* Objects now support up to 32767 material slots. It's easy to
  increase this further, but I prefer not to increase the memory
  usage of mesh faces, it seems unlikely that someone would
  create 32767 distinct materials?
* Forward compatibility: the only thing you can potentially lose
  reading a 2.5 file in 2.4 is object linking (instead of default
  data), though usually that will go fine too. Reading files with
  > 32 material slots in 2.4 can start giving issues.

* The ob->colbits variable is deprecated by the array ob->matbits
  but I didn't remove the ob->colbits updates in very few places
  it is set.
* I hope I changed all the relevant things, various places just
  hardcoded the number 16 instead of using the MAXMAT define.

* Join Objects operator back. This is using the version from the
  animsys2 branch coded by Joshua, which means it now supports
  joining of shape keys.

* Fix for crash reading file saved during render.
This commit is contained in:
Brecht Van Lommel 2009-07-13 00:40:20 +00:00
parent 6fb0181b50
commit 26ef6da24b
31 changed files with 691 additions and 447 deletions

View File

@ -47,11 +47,11 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
if ob and slot:
split.template_ID(slot, "material", new="MATERIAL_OT_new")
#split.itemR(ob, "active_material_index", text="Active")
row = split.row()
row.itemR(slot, "link", expand=True)
elif mat:
split.template_ID(space, "pin_id")
split.itemS()
class MATERIAL_PT_material(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_material"

View File

@ -1415,11 +1415,6 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
return;
}
if(totcol>16) {
//XXX error("Found more than 16 different colors");
totcol= 16;
}
vec[0]= (min[0]+max[0])/2;
vec[1]= (min[1]+max[1])/2;
vec[2]= (min[2]+max[2])/2;
@ -1433,6 +1428,7 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
/* colors */
if(totcol) {
ob->mat= MEM_callocN(sizeof(void *)*totcol, "ob->mat");
ob->matbits= MEM_callocN(sizeof(char)*totcol, "ob->matbits");
me->mat= MEM_callocN(sizeof(void *)*totcol, "me->mat");
me->totcol= totcol;
ob->totcol= (unsigned char) me->totcol;
@ -1482,7 +1478,7 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
dl= dlfirst;
while(dl) {
colnr= (dl->col>15 ? 15: dl->col);
colnr= dl->col;
if(colnr) colnr--;
if(dl->type==DL_SURF) {
@ -2804,8 +2800,11 @@ static void dxf_add_mat (Object *ob, Mesh *me, float color[3], char *layer)
if (!me) return;
if(ob) ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
if(ob) ob->actcol= 1;
if(ob) {
ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
ob->matbits= MEM_callocN(sizeof(char)*1, "ob->matbits");
ob->actcol= 1;
}
me->totcol= 1;
me->mat= MEM_callocN(sizeof(void *)*1, "me->mat");
@ -4053,7 +4052,6 @@ static void dxf_read(Scene *scene, char *filename)
ob->type= OB_MESH;
ob->dt= OB_SHADED;
if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
ob->trackflag= OB_POSY;
ob->upflag= OB_POSZ;
@ -4072,9 +4070,10 @@ static void dxf_read(Scene *scene, char *filename)
VECCOPY(ob->rot, obrot);
ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
ob->matbits= MEM_callocN(sizeof(char)*1, "ob->matbits");
ob->totcol= (unsigned char) ((Mesh*)ob->data)->totcol;
ob->actcol= 1;
/* note: materials are either linked to mesh or object, if both then
you have to increase user counts. below line is not needed.
I leave it commented out here as warning (ton) */

View File

@ -43,6 +43,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@ -445,7 +446,7 @@ Material *give_current_material(Object *ob, int act)
if(act>ob->totcol) act= ob->totcol;
else if(act<=0) act= 1;
if( BTST(ob->colbits, act-1) ) { /* in object */
if(ob->matbits[act-1]) { /* in object */
ma= ob->mat[act-1];
}
else { /* in data */
@ -473,7 +474,7 @@ ID *material_from(Object *ob, int act)
if(ob->totcol==0) return ob->data;
if(act==0) act= 1;
if( BTST(ob->colbits, act-1) ) return (ID *)ob;
if(ob->matbits[act-1]) return (ID *)ob;
else return ob->data;
}
@ -498,6 +499,7 @@ void test_object_materials(ID *id)
Curve *cu;
MetaBall *mb;
Material **newmatar;
char *newmatbits;
int totcol=0;
if(id==0) return;
@ -524,16 +526,22 @@ void test_object_materials(ID *id)
if(totcol==0) {
if(ob->totcol) {
MEM_freeN(ob->mat);
ob->mat= 0;
MEM_freeN(ob->matbits);
ob->mat= NULL;
ob->matbits= NULL;
}
}
else if(ob->totcol<totcol) {
newmatar= MEM_callocN(sizeof(void *)*totcol, "newmatar");
newmatbits= MEM_callocN(sizeof(char)*totcol, "newmatbits");
if(ob->totcol) {
memcpy(newmatar, ob->mat, sizeof(void *)*ob->totcol);
memcpy(newmatbits, ob->matbits, sizeof(char)*ob->totcol);
MEM_freeN(ob->mat);
MEM_freeN(ob->matbits);
}
ob->mat= newmatar;
ob->matbits= newmatbits;
}
ob->totcol= totcol;
if(ob->totcol && ob->actcol==0) ob->actcol= 1;
@ -547,6 +555,7 @@ void test_object_materials(ID *id)
void assign_material(Object *ob, Material *ma, int act)
{
Material *mao, **matar, ***matarar;
char *matbits;
short *totcolp;
if(act>MAXMAT) return;
@ -559,29 +568,41 @@ void assign_material(Object *ob, Material *ma, int act)
if(totcolp==0 || matarar==0) return;
if( act > *totcolp) {
if(act > *totcolp) {
matar= MEM_callocN(sizeof(void *)*act, "matarray1");
if( *totcolp) {
memcpy(matar, *matarar, sizeof(void *)*( *totcolp ));
if(*totcolp) {
memcpy(matar, *matarar, sizeof(void *)*(*totcolp));
MEM_freeN(*matarar);
}
*matarar= matar;
*totcolp= act;
}
if(act > ob->totcol) {
matar= MEM_callocN(sizeof(void *)*act, "matarray2");
matbits= MEM_callocN(sizeof(char)*act, "matbits1");
if( ob->totcol) {
memcpy(matar, ob->mat, sizeof(void *)*( ob->totcol ));
memcpy(matbits, ob->matbits, sizeof(char)*(*totcolp));
MEM_freeN(ob->mat);
MEM_freeN(ob->matbits);
}
ob->mat= matar;
ob->matbits= matbits;
ob->totcol= act;
/* copy object/mesh linking, or assign based on userpref */
if(ob->actcol)
ob->matbits[act-1]= ob->matbits[ob->actcol-1];
else
ob->matbits[act-1]= (U.flag & USER_MAT_ON_OB)? 1: 0;
}
/* do it */
if( BTST(ob->colbits, act-1) ) { /* in object */
if(ob->matbits[act-1]) { /* in object */
mao= ob->mat[act-1];
if(mao) mao->id.us--;
ob->mat[act-1]= ma;
@ -591,6 +612,7 @@ void assign_material(Object *ob, Material *ma, int act)
if(mao) mao->id.us--;
(*matarar)[act-1]= ma;
}
id_us_plus((ID *)ma);
test_object_materials(ob->data);
}
@ -630,12 +652,6 @@ void object_add_material_slot(Object *ob)
ma->id.us= 0; /* eeh... */
if(ob->actcol) {
if( BTST(ob->colbits, ob->actcol-1) ) {
ob->colbits= BSET(ob->colbits, ob->totcol);
}
}
assign_material(ob, ma, ob->totcol+1);
ob->actcol= ob->totcol;
}
@ -880,9 +896,8 @@ void object_remove_material_slot(Object *ob)
if(mao) mao->id.us--;
}
for(a=ob->actcol; a<ob->totcol; a++) {
for(a=ob->actcol; a<ob->totcol; a++)
(*matarar)[a-1]= (*matarar)[a];
}
(*totcolp)--;
if(*totcolp==0) {
@ -900,13 +915,18 @@ void object_remove_material_slot(Object *ob)
mao= obt->mat[actcol-1];
if(mao) mao->id.us--;
for(a=actcol; a<obt->totcol; a++) obt->mat[a-1]= obt->mat[a];
for(a=actcol; a<obt->totcol; a++) {
obt->mat[a-1]= obt->mat[a];
obt->matbits[a-1]= obt->matbits[a];
}
obt->totcol--;
if(obt->actcol > obt->totcol) obt->actcol= obt->totcol;
if(obt->totcol==0) {
MEM_freeN(obt->mat);
MEM_freeN(obt->matbits);
obt->mat= 0;
obt->matbits= NULL;
}
}
obt= obt->id.next;

View File

@ -243,7 +243,9 @@ void free_object(Object *ob)
if(ob->mat[a]) ob->mat[a]->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
if(ob->matbits) MEM_freeN(ob->matbits);
ob->mat= 0;
ob->matbits= 0;
if(ob->bb) MEM_freeN(ob->bb);
ob->bb= 0;
if(ob->path) free_path(ob->path);
@ -942,7 +944,6 @@ Object *add_only_object(int type, char *name)
Mat4One(ob->parentinv);
Mat4One(ob->obmat);
ob->dt= OB_SHADED;
if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
ob->empty_drawtype= OB_ARROWS;
ob->empty_drawsize= 1.0;
@ -1170,6 +1171,7 @@ Object *copy_object(Object *ob)
if(ob->totcol) {
obn->mat= MEM_dupallocN(ob->mat);
obn->matbits= MEM_dupallocN(ob->matbits);
}
if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
@ -1397,7 +1399,9 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
/* copy material and index information */
ob->actcol= ob->totcol= 0;
if(ob->mat) MEM_freeN(ob->mat);
if(ob->matbits) MEM_freeN(ob->matbits);
ob->mat = NULL;
ob->matbits= NULL;
if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
int i;
ob->colbits = target->colbits;
@ -1406,6 +1410,7 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
ob->totcol= target->totcol;
ob->mat = MEM_dupallocN(target->mat);
ob->matbits = MEM_dupallocN(target->matbits);
for(i=0; i<target->totcol; i++) {
/* dont need to run test_object_materials since we know this object is new and not used elsewhere */
id_us_plus((ID *)ob->mat[i]);

View File

@ -784,7 +784,7 @@ Tex *give_current_texture(Object *ob, int act)
if(act>ob->totcol) act= ob->totcol;
else if(act==0) act= 1;
if( BTST(ob->colbits, act-1) ) { /* in object */
if(ob->matbits[act-1]) { /* in object */
ma= ob->mat[act-1];
}
else { /* in data */

View File

@ -125,10 +125,11 @@ typedef struct EditFace
float fp;
} tmp;
float n[3], cent[3];
unsigned char mat_nr, flag;
unsigned char flag;
unsigned char f, f1, h;
unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */
unsigned char fgonf; /* flag for fgon options */
short mat_nr;
void *data; /* custom face data */
} EditFace;

View File

@ -3732,6 +3732,7 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->mat= newdataadr(fd, ob->mat);
test_pointer_array(fd, (void **)&ob->mat);
ob->matbits= newdataadr(fd, ob->matbits);
/* do it here, below old data gets converted */
direct_link_modifiers(fd, &ob->modifiers);
@ -4221,6 +4222,7 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm)
wm->paintcursors.first= wm->paintcursors.last= NULL;
wm->queue.first= wm->queue.last= NULL;
wm->reports.first= wm->reports.last= NULL;
wm->jobs.first= wm->jobs.last= NULL;
wm->windrawable= NULL;
wm->initialized= 0;
@ -9242,6 +9244,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ob->data = olddata;
}
if(ob->totcol && ob->matbits == NULL) {
int a;
ob->matbits= MEM_callocN(sizeof(char)*ob->totcol, "ob->matbits");
for(a=0; a<ob->totcol; a++)
ob->matbits[a]= ob->colbits & (1<<a);
}
}
for(ma = main->mat.first; ma; ma = ma->id.next) {

View File

@ -1131,6 +1131,7 @@ static void write_objects(WriteData *wd, ListBase *idbase, int write_undo)
/* direct data */
writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
writedata(wd, DATA, sizeof(char)*ob->totcol, ob->matbits);
/* write_effects(wd, &ob->effect); */ /* not used anymore */
write_properties(wd, &ob->prop);
write_sensors(wd, &ob->sensors);

View File

@ -669,24 +669,21 @@ static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChann
}
}
int join_armature(Scene *scene, View3D *v3d)
int join_armature_exec(bContext *C, wmOperator *op)
{
Object *ob= scene->basact->object; // XXX context
bArmature *arm= ob->data;
Base *base, *nextbase;
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
bArmature *arm= (ob)? ob->data: NULL;
bPose *pose, *opose;
bPoseChannel *pchan, *pchann;
EditBone *curbone;
float mat[4][4], oimat[4][4];
/* Ensure we're not in editmode and that the active object is an armature*/
if (ob->type!=OB_ARMATURE) return 0;
if (arm->edbo) return 0;
if (object_data_is_libdata(ob)) {
error_libdata();
return 0;
}
if (!ob || ob->type!=OB_ARMATURE)
return OPERATOR_CANCELLED;
if (!arm || arm->edbo)
return OPERATOR_CANCELLED;
/* Get editbones of active armature to add editbones to */
ED_armature_to_edit(ob);
@ -694,89 +691,89 @@ int join_armature(Scene *scene, View3D *v3d)
/* get pose of active object and move it out of posemode */
pose= ob->pose;
ob->flag &= ~OB_POSEMODE;
for (base=FIRSTBASE; base; base=nextbase) {
nextbase = base->next;
if (TESTBASE(v3d, base)){
if ((base->object->type==OB_ARMATURE) && (base->object!=ob)) {
bArmature *curarm= base->object->data;
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
if ((base->object->type==OB_ARMATURE) && (base->object!=ob)) {
bArmature *curarm= base->object->data;
/* Make a list of editbones in current armature */
ED_armature_to_edit(base->object);
/* Get Pose of current armature */
opose= base->object->pose;
base->object->flag &= ~OB_POSEMODE;
BASACT->flag &= ~OB_POSEMODE;
/* Find the difference matrix */
Mat4Invert(oimat, ob->obmat);
Mat4MulMat4(mat, base->object->obmat, oimat);
/* Copy bones and posechannels from the object to the edit armature */
for (pchan=opose->chanbase.first; pchan; pchan=pchann) {
pchann= pchan->next;
curbone= editbone_name_exists(curarm->edbo, pchan->name);
/* Make a list of editbones in current armature */
ED_armature_to_edit(base->object);
/* Get new name */
unique_editbone_name(arm->edbo, curbone->name, NULL);
/* Get Pose of current armature */
opose= base->object->pose;
base->object->flag &= ~OB_POSEMODE;
BASACT->flag &= ~OB_POSEMODE;
/* Find the difference matrix */
Mat4Invert(oimat, ob->obmat);
Mat4MulMat4(mat, base->object->obmat, oimat);
/* Copy bones and posechannels from the object to the edit armature */
for (pchan=opose->chanbase.first; pchan; pchan=pchann) {
pchann= pchan->next;
curbone= editbone_name_exists(curarm->edbo, pchan->name);
/* Transform the bone */
{
float premat[4][4];
float postmat[4][4];
float difmat[4][4];
float imat[4][4];
float temp[3][3];
float delta[3];
/* Get new name */
unique_editbone_name(arm->edbo, curbone->name, NULL);
/* Get the premat */
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, curbone->roll, temp);
/* Transform the bone */
{
float premat[4][4];
float postmat[4][4];
float difmat[4][4];
float imat[4][4];
float temp[3][3];
float delta[3];
/* Get the premat */
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, curbone->roll, temp);
Mat4One(premat); /* Mat4MulMat34 only sets 3x3 part */
Mat4MulMat34(premat, temp, mat);
Mat4MulVecfl(mat, curbone->head);
Mat4MulVecfl(mat, curbone->tail);
/* Get the postmat */
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, curbone->roll, temp);
Mat4CpyMat3(postmat, temp);
/* Find the roll */
Mat4Invert(imat, premat);
Mat4MulMat4(difmat, postmat, imat);
curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
}
Mat4One(premat); /* Mat4MulMat34 only sets 3x3 part */
Mat4MulMat34(premat, temp, mat);
/* Fix Constraints and Other Links to this Bone and Armature */
joined_armature_fix_links(ob, base->object, pchan, curbone);
Mat4MulVecfl(mat, curbone->head);
Mat4MulVecfl(mat, curbone->tail);
/* Rename pchan */
BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name));
/* Get the postmat */
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, curbone->roll, temp);
Mat4CpyMat3(postmat, temp);
/* Jump Ship! */
BLI_remlink(curarm->edbo, curbone);
BLI_addtail(arm->edbo, curbone);
/* Find the roll */
Mat4Invert(imat, premat);
Mat4MulMat4(difmat, postmat, imat);
BLI_remlink(&opose->chanbase, pchan);
BLI_addtail(&pose->chanbase, pchan);
curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
}
ED_base_object_free_and_unlink(scene, base);
/* Fix Constraints and Other Links to this Bone and Armature */
joined_armature_fix_links(ob, base->object, pchan, curbone);
/* Rename pchan */
BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name));
/* Jump Ship! */
BLI_remlink(curarm->edbo, curbone);
BLI_addtail(arm->edbo, curbone);
BLI_remlink(&opose->chanbase, pchan);
BLI_addtail(&pose->chanbase, pchan);
}
ED_base_object_free_and_unlink(scene, base);
}
}
CTX_DATA_END;
DAG_scene_sort(scene); // because we removed object(s)
ED_armature_from_edit(scene, ob);
ED_armature_edit_free(ob);
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
return 1;
return OPERATOR_FINISHED;
}
/* Helper function for armature separating - link fixing */

View File

@ -4594,12 +4594,10 @@ void CURVE_OT_smooth_set(wmOperatorType *ot)
/************** join operator, to be used externally? ****************/
int join_curve(bContext *C, wmOperator *op, int type)
int join_curve_exec(bContext *C, wmOperator *op)
{
View3D *v3d= CTX_wm_view3d(C);
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_edit_object(C);
Base *base, *nextb;
Object *ob= CTX_data_active_object(C);
Curve *cu;
Nurb *nu, *newnu;
BezTriple *bezt;
@ -4608,64 +4606,51 @@ int join_curve(bContext *C, wmOperator *op, int type)
float imat[4][4], cmat[4][4];
int a;
// XXX not integrated yet, to be called by object/ module? */
if(object_data_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Can't edit external libdata");
return OPERATOR_CANCELLED;
}
if(ob->type!=type)
return 0;
tempbase.first= tempbase.last= 0;
/* trasnform all selected curves inverse in obact */
Mat4Invert(imat, ob->obmat);
for(base= FIRSTBASE; base; base=nextb) {
nextb= base->next;
if(TESTBASE(v3d, base)) {
if(base->object->type==type) {
if(base->object != ob) {
cu= base->object->data;
if(cu->nurb.first) {
/* watch it: switch order here really goes wrong */
Mat4MulMat4(cmat, base->object->obmat, imat);
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
if(base->object->type==ob->type) {
if(base->object != ob) {
cu= base->object->data;
if(cu->nurb.first) {
/* watch it: switch order here really goes wrong */
Mat4MulMat4(cmat, base->object->obmat, imat);
nu= cu->nurb.first;
while(nu) {
newnu= duplicateNurb(nu);
BLI_addtail(&tempbase, newnu);
nu= cu->nurb.first;
while(nu) {
newnu= duplicateNurb(nu);
BLI_addtail(&tempbase, newnu);
if( (bezt= newnu->bezt) ) {
a= newnu->pntsu;
while(a--) {
Mat4MulVecfl(cmat, bezt->vec[0]);
Mat4MulVecfl(cmat, bezt->vec[1]);
Mat4MulVecfl(cmat, bezt->vec[2]);
bezt++;
}
if( (bezt= newnu->bezt) ) {
a= newnu->pntsu;
while(a--) {
Mat4MulVecfl(cmat, bezt->vec[0]);
Mat4MulVecfl(cmat, bezt->vec[1]);
Mat4MulVecfl(cmat, bezt->vec[2]);
bezt++;
}
if( (bp= newnu->bp) ) {
a= newnu->pntsu*nu->pntsv;
while(a--) {
Mat4MulVecfl(cmat, bp->vec);
bp++;
}
}
nu= nu->next;
}
if( (bp= newnu->bp) ) {
a= newnu->pntsu*nu->pntsv;
while(a--) {
Mat4MulVecfl(cmat, bp->vec);
bp++;
}
}
nu= nu->next;
}
ED_base_object_free_and_unlink(scene, base);
}
ED_base_object_free_and_unlink(scene, base);
}
}
}
CTX_DATA_END;
cu= ob->data;
addlisttolist(&cu->nurb, &tempbase);
@ -4674,8 +4659,8 @@ int join_curve(bContext *C, wmOperator *op, int type)
ED_object_enter_editmode(C, EM_WAITCURSOR);
ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR);
// BIF_undo_push("Join");
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}

View File

@ -34,6 +34,7 @@ struct Base;
struct Bone;
struct bArmature;
struct bPoseChannel;
struct wmOperator;
struct wmWindowManager;
struct ListBase;
struct View3D;
@ -100,6 +101,7 @@ void ED_armature_edit_remake(struct Object *obedit);
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
short hits, short extend);
void mouse_armature(struct bContext *C, short mval[2], int extend);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators

View File

@ -35,6 +35,7 @@ struct Object;
struct Scene;
struct Text;
struct View3D;
struct wmOperator;
struct wmWindowManager;
/* curve_ops.c */
@ -55,6 +56,8 @@ struct Nurb *add_nurbs_primitive(struct bContext *C, int type, int newname);
int isNurbsel (struct Nurb *nu);;
int join_curve_exec (struct bContext *C, struct wmOperator *op);
/* editfont.h */
void undo_push_font (struct bContext *C, char *name);
void make_editText (struct Object *obedit);

View File

@ -36,6 +36,7 @@ struct EditVert;
struct EditEdge;
struct EditFace;
struct bContext;
struct wmOperator;
struct wmWindowManager;
struct EditSelection;
struct ViewContext;
@ -76,6 +77,8 @@ struct EditVert *editmesh_get_x_mirror_vert(struct Object *ob, struct EditMesh
int mesh_get_x_mirror_vert(struct Object *ob, int index);
int *mesh_get_x_mirror_faces(struct Object *ob, struct EditMesh *em);
int join_mesh_exec(struct bContext *C, struct wmOperator *op);
/* mesh_ops.c */
void ED_operatortypes_mesh(void);
void ED_keymap_mesh(struct wmWindowManager *wm);

View File

@ -33,6 +33,7 @@
/* ******************* Registration Function ********************** */
struct wmWindowManager;
struct wmOperatorType;
struct ListBase;
struct wmEvent;
struct bContext;

View File

@ -1132,7 +1132,7 @@ void load_editMesh(Scene *scene, Object *ob)
else
VECCOPY(mvert->co, eve->co);
mvert->mat_nr= 255; /* what was this for, halos? */
mvert->mat_nr= 32767; /* what was this for, halos? */
/* vertex normal */
VECCOPY(nor, eve->no);
@ -1218,14 +1218,14 @@ void load_editMesh(Scene *scene, Object *ob)
/* mat_nr in vertex */
if(me->totcol>1) {
mvert= me->mvert+mface->v1;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v2;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v3;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
if(mface->v4) {
mvert= me->mvert+mface->v4;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
}
}
@ -1669,8 +1669,8 @@ typedef struct EditEdgeC
typedef struct EditFaceC
{
int v1, v2, v3, v4;
unsigned char mat_nr, flag, f, h, fgonf;
short pad1;
unsigned char flag, f, h, fgonf, pad1;
short mat_nr;
} EditFaceC;
typedef struct EditSelectionC{

View File

@ -38,16 +38,17 @@
#include "MEM_guardedalloc.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@ -58,10 +59,12 @@
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
@ -86,15 +89,13 @@
#include "ED_object.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
/* own include */
#include "mesh_intern.h"
/* from rendercode.c */
#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
/* XXX */
static void BIF_undo_push() {}
static void waitcursor() {}
static void error() {}
static int pupmenu() {return 0;}
@ -103,145 +104,189 @@ static int pupmenu() {return 0;}
/* * ********************** no editmode!!! *********** */
/*********************** JOIN ***************************/
/* join selected meshes into the active mesh, context sensitive
return 0 if no join is made (error) and 1 of the join is done */
// XXX NOTE to whoever ports this:
// Check the version of this code in the animsys2 branch, which has been nicely commented,
// but more importantly has proper support for handling meshes with shapekeys (instead of lamely bailing out)!
// -- Aligorith, July 2009
int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
int join_mesh_exec(bContext *C, wmOperator *op)
{
Base *base, *nextb;
Object *ob;
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
Material **matar, *ma;
Mesh *me;
MVert *mvert, *mvertmain;
MVert *mvert, *mv, *mvertmain;
MEdge *medge = NULL, *medgemain;
MFace *mface = NULL, *mfacemain;
float imat[4][4], cmat[4][4];
int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
int i, j, index, haskey=0, hasmulti=0, edgeofs, faceofs;
Key *key, *nkey=NULL;
KeyBlock *kb, *okb, *kbn;
float imat[4][4], cmat[4][4], *fp1, *fp2, curpos;
int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0;
int vertofs, *matmap;
int i, j, index, haskey=0, edgeofs, faceofs;
bDeformGroup *dg, *odg;
MDeformVert *dvert;
CustomData vdata, edata, fdata;
if(scene->obedit) return 0;
if(scene->obedit)
return OPERATOR_CANCELLED;
ob= OBACT;
if(!ob || ob->type!=OB_MESH) return 0;
/* ob is the object we are adding geometry to */
if(!ob || ob->type!=OB_MESH)
return OPERATOR_CANCELLED;
if (object_data_is_libdata(ob)) {
// XXX error_libdata();
return 0;
}
/* count & check */
base= FIRSTBASE;
while(base) {
if(TESTBASELIB_BGMODE(base)) { /* BGMODE since python can access */
if(base->object->type==OB_MESH) {
me= base->object->data;
totvert+= me->totvert;
totface+= me->totface;
if(base->object == ob) ok= 1;
if(me->key) {
haskey= 1;
break;
}
if(me->mr) {
hasmulti= 1;
break;
}
}
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
if(base->object->type==OB_MESH) {
me= base->object->data;
totvert+= me->totvert;
totedge+= me->totedge;
totface+= me->totface;
totmat+= base->object->totcol;
if(base->object == ob)
ok= 1;
/* check for shapekeys */
if(me->key)
haskey++;
}
base= base->next;
}
CTX_DATA_END;
if(haskey) {
BKE_report(op->reports, RPT_ERROR, "Can't join meshes with vertex keys");
return 0;
}
if(hasmulti) {
BKE_report(op->reports, RPT_ERROR, "Can't join meshes with Multires");
return 0;
}
/* that way the active object is always selected */
if(ok==0) return 0;
if(ok==0)
return OPERATOR_CANCELLED;
if(totvert==0 || totvert>MESH_MAX_VERTS) return 0;
/* if needed add edges to other meshes */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB_BGMODE(base)) {
if(base->object->type==OB_MESH) {
me= base->object->data;
totedge += me->totedge;
}
}
}
/* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */
me= (Mesh *)ob->data;
key= me->key;
if(totvert==0 || totvert>MESH_MAX_VERTS || totvert==me->totvert)
return OPERATOR_CANCELLED;
/* new material indices and material array */
matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
matar= MEM_callocN(sizeof(void*)*totmat, "join_mesh matar");
matmap= MEM_callocN(sizeof(int)*totmat, "join_mesh matmap");
totcol= ob->totcol;
/* obact materials in new main array, is nicer start! */
for(a=1; a<=ob->totcol; a++) {
matar[a-1]= give_current_material(ob, a);
id_us_plus((ID *)matar[a-1]);
for(a=0; a<ob->totcol; a++) {
matar[a]= give_current_material(ob, a+1);
id_us_plus((ID *)matar[a]);
/* increase id->us : will be lowered later */
}
base= FIRSTBASE;
while(base) {
if(TESTBASELIB_BGMODE(base)) {
if(ob!=base->object && base->object->type==OB_MESH) {
me= base->object->data;
// Join this object's vertex groups to the base one's
for (dg=base->object->defbase.first; dg; dg=dg->next){
/* See if this group exists in the object */
for (odg=ob->defbase.first; odg; odg=odg->next){
if (!strcmp(odg->name, dg->name)){
break;
}
/* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
* with arrays that are large enough to hold shapekey data for all meshes
* - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're
* joining, set up a new keyblock and assign to the mesh
*/
if(key) {
/* make a duplicate copy that will only be used here... (must remember to free it!) */
nkey= copy_key(key);
/* for all keys in old block, clear data-arrays */
for(kb= key->block.first; kb; kb= kb->next) {
if(kb->data) MEM_freeN(kb->data);
kb->data= MEM_callocN(sizeof(float)*3*totvert, "join_shapekey");
kb->totelem= totvert;
kb->weights= NULL;
}
}
else if(haskey) {
/* add a new key-block and add to the mesh */
key= me->key= add_key((ID *)me);
key->type = KEY_RELATIVE;
}
/* first pass over objects - copying materials and vertexgroups across */
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
/* only act if a mesh, and not the one we're joining to */
if((ob!=base->object) && (base->object->type==OB_MESH)) {
me= base->object->data;
/* Join this object's vertex groups to the base one's */
for(dg=base->object->defbase.first; dg; dg=dg->next) {
/* See if this group exists in the object (if it doesn't, add it to the end) */
for(odg=ob->defbase.first; odg; odg=odg->next) {
if(!strcmp(odg->name, dg->name)) {
break;
}
if (!odg){
odg = MEM_callocN (sizeof(bDeformGroup), "join deformGroup");
memcpy (odg, dg, sizeof(bDeformGroup));
BLI_addtail(&ob->defbase, odg);
}
}
if (ob->defbase.first && ob->actdef==0)
ob->actdef=1;
if(me->totvert) {
if(!odg) {
odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup");
memcpy(odg, dg, sizeof(bDeformGroup));
BLI_addtail(&ob->defbase, odg);
}
}
if(ob->defbase.first && ob->actdef==0)
ob->actdef=1;
if(me->totvert) {
/* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
if(totcol < MAXMAT-1) {
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
if(ma) {
for(b=0; b<totcol; b++) {
if(ma == matar[b]) break;
}
if(b==totcol) {
matar[b]= ma;
for(b=0; b<totcol; b++) {
if(ma == matar[b]) break;
}
if(b==totcol) {
matar[b]= ma;
if(ma)
ma->id.us++;
totcol++;
totcol++;
}
if(totcol>=MAXMAT-1)
break;
}
}
/* if this mesh has shapekeys, check if destination mesh already has matching entries too */
if(me->key && key) {
for(kb= me->key->block.first; kb; kb= kb->next) {
/* if key doesn't exist in destination mesh, add it */
if(key_get_named_keyblock(key, kb->name) == NULL) {
/* copy this existing one over to the new shapekey block */
kbn= MEM_dupallocN(kb);
kbn->prev= kbn->next= NULL;
/* adjust adrcode and other settings to fit (allocate a new data-array) */
kbn->data= MEM_callocN(sizeof(float)*3*totvert, "joined_shapekey");
kbn->totelem= totvert;
kbn->weights= NULL;
okb= key->block.last;
curpos= (okb) ? okb->pos : -0.1f;
if(key->type == KEY_RELATIVE)
kbn->pos= curpos + 0.1f;
else
kbn->pos= curpos;
BLI_addtail(&key->block, kbn);
kbn->adrcode= key->totkey;
key->totkey++;
if(key->totkey==1) key->refkey= kbn;
// XXX 2.5 Animato
#if 0
/* also, copy corresponding ipo-curve to ipo-block if applicable */
if(me->key->ipo && key->ipo) {
// FIXME... this is a luxury item!
puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now...");
}
if(totcol>=MAXMAT-1) break;
#endif
}
}
}
}
if(totcol>=MAXMAT-1) break;
}
base= base->next;
}
me= ob->data;
CTX_DATA_END;
/* setup new data for destination mesh */
memset(&vdata, 0, sizeof(vdata));
memset(&edata, 0, sizeof(edata));
memset(&fdata, 0, sizeof(fdata));
@ -249,114 +294,177 @@ int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
mvertmain= mvert;
medgemain= medge;
mfacemain= mface;
/* inverse transorm all selected meshes in this object */
Mat4Invert(imat, ob->obmat);
vertofs= 0;
edgeofs= 0;
faceofs= 0;
base= FIRSTBASE;
while(base) {
nextb= base->next;
if (TESTBASELIB_BGMODE(base)) {
if(base->object->type==OB_MESH) {
/* inverse transform for all selected meshes in this object */
Mat4Invert(imat, ob->obmat);
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
/* only join if this is a mesh */
if(base->object->type==OB_MESH) {
me= base->object->data;
if(me->totvert) {
/* standard data */
CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
me= base->object->data;
/* vertex groups */
dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
if(me->totvert) {
CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
/* NEW VERSION */
if (dvert){
for (i=0; i<me->totvert; i++){
for (j=0; j<dvert[i].totweight; j++){
// Find the old vertex group
odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
if(odg) {
// Search for a match in the new object
for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
if (!strcmp(dg->name, odg->name)){
dvert[i].dw[j].def_nr = index;
break;
}
/* NB: vertex groups here are new version */
if(dvert) {
for(i=0; i<me->totvert; i++) {
for(j=0; j<dvert[i].totweight; j++) {
/* Find the old vertex group */
odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr);
if(odg) {
/* Search for a match in the new object, and set new index */
for(dg=ob->defbase.first, index=0; dg; dg=dg->next, index++) {
if(!strcmp(dg->name, odg->name)) {
dvert[i].dw[j].def_nr = index;
break;
}
}
}
}
}
if(base->object != ob) {
/* watch this: switch matmul order really goes wrong */
Mat4MulMat4(cmat, base->object->obmat, imat);
a= me->totvert;
while(a--) {
Mat4MulVecfl(cmat, mvert->co);
mvert++;
}
}
else mvert+= me->totvert;
}
if(me->totface) {
/* make mapping for materials */
memset(map, 0, 4*MAXMAT);
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
if(ma) {
for(b=0; b<totcol; b++) {
if(ma == matar[b]) {
map[a-1]= b;
break;
/* if this is the object we're merging into, no need to do anything */
if(base->object != ob) {
/* watch this: switch matmul order really goes wrong */
Mat4MulMat4(cmat, base->object->obmat, imat);
/* transform vertex coordinates into new space */
for(a=0, mv=mvert; a < me->totvert; a++, mv++) {
Mat4MulVecfl(cmat, mv->co);
}
/* for each shapekey in destination mesh:
* - if there's a matching one, copy it across (will need to transform vertices into new space...)
* - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space)
*/
if(key) {
/* if this mesh has any shapekeys, check first, otherwise just copy coordinates */
for(kb= key->block.first; kb; kb= kb->next) {
/* get pointer to where to write data for this mesh in shapekey's data array */
fp1= ((float *)kb->data) + (vertofs*3);
/* check if this mesh has such a shapekey */
okb= key_get_named_keyblock(me->key, kb->name);
if(okb) {
/* copy this mesh's shapekey to the destination shapekey (need to transform first) */
fp2= ((float *)(okb->data));
for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
VECCOPY(fp1, fp2);
Mat4MulVecfl(cmat, fp1);
}
}
else {
/* copy this mesh's vertex coordinates to the destination shapekey */
mv= mvert;
for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
VECCOPY(fp1, mv->co);
}
}
}
}
CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
for(a=0; a<me->totface; a++, mface++) {
mface->v1+= vertofs;
mface->v2+= vertofs;
mface->v3+= vertofs;
if(mface->v4) mface->v4+= vertofs;
mface->mat_nr= map[(int)mface->mat_nr];
}
else {
/* for each shapekey in destination mesh:
* - if it was an 'original', copy the appropriate data from nkey
* - otherwise, copy across plain coordinates (no need to transform coordinates)
*/
if(key) {
for(kb= key->block.first; kb; kb= kb->next) {
/* get pointer to where to write data for this mesh in shapekey's data array */
fp1= ((float *)kb->data) + (vertofs*3);
/* check if this was one of the original shapekeys */
okb= key_get_named_keyblock(nkey, kb->name);
if(okb) {
/* copy this mesh's shapekey to the destination shapekey */
fp2= ((float *)(okb->data));
for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
VECCOPY(fp1, fp2);
}
}
else {
/* copy base-coordinates to the destination shapekey */
mv= mvert;
for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
VECCOPY(fp1, mv->co);
}
}
}
}
faceofs += me->totface;
}
if(me->totedge) {
CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
for(a=0; a<me->totedge; a++, medge++) {
medge->v1+= vertofs;
medge->v2+= vertofs;
}
edgeofs += me->totedge;
}
vertofs += me->totvert;
if(base->object!=ob)
ED_base_object_free_and_unlink(scene, base);
/* advance mvert pointer to end of base mesh's data */
mvert+= me->totvert;
}
if(me->totface) {
/* make mapping for materials */
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
for(b=0; b<totcol; b++) {
if(ma == matar[b]) {
matmap[a-1]= b;
break;
}
}
}
CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
for(a=0; a<me->totface; a++, mface++) {
mface->v1+= vertofs;
mface->v2+= vertofs;
mface->v3+= vertofs;
if(mface->v4) mface->v4+= vertofs;
mface->mat_nr= matmap[(int)mface->mat_nr];
}
faceofs += me->totface;
}
if(me->totedge) {
CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
for(a=0; a<me->totedge; a++, medge++) {
medge->v1+= vertofs;
medge->v2+= vertofs;
}
edgeofs += me->totedge;
}
/* vertofs is used to help newly added verts be reattached to their edge/face
* (cannot be set earlier, or else reattaching goes wrong)
*/
vertofs += me->totvert;
/* free base, now that data is merged */
if(base->object != ob)
ED_base_object_free_and_unlink(scene, base);
}
base= nextb;
}
CTX_DATA_END;
/* return to mesh we're merging to */
me= ob->data;
CustomData_free(&me->vdata, me->totvert);
@ -383,30 +491,53 @@ int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
if(ma) ma->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
if(ob->matbits) MEM_freeN(ob->matbits);
if(me->mat) MEM_freeN(me->mat);
ob->mat= me->mat= 0;
ob->mat= me->mat= NULL;
ob->matbits= NULL;
if(totcol) {
me->mat= matar;
ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
ob->matbits= MEM_callocN(sizeof(char)*totcol, "join obmatbits");
}
else MEM_freeN(matar);
else
MEM_freeN(matar);
ob->totcol= me->totcol= totcol;
ob->colbits= 0;
MEM_freeN(matmap);
/* other mesh users */
test_object_materials((ID *)me);
/* free temp copy of destination shapekeys (if applicable) */
if(nkey) {
// XXX 2.5 Animato
#if 0
/* free it's ipo too - both are not actually freed from memory yet as ID-blocks */
if(nkey->ipo) {
free_ipo(nkey->ipo);
BLI_remlink(&G.main->ipo, nkey->ipo);
MEM_freeN(nkey->ipo);
}
#endif
free_key(nkey);
BLI_remlink(&G.main->key, nkey);
MEM_freeN(nkey);
}
DAG_scene_sort(scene); // removed objects, need to rebuild dag before editmode call
// XXX enter_editmode(EM_WAITCURSOR);
// exit_editmode(EM_FREEDATA|EM_WAITCURSOR); // freedata, but no undo
BIF_undo_push("Join Mesh");
return 1;
}
ED_object_enter_editmode(C, EM_WAITCURSOR);
ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR);
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
/* ********************** SORT FACES ******************* */
@ -520,14 +651,14 @@ void sort_faces(Scene *scene, View3D *v3d)
else face_sort_floats[i] = reverse;
} else {
/* find the faces center */
VECADD(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
VecAddf(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
if (mf->v4) {
VECADD(vec, vec, (me->mvert+mf->v3)->co);
VECADD(vec, vec, (me->mvert+mf->v4)->co);
VECMUL(vec, 0.25f);
VecAddf(vec, vec, (me->mvert+mf->v3)->co);
VecAddf(vec, vec, (me->mvert+mf->v4)->co);
VecMulf(vec, 0.25f);
} else {
VECADD(vec, vec, (me->mvert+mf->v3)->co);
VECMUL(vec, 1.0f/3.0f);
VecAddf(vec, vec, (me->mvert+mf->v3)->co);
VecMulf(vec, 1.0f/3.0f);
} /* done */
if (event == 1) { /* sort on view axis */

View File

@ -1755,7 +1755,6 @@ static short select_grouped_parent(bContext *C) /* Makes parent active and de-se
static short select_grouped_group(bContext *C, Object *ob) /* Select objects in the same group as the active */
{
short changed = 0;
Base *base;
Group *group, *ob_groups[GROUP_MENU_MAX];
//char str[10 + (24*GROUP_MENU_MAX)];
//char *p = str;
@ -6326,6 +6325,53 @@ void OBJECT_OT_duplicate(wmOperatorType *ot)
RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
}
/* ************************** JOIN *********************** */
static int join_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
if(scene->obedit) {
BKE_report(op->reports, RPT_ERROR, "This data does not support joining in editmode.");
return OPERATOR_CANCELLED;
}
else if(!ob) {
BKE_report(op->reports, RPT_ERROR, "Can't join unless there is an active object.");
return OPERATOR_CANCELLED;
}
else if(object_data_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Can't edit external libdata.");
return OPERATOR_CANCELLED;
}
if(ob->type == OB_MESH)
return join_mesh_exec(C, op);
else if(ELEM(ob->type, OB_CURVE, OB_SURF))
return join_curve_exec(C, op);
else if(ob->type == OB_ARMATURE)
return join_armature_exec(C, op);
BKE_report(op->reports, RPT_ERROR, "This object type doesn't support joining.");
return OPERATOR_CANCELLED;
}
void OBJECT_OT_join(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Join";
ot->description = "Join selected objects into active object.";
ot->idname= "OBJECT_OT_join";
/* api callbacks */
ot->exec= join_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** */
void image_aspect(Scene *scene, View3D *v3d)

View File

@ -64,6 +64,7 @@ void OBJECT_OT_duplicates_make_real(struct wmOperatorType *ot);
void OBJECT_OT_object_add(struct wmOperatorType *ot);
void OBJECT_OT_duplicate(struct wmOperatorType *ot);
void OBJECT_OT_delete(struct wmOperatorType *ot);
void OBJECT_OT_join(struct wmOperatorType *ot);
void OBJECT_OT_mesh_add(struct wmOperatorType *ot);
void OBJECT_OT_curve_add(struct wmOperatorType *ot);

View File

@ -86,6 +86,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_center_set);
WM_operatortype_append(OBJECT_OT_duplicates_make_real);
WM_operatortype_append(OBJECT_OT_duplicate);
WM_operatortype_append(OBJECT_OT_join);
WM_operatortype_append(GROUP_OT_group_create);
WM_operatortype_append(GROUP_OT_objects_remove);
WM_operatortype_append(GROUP_OT_objects_add_active);
@ -170,6 +171,7 @@ void ED_keymap_object(wmWindowManager *wm)
WM_keymap_verify_item(keymap, "OBJECT_OT_primitive_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_duplicate", DKEY, KM_PRESS, KM_ALT, 0)->ptr, "linked", 1);
WM_keymap_add_item(keymap, "OBJECT_OT_join", JKEY, KM_PRESS, KM_CTRL, 0);
// XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith
WM_keymap_verify_item(keymap, "ANIM_OT_insert_keyframe_menu", IKEY, KM_PRESS, 0, 0);

View File

@ -387,7 +387,6 @@ static int view_all_exec(bContext *C, wmOperator *op)
ARegion *ar;
Scene *scene;
Object *obedit;
Image *ima;
ImBuf *ibuf;
float aspx, aspy, zoomx, zoomy, w, h;
int width, height;
@ -398,7 +397,6 @@ static int view_all_exec(bContext *C, wmOperator *op)
scene= (Scene*)CTX_data_scene(C);
obedit= CTX_data_edit_object(C);
ima= ED_space_image(sima);
ibuf= ED_space_image_buffer(sima);
ED_space_image_size(sima, &width, &height);
ED_space_image_aspect(sima, &aspx, &aspy);

View File

@ -1700,22 +1700,24 @@ static int tree_element_active_material(Scene *scene, SpaceOops *soops, TreeElem
if(tes->idcode==ID_OB) {
if(set) {
ob->actcol= te->index+1;
ob->colbits |= (1<<te->index); // make ob material active too
ob->matbits[te->index]= 1; // make ob material active too
ob->colbits |= (1<<te->index);
}
else {
if(ob->actcol == te->index+1)
if(ob->colbits & (1<<te->index)) return 1;
if(ob->matbits[te->index]) return 1;
}
}
/* or we search for obdata material */
else {
if(set) {
ob->actcol= te->index+1;
ob->colbits &= ~(1<<te->index); // make obdata material active too
ob->matbits[te->index]= 0; // make obdata material active too
ob->colbits &= ~(1<<te->index);
}
else {
if(ob->actcol == te->index+1)
if( (ob->colbits & (1<<te->index))==0 ) return 1;
if(ob->matbits[te->index]==0) return 1;
}
}
if(set) {

View File

@ -2463,11 +2463,13 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
if(dt>OB_WIRE) {
// no transp in editmode, the fancy draw over goes bad then
glsl = draw_glsl_material(scene, ob, v3d, dt);
GPU_set_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
draw_em_fancy(scene, v3d, rv3d, ob, em, cageDM, finalDM, dt);
GPU_end_object_materials();
if (obedit!=ob && finalDM)
finalDM->release(finalDM);
}
@ -2482,17 +2484,19 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
check_alpha = check_material_alpha(base, me, glsl);
if(dt==OB_SOLID || glsl) {
GPU_set_object_materials(v3d, rv3d, scene, ob, glsl,
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl,
(check_alpha)? &do_alpha_pass: NULL);
}
draw_mesh_fancy(scene, v3d, rv3d, base, dt, flag);
GPU_end_object_materials();
if(me->totvert==0) retval= 1;
}
}
/* GPU_set_object_materials checked if this is needed */
/* GPU_begin_object_materials checked if this is needed */
if(do_alpha_pass) add_view3d_after(v3d, base, V3D_TRANSP, flag);
return retval;
@ -2670,7 +2674,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
GPU_disable_material();
}
break;
@ -2688,7 +2691,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
GPU_disable_material();
if(index3_nors_incr==0)
glEnableClientState(GL_NORMAL_ARRAY);
@ -2702,8 +2704,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
GPU_disable_material();
break;
}
dl= dl->next;
@ -2797,17 +2797,19 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
}
else {
if(draw_glsl_material(scene, ob, v3d, dt)) {
GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
GPU_end_object_materials();
}
else if(dt == OB_SHADED) {
if(ob->disp.first==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob, 0);
GPU_end_object_materials();
}
if(cu->editnurb && cu->bevobj==NULL && cu->taperobj==NULL && cu->ext1 == 0.0 && cu->ext2 == 0.0) {
cpack(0);
@ -2835,18 +2837,19 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(dl->nors==NULL) addnormalsDispList(ob, lb);
if(draw_glsl_material(scene, ob, v3d, dt)) {
GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
GPU_end_object_materials();
}
else if(dt==OB_SHADED) {
if(ob->disp.first==NULL) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob, 0);
GPU_end_object_materials();
}
}
else {
@ -2863,8 +2866,9 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(solid) {
if(draw_glsl_material(scene, ob, v3d, dt)) {
GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
GPU_end_object_materials();
}
else if(dt == OB_SHADED) {
dl= lb->first;
@ -2872,10 +2876,10 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
drawDispListshaded(lb, ob);
}
else {
GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob, 0);
GPU_end_object_materials();
}
}
else{
@ -5615,7 +5619,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if(dm) {
glsl = draw_glsl_material(scene, ob, v3d, dt);
GPU_set_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
else {
glEnable(GL_COLOR_MATERIAL);
@ -5629,7 +5633,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if(dm) {
dm->drawFacesSolid(dm, GPU_enable_material);
GPU_disable_material();
GPU_end_object_materials();
}
else if(edm)
edm->drawMappedFaces(edm, NULL, NULL, 0);

View File

@ -63,8 +63,10 @@ void GPU_state_init(void);
* GPU_enable_material returns 0 if drawing should be skipped
* - after drawing, the material must be disabled again */
void GPU_set_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
struct Scene *scene, struct Object *ob, int glsl, int *do_alpha_pass);
void GPU_end_object_materials(void);
int GPU_enable_material(int nr, void *attribs);
void GPU_disable_material(void);

View File

@ -776,16 +776,17 @@ void GPU_free_images(void)
/* OpenGL Materials */
/* materials start counting at # one.... */
#define MAXMATBUF (MAXMAT+1)
#define FIXEDMAT 8
/* OpenGL state caching for materials */
static struct GPUMaterialState {
float matbuf[MAXMATBUF][2][4];
float (*matbuf)[2][4];
float matbuf_fixed[FIXEDMAT][2][4];
int totmat;
Material *gmatbuf[MAXMATBUF];
Material **gmatbuf;
Material *gmatbuf_fixed[FIXEDMAT];
Material *gboundmat;
Object *gob;
Scene *gscene;
@ -793,7 +794,8 @@ static struct GPUMaterialState {
float (*gviewmat)[4];
float (*gviewinv)[4];
GPUBlendMode blendmode[MAXMATBUF];
GPUBlendMode *blendmode;
GPUBlendMode blendmode_fixed[FIXEDMAT];
int alphapass;
int lastmatnr, lastretval;
@ -814,7 +816,7 @@ Material *gpu_active_node_material(Material *ma)
return ma;
}
void GPU_set_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, int glsl, int *do_alpha_pass)
void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, int glsl, int *do_alpha_pass)
{
extern Material defmaterial; /* from material.c */
Material *ma;
@ -830,7 +832,7 @@ void GPU_set_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Obj
GMS.gob = ob;
GMS.gscene = scene;
GMS.totmat= ob->totcol;
GMS.totmat= ob->totcol+1; /* materials start from 1, default material is 0 */
GMS.glay= v3d->lay;
GMS.gviewmat= rv3d->viewmat;
GMS.gviewinv= rv3d->viewinv;
@ -838,6 +840,17 @@ void GPU_set_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Obj
GMS.alphapass = (v3d && v3d->transp);
if(do_alpha_pass)
*do_alpha_pass = 0;
if(GMS.totmat > FIXEDMAT) {
GMS.matbuf= MEM_callocN(sizeof(*GMS.matbuf)*GMS.totmat, "GMS.matbuf");
GMS.gmatbuf= MEM_callocN(sizeof(*GMS.gmatbuf)*GMS.totmat, "GMS.matbuf");
GMS.blendmode= MEM_callocN(sizeof(*GMS.blendmode)*GMS.totmat, "GMS.matbuf");
}
else {
GMS.matbuf= GMS.matbuf_fixed;
GMS.gmatbuf= GMS.gmatbuf_fixed;
GMS.blendmode= GMS.blendmode_fixed;
}
/* no materials assigned? */
if(ob->totcol==0) {
@ -870,10 +883,6 @@ void GPU_set_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Obj
if(!glsl) ma= gpu_active_node_material(ma);
if(ma==NULL) ma= &defmaterial;
/* this shouldn't happen .. */
if(a>=MAXMATBUF)
continue;
/* create glsl material if requested */
gpumat = (glsl)? GPU_material_from_blender(GMS.gscene, ma): NULL;
@ -926,14 +935,14 @@ int GPU_enable_material(int nr, void *attribs)
GPUBlendMode blendmode;
/* prevent index to use un-initialized array items */
if(nr>GMS.totmat)
nr= GMS.totmat;
if(nr>=GMS.totmat)
nr= 0;
if(gattribs)
memset(gattribs, 0, sizeof(*gattribs));
/* keep current material */
if(nr>=MAXMATBUF || nr==GMS.lastmatnr)
if(nr==GMS.lastmatnr)
return GMS.lastretval;
/* unbind glsl material */
@ -1004,6 +1013,21 @@ void GPU_disable_material(void)
GPU_set_material_blend_mode(GPU_BLEND_SOLID);
}
void GPU_end_object_materials(void)
{
GPU_disable_material();
if(GMS.matbuf && GMS.matbuf != GMS.matbuf_fixed) {
MEM_freeN(GMS.matbuf);
MEM_freeN(GMS.gmatbuf);
MEM_freeN(GMS.blendmode);
GMS.matbuf= NULL;
GMS.gmatbuf= NULL;
GMS.blendmode= NULL;
}
}
/* Lights */
int GPU_default_lights(void)

View File

@ -142,10 +142,10 @@ typedef struct Material {
/* **************** MATERIAL ********************* */
/* maximum number of materials per material array
* (on object, mesh, lamp, etc.)
*/
#define MAXMAT 16
/* maximum number of materials per material array.
* (on object, mesh, lamp, etc.). limited by
* short mat_nr in verts, faces. */
#define MAXMAT 32767
/* material_type */
#define MA_TYPE_SURFACE 0

View File

@ -37,7 +37,7 @@ struct Image;
typedef struct MFace {
unsigned int v1, v2, v3, v4;
char pad, mat_nr;
short mat_nr;
char edcode, flag; /* we keep edcode, for conversion to edges draw flags in old files */
} MFace;
@ -61,7 +61,8 @@ typedef struct MDeformVert {
typedef struct MVert {
float co[3];
short no[3];
char flag, mat_nr, bweight, pad[3];
short mat_nr;
char flag, bweight, pad[2];
} MVert;
/* at the moment alpha is abused for vertex painting
@ -134,7 +135,7 @@ typedef struct MultiresColFace {
} MultiresColFace;
typedef struct MultiresFace {
unsigned int v[4];
unsigned int mid;
unsigned int mid;
char flag, mat_nr, pad[2];
} MultiresFace;
typedef struct MultiresEdge {

View File

@ -113,8 +113,12 @@ typedef struct Object {
ListBase disp;
ListBase defbase;
ListBase modifiers; /* list of ModifierData structures */
struct Material **mat;
/* materials */
struct Material **mat; /* material slots */
char *matbits; /* 1 if material linked to object */
int totcol; /* copy of mesh or curve or meta */
int actcol; /* currently selected material in the UI */
/* rot en drot have to be together! (transform('r' en 's')) */
float loc[3], dloc[3], orig[3];
@ -129,7 +133,7 @@ typedef struct Object {
unsigned int lay; /* copy of Base */
short flag; /* copy of Base */
short colbits; /* when zero, from obdata */
short colbits; /* deprecated */
short transflag, protectflag; /* transformation settings and transform locks */
short trackflag, upflag;
@ -164,9 +168,7 @@ typedef struct Object {
float m_contactProcessingThreshold;
char dt, dtx;
char totcol; /* copy of mesh or curve or meta */
char actcol; /* currently selected material in the user interface */
char empty_drawtype, pad1[3];
char empty_drawtype, pad1[5];
float empty_drawsize;
float dupfacesca; /* dupliface scale */

View File

@ -701,7 +701,6 @@ static void rna_def_curve_nurb(BlenderRNA *brna)
prop= RNA_def_property(srna, "material_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "mat_nr");
RNA_def_property_ui_text(prop, "Material Index", "");
RNA_def_property_range(prop, 0, MAXMAT-1);
RNA_def_property_int_funcs(prop, NULL, NULL, "rna_Curve_material_index_range");
prop= RNA_def_property(srna, "character_index", PROP_INT, PROP_UNSIGNED);

View File

@ -879,7 +879,6 @@ static void rna_def_mface(BlenderRNA *brna)
prop= RNA_def_property(srna, "material_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "mat_nr");
RNA_def_property_ui_text(prop, "Material Index", "");
RNA_def_property_range(prop, 0, MAXMAT-1);
RNA_def_property_int_funcs(prop, NULL, NULL, "rna_MeshFace_material_index_range");
prop= RNA_def_property(srna, "selected", PROP_BOOLEAN, PROP_NONE);

View File

@ -331,7 +331,7 @@ static int rna_MaterialSlot_link_get(PointerRNA *ptr)
Object *ob= (Object*)ptr->id.data;
int index= (Material**)ptr->data - ob->mat;
return (ob->colbits & (1<<index)) != 0;
return ob->matbits[index] != 0;
}
static void rna_MaterialSlot_link_set(PointerRNA *ptr, int value)
@ -339,10 +339,14 @@ static void rna_MaterialSlot_link_set(PointerRNA *ptr, int value)
Object *ob= (Object*)ptr->id.data;
int index= (Material**)ptr->data - ob->mat;
if(value)
if(value) {
ob->matbits[index]= 1;
ob->colbits |= (1<<index);
else
}
else {
ob->matbits[index]= 0;
ob->colbits &= ~(1<<index);
}
}
static int rna_MaterialSlot_name_length(PointerRNA *ptr)
@ -523,8 +527,8 @@ static void rna_def_material_slot(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem link_items[] = {
{0, "DATA", 0, "Data", ""},
{1, "OBJECT", 0, "Object", ""},
{0, "DATA", 0, "Data", ""},
{0, NULL, 0, NULL, NULL}};
/* NOTE: there is no MaterialSlot equivalent in DNA, so the internal

View File

@ -2582,9 +2582,9 @@ static void init_render_surf(Render *re, ObjectRen *obr)
Curve *cu;
ListBase displist;
DispList *dl;
Material *matar[32];
Material **matar;
float *orco=NULL, *orcobase=NULL, mat[4][4];
int a, need_orco=0;
int a, totmat, need_orco=0;
cu= ob->data;
nu= cu->nurb.first;
@ -2594,13 +2594,14 @@ static void init_render_surf(Render *re, ObjectRen *obr)
MTC_Mat4Invert(ob->imat, mat);
/* material array */
memset(matar, 0, 4*32);
matar[0]= give_render_material(re, ob, 0);
for(a=0; a<ob->totcol; a++) {
totmat= ob->totcol+1;
matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
for(a=0; a<totmat; a++) {
matar[a]= give_render_material(re, ob, a+1);
if(matar[a] && matar[a]->texco & TEXCO_ORCO) {
if(matar[a] && matar[a]->texco & TEXCO_ORCO)
need_orco= 1;
}
}
if(ob->parent && (ob->parent->type==OB_LATTICE)) need_orco= 1;
@ -2610,17 +2611,15 @@ static void init_render_surf(Render *re, ObjectRen *obr)
displist.first= displist.last= 0;
makeDispListSurf(re->scene, ob, &displist, 1, 0);
dl= displist.first;
/* walk along displaylist and create rendervertices/-faces */
while(dl) {
/* watch out: u ^= y, v ^= x !! */
if(dl->type==DL_SURF) {
for(dl=displist.first; dl; dl=dl->next) {
/* watch out: u ^= y, v ^= x !! */
if(dl->type==DL_SURF)
orco+= 3*dl_surf_to_renderdata(obr, dl, matar, orco, mat);
}
dl= dl->next;
}
freedisplist(&displist);
MEM_freeN(matar);
}
static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
@ -2631,11 +2630,11 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
VlakRen *vlr;
DispList *dl;
ListBase olddl={NULL, NULL};
Material *matar[32];
Material **matar;
float len, *data, *fp, *orco=NULL, *orcobase= NULL;
float n[3], mat[4][4];
int nr, startvert, startvlak, a, b;
int frontside, need_orco=0;
int frontside, need_orco=0, totmat;
cu= ob->data;
if(ob->type==OB_FONT && cu->str==NULL) return;
@ -2656,13 +2655,14 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
MTC_Mat4Invert(ob->imat, mat);
/* material array */
memset(matar, 0, 4*32);
matar[0]= give_render_material(re, ob, 0);
for(a=0; a<ob->totcol; a++) {
totmat= ob->totcol+1;
matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
for(a=0; a<totmat; a++) {
matar[a]= give_render_material(re, ob, a+1);
if(matar[a]->texco & TEXCO_ORCO) {
if(matar[a] && matar[a]->texco & TEXCO_ORCO)
need_orco= 1;
}
}
if(need_orco) orcobase=orco= get_object_orco(re, ob);
@ -2840,6 +2840,8 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
freedisplist(&cu->disp);
SWAP(ListBase, olddl, cu->disp);
}
MEM_freeN(matar);
}
/* ------------------------------------------------------------------------- */