pep8 cleanup, also print message when attempting to run in animation player mode.

This commit is contained in:
Campbell Barton 2011-07-29 01:24:03 +00:00
parent 336a47cdcf
commit 2658949752
23 changed files with 118 additions and 68 deletions

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@ -42,9 +42,9 @@ def replace_line(f, i, text, keep_indent=True):
l = data[i]
ws = l[:len(l) - len(l.lstrip())]
data[i] = "%s%s\n" % (ws, text)
file_handle = open(f, 'w')
file_handle.writelines(data)
file_handle.close()
@ -182,13 +182,13 @@ def cmake_get_src(f):
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
## Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
global_h.update(set(sources_h))
@ -206,7 +206,7 @@ def cmake_get_src(f):
if ff not in sources_c:
print(" missing: " + ff)
'''
# reset
sources_h[:] = []
sources_c[:] = []

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@ -30,7 +30,18 @@ Example linux usage
Windows not supported so far
"""
from project_info import *
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
)
import os
from os.path import join, dirname, normpath, relpath, exists

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@ -31,7 +31,17 @@ example linux usage
python .~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
"""
from project_info import *
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
)
import os
import sys

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@ -8,11 +8,11 @@ from bge import constraints
# get object list
objects = logic.getCurrentScene().objects
# get object named Object1 and Object 2
object_1 = objects["Object1"]
object_2 = objects["Object2"]
# want to use Edge constraint type
constraint_type = 2
@ -31,7 +31,7 @@ edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint( physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z )
constraints.createConstraint(physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z)

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@ -6,29 +6,31 @@ createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
from bge import logic
from bge import texture
from bge import texture
def createTexture(cont):
"""Create a new Dynamic Texture"""
object = cont.owner
# get the reference pointer (ID) of the internal texture
ID = texture.materialID(obj, 'IMoriginal.png')
# create a texture object
# create a texture object
object_texture = texture.Texture(object, ID)
# create a new source with an external image
url = logic.expandPath("//newtexture.jpg")
new_source = texture.ImageFFmpeg(url)
# the texture has to be stored in a permanent Python object
logic.texture = object_texture
# update/replace the texture
logic.texture.source = new_source
logic.texture.refresh(False)
def removeTexture(cont):
"""Delete the Dynamic Texture, reversing back the final to its original state."""
try:

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@ -9,14 +9,14 @@ from bge import logic
cont = logic.getCurrentController()
obj = cont.owner
# the creation of the texture must be done once: save the
# the creation of the texture must be done once: save the
# texture object in an attribute of bge.logic module makes it persistent
if not hasattr(logic, 'video'):
# identify a static texture by name
matID = texture.materialID(obj, 'IMvideo.png')
# create a dynamic texture that will replace the static texture
logic.video = texture.Texture(obj, matID)
@ -24,7 +24,7 @@ if not hasattr(logic, 'video'):
movie = logic.expandPath('//trailer_400p.ogg')
logic.video.source = texture.VideoFFmpeg(movie)
logic.video.source.scale = True
# quick off the movie, but it wont play in the background
logic.video.source.play()

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@ -1,6 +1,7 @@
"""
Hello World Text Example
++++++++++++++++++++++++
Blender Game Engine example of using the blf module. For this module to work we
need to use the OpenGL wrapper :class:`~bgl` as well.
"""
@ -11,31 +12,33 @@ from bge import logic
import bgl
import blf
def init():
"""init function - runs once"""
# create a new font object, use external ttf file
font_path = logic.expandPath('//Zeyada.ttf')
# store the font indice - to use later
# store the font indice - to use later
logic.font_id = blf.load(font_path)
# set the font drawing routine to run every frame
# set the font drawing routine to run every frame
scene = logic.getCurrentScene()
scene.post_draw=[write]
scene.post_draw = [write]
def write():
"""write on screen"""
width = render.getWindowWidth()
height = render.getWindowHeight()
# OpenGL setup
bgl.glMatrixMode(bgl.GL_PROJECTION)
bgl.glLoadIdentity()
bgl.gluOrtho2D(0, width, 0, height)
bgl.glMatrixMode(bgl.GL_MODELVIEW)
bgl.glLoadIdentity()
# BLF drawing routine
font_id = logic.font_id
blf.position(font_id, (width*0.2), (height*0.3), 0)
blf.position(font_id, (width * 0.2), (height * 0.3), 0)
blf.size(font_id, 50, 72)
blf.draw(font_id, "Hello World")

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@ -33,6 +33,7 @@ import bpy as _bpy
error_duplicates = False
def paths():
# RELEASE SCRIPTS: official scripts distributed in Blender releases
paths = _bpy.utils.script_paths("addons")

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@ -43,6 +43,7 @@ from . import utils, path, ops
# fake operator module
ops = ops.ops_fake_module
def _main():
import sys as _sys

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@ -159,14 +159,19 @@ def axis_conversion(from_forward='Y', from_up='Z', to_forward='Y', to_up='Z'):
raise Exception("invalid axis arguments passed, "
"can't use up/forward on the same axis.")
value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3) for i, a in enumerate((from_forward, from_up, to_forward, to_up))))
value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3)
for i, a in enumerate((from_forward,
from_up,
to_forward,
to_up,
))))
for i, axis_lut in enumerate(_axis_convert_lut):
if value in axis_lut:
return Matrix(_axis_convert_matrix[i])
assert(0)
def axis_conversion_ensure(operator, forward_attr, up_attr):
"""
Function to ensure an operator has valid axis conversion settings, intended
@ -174,9 +179,9 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
:arg operator: the operator to access axis attributes from.
:type operator: :class:`Operator`
:arg forward_attr:
:arg forward_attr: attribute storing the forward axis
:type forward_attr: string
:arg up_attr: the directory the *filepath* will be referenced from (normally the export path).
:arg up_attr: attribute storing the up axis
:type up_attr: string
:return: True if the value was modified.
:rtype: boolean
@ -184,9 +189,9 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
def validate(axis_forward, axis_up):
if axis_forward[-1] == axis_up[-1]:
axis_up = axis_up[0:-1] + 'XYZ'[('XYZ'.index(axis_up[-1]) + 1) % 3]
return axis_forward, axis_up
change = False
axis = getattr(operator, forward_attr), getattr(operator, up_attr)

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@ -170,8 +170,8 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
# from knowing the last 2, look for th next.
ed_adj = edges[context_loop[-1]]
if len(ed_adj) != 2:
if other_dir and flipped == False: # the original edge had 2 other edges
# the original edge had 2 other edges
if other_dir and flipped == False:
flipped = True # only flip the list once
context_loop.reverse()
ed_adj[:] = []
@ -259,13 +259,15 @@ def edge_loops_from_edges(mesh, edges=None):
def ngon_tesselate(from_data, indices, fix_loops=True):
'''
Takes a polyline of indices (fgon)
and returns a list of face indicie lists.
Designed to be used for importers that need indices for an fgon to create from existing verts.
Takes a polyline of indices (fgon) and returns a list of face
indicie lists. Designed to be used for importers that need indices for an
fgon to create from existing verts.
from_data: either a mesh, or a list/tuple of vectors.
indices: a list of indices to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
fix_loops: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
indices: a list of indices to use this list is the ordered closed polyline
to fill, and can be a subset of the data given.
fix_loops: If this is enabled polylines that use loops to make multiple
polylines are delt with correctly.
'''
from mathutils.geometry import tesselate_polygon
@ -276,7 +278,8 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
return []
def mlen(co):
return abs(co[0]) + abs(co[1]) + abs(co[2]) # manhatten length of a vector, faster then length
# manhatten length of a vector, faster then length
return abs(co[0]) + abs(co[1]) + abs(co[2])
def vert_treplet(v, i):
return v, vector_to_tuple(v, 6), i, mlen(v)
@ -296,7 +299,8 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
else:
verts = [from_data.vertices[i].co for ii, i in enumerate(indices)]
for i in range(len(verts) - 1, 0, -1): # same as reversed(xrange(1, len(verts))):
# same as reversed(range(1, len(verts))):
for i in range(len(verts) - 1, 0, -1):
if verts[i][1] == verts[i - 1][0]:
verts.pop(i - 1)
@ -304,14 +308,16 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
else:
'''
Seperate this loop into multiple loops be finding edges that are used twice
This is used by lightwave LWO files a lot
Seperate this loop into multiple loops be finding edges that are
used twice. This is used by lightwave LWO files a lot
'''
if type(from_data) in (tuple, list):
verts = [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
verts = [vert_treplet(Vector(from_data[i]), ii)
for ii, i in enumerate(indices)]
else:
verts = [vert_treplet(from_data.vertices[i].co, ii) for ii, i in enumerate(indices)]
verts = [vert_treplet(from_data.vertices[i].co, ii)
for ii, i in enumerate(indices)]
edges = [(i, i - 1) for i in range(len(verts))]
if edges:

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@ -21,6 +21,7 @@
import bpy
from mathutils import Vector
def GlobalBB_LQ(bb_world):
# Initialize the variables with the 8th vertex
@ -33,7 +34,7 @@ def GlobalBB_LQ(bb_world):
)
# Test against the other 7 verts
for i in range (7):
for i in range(7):
# X Range
val = bb_world[i][0]
@ -61,6 +62,7 @@ def GlobalBB_LQ(bb_world):
return (Vector((left, front, up)), Vector((right, back, down)))
def GlobalBB_HQ(obj):
matrix_world = obj.matrix_world.copy()
@ -80,7 +82,7 @@ def GlobalBB_HQ(obj):
)
# Test against all other verts
for i in range (len(verts)-1):
for i in range(len(verts) - 1):
vco = matrix_world * verts[i].co

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@ -93,7 +93,7 @@ class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
col.prop(world, "zenith_color")
col.active = world.use_sky_blend
row.column().prop(world, "ambient_color")
row = layout.row()
row.prop(world, "exposure")
row.prop(world, "color_range")

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@ -60,7 +60,7 @@ class INFO_HT_header(bpy.types.Header):
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics())

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@ -135,7 +135,7 @@ class NODE_MT_node(bpy.types.Menu):
layout.operator("transform.resize")
layout.separator()
layout.operator("node.duplicate_move")
layout.operator("node.delete")
layout.operator("node.delete_reconnect")

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@ -1020,7 +1020,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
for i in range(4 - tot_row):
split.separator()
# Append missing scripts
# First collect scripts that are used but have no script file.
module_names = {mod.__name__ for mod, info in addons}

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@ -55,7 +55,7 @@ class VIEW3D_HT_header(bpy.types.Header):
row = layout.row()
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
row.template_header_3D()
row.template_header_3D()
if obj:
# Particle edit

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@ -58,6 +58,7 @@ def draw_gpencil_tools(context, layout):
row = col.row()
row.prop(context.tool_settings, "use_grease_pencil_sessions")
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):

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@ -26,7 +26,7 @@ for obj in selection:
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
obj.select = False
print("written:", fn)
for obj in selection:

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@ -26,8 +26,8 @@ class CustomMenu(bpy.types.Menu):
def draw_item(self, context):
layout = self.layout
layout.menu(CustomMenu.bl_idname)
layout = self.layout
layout.menu(CustomMenu.bl_idname)
def register():

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@ -155,7 +155,8 @@ void WM_init(bContext *C, int argc, const char **argv)
BPY_python_start(argc, argv);
BPY_driver_reset();
BPY_app_handlers_reset();
BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068],
* but this is actually what we want. */
BPY_modules_load_user(C);
#else
(void)argc; /* unused */

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@ -434,9 +434,12 @@ static int playback_mode(int UNUSED(argc), const char **UNUSED(argv), void *UNUS
{
/* not if -b was given first */
if (G.background == 0) {
// XXX playanim(argc, argv); /* not the same argc and argv as before */
#if 0 /* TODO, bring player back? */
playanim(argc, argv); /* not the same argc and argv as before */
#else
fprintf(stderr, "Playback mode not supported in blender 2.5x\n");
exit(0);
#endif
}
return -2;

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@ -28,6 +28,7 @@ SKIP_DIRS = ("extern",
os.path.join("source", "tests"), # not this dir
)
def is_c_header(filename):
ext = splitext(filename)[1]
return (ext in (".h", ".hpp", ".hxx"))
@ -41,13 +42,16 @@ def is_c(filename):
def is_c_any(filename):
return is_c(filename) or is_c_header(filename)
def is_py(filename):
ext = splitext(filename)[1]
return (ext == ".py")
def is_source_any(filename):
return is_c_any(filename) or is_py(filename)
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
@ -67,7 +71,7 @@ def deprecations():
/* *DEPRECATED* 2011/7/17 bgl.Buffer.list info text */
Or...
# *DEPRECATED* 2010/12/22 some.py.func more info */
"""
@ -105,12 +109,12 @@ def deprecations():
if len(data) != 3:
print(" poorly formatting line:\n"
" %r:%d\n"
" %s"%
" %s" %
(fn, i + 1, l)
)
else:
data = datetime.datetime(*tuple([int(w) for w in data]))
deprecations_ls.append((data, (fn, i + 1), info))
except:
print("Error file - %r:%d" % (fn, i + 1))
@ -123,10 +127,11 @@ def deprecations():
return deprecations_ls
def main():
import datetime
now = datetime.datetime.now()\
deps = deprecations()
print("\nAll deprecations...")