mask re-key feature - mango request. ability to reset selected points shape key data.
useful if you add many keys to one part of a curve, then later want to key another part - but dont want to continuously make the same corrections.
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226c86ae58
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@ -1326,6 +1326,7 @@ class CLIP_MT_mask_animation(Menu):
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layout.operator("mask.shape_key_clear")
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layout.operator("mask.shape_key_insert")
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layout.operator("mask.shape_key_feather_reset")
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layout.operator("mask.shape_key_rekey")
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class CLIP_MT_camera_presets(Menu):
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@ -122,6 +122,7 @@ void BKE_mask_update_display(struct Mask *mask, float ctime);
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void BKE_mask_evaluate_all_masks(struct Main *bmain, float ctime, const int do_newframe);
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void BKE_mask_evaluate(struct Mask *mask, const float ctime, const int do_newframe);
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void BKE_mask_layer_evaluate(struct MaskLayer *masklay, const float ctime, const int do_newframe);
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void BKE_mask_update_scene(struct Main *bmain, struct Scene *scene, const int do_newframe);
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void BKE_mask_parent_init(struct MaskParent *parent);
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void BKE_mask_calc_handle_adjacent_interp(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u);
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@ -1473,51 +1473,46 @@ void BKE_mask_spline_ensure_deform(MaskSpline *spline)
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}
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}
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void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
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void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const int do_newframe)
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{
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MaskLayer *masklay;
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/* animation if available */
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if (do_newframe) {
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MaskLayerShape *masklay_shape_a;
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MaskLayerShape *masklay_shape_b;
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int found;
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for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
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/* animation if available */
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if (do_newframe) {
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MaskLayerShape *masklay_shape_a;
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MaskLayerShape *masklay_shape_b;
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int found;
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if ((found = BKE_mask_layer_shape_find_frame_range(masklay, ctime,
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&masklay_shape_a, &masklay_shape_b)))
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{
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if (found == 1) {
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if ((found = BKE_mask_layer_shape_find_frame_range(masklay, ctime,
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&masklay_shape_a, &masklay_shape_b)))
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{
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if (found == 1) {
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#if 0
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printf("%s: exact %d %d (%d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
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masklay_shape_a->frame);
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printf("%s: exact %d %d (%d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
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masklay_shape_a->frame);
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#endif
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BKE_mask_layer_shape_to_mask(masklay, masklay_shape_a);
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}
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else if (found == 2) {
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float w = masklay_shape_b->frame - masklay_shape_a->frame;
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BKE_mask_layer_shape_to_mask(masklay, masklay_shape_a);
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}
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else if (found == 2) {
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float w = masklay_shape_b->frame - masklay_shape_a->frame;
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#if 0
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printf("%s: tween %d %d (%d %d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
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masklay_shape_a->frame, masklay_shape_b->frame);
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printf("%s: tween %d %d (%d %d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
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masklay_shape_a->frame, masklay_shape_b->frame);
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#endif
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BKE_mask_layer_shape_to_mask_interp(masklay, masklay_shape_a, masklay_shape_b,
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(ctime - masklay_shape_a->frame) / w);
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}
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else {
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/* always fail, should never happen */
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BLI_assert(found == 2);
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}
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BKE_mask_layer_shape_to_mask_interp(masklay, masklay_shape_a, masklay_shape_b,
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(ctime - masklay_shape_a->frame) / w);
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}
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else {
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/* always fail, should never happen */
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BLI_assert(found == 2);
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}
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}
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/* animation done... */
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}
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/* animation done... */
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BKE_mask_calc_handles(mask);
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BKE_mask_layer_calc_handles(masklay);
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for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
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/* update deform */
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{
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MaskSpline *spline;
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for (spline = masklay->splines.first; spline; spline = spline->next) {
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@ -1561,6 +1556,15 @@ void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
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}
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}
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void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
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{
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MaskLayer *masklay;
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for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
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BKE_mask_layer_evaluate(masklay, ctime, do_newframe);
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}
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}
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/* the purpose of this function is to ensure spline->points_deform is never out of date.
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* for now re-evaluate all. eventually this might work differently */
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void BKE_mask_update_display(Mask *mask, float ctime)
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@ -237,6 +237,7 @@ void ED_operatortypes_mask(void)
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WM_operatortype_append(MASK_OT_shape_key_insert);
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WM_operatortype_append(MASK_OT_shape_key_clear);
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WM_operatortype_append(MASK_OT_shape_key_feather_reset);
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WM_operatortype_append(MASK_OT_shape_key_rekey);
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}
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void ED_keymap_mask(wmKeyConfig *keyconf)
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@ -110,5 +110,6 @@ void ED_mask_point_pos__reverse(const struct bContext *C, float x, float y, floa
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void MASK_OT_shape_key_insert(struct wmOperatorType *ot);
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void MASK_OT_shape_key_clear(struct wmOperatorType *ot);
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void MASK_OT_shape_key_feather_reset(struct wmOperatorType *ot);
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void MASK_OT_shape_key_rekey(struct wmOperatorType *ot);
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#endif /* __MASK_INTERN_H__ */
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@ -29,7 +29,11 @@
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* \ingroup edmask
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*/
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#include <stdlib.h>
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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@ -39,6 +43,9 @@
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#include "DNA_mask_types.h"
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#include "DNA_scene_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@ -233,6 +240,175 @@ void MASK_OT_shape_key_feather_reset(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/*
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* - loop over selected shapekeys.
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* - find firstsel/lastsel pairs.
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* - move these into a temp list.
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* - re-key all the original shapes.
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* - copy unselected values back from the original.
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* - free the original.
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*/
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static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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const int frame = CFRA;
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Mask *mask = CTX_data_edit_mask(C);
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MaskLayer *masklay;
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int change = FALSE;
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const short do_feather = RNA_boolean_get(op->ptr, "feather");
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const short do_location = RNA_boolean_get(op->ptr, "location");
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for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
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if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
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continue;
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}
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/* we need at least one point selected here to bother re-interpolating */
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if (!ED_mask_layer_select_check(masklay)) {
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continue;
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}
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if (masklay->splines_shapes.first) {
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MaskLayerShape *masklay_shape;
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MaskLayerShape *masklay_shape_lastsel = NULL;
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for (masklay_shape = masklay->splines_shapes.first;
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masklay_shape;
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masklay_shape = masklay_shape->next)
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{
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MaskLayerShape *masklay_shape_a = NULL;
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MaskLayerShape *masklay_shape_b = NULL;
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/* find contiguous selections */
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if (masklay_shape->flag & MASK_SHAPE_SELECT) {
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if (masklay_shape_lastsel == NULL) {
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masklay_shape_lastsel = masklay_shape;
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}
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if ((masklay_shape->next == NULL) ||
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(((MaskLayerShape *)masklay_shape->next)->flag & MASK_SHAPE_SELECT) == 0)
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{
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masklay_shape_a = masklay_shape_lastsel;
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masklay_shape_b = masklay_shape;
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masklay_shape_lastsel = NULL;
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}
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}
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/* we have a from<>to? - re-interpolate! */
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if (masklay_shape_a && masklay_shape_b) {
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ListBase shapes_tmp = {NULL, NULL};
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MaskLayerShape *masklay_shape_tmp;
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MaskLayerShape *masklay_shape_tmp_next;
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MaskLayerShape *masklay_shape_tmp_last = masklay_shape_b->next;
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MaskLayerShape *masklay_shape_tmp_rekey;
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/* move keys */
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for (masklay_shape_tmp = masklay_shape_a;
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masklay_shape_tmp && (masklay_shape_tmp != masklay_shape_tmp_last);
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masklay_shape_tmp = masklay_shape_tmp_next)
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{
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masklay_shape_tmp_next = masklay_shape_tmp->next;
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BLI_remlink(&masklay->splines_shapes, masklay_shape_tmp);
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BLI_addtail(&shapes_tmp, masklay_shape_tmp);
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}
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/* re-key, note: cant modify the keys here since it messes uop */
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for (masklay_shape_tmp = shapes_tmp.first;
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masklay_shape_tmp;
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masklay_shape_tmp = masklay_shape_tmp->next)
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{
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BKE_mask_layer_evaluate(masklay, masklay_shape_tmp->frame, TRUE);
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masklay_shape_tmp_rekey = BKE_mask_layer_shape_varify_frame(masklay, masklay_shape_tmp->frame);
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BKE_mask_layer_shape_from_mask(masklay, masklay_shape_tmp_rekey);
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masklay_shape_tmp_rekey->flag = masklay_shape_tmp->flag & MASK_SHAPE_SELECT;
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}
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/* restore unselected points and free copies */
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for (masklay_shape_tmp = shapes_tmp.first;
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masklay_shape_tmp;
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masklay_shape_tmp = masklay_shape_tmp_next)
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{
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/* restore */
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int i_abs = 0;
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int i;
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MaskSpline *spline;
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MaskLayerShapeElem *shape_ele_src;
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MaskLayerShapeElem *shape_ele_dst;
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masklay_shape_tmp_next = masklay_shape_tmp->next;
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/* we know this exists, added above */
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masklay_shape_tmp_rekey = BKE_mask_layer_shape_find_frame(masklay, masklay_shape_tmp->frame);
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shape_ele_src = (MaskLayerShapeElem *)masklay_shape_tmp->data;
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shape_ele_dst = (MaskLayerShapeElem *)masklay_shape_tmp_rekey->data;
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for (spline = masklay->splines.first; spline; spline = spline->next) {
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for (i = 0; i < spline->tot_point; i++) {
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MaskSplinePoint *point = &spline->points[i];
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/* not especially efficient but makes this easier to follow */
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SWAP(MaskLayerShapeElem, *shape_ele_src, *shape_ele_dst);
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if (MASKPOINT_ISSEL_ANY(point)) {
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if (do_location) {
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memcpy(shape_ele_dst->value, shape_ele_src->value, sizeof(float) * 6);
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}
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if (do_feather) {
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shape_ele_dst->value[6] = shape_ele_src->value[6];
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}
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}
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shape_ele_src++;
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shape_ele_dst++;
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i_abs++;
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}
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}
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BKE_mask_layer_shape_free(masklay_shape_tmp);
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}
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change = TRUE;
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}
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}
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/* re-evaluate */
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BKE_mask_layer_evaluate(masklay, frame, TRUE);
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}
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}
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if (change) {
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WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
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DAG_id_tag_update(&mask->id, 0);
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return OPERATOR_FINISHED;
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}
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else {
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return OPERATOR_CANCELLED;
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}
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}
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void MASK_OT_shape_key_rekey(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Re-Key Points of Selected Shapes";
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ot->description = "Recalculates animation data on selected points for frames selected in the dopesheet";
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ot->idname = "MASK_OT_shape_key_rekey";
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/* api callbacks */
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ot->exec = mask_shape_key_rekey_exec;
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ot->poll = ED_maskedit_mask_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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RNA_def_boolean(ot->srna, "location", TRUE, "Location", "");
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RNA_def_boolean(ot->srna, "feather", TRUE, "Feather", "");
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}
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/* *** Shape Key Utils *** */
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