Fix T83092: Direction of rotation with View orientation changed in 2.91
This solution replaces {rBf9e994d0f463}. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices. This new solution makes the rotate operator use the negative vector of the axis.
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@ -538,6 +538,36 @@ static void applyObjectConstraintSize(TransInfo *t,
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}
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}
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static void constraints_rotation_imp(TransInfo *t,
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float axismtx[3][3],
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float r_vec[3],
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float *r_angle)
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{
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BLI_assert(t->con.mode & CON_APPLY);
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int mode = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
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switch (mode) {
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case CON_AXIS0:
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case (CON_AXIS1 | CON_AXIS2):
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negate_v3_v3(r_vec, t->spacemtx[0]);
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break;
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case CON_AXIS1:
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case (CON_AXIS0 | CON_AXIS2):
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negate_v3_v3(r_vec, t->spacemtx[1]);
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break;
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case CON_AXIS2:
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case (CON_AXIS0 | CON_AXIS1):
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negate_v3_v3(r_vec, t->spacemtx[2]);
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break;
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}
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/* don't flip axis if asked to or if num input */
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if (r_angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
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if (dot_v3v3(r_vec, t->viewinv[2]) > 0.0f) {
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*r_angle = -(*r_angle);
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}
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}
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}
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/*
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* Generic callback for constant spatial constraints applied to rotations
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*
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@ -551,33 +581,11 @@ static void applyObjectConstraintSize(TransInfo *t,
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* This insures that the rotation is always logically following the mouse.
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* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
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*/
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static void applyAxisConstraintRot(
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TransInfo *t, TransDataContainer *UNUSED(tc), TransData *td, float vec[3], float *angle)
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{
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if (!td && t->con.mode & CON_APPLY) {
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int mode = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
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switch (mode) {
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case CON_AXIS0:
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case (CON_AXIS1 | CON_AXIS2):
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copy_v3_v3(vec, t->spacemtx[0]);
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break;
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case CON_AXIS1:
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case (CON_AXIS0 | CON_AXIS2):
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copy_v3_v3(vec, t->spacemtx[1]);
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break;
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case CON_AXIS2:
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case (CON_AXIS0 | CON_AXIS1):
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copy_v3_v3(vec, t->spacemtx[2]);
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break;
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}
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/* don't flip axis if asked to or if num input */
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if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
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if (dot_v3v3(vec, t->viewinv[2]) > 0.0f) {
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*angle = -(*angle);
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}
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}
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constraints_rotation_imp(t, t->spacemtx, vec, angle);
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}
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}
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@ -594,12 +602,10 @@ static void applyAxisConstraintRot(
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* This insures that the rotation is always logically following the mouse.
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* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
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*/
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static void applyObjectConstraintRot(
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TransInfo *t, TransDataContainer *tc, TransData *td, float vec[3], float *angle)
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{
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if (t->con.mode & CON_APPLY) {
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int mode = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
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float tmp_axismtx[3][3];
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float(*axismtx)[3];
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@ -618,25 +624,7 @@ static void applyObjectConstraintRot(
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axismtx = td->axismtx;
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}
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switch (mode) {
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case CON_AXIS0:
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case (CON_AXIS1 | CON_AXIS2):
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copy_v3_v3(vec, axismtx[0]);
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break;
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case CON_AXIS1:
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case (CON_AXIS0 | CON_AXIS2):
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copy_v3_v3(vec, axismtx[1]);
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break;
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case CON_AXIS2:
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case (CON_AXIS0 | CON_AXIS1):
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copy_v3_v3(vec, axismtx[2]);
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break;
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}
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if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
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if (dot_v3v3(vec, t->viewinv[2]) > 0.0f) {
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*angle = -(*angle);
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}
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}
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constraints_rotation_imp(t, axismtx, vec, angle);
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}
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}
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@ -1322,16 +1322,16 @@ void drawDial3d(const TransInfo *t)
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if (tc->mode & CON_APPLY) {
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if (tc->mode & CON_AXIS0) {
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axis_idx = MAN_AXIS_ROT_X;
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negate_v3_v3(mat_basis[2], t->spacemtx[0]);
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copy_v3_v3(mat_basis[2], t->spacemtx[0]);
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}
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else if (tc->mode & CON_AXIS1) {
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axis_idx = MAN_AXIS_ROT_Y;
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negate_v3_v3(mat_basis[2], t->spacemtx[1]);
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copy_v3_v3(mat_basis[2], t->spacemtx[1]);
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}
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else {
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BLI_assert((tc->mode & CON_AXIS2) != 0);
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axis_idx = MAN_AXIS_ROT_Z;
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negate_v3_v3(mat_basis[2], t->spacemtx[2]);
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copy_v3_v3(mat_basis[2], t->spacemtx[2]);
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}
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}
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else {
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@ -1384,7 +1384,7 @@ void drawDial3d(const TransInfo *t)
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false,
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&(struct Dial3dParams){
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.draw_options = ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_VALUE,
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.angle_delta = t->values[0],
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.angle_delta = t->values_final[0],
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.angle_increment = increment,
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});
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@ -200,12 +200,7 @@ static void applyRotation(TransInfo *t, const int UNUSED(mval[2]))
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t->con.applyRot(t, NULL, NULL, axis_final, NULL);
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}
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else {
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copy_v3_v3(axis_final, t->spacemtx[t->orient_axis]);
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if (!(t->flag & T_INPUT_IS_VALUES_FINAL) && (dot_v3v3(axis_final, t->viewinv[2]) > 0.0f)) {
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/* The input is obtained according to the position of the mouse.
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* Flip to better match the movement. */
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final *= -1;
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}
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negate_v3_v3(axis_final, t->spacemtx[t->orient_axis]);
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}
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if (applyNumInput(&t->num, &final)) {
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