UI: add camera passepartout color to theme
Currently the passepartout color is hardcoded to black. While a sensible default for cinema, it may make less sense for other media, whether video, print, web, etc. It greatly affects viewing conditions of the image and should be user selectable, much like painting programs allow. Pull Request #104486
This commit is contained in:
parent
918cf6cd77
commit
2e19aa1399
|
@ -370,6 +370,7 @@ const bTheme U_theme_default = {
|
|||
.clipping_border_3d = RGBA(0x3f3f3fff),
|
||||
.bundle_solid = RGBA(0xc8c8c8ff),
|
||||
.camera_path = RGBA(0x000000ff),
|
||||
.camera_passepartout = RGBA(0x000000),
|
||||
.gp_vertex_size = 3,
|
||||
.gp_vertex = RGBA(0x000000ff),
|
||||
.gp_vertex_select = RGBA(0xff8500ff),
|
||||
|
|
|
@ -236,6 +236,7 @@ typedef enum ThemeColorID {
|
|||
TH_PATH_KEYFRAME_BEFORE,
|
||||
TH_PATH_KEYFRAME_AFTER,
|
||||
TH_CAMERA_PATH,
|
||||
TH_CAMERA_PASSEPARTOUT,
|
||||
TH_LOCK_MARKER,
|
||||
|
||||
TH_STITCH_PREVIEW_FACE,
|
||||
|
|
|
@ -803,6 +803,9 @@ const uchar *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
|
|||
case TH_CAMERA_PATH:
|
||||
cp = ts->camera_path;
|
||||
break;
|
||||
case TH_CAMERA_PASSEPARTOUT:
|
||||
cp = ts->camera_passepartout;
|
||||
break;
|
||||
case TH_LOCK_MARKER:
|
||||
cp = ts->lock_marker;
|
||||
break;
|
||||
|
|
|
@ -585,7 +585,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *region,
|
|||
alpha = ca->passepartalpha;
|
||||
}
|
||||
|
||||
immUniformColor4f(0.0f, 0.0f, 0.0f, alpha);
|
||||
immUniformThemeColorAlpha(TH_CAMERA_PASSEPARTOUT, alpha);
|
||||
|
||||
if (x1i > 0.0f) {
|
||||
immRectf(shdr_pos, 0.0f, winy, x1i, 0.0f);
|
||||
|
|
|
@ -354,7 +354,8 @@ typedef struct ThemeSpace {
|
|||
unsigned char path_before[4], path_after[4];
|
||||
unsigned char path_keyframe_before[4], path_keyframe_after[4];
|
||||
unsigned char camera_path[4];
|
||||
unsigned char _pad1[6];
|
||||
unsigned char camera_passepartout[4];
|
||||
unsigned char _pad1[2];
|
||||
|
||||
unsigned char gp_vertex_size;
|
||||
unsigned char gp_vertex[4], gp_vertex_select[4];
|
||||
|
|
|
@ -2345,6 +2345,11 @@ static void rna_def_userdef_theme_space_view3d(BlenderRNA *brna)
|
|||
RNA_def_property_ui_text(prop, "Camera Path", "");
|
||||
RNA_def_property_update(prop, 0, "rna_userdef_theme_update");
|
||||
|
||||
prop = RNA_def_property(srna, "camera_passepartout", PROP_FLOAT, PROP_COLOR_GAMMA);
|
||||
RNA_def_property_array(prop, 3);
|
||||
RNA_def_property_ui_text(prop, "Camera Passepartout", "");
|
||||
RNA_def_property_update(prop, 0, "rna_userdef_theme_update");
|
||||
|
||||
prop = RNA_def_property(srna, "skin_root", PROP_FLOAT, PROP_COLOR_GAMMA);
|
||||
RNA_def_property_array(prop, 3);
|
||||
RNA_def_property_ui_text(prop, "Skin Root", "");
|
||||
|
|
Loading…
Reference in New Issue