- added modifier_dependsOnTime to check if modifier needs updating

based on time change. would be nice if dep graph could handle this.
 - made dep check if modifiers need update on time change
 - fix render crash (access null)
 - added new Build Effect modifier type. compared to old one works as
   a full member of modifier system, means can apply subsurf, etc on
   it, reorder, what have you. and it is all nice and self contained.
 - removed old Build effect, old files convert to new style on load
 - couldn't help myself, added a randomize feature to build effect
 - removed Python BuildEffect support
This commit is contained in:
Daniel Dunbar 2005-07-20 04:14:21 +00:00
parent ca1873df56
commit 259c7b6cad
17 changed files with 326 additions and 116 deletions

View File

@ -50,7 +50,6 @@ struct Effect *copy_effect(struct Effect *eff);
void copy_act_effect(struct Object *ob);
void copy_effects(struct ListBase *lbn, struct ListBase *lb);
void deselectall_eff(struct Object *ob);
void set_buildvars(struct Object *ob, int *start, int *end);
struct Particle *new_particle(struct PartEff *paf);
struct PartEff *give_parteff(struct Object *ob);
void where_is_particle(struct PartEff *paf, struct Particle *pa, float ctime, float *vec);

View File

@ -1,6 +1,6 @@
/**
*
* $$
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@ -88,6 +88,12 @@ typedef struct ModifierTypeInfo {
*/
void (*updateDepgraph)(struct ModifierData *md, struct DagForest *forest, struct Object *ob, struct DagNode *obNode);
/* Should return true if the modifier needs to be recalculated on time changes.
*
* This function is optional (assumes false if not present).
*/
int (*dependsOnTime)(struct ModifierData *md);
/* Only for deform types, should apply the deformation
* to the given vertex array. Object is guaranteed to be
* non-NULL.
@ -121,5 +127,7 @@ typedef struct ModifierTypeInfo {
ModifierTypeInfo *modifierType_get_info(ModifierType type);
int modifier_dependsOnTime(struct ModifierData *md);
#endif

View File

@ -148,12 +148,10 @@ static void meshDM_drawVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int a, start=0, end=me->totvert;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
int a;
glBegin(GL_POINTS);
for(a= start; a<end; a++) {
for(a=0; a<me->totvert; a++) {
glVertex3fv(mdm->verts[ a].co);
}
glEnd();
@ -162,15 +160,10 @@ static void meshDM_drawEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
int a, start= 0, end= me->totface;
int a;
MFace *mface = me->mface;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
// edges can't cope with buildvars, draw with
// faces if build is in use.
if(me->medge && start==0 && end==me->totface) {
if(me->medge) {
MEdge *medge= me->medge;
glBegin(GL_LINES);
@ -184,7 +177,7 @@ static void meshDM_drawEdges(DerivedMesh *dm)
}
else {
glBegin(GL_LINES);
for(a=start; a<end; a++, mface++) {
for(a=0; a<me->totface; a++, mface++) {
int test= mface->edcode;
if(test) {
@ -225,13 +218,10 @@ static void meshDM_drawLooseEdges(DerivedMesh *dm)
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MFace *mface= me->mface;
int a, start=0, end=me->totface;
int a;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
glBegin(GL_LINES);
for(a=start; a<end; a++, mface++) {
for(a=0; a<me->totface; a++, mface++) {
if(!mface->v3) {
glVertex3fv(mdm->verts[mface->v3].co);
glVertex3fv(mdm->verts[mface->v4].co);
@ -246,12 +236,9 @@ static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors = mdm->nors;
int a, start=0, end=me->totface;
int a;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
#define PASSVERT(index, punoBit) { \
if (shademodel==GL_SMOOTH) { \
short *no = mvert[index].no; \
@ -265,7 +252,7 @@ static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
}
glBegin(glmode=GL_QUADS);
for(a=start; a<end; a++, mface++, nors+=3) {
for(a=0; a<me->totface; a++, mface++, nors+=3) {
if(mface->v3) {
int new_glmode, new_matnr, new_shademodel;
@ -306,14 +293,9 @@ static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned ch
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MFace *mface= me->mface;
int a, glmode, start=0, end=me->totface;
int a, glmode;
unsigned char *cp1, *cp2;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
mface+= start;
col1+= 4*start;
if(col2) col2+= 4*start;
cp1= col1;
if(col2) {
cp2= col2;
@ -330,7 +312,7 @@ static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned ch
glShadeModel(GL_SMOOTH);
glBegin(glmode=GL_QUADS);
for(a=start; a<end; a++, mface++, cp1+= 16) {
for(a=0; a<me->totface; a++, mface++, cp1+= 16) {
if(mface->v3) {
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
@ -379,11 +361,9 @@ static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf,
MFace *mface= me->mface;
TFace *tface = me->tface;
float *nors = mdm->nors;
int a, start=0, end=me->totface;
int a;
if (mdm->ob) set_buildvars(mdm->ob, &start, &end);
for (a=start; a<end; a++) {
for (a=0; a<me->totface; a++) {
MFace *mf= &mface[a];
TFace *tf = tface?&tface[a]:NULL;
unsigned char *cp= NULL;
@ -1016,7 +996,7 @@ DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm)
static void mesh_calc_modifiers(Mesh *me, Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform)
{
ModifierData *md=ob->modifiers.first;
ModifierData *md= ob?ob->modifiers.first:NULL;
float (*deformedVerts)[3];
DerivedMesh *dm;
int a, numVerts = me->totvert;

View File

@ -1403,6 +1403,17 @@ void DAG_scene_flush_update(Scene *sce)
}
}
static int object_modifiers_use_time(Object *ob)
{
ModifierData *md;
for (md=ob->modifiers.first; md; md=md->next)
if (modifier_dependsOnTime(md))
return 1;
return 0;
}
/* flag all objects that need recalc, for changes in time for example */
void DAG_scene_update_flags(Scene *sce, unsigned int lay)
{
@ -1426,6 +1437,7 @@ void DAG_scene_update_flags(Scene *sce, unsigned int lay)
if(ob->action) ob->recalc |= OB_RECALC_DATA;
else if(ob->nlastrips.first) ob->recalc |= OB_RECALC_DATA;
else if(ob->softflag & OB_SB_ENABLE) ob->recalc |= OB_RECALC_DATA;
else if(object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA;
else {
Mesh *me;
Curve *cu;

View File

@ -83,20 +83,11 @@
Effect *add_effect(int type)
{
Effect *eff=0;
BuildEff *bld;
PartEff *paf;
WaveEff *wav;
int a;
switch(type) {
case EFF_BUILD:
bld= MEM_callocN(sizeof(BuildEff), "neweff");
eff= (Effect *)bld;
bld->sfra= 1.0;
bld->len= 100.0;
break;
case EFF_PARTICLE:
paf= MEM_callocN(sizeof(PartEff), "neweff");
eff= (Effect *)paf;
@ -194,7 +185,7 @@ void copy_act_effect(Object *ob)
}
/* when it comes here: add new effect */
eff= add_effect(EFF_BUILD);
eff= add_effect(EFF_PARTICLE);
BLI_addtail(&ob->effect, eff);
}
@ -225,28 +216,6 @@ void deselectall_eff(Object *ob)
}
}
void set_buildvars(Object *ob, int *start, int *end)
{
BuildEff *bld;
float ctime;
bld= ob->effect.first;
while(bld) {
if(bld->type==EFF_BUILD) {
ctime= bsystem_time(ob, 0, (float)G.scene->r.cfra, bld->sfra-1.0f);
if(ctime < 0.0) {
*end= *start;
}
else if(ctime < bld->len) {
*end= *start+ (int)((*end - *start)*ctime/bld->len);
}
return;
}
bld= bld->next;
}
}
/* ***************** PARTICLES ***************** */
Particle *new_particle(PartEff *paf)

View File

@ -1,18 +1,24 @@
#include "string.h"
#include "BLI_rand.h"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_modifier.h"
#include "BKE_lattice.h"
#include "BKE_subsurf.h"
#include "BKE_object.h"
#include "BKE_mesh.h"
#include "depsgraph_private.h"
/***/
@ -145,6 +151,227 @@ static void *subsurfModifier_applyModifier(ModifierData *md, void *data, Object
}
}
/* Build */
static ModifierData *buildModifier_allocData(void)
{
BuildModifierData *bmd = allocModifierData(eModifierType_Build, sizeof(BuildModifierData));
bmd->start = 1.0;
bmd->length = 100.0;
return (ModifierData*) bmd;
}
static int buildModifier_isDisabled(ModifierData *md)
{
return 0;
}
static int buildModifier_dependsOnTime(ModifierData *md)
{
return 1;
}
static void *buildModifier_applyModifier(ModifierData *md, void *data, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int useRenderParams)
{
BuildModifierData *bmd = (BuildModifierData*) md;
DispListMesh *dlm=NULL, *ndlm = MEM_callocN(sizeof(*ndlm), "build_dlm");
MVert *mvert;
MEdge *medge;
MFace *mface;
MCol *mcol;
TFace *tface;
int totvert, totedge, totface;
int i,j;
float frac;
if (dm) {
dlm = dm->convertToDispListMesh(dm);
mvert = dlm->mvert;
medge = dlm->medge;
mface = dlm->mface;
mcol = dlm->mcol;
tface = dlm->tface;
totvert = dlm->totvert;
totedge = dlm->totedge;
totface = dlm->totface;
} else {
Mesh *me = data;
mvert = me->mvert;
medge = me->medge;
mface = me->mface;
mcol = me->mcol;
tface = me->tface;
totvert = me->totvert;
totedge = me->totedge;
totface = me->totface;
}
if (ob) {
frac = bsystem_time(ob, 0, (float)G.scene->r.cfra, bmd->start-1.0f)/bmd->length;
} else {
frac = G.scene->r.cfra - bmd->start/bmd->length;
}
CLAMP(frac, 0.0, 1.0);
ndlm->totface = totface*frac;
ndlm->totedge = totedge*frac;
if (ndlm->totface) {
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*totvert, "build_mvert");
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*totvert);
for (i=0; i<totvert; i++) {
ndlm->mvert[i].flag = 0;
}
if (bmd->randomize) {
ndlm->mface = MEM_dupallocN(mface);
BLI_array_randomize(ndlm->mface, sizeof(*mface), totface, bmd->seed);
if (tface) {
ndlm->tface = MEM_dupallocN(tface);
BLI_array_randomize(ndlm->tface, sizeof(*tface), totface, bmd->seed);
} else if (mcol) {
ndlm->mcol = MEM_dupallocN(mcol);
BLI_array_randomize(ndlm->mcol, sizeof(*mcol)*4, totface, bmd->seed);
}
} else {
ndlm->mface = MEM_mallocN(sizeof(*ndlm->mface)*ndlm->totface, "build_mf");
memcpy(ndlm->mface, mface, sizeof(*mface)*ndlm->totface);
if (tface) {
ndlm->tface = MEM_mallocN(sizeof(*ndlm->tface)*ndlm->totface, "build_tf");
memcpy(ndlm->tface, tface, sizeof(*tface)*ndlm->totface);
} else if (mcol) {
ndlm->mcol = MEM_mallocN(sizeof(*ndlm->mcol)*4*ndlm->totface, "build_mcol");
memcpy(ndlm->mcol, mcol, sizeof(*mcol)*4*ndlm->totface);
}
}
for (i=0; i<ndlm->totface; i++) {
MFace *mf = &ndlm->mface[i];
ndlm->mvert[mf->v1].flag = 1;
ndlm->mvert[mf->v2].flag = 1;
if (mf->v3) {
ndlm->mvert[mf->v3].flag = 1;
if (mf->v4) ndlm->mvert[mf->v4].flag = 1;
}
}
/* Store remapped indices in *((int*) mv->no) */
ndlm->totvert = 0;
for (i=0; i<totvert; i++) {
MVert *mv = &ndlm->mvert[i];
if (mv->flag)
*((int*) mv->no) = ndlm->totvert++;
}
/* Remap face vertex indices */
for (i=0; i<ndlm->totface; i++) {
MFace *mf = &ndlm->mface[i];
mf->v1 = *((int*) ndlm->mvert[mf->v1].no);
mf->v2 = *((int*) ndlm->mvert[mf->v2].no);
if (mf->v3) {
mf->v3 = *((int*) ndlm->mvert[mf->v3].no);
if (mf->v4) mf->v4 = *((int*) ndlm->mvert[mf->v4].no);
}
}
/* Copy in all edges that have both vertices (remap in process) */
if (totedge) {
ndlm->totedge = 0;
ndlm->medge = MEM_mallocN(sizeof(*ndlm->medge)*totedge, "build_med");
for (i=0; i<totedge; i++) {
MEdge *med = &medge[i];
if (ndlm->mvert[med->v1].flag && ndlm->mvert[med->v2].flag) {
MEdge *nmed = &ndlm->medge[ndlm->totedge++];
memcpy(nmed, med, sizeof(*med));
nmed->v1 = *((int*) ndlm->mvert[nmed->v1].no);
nmed->v2 = *((int*) ndlm->mvert[nmed->v2].no);
}
}
}
/* Collapse vertex array to remove unused verts */
for(i=j=0; i<totvert; i++) {
MVert *mv = &ndlm->mvert[i];
if (mv->flag) {
if (j!=i)
memcpy(&ndlm->mvert[j], mv, sizeof(*mv));
j++;
}
}
} else if (ndlm->totedge) {
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*totvert, "build_mvert");
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*totvert);
for (i=0; i<totvert; i++) {
ndlm->mvert[i].flag = 0;
}
if (bmd->randomize) {
ndlm->medge = MEM_dupallocN(medge);
BLI_array_randomize(ndlm->medge, sizeof(*medge), totedge, bmd->seed);
} else {
ndlm->medge = MEM_mallocN(sizeof(*ndlm->medge)*ndlm->totedge, "build_mf");
memcpy(ndlm->medge, medge, sizeof(*medge)*ndlm->totedge);
}
for (i=0; i<ndlm->totedge; i++) {
MEdge *med = &ndlm->medge[i];
ndlm->mvert[med->v1].flag = 1;
ndlm->mvert[med->v2].flag = 1;
}
/* Store remapped indices in *((int*) mv->no) */
ndlm->totvert = 0;
for (i=0; i<totvert; i++) {
MVert *mv = &ndlm->mvert[i];
if (mv->flag)
*((int*) mv->no) = ndlm->totvert++;
}
/* Remap edge vertex indices */
for (i=0; i<ndlm->totedge; i++) {
MEdge *med = &ndlm->medge[i];
med->v1 = *((int*) ndlm->mvert[med->v1].no);
med->v2 = *((int*) ndlm->mvert[med->v2].no);
}
/* Collapse vertex array to remove unused verts */
for(i=j=0; i<totvert; i++) {
MVert *mv = &ndlm->mvert[i];
if (mv->flag) {
if (j!=i)
memcpy(&ndlm->mvert[j], mv, sizeof(*mv));
j++;
}
}
} else {
ndlm->totvert = totvert*frac;
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*ndlm->totvert, "build_mvert");
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*ndlm->totvert);
}
if (dm) dm->release(dm);
if (dlm) displistmesh_free(dlm);
mesh_calc_normals(ndlm->mvert, ndlm->totvert, ndlm->mface, ndlm->totface, &ndlm->nors);
return derivedmesh_from_displistmesh(ndlm);
}
/***/
static ModifierTypeInfo typeArr[NUM_MODIFIER_TYPES];
@ -194,6 +421,16 @@ ModifierTypeInfo *modifierType_get_info(ModifierType type)
mti->isDisabled = subsurfModifier_isDisabled;
mti->applyModifier = subsurfModifier_applyModifier;
mti = &typeArr[eModifierType_Build];
strcpy(mti->name, "Build");
strcpy(mti->structName, "BuildModifierData");
mti->type = eModifierTypeType_Nonconstructive;
mti->flags = eModifierTypeFlag_AcceptsMesh;
mti->allocData = buildModifier_allocData;
mti->isDisabled = buildModifier_isDisabled;
mti->dependsOnTime = buildModifier_dependsOnTime;
mti->applyModifier = buildModifier_applyModifier;
typeArrInit = 0;
}
@ -204,3 +441,9 @@ ModifierTypeInfo *modifierType_get_info(ModifierType type)
}
}
int modifier_dependsOnTime(ModifierData *md)
{
ModifierTypeInfo *mti = modifierType_get_info(md->type);
return mti->dependsOnTime && mti->dependsOnTime(md);
}

View File

@ -120,6 +120,7 @@
#include "BKE_library.h" // for wich_libbase
#include "BKE_main.h" // for Main
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_sca.h" // for init_actuator
#include "BKE_scene.h"
@ -2322,6 +2323,25 @@ static void direct_link_object(FileData *fd, Object *ob)
}
if(paf->type==EFF_WAVE) {
}
if(paf->type==EFF_BUILD) {
BuildEff *baf = (BuildEff*) paf;
PartEff *next = paf->next;
ModifierTypeInfo *mti = modifierType_get_info(eModifierType_Build);
BuildModifierData *bmd = (BuildModifierData*) mti->allocData();
bmd->start = baf->sfra;
bmd->length = baf->len;
bmd->randomize = 0;
bmd->seed = 1;
BLI_addtail(&ob->modifiers, bmd);
BLI_remlink(&ob->effect, paf);
MEM_freeN(paf);
paf = next;
continue;
}
paf= paf->next;
}

View File

@ -403,9 +403,6 @@ static void write_effects(WriteData *wd, ListBase *lb)
while(eff) {
switch(eff->type) {
case EFF_BUILD:
writestruct(wd, DATA, "BuildEff", 1, eff);
break;
case EFF_PARTICLE:
writestruct(wd, DATA, "PartEff", 1, eff);
break;

View File

@ -42,8 +42,6 @@ extern void free_effect(Effect *eff);
extern void free_effects(ListBase *lb);
extern void copy_effects(ListBase *lbn, ListBase *lb);
extern void build_particle_system(Object *ob);
/* used externally */
void set_buildvars(Object *ob, int *start, int *end);
#endif

View File

@ -10,6 +10,7 @@ typedef enum ModifierType {
eModifierType_Subsurf,
eModifierType_Lattice,
eModifierType_Curve,
eModifierType_Build,
NUM_MODIFIER_TYPES
} ModifierType;
@ -49,4 +50,11 @@ typedef struct CurveModifierData {
struct Object *object;
} CurveModifierData;
typedef struct BuildModifierData {
ModifierData modifier;
float start, length;
int randomize, seed;
} BuildModifierData;
#endif

View File

@ -12,7 +12,6 @@ source_files = ['BPY_interface.c',
'api2_2x/BGL.c',
'api2_2x/Blender.c',
'api2_2x/Bone.c',
'api2_2x/Build.c',
'api2_2x/Camera.c',
'api2_2x/CurNurb.c',
'api2_2x/Curve.c',

View File

@ -34,7 +34,6 @@
#include "DNA_object_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "Build.h"
#include "Particle.h"
#include "Wave.h"
#include "gen_utils.h"
@ -104,8 +103,6 @@ PyObject *M_Effect_New( PyObject * self, PyObject * args )
"expected type argument(wave,build or particle)" ) );
if( !strcmp( btype, "wave" ) )
type = EFF_WAVE;
if( !strcmp( btype, "build" ) )
type = EFF_BUILD;
if( !strcmp( btype, "particle" ) )
type = EFF_PARTICLE;
if( type == -1 )
@ -235,7 +232,6 @@ PyObject *M_Effect_Get( PyObject * self, PyObject * args )
/*****************************************************************************/
PyObject *Build_Init( void );
PyObject *Wave_Init( void );
PyObject *Particle_Init( void );
@ -248,7 +244,6 @@ PyObject *Effect_Init( void )
submodule = Py_InitModule3( "Blender.Effect", M_Effect_methods, 0 );
dict = PyModule_GetDict( submodule );
PyDict_SetItemString( dict, "Wave", Wave_Init( ) );
PyDict_SetItemString( dict, "Build", Build_Init( ) );
PyDict_SetItemString( dict, "Particle", Particle_Init( ) );
return ( submodule );
}
@ -324,8 +319,6 @@ void EffectDeAlloc( BPy_Effect * self )
PyObject *EffectGetAttr( BPy_Effect * self, char *name )
{
switch ( self->effect->type ) {
case EFF_BUILD:
return BuildGetAttr( ( BPy_Build * ) self, name );
case EFF_WAVE:
return WaveGetAttr( ( BPy_Wave * ) self, name );
case EFF_PARTICLE:
@ -345,8 +338,6 @@ PyObject *EffectGetAttr( BPy_Effect * self, char *name )
int EffectSetAttr( BPy_Effect * self, char *name, PyObject * value )
{
switch ( self->effect->type ) {
case EFF_BUILD:
return BuildSetAttr( ( BPy_Build * ) self, name, value );
case EFF_WAVE:
return WaveSetAttr( ( BPy_Wave * ) self, name, value );
case EFF_PARTICLE:
@ -363,7 +354,6 @@ int EffectSetAttr( BPy_Effect * self, char *name, PyObject * value )
/*
int EffectPrint(BPy_Effect *self, FILE *fp, int flags)
{
if (self->effect->type == EFF_BUILD)puts("Effect Build");
if (self->effect->type == EFF_PARTICLE)puts("Effect Particle");
if (self->effect->type == EFF_WAVE)puts("Effect Wave");
@ -379,8 +369,6 @@ if (self->effect->type == EFF_WAVE)puts("Effect Wave");
PyObject *EffectRepr( BPy_Effect * self )
{
char *str = "";
if( self->effect->type == EFF_BUILD )
str = "Effect Build";
if( self->effect->type == EFF_PARTICLE )
str = "Effect Particle";
if( self->effect->type == EFF_WAVE )

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@ -51,7 +51,6 @@ void types_InitAll( void )
Armature_Type.ob_type = &PyType_Type;
BezTriple_Type.ob_type = &PyType_Type;
Bone_Type.ob_type = &PyType_Type;
Build_Type.ob_type = &PyType_Type;
Button_Type.ob_type = &PyType_Type;
Camera_Type.ob_type = &PyType_Type;
CurNurb_Type.ob_type = &PyType_Type;

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@ -36,7 +36,7 @@
#include <Python.h>
extern PyTypeObject Action_Type, Armature_Type;
extern PyTypeObject BezTriple_Type, Bone_Type, Build_Type, Button_Type;
extern PyTypeObject BezTriple_Type, Bone_Type, Button_Type;
extern PyTypeObject Camera_Type;
extern PyTypeObject CurNurb_Type;
extern PyTypeObject Curve_Type;

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@ -795,19 +795,14 @@ static void make_render_halos(Object *ob, Mesh *me, int totvert, MVert *mvert, M
HaloRen *har;
float xn, yn, zn, nor[3], view[3];
float vec[3], hasize, mat[4][4], imat[3][3];
int start, end, a, ok, seed= ma->seed1;
int a, ok, seed= ma->seed1;
MTC_Mat4MulMat4(mat, ob->obmat, R.viewmat);
MTC_Mat3CpyMat4(imat, ob->imat);
R.flag |= R_HALO;
start= 0;
end= totvert;
set_buildvars(ob, &start, &end);
mvert+= start;
for(a=start; a<end; a++, mvert++) {
for(a=0; a<totvert; a++, mvert++) {
ok= 1;
if(ok) {
@ -1318,7 +1313,7 @@ static void init_render_mesh(Object *ob)
float xn, yn, zn, imat[3][3], mat[4][4]; //nor[3],
float *orco=0;
int a, a1, ok, do_puno=0, need_orco=0, totvlako, totverto, vertofs;
int start, end, do_autosmooth=0, totvert = 0;
int end, do_autosmooth=0, totvert = 0;
DispListMesh *dlm = NULL;
DerivedMesh *dm;
@ -1435,13 +1430,11 @@ static void init_render_mesh(Object *ob)
if(ma->mode & MA_RADIO)
do_autosmooth= 1;
start= 0;
end= dlm?dlm->totface:me->totface;
set_buildvars(ob, &start, &end);
if (dlm) {
mface= dlm->mface + start;
mface= dlm->mface;
if (dlm->tface) {
tface= dlm->tface + start;
tface= dlm->tface;
vertcol= NULL;
} else if (dlm->mcol) {
vertcol= (unsigned int *)dlm->mcol;
@ -1449,9 +1442,9 @@ static void init_render_mesh(Object *ob)
vertcol= NULL;
}
} else {
mface= ((MFace*) me->mface) + start;
mface= me->mface;
if (me->tface) {
tface= ((TFace*) me->tface) + start;
tface= me->tface;
vertcol= NULL;
} else if (me->mcol) {
vertcol= (unsigned int *)me->mcol;
@ -1460,7 +1453,7 @@ static void init_render_mesh(Object *ob)
}
}
for(a=start; a<end; a++) {
for(a=0; a<end; a++) {
int v1, v2, v3, v4, edcode, flag;
if( mface->mat_nr==a1 ) {

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@ -1665,7 +1665,6 @@ static void modifiers_add(void *ob_v, int type)
BLI_addtail(&ob->modifiers, md);
md->type = type;
actModifier = BLI_countlist(&ob->modifiers);
allqueue(REDRAWBUTSOBJECT, 0);
@ -1826,8 +1825,15 @@ static void object_panel_modifiers(Object *ob)
uiDefIDPoinBut(block, modifier_testLatticeObj, B_CHANGEDEP, "Ob:", 550, 320, 120,19, &lmd->object, "Lattice object to deform with");
} else if (md->type==eModifierType_Curve) {
CurveModifierData *cmd = (CurveModifierData*) md;
uiDefIDPoinBut(block, modifier_testCurveObj, B_CHANGEDEP, "Ob:", 550, 320, 120,19, &cmd->object, "Lattice object to deform with");
uiDefIDPoinBut(block, modifier_testCurveObj, B_CHANGEDEP, "Ob:", 550, 320, 120,19, &cmd->object, "Curve object to deform with");
} else if (md->type==eModifierType_Build) {
BuildModifierData *bmd = (BuildModifierData*) md;
uiDefButF(block, NUM, B_MAKEDISP, "Start:", 550, 320, 150,19, &bmd->start, 1.0, 9000.0, 100, 0, "Specify the start frame of the effect");
uiDefButF(block, NUM, B_MAKEDISP, "Length:", 550, 300, 150,19, &bmd->length, 1.0, 9000.0, 100, 0, "Specify the total time the build effect requires");
uiDefButI(block, TOG, B_MAKEDISP, "Randomize", 550, 280, 150,19, &bmd->randomize, 0, 0, 1, 0, "Randomize the faces or edges during build.");
uiDefButI(block, NUM, B_MAKEDISP, "Seed:", 700, 280, 150,19, &bmd->seed, 1.0, 9000.0, 100, 0, "Specify the seed for random if used.");
}
uiBlockEndAlign(block);
}
}
@ -1876,17 +1882,9 @@ static void object_panel_effects(Object *ob)
}
if(eff) {
uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Set effect type");
uiDefButS(block, MENU, B_CHANGEEFFECT, "Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Set effect type");
if(eff->type==EFF_BUILD) {
BuildEff *bld;
bld= (BuildEff *)eff;
uiDefButF(block, NUM, 0, "Len:", 649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the build effect requires");
uiDefButF(block, NUM, 0, "Sfra:", 746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect");
}
else if(eff->type==EFF_WAVE) {
if(eff->type==EFF_WAVE) {
WaveEff *wav;
wav= (WaveEff *)eff;

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@ -893,7 +893,6 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
start = 0;
totface = me->totface;
set_buildvars(ob, &start, &totface);
if (!editing && prop && tface) {
dm = mesh_get_derived_deform(ob, &dmNeedsFree);