Cycles:
* Change the default Light Path settings. * Diffuse/Glossy bounces are now set to 4, to give a bit faster renders in default scenes. More bounces are often not needed (especially in animation). * Transmission bounces have been increased to 12, to not run into problems with dark glass too quickly. * Max/Min bounces are now 12/3.
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@ -253,26 +253,26 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
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name="Max Bounces",
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description="Total maximum number of bounces",
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min=0, max=1024,
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default=8,
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default=12,
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)
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cls.diffuse_bounces = IntProperty(
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name="Diffuse Bounces",
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description="Maximum number of diffuse reflection bounces, bounded by total maximum",
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min=0, max=1024,
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default=128,
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default=4,
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)
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cls.glossy_bounces = IntProperty(
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name="Glossy Bounces",
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description="Maximum number of glossy reflection bounces, bounded by total maximum",
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min=0, max=1024,
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default=128,
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default=4,
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)
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cls.transmission_bounces = IntProperty(
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name="Transmission Bounces",
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description="Maximum number of transmission bounces, bounded by total maximum",
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min=0, max=1024,
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default=128,
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default=12,
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)
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cls.transparent_min_bounces = IntProperty(
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