mask re-key feature - mango request. ability to reset selected points shape key data.

useful if you add many keys to one part of a curve, then later want to key another part - but dont want to continuously make the same corrections.
This commit is contained in:
Campbell Barton 2012-06-22 11:53:49 +00:00
parent 226c86ae58
commit 238d3fa4bb
6 changed files with 217 additions and 33 deletions

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@ -1326,6 +1326,7 @@ class CLIP_MT_mask_animation(Menu):
layout.operator("mask.shape_key_clear")
layout.operator("mask.shape_key_insert")
layout.operator("mask.shape_key_feather_reset")
layout.operator("mask.shape_key_rekey")
class CLIP_MT_camera_presets(Menu):

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@ -122,6 +122,7 @@ void BKE_mask_update_display(struct Mask *mask, float ctime);
void BKE_mask_evaluate_all_masks(struct Main *bmain, float ctime, const int do_newframe);
void BKE_mask_evaluate(struct Mask *mask, const float ctime, const int do_newframe);
void BKE_mask_layer_evaluate(struct MaskLayer *masklay, const float ctime, const int do_newframe);
void BKE_mask_update_scene(struct Main *bmain, struct Scene *scene, const int do_newframe);
void BKE_mask_parent_init(struct MaskParent *parent);
void BKE_mask_calc_handle_adjacent_interp(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u);

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@ -1473,51 +1473,46 @@ void BKE_mask_spline_ensure_deform(MaskSpline *spline)
}
}
void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const int do_newframe)
{
MaskLayer *masklay;
/* animation if available */
if (do_newframe) {
MaskLayerShape *masklay_shape_a;
MaskLayerShape *masklay_shape_b;
int found;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
/* animation if available */
if (do_newframe) {
MaskLayerShape *masklay_shape_a;
MaskLayerShape *masklay_shape_b;
int found;
if ((found = BKE_mask_layer_shape_find_frame_range(masklay, ctime,
&masklay_shape_a, &masklay_shape_b)))
{
if (found == 1) {
if ((found = BKE_mask_layer_shape_find_frame_range(masklay, ctime,
&masklay_shape_a, &masklay_shape_b)))
{
if (found == 1) {
#if 0
printf("%s: exact %d %d (%d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
masklay_shape_a->frame);
printf("%s: exact %d %d (%d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
masklay_shape_a->frame);
#endif
BKE_mask_layer_shape_to_mask(masklay, masklay_shape_a);
}
else if (found == 2) {
float w = masklay_shape_b->frame - masklay_shape_a->frame;
BKE_mask_layer_shape_to_mask(masklay, masklay_shape_a);
}
else if (found == 2) {
float w = masklay_shape_b->frame - masklay_shape_a->frame;
#if 0
printf("%s: tween %d %d (%d %d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
masklay_shape_a->frame, masklay_shape_b->frame);
printf("%s: tween %d %d (%d %d)\n", __func__, (int)ctime, BLI_countlist(&masklay->splines_shapes),
masklay_shape_a->frame, masklay_shape_b->frame);
#endif
BKE_mask_layer_shape_to_mask_interp(masklay, masklay_shape_a, masklay_shape_b,
(ctime - masklay_shape_a->frame) / w);
}
else {
/* always fail, should never happen */
BLI_assert(found == 2);
}
BKE_mask_layer_shape_to_mask_interp(masklay, masklay_shape_a, masklay_shape_b,
(ctime - masklay_shape_a->frame) / w);
}
else {
/* always fail, should never happen */
BLI_assert(found == 2);
}
}
/* animation done... */
}
/* animation done... */
BKE_mask_calc_handles(mask);
BKE_mask_layer_calc_handles(masklay);
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
/* update deform */
{
MaskSpline *spline;
for (spline = masklay->splines.first; spline; spline = spline->next) {
@ -1561,6 +1556,15 @@ void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
}
}
void BKE_mask_evaluate(Mask *mask, const float ctime, const int do_newframe)
{
MaskLayer *masklay;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
BKE_mask_layer_evaluate(masklay, ctime, do_newframe);
}
}
/* the purpose of this function is to ensure spline->points_deform is never out of date.
* for now re-evaluate all. eventually this might work differently */
void BKE_mask_update_display(Mask *mask, float ctime)

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@ -237,6 +237,7 @@ void ED_operatortypes_mask(void)
WM_operatortype_append(MASK_OT_shape_key_insert);
WM_operatortype_append(MASK_OT_shape_key_clear);
WM_operatortype_append(MASK_OT_shape_key_feather_reset);
WM_operatortype_append(MASK_OT_shape_key_rekey);
}
void ED_keymap_mask(wmKeyConfig *keyconf)

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@ -110,5 +110,6 @@ void ED_mask_point_pos__reverse(const struct bContext *C, float x, float y, floa
void MASK_OT_shape_key_insert(struct wmOperatorType *ot);
void MASK_OT_shape_key_clear(struct wmOperatorType *ot);
void MASK_OT_shape_key_feather_reset(struct wmOperatorType *ot);
void MASK_OT_shape_key_rekey(struct wmOperatorType *ot);
#endif /* __MASK_INTERN_H__ */

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@ -29,7 +29,11 @@
* \ingroup edmask
*/
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
@ -39,6 +43,9 @@
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
@ -233,6 +240,175 @@ void MASK_OT_shape_key_feather_reset(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/*
* - loop over selected shapekeys.
* - find firstsel/lastsel pairs.
* - move these into a temp list.
* - re-key all the original shapes.
* - copy unselected values back from the original.
* - free the original.
*/
static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
const short do_feather = RNA_boolean_get(op->ptr, "feather");
const short do_location = RNA_boolean_get(op->ptr, "location");
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
/* we need at least one point selected here to bother re-interpolating */
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape;
MaskLayerShape *masklay_shape_lastsel = NULL;
for (masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape->next)
{
MaskLayerShape *masklay_shape_a = NULL;
MaskLayerShape *masklay_shape_b = NULL;
/* find contiguous selections */
if (masklay_shape->flag & MASK_SHAPE_SELECT) {
if (masklay_shape_lastsel == NULL) {
masklay_shape_lastsel = masklay_shape;
}
if ((masklay_shape->next == NULL) ||
(((MaskLayerShape *)masklay_shape->next)->flag & MASK_SHAPE_SELECT) == 0)
{
masklay_shape_a = masklay_shape_lastsel;
masklay_shape_b = masklay_shape;
masklay_shape_lastsel = NULL;
}
}
/* we have a from<>to? - re-interpolate! */
if (masklay_shape_a && masklay_shape_b) {
ListBase shapes_tmp = {NULL, NULL};
MaskLayerShape *masklay_shape_tmp;
MaskLayerShape *masklay_shape_tmp_next;
MaskLayerShape *masklay_shape_tmp_last = masklay_shape_b->next;
MaskLayerShape *masklay_shape_tmp_rekey;
/* move keys */
for (masklay_shape_tmp = masklay_shape_a;
masklay_shape_tmp && (masklay_shape_tmp != masklay_shape_tmp_last);
masklay_shape_tmp = masklay_shape_tmp_next)
{
masklay_shape_tmp_next = masklay_shape_tmp->next;
BLI_remlink(&masklay->splines_shapes, masklay_shape_tmp);
BLI_addtail(&shapes_tmp, masklay_shape_tmp);
}
/* re-key, note: cant modify the keys here since it messes uop */
for (masklay_shape_tmp = shapes_tmp.first;
masklay_shape_tmp;
masklay_shape_tmp = masklay_shape_tmp->next)
{
BKE_mask_layer_evaluate(masklay, masklay_shape_tmp->frame, TRUE);
masklay_shape_tmp_rekey = BKE_mask_layer_shape_varify_frame(masklay, masklay_shape_tmp->frame);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape_tmp_rekey);
masklay_shape_tmp_rekey->flag = masklay_shape_tmp->flag & MASK_SHAPE_SELECT;
}
/* restore unselected points and free copies */
for (masklay_shape_tmp = shapes_tmp.first;
masklay_shape_tmp;
masklay_shape_tmp = masklay_shape_tmp_next)
{
/* restore */
int i_abs = 0;
int i;
MaskSpline *spline;
MaskLayerShapeElem *shape_ele_src;
MaskLayerShapeElem *shape_ele_dst;
masklay_shape_tmp_next = masklay_shape_tmp->next;
/* we know this exists, added above */
masklay_shape_tmp_rekey = BKE_mask_layer_shape_find_frame(masklay, masklay_shape_tmp->frame);
shape_ele_src = (MaskLayerShapeElem *)masklay_shape_tmp->data;
shape_ele_dst = (MaskLayerShapeElem *)masklay_shape_tmp_rekey->data;
for (spline = masklay->splines.first; spline; spline = spline->next) {
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
/* not especially efficient but makes this easier to follow */
SWAP(MaskLayerShapeElem, *shape_ele_src, *shape_ele_dst);
if (MASKPOINT_ISSEL_ANY(point)) {
if (do_location) {
memcpy(shape_ele_dst->value, shape_ele_src->value, sizeof(float) * 6);
}
if (do_feather) {
shape_ele_dst->value[6] = shape_ele_src->value[6];
}
}
shape_ele_src++;
shape_ele_dst++;
i_abs++;
}
}
BKE_mask_layer_shape_free(masklay_shape_tmp);
}
change = TRUE;
}
}
/* re-evaluate */
BKE_mask_layer_evaluate(masklay, frame, TRUE);
}
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, 0);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_rekey(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Re-Key Points of Selected Shapes";
ot->description = "Recalculates animation data on selected points for frames selected in the dopesheet";
ot->idname = "MASK_OT_shape_key_rekey";
/* api callbacks */
ot->exec = mask_shape_key_rekey_exec;
ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "location", TRUE, "Location", "");
RNA_def_boolean(ot->srna, "feather", TRUE, "Feather", "");
}
/* *** Shape Key Utils *** */