Cleanup: Make format
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@ -305,7 +305,6 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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specular_texture = property(specular_texture_get)
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# --------------------------------------------------------------------
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# Specular Tint.
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@ -334,7 +333,6 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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specular_tint_texture = property(specular_tint_texture_get)
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# --------------------------------------------------------------------
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# Roughness (also sort of inverse of specular hardness...).
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@ -152,7 +152,7 @@ class NODE_MT_geometry_node_curve_topology(Menu):
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node_add_menu.add_node_type(layout, "GeometryNodeCurveOfPoint")
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node_add_menu.add_node_type(layout, "GeometryNodeOffsetPointInCurve")
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node_add_menu.add_node_type(layout, "GeometryNodePointsOfCurve")
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node_add_menu.draw_assets_for_catalog(layout, "Curve/Topology")
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node_add_menu.draw_assets_for_catalog(layout, "Curve/Topology")
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class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
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@ -388,9 +388,9 @@ class OBJECT_PT_visibility(ObjectButtonsPanel, Panel):
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col = layout.column(heading="Show In")
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col.prop(ob, "hide_viewport", text="Viewports", toggle=False, invert_checkbox=True)
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col.prop(ob, "hide_render", text="Renders", toggle=False, invert_checkbox=True)
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if context.engine == 'BLENDER_EEVEE_NEXT':
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if ob.type in ('MESH','CURVE','SURFACE','META','FONT','CURVES','POINTCLOUD','VOLUME','LIGHT'):
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if ob.type in ('MESH', 'CURVE', 'SURFACE', 'META', 'FONT', 'CURVES', 'POINTCLOUD', 'VOLUME', 'LIGHT'):
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layout.separator()
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col = layout.column(heading="Light Probes")
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col.prop(ob, "hide_probe_volume", text="Volume", toggle=False, invert_checkbox=True)
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@ -405,7 +405,6 @@ class OBJECT_PT_visibility(ObjectButtonsPanel, Panel):
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col.prop(ob, "is_holdout")
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class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "object"
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@ -225,9 +225,7 @@ typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat,
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struct bNodeExecData *execdata,
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struct GPUNodeStack *in,
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struct GPUNodeStack *out);
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typedef void (*NodeMaterialXFunction)(void *data,
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struct bNode *node,
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struct bNodeSocket *out);
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typedef void (*NodeMaterialXFunction)(void *data, struct bNode *node, struct bNodeSocket *out);
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/**
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* \brief Defines a node type.
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@ -2476,7 +2476,8 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
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}
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FOREACH_NODETREE_END;
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if (!DNA_struct_member_exists(fd->filesdna, "FileAssetSelectParams", "short", "import_method")) {
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if (!DNA_struct_member_exists(fd->filesdna, "FileAssetSelectParams", "short", "import_method"))
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{
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LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
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@ -36,8 +36,8 @@
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#include "intern/usd_exporter_context.h"
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#include "intern/usd_writer_material.h"
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#ifdef WITH_MATERIALX
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# include "shader/materialx/node_parser.h"
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# include "shader/materialx/material.h"
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# include "shader/materialx/node_parser.h"
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#endif
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namespace blender::io::hydra {
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@ -1001,7 +1001,8 @@ static void rna_def_render_engine(BlenderRNA *brna)
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prop = RNA_def_property(srna, "bl_use_materialx", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, nullptr, "type->flag", RE_USE_MATERIALX);
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RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
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RNA_def_property_ui_text(prop, "Use MaterialX", "Use MaterialX for exporting materials to Hydra");
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RNA_def_property_ui_text(
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prop, "Use MaterialX", "Use MaterialX for exporting materials to Hydra");
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RNA_define_verify_sdna(true);
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}
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