Fix: Workbench: resolve_shader_cache initialization
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@ -40,7 +40,7 @@ class ShaderCache {
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GPUShader *prepass_shader_cache_[pipeline_type_len][geometry_type_len][shader_type_len]
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[lighting_type_len][2 /*clip*/] = {{{{{nullptr}}}}};
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GPUShader *resolve_shader_cache_[pipeline_type_len][lighting_type_len][2 /*cavity*/]
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[2 /*curvature*/][2 /*shadow*/] = {{{{nullptr}}}};
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[2 /*curvature*/][2 /*shadow*/] = {{{{{nullptr}}}}};
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};
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struct Material {
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