline->points[i];
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float prev_u, prev_w;
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@ -325,9 +328,16 @@ int BKE_mask_spline_feather_resolution(MaskSpline *spline, int width, int height
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prev_w = point->bezt.weight;
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for (j = 0; j < point->tot_uw; j++) {
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float jump = fabsf((point->uw[j].w - prev_w) / (point->uw[j].u - prev_u));
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const float w_diff = (point->uw[j].w - prev_w);
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const float u_diff = (point->uw[j].u - prev_u);
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max_jump = MAX2(max_jump, jump);
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/* avoid divide by zero and very high values,
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* though these get clamped eventually */
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if (u_diff > FLT_EPSILON) {
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float jump = fabsf(w_diff / u_diff);
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max_jump = MAX2(max_jump, jump);
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}
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prev_u = point->uw[j].u;
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prev_w = point->uw[j].w;
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@ -336,35 +346,22 @@ int BKE_mask_spline_feather_resolution(MaskSpline *spline, int width, int height
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resol += max_jump / max_segment;
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BLI_assert(resol > 0);
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if (resol > MASK_RESOL_MAX) {
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resol = MASK_RESOL_MAX;
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}
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return resol;
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return CLAMPIS(resol, 1, MASK_RESOL_MAX);
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}
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int BKE_mask_spline_differentiate_calc_total(const MaskSpline *spline, const int resol)
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int BKE_mask_spline_differentiate_calc_total(const MaskSpline *spline, const unsigned int resol)
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{
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int len;
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/* count */
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len = (spline->tot_point - 1) * resol;
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if (spline->flag & MASK_SPLINE_CYCLIC) {
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len += resol;
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return spline->tot_point * resol;
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}
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else {
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len++;
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return ((spline->tot_point - 1) * resol) + 1;
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}
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return len;
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}
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float (*BKE_mask_spline_differentiate_with_resolution_ex(MaskSpline *spline,
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int *tot_diff_point,
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const int resol
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const unsigned int resol
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))[2]
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{
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MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
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@ -425,7 +422,7 @@ float (*BKE_mask_spline_differentiate_with_resolution(MaskSpline *spline, int wi
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int *tot_diff_point
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))[2]
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{
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int resol = BKE_mask_spline_resolution(spline, width, height);
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int unsigned resol = BKE_mask_spline_resolution(spline, width, height);
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return BKE_mask_spline_differentiate_with_resolution_ex(spline, tot_diff_point, resol);
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}
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@ -705,7 +702,7 @@ static void spline_feather_collapse_inner_loops(MaskSpline *spline, float (*feat
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*/
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float (*BKE_mask_spline_feather_differentiated_points_with_resolution_ex(MaskSpline *spline,
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int *tot_feather_point,
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const int resol,
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const unsigned int resol,
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const int do_collapse
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))[2]
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{
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@ -779,7 +776,7 @@ float (*BKE_mask_spline_feather_differentiated_points_with_resolution_ex(MaskSpl
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float (*BKE_mask_spline_feather_differentiated_points_with_resolution(MaskSpline *spline, int width, int height,
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int *tot_feather_point))[2]
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{
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int resol = BKE_mask_spline_feather_resolution(spline, width, height);
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unsigned int resol = BKE_mask_spline_feather_resolution(spline, width, height);
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return BKE_mask_spline_feather_differentiated_points_with_resolution_ex(spline, tot_feather_point, resol, FALSE);
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}
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@ -1056,10 +1053,11 @@ void BKE_mask_point_set_handle(MaskSplinePoint *point, float loc[2], int keep_di
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float *BKE_mask_point_segment_feather_diff_with_resolution(MaskSpline *spline, MaskSplinePoint *point,
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int width, int height,
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int *tot_feather_point)
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unsigned int *tot_feather_point)
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{
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float *feather, *fp;
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int i, resol = BKE_mask_spline_feather_resolution(spline, width, height);
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unsigned int resol = BKE_mask_spline_feather_resolution(spline, width, height);
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unsigned int i;
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feather = fp = MEM_callocN(2 * resol * sizeof(float), "mask point spline feather diff points");
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@ -1080,13 +1078,13 @@ float *BKE_mask_point_segment_feather_diff_with_resolution(MaskSpline *spline, M
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return feather;
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}
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float *BKE_mask_point_segment_feather_diff(MaskSpline *spline, MaskSplinePoint *point, int *tot_feather_point)
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float *BKE_mask_point_segment_feather_diff(MaskSpline *spline, MaskSplinePoint *point, unsigned int *tot_feather_point)
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{
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return BKE_mask_point_segment_feather_diff_with_resolution(spline, point, 0, 0, tot_feather_point);
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}
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float *BKE_mask_point_segment_diff_with_resolution(MaskSpline *spline, MaskSplinePoint *point,
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int width, int height, int *tot_diff_point)
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int width, int height, unsigned int *tot_diff_point)
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{
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MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point);
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@ -1115,7 +1113,7 @@ float *BKE_mask_point_segment_diff_with_resolution(MaskSpline *spline, MaskSplin
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return diff_points;
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}
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float *BKE_mask_point_segment_diff(MaskSpline *spline, MaskSplinePoint *point, int *tot_diff_point)
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float *BKE_mask_point_segment_diff(MaskSpline *spline, MaskSplinePoint *point, unsigned int *tot_diff_point)
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{
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return BKE_mask_point_segment_diff_with_resolution(spline, point, 0, 0, tot_diff_point);
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}
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@ -577,9 +577,9 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
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float (*diff_feather_points)[2];
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int tot_diff_feather_points;
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const int resol_a = BKE_mask_spline_resolution(spline, width, height) / 4;
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const int resol_b = BKE_mask_spline_feather_resolution(spline, width, height) / 4;
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const int resol = CLAMPIS(MAX2(resol_a, resol_b), 4, 512);
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const unsigned int resol_a = BKE_mask_spline_resolution(spline, width, height) / 4;
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const unsigned int resol_b = BKE_mask_spline_feather_resolution(spline, width, height) / 4;
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const unsigned int resol = CLAMPIS(MAX2(resol_a, resol_b), 4, 512);
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diff_points = BKE_mask_spline_differentiate_with_resolution_ex(
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spline, &tot_diff_point, resol);
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@ -91,13 +91,14 @@ static int find_nearest_diff_point(const bContext *C, Mask *mask, const float no
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i++, cur_point++)
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{
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float *diff_points;
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int tot_diff_point;
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unsigned int tot_diff_point;
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diff_points = BKE_mask_point_segment_diff_with_resolution(spline, cur_point, width, height,
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&tot_diff_point);
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if (diff_points) {
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int i, tot_feather_point, tot_point;
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int i, tot_point;
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unsigned int tot_feather_point;
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float *feather_points = NULL, *points;
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if (feather) {
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