EEVEE Next: Expose Thickness output

This commit is contained in:
Miguel Pozo 2023-10-09 13:30:21 +02:00
parent 25160def62
commit 2bafffd9f0
1 changed files with 1 additions and 1 deletions

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@ -13,7 +13,7 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Shader>("Surface");
b.add_input<decl::Shader>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
b.add_input<decl::Vector>("Displacement").hide_value();
b.add_input<decl::Float>("Thickness").hide_value().unavailable(); /* Not used for now. */
b.add_input<decl::Float>("Thickness").hide_value();
}
static int node_shader_gpu_output_material(GPUMaterial *mat,