EEVEE Next: Expose Thickness output
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@ -13,7 +13,7 @@ static void node_declare(NodeDeclarationBuilder &b)
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b.add_input<decl::Shader>("Surface");
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b.add_input<decl::Shader>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
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b.add_input<decl::Vector>("Displacement").hide_value();
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b.add_input<decl::Float>("Thickness").hide_value().unavailable(); /* Not used for now. */
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b.add_input<decl::Float>("Thickness").hide_value();
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}
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static int node_shader_gpu_output_material(GPUMaterial *mat,
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