Dynamic Paint:

* Some changes and cleanup pointed on the codereview.
This commit is contained in:
Miika Hamalainen 2011-10-22 16:16:14 +00:00
parent 8be3249537
commit 30cba27987
18 changed files with 475 additions and 588 deletions

View File

@ -92,59 +92,28 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
else:
layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
layout.prop(brush, "brush_settings_context", expand=True, icon_only=True)
if (brush.brush_settings_context == "GENERAL"):
split = layout.split()
col = split.column()
col.prop(brush, "absolute_alpha")
col.prop(brush, "paint_erase")
col.prop(brush, "paint_wetness", text="Wetness")
col = split.column()
sub = col.column()
sub.active = (brush.paint_source != "PSYS");
sub.prop(brush, "use_material")
if brush.use_material and brush.paint_source != "PSYS":
col.prop(brush, "material", text="")
col.prop(brush, "paint_alpha", text="Alpha Factor")
else:
col.prop(brush, "paint_color", text="")
col.prop(brush, "paint_alpha", text="Alpha")
elif (brush.brush_settings_context == "WAVE"):
layout.prop(brush, "wave_type")
if (brush.wave_type != "REFLECT"):
split = layout.split(percentage=0.5)
col = split.column()
col.prop(brush, "wave_factor")
col = split.column()
col.prop(brush, "wave_clamp")
elif (brush.brush_settings_context == "VELOCITY"):
col = layout.row().column()
col.label(text="Velocity Settings:")
split = layout.split()
col = split.column()
col.prop(brush, "velocity_alpha")
col.prop(brush, "velocity_color")
col = split.column()
col.prop(brush, "velocity_depth")
sub = layout.row().column()
sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
sub.prop(brush, "max_velocity")
sub.template_color_ramp(brush, "velocity_ramp", expand=True)
layout.separator()
layout.label(text="Smudge:")
layout.prop(brush, "do_smudge")
layout.prop(brush, "smudge_strength")
split = layout.split()
col = split.column()
col.prop(brush, "absolute_alpha")
col.prop(brush, "paint_erase")
col.prop(brush, "paint_wetness", text="Wetness")
col = split.column()
sub = col.column()
sub.active = (brush.paint_source != "PSYS");
sub.prop(brush, "use_material")
if brush.use_material and brush.paint_source != "PSYS":
col.prop(brush, "material", text="")
col.prop(brush, "paint_alpha", text="Alpha Factor")
else:
layout.label(text="-WIP-")
col.prop(brush, "paint_color", text="")
col.prop(brush, "paint_alpha", text="Alpha")
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint: Advanced"
bl_label = "Dynamic Paint Advanced"
@classmethod
def poll(cls, context):
@ -208,7 +177,7 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(surface, "brush_group", text="")
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint: Output"
bl_label = "Dynamic Paint Output"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@ -299,7 +268,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
layout.label(text=canvas.ui_info)
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint: Initial Color"
bl_label = "Dynamic Paint Initial Color"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@ -332,7 +301,7 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint: Effects"
bl_label = "Dynamic Paint Effects"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@ -383,7 +352,7 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint: Cache"
bl_label = "Dynamic Paint Cache"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@ -401,9 +370,8 @@ class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
class PHYSICS_PT_dp_advanced_brush(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint: Advanced"
bl_options = {'DEFAULT_CLOSED'}
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint Source"
@classmethod
def poll(cls, context):
@ -450,6 +418,61 @@ class PHYSICS_PT_dp_advanced_brush(PhysicButtonsPanel, bpy.types.Panel):
col.separator()
col.prop(brush, "prox_ramp_alpha", text="Only Use Alpha")
col.template_color_ramp(brush, "paint_ramp", expand=True)
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint Velocity"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.dynamic_paint
return md and (md.ui_type == "BRUSH") and (md.brush_settings)
def draw(self, context):
layout = self.layout
brush = context.dynamic_paint.brush_settings
ob = context.object
col = layout.row().column()
col.label(text="Brush Velocity Settings:")
split = layout.split()
col = split.column()
col.prop(brush, "velocity_alpha")
col.prop(brush, "velocity_color")
col = split.column()
col.prop(brush, "velocity_depth")
sub = layout.row().column()
sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
sub.prop(brush, "max_velocity")
sub.template_color_ramp(brush, "velocity_ramp", expand=True)
layout.separator()
layout.label(text="Smudge:")
layout.prop(brush, "do_smudge")
layout.prop(brush, "smudge_strength")
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint Wave"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.dynamic_paint
return md and (md.ui_type == "BRUSH") and (md.brush_settings)
def draw(self, context):
layout = self.layout
brush = context.dynamic_paint.brush_settings
ob = context.object
layout.prop(brush, "wave_type")
if (brush.wave_type != "REFLECT"):
split = layout.split(percentage=0.5)
col = split.column()
col.prop(brush, "wave_factor")
col = split.column()
col.prop(brush, "wave_clamp")
def register():
bpy.utils.register_module(__name__)

View File

@ -16,8 +16,6 @@
#include "DNA_dynamicpaint_types.h"
struct PaintEffectData;
struct PaintBakeData;
struct bContext;
struct wmOperator;

View File

@ -20,17 +20,19 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_kdtree.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_group_types.h" /*GroupObject*/
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h" /* to get temp file path */
#include "DNA_texture_types.h"
#include "BKE_animsys.h"
#include "BKE_bvhutils.h" /* bvh tree */
@ -45,6 +47,7 @@
#include "BKE_dynamicpaint.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
@ -61,19 +64,10 @@
/* for image output */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_image.h"
/* uv validate */
#include "intern/MOD_util.h"
/* to read object material color */
#include "DNA_texture_types.h"
#include "../render/intern/include/pointdensity.h"
#include "../render/intern/include/render_types.h"
#include "../render/intern/include/voxeldata.h"
#include "../render/intern/include/texture.h"
#include "DNA_material_types.h"
/* to read material/texture color */
#include "RE_render_ext.h"
#include "RE_shader_ext.h"
#ifdef _OPENMP
#include <omp.h>
@ -216,10 +210,8 @@ typedef struct PaintAdjData {
*/
static int printError(DynamicPaintCanvasSettings *canvas, char *string)
{
if (strlen(string)>64) string[63] = '\0';
/* Add error to canvas ui info label */
sprintf(canvas->error, string);
BLI_snprintf(canvas->error, sizeof(canvas->error), string);
/* Print console output */
printf("DynamicPaint bake failed: %s\n", canvas->error);
@ -924,7 +916,7 @@ void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd)
/*
* Creates a new surface and adds it to the list
* If scene is null, frame range of 1-250
* If scene is null, frame range of 1-250 is used
* A pointer to this surface is returned
*/
struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *canvas, Scene *scene)
@ -1124,7 +1116,6 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn
memcpy(tpmd->brush->vel_ramp, pmd->brush->vel_ramp, sizeof(ColorBand));
tpmd->brush->proximity_falloff = pmd->brush->proximity_falloff;
tpmd->brush->brush_settings_context = pmd->brush->brush_settings_context;
tpmd->brush->wave_type = pmd->brush->wave_type;
tpmd->brush->ray_dir = pmd->brush->ray_dir;
@ -2140,7 +2131,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
/* Check for validity */
if (!tface) return printError(canvas, "No UV data on canvas.");
if (surface->image_resolution < 16 || surface->image_resolution > 8096) return printError(canvas, "Invalid resolution.");
if (surface->image_resolution < 16 || surface->image_resolution > 8192) return printError(canvas, "Invalid resolution.");
w = h = surface->image_resolution;
@ -2576,9 +2567,9 @@ void dynamicPaint_outputImage(DynamicPaintSurface *surface, char* filename, shor
if (sData == NULL || sData->type_data == NULL) {printError(surface->canvas, "Image save failed: Invalid surface.");return;}
if (format == DPOUTPUT_JPEG) sprintf(output_file,"%s.jpg",filename);
else if (format == DPOUTPUT_OPENEXR) sprintf(output_file,"%s.exr",filename);
else sprintf(output_file,"%s.png",filename);
if (format == DPOUTPUT_JPEG) BLI_snprintf(output_file, sizeof(output_file),"%s.jpg",filename);
else if (format == DPOUTPUT_OPENEXR) BLI_snprintf(output_file, sizeof(output_file),"%s.exr",filename);
else BLI_snprintf(output_file, sizeof(output_file),"%s.png",filename);
/* Validate output file path */
BLI_path_abs(output_file, G.main->name);
@ -2684,208 +2675,6 @@ typedef struct BrushMaterials {
int tot;
} BrushMaterials;
/* A modified part of shadeinput.c -> shade_input_set_uv()
* Used for sampling UV mapped texture color */
static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3)
{
float detsh, t00, t10, t01, t11, xn, yn, zn;
int axis1, axis2;
/* find most stable axis to project */
xn= fabs(normal[0]);
yn= fabs(normal[1]);
zn= fabs(normal[2]);
if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; }
else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; }
else { axis1= 1; axis2= 2; }
/* compute u,v and derivatives */
t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2];
t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2];
detsh= 1.0f/(t00*t11-t10*t01);
t00*= detsh; t01*=detsh;
t10*=detsh; t11*=detsh;
uv[0] = (hit[axis1]-v3[axis1])*t11-(hit[axis2]-v3[axis2])*t10;
uv[1] = (hit[axis2]-v3[axis2])*t00-(hit[axis1]-v3[axis1])*t01;
/* u and v are in range -1 to 0, we allow a little bit extra but not too much, screws up speedvectors */
CLAMP(uv[0], -2.0f, 1.0f);
CLAMP(uv[1], -2.0f, 1.0f);
}
/* a modified part of shadeinput.c -> shade_input_set_shade_texco()
* Used for sampling UV mapped texture color */
static void textured_face_get_uv(float *uv_co, float *normal, float *uv, int faceIndex, short quad, MTFace *tface)
{
float *uv1, *uv2, *uv3;
float l;
l= 1.0f+uv[0]+uv[1];
uv1= tface[faceIndex].uv[0];
uv2= (quad) ? tface[faceIndex].uv[2] : tface[faceIndex].uv[1];
uv3= (quad) ? tface[faceIndex].uv[3] : tface[faceIndex].uv[2];
uv_co[0]= -1.0f + 2.0f*(l*uv3[0]-uv[0]*uv1[0]-uv[1]*uv2[0]);
uv_co[1]= -1.0f + 2.0f*(l*uv3[1]-uv[0]*uv1[1]-uv[1]*uv2[1]);
uv_co[2]= 0.0f; /* texture.c assumes there are 3 coords */
}
/*
* Generate an updated copy of material to use for brush sampling.
* Updates animated textures and calculates inverse matrices
* for material related objects in case texture is mapped to an object.
* (obj->imat isn't auto-updated)
*/
static void dynamicPaint_copyUpdatedMaterial(Material *orig_mat, Scene *scene, Material **mat_target)
{
MTex *mtex = NULL;
MTex *orig_mtex = NULL;
Tex *tex = NULL;
Material *mat;
int tex_nr;
if (orig_mat == NULL) return;
/* update material anims */
BKE_animsys_evaluate_animdata(scene, &orig_mat->id, orig_mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
/* copy material */
mat = MEM_callocN(sizeof(Material), "Temp Brush Material");
memcpy(mat, orig_mat, sizeof(Material));
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
if(mat->septex & (1<<tex_nr)) continue;
if(mat->mtex[tex_nr]) {
orig_mtex = mat->mtex[tex_nr];
mtex = MEM_callocN(sizeof(MTex), "Temp MTex Copy");
memcpy(mtex, orig_mtex, sizeof(MTex));
mat->mtex[tex_nr] = mtex;
tex= mtex->tex;
/* Strip non-compatible texflags */
mtex->texflag = (orig_mtex->texflag & MTEX_RGBTOINT) | (orig_mtex->texflag & MTEX_STENCIL) |
(orig_mtex->texflag & MTEX_NEGATIVE) | (orig_mtex->texflag & MTEX_ALPHAMIX);
/* depending of material type, strip non-compatible mapping modes */
if (mat->material_type == MA_TYPE_SURFACE) {
if (mtex->texco!=TEXCO_ORCO && mtex->texco!=TEXCO_OBJECT &&
mtex->texco!=TEXCO_GLOB && mtex->texco!=TEXCO_UV) {
/* ignore this texture */
mtex->texco = 0;
continue;
}
/* strip all mapto flags except color and alpha */
mtex->mapto = (orig_mtex->mapto & MAP_COL) | (orig_mtex->mapto & MAP_ALPHA);
}
else if (mat->material_type == MA_TYPE_VOLUME) {
if (mtex->texco!=TEXCO_OBJECT && mtex->texco!=TEXCO_ORCO &&
mtex->texco!=TEXCO_GLOB) {
/* ignore */
mtex->texco = 0;
continue;
}
/* strip all mapto flags except color and alpha */
mtex->mapto = (orig_mtex->mapto & MAP_TRANSMISSION_COL) | (orig_mtex->mapto & MAP_REFLECTION_COL) |
(orig_mtex->mapto & MAP_DENSITY);
}
/* if mapped to an object, calculate inverse matrices */
if(mtex->texco==TEXCO_OBJECT) {
Object *ob= mtex->object;
if(ob) {
invert_m4_m4(ob->imat, ob->obmat);
copy_m4_m4(ob->imat_ren, ob->imat);
}
}
/* update texture anims */
BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
/* if texture type requires caching, create a copy of texture/data too
* to be able to re-cache safely.
* **Remember to also add new types to dynamicPaint_freeMaterialCopy()!** */
if (tex->id.us && (tex->type==TEX_VOXELDATA || tex->type==TEX_POINTDENSITY)) {
mtex->tex = MEM_callocN(sizeof(Tex), "Temp Tex Copy");
memcpy(mtex->tex, tex, sizeof(Tex));
tex= mtex->tex;
/* update cache if voxel data */
if(tex->type==TEX_VOXELDATA) {
VoxelData *vd = MEM_callocN(sizeof(VoxelData), "Temp VoxelData Copy");
memcpy(vd, tex->vd, sizeof(VoxelData));
tex->vd = vd;
vd->dataset = NULL;
cache_voxeldata(tex, (int)scene->r.cfra);
}
if(tex->type==TEX_POINTDENSITY) {
Render dummy_re = {0};
PointDensity *pd = MEM_callocN(sizeof(PointDensity), "Temp PointDensity Copy");
memcpy(pd, tex->pd, sizeof(PointDensity));
tex->pd = pd;
pd->point_data = pd->point_tree = NULL;
/* set dummy values for render and do cache */
dummy_re.scene = scene;
unit_m4(dummy_re.viewinv);
unit_m4(dummy_re.viewmat);
unit_m4(dummy_re.winmat);
dummy_re.winx = dummy_re.winy = 128;
cache_pointdensity(&dummy_re, tex);
}
}
/* update image sequences and movies */
if(tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
if(tex->iuser.flag & IMA_ANIM_ALWAYS)
BKE_image_user_calc_frame(&tex->iuser, (int)scene->r.cfra, 0);
}
}
}
*mat_target = mat;
}
/* free all duplicate data allocated by dynamicPaint_copyUpdatedMaterial() */
static void dynamicPaint_freeMaterialCopy(Material *mat)
{
int tex_nr;
if (!mat)
return;
/* free mtexes */
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
if(mat->septex & (1<<tex_nr)) continue;
if(mat->mtex[tex_nr]) {
MTex *mtex= mat->mtex[tex_nr];
Tex *tex= mtex->tex;
/* free tex copies */
if (tex->id.us && (tex->type==TEX_VOXELDATA || tex->type==TEX_POINTDENSITY)) {
if(tex->type==TEX_VOXELDATA && tex->vd) {
if (tex->vd->dataset) MEM_freeN(tex->vd->dataset);
MEM_freeN(tex->vd);
}
if(tex->type==TEX_POINTDENSITY && tex->pd) {
if (tex->pd->point_tree) BLI_bvhtree_free(tex->pd->point_tree);
if (tex->pd->point_data) MEM_freeN(tex->pd->point_data);
MEM_freeN(tex->pd);
}
MEM_freeN(tex);
}
MEM_freeN(mtex);
}
}
MEM_freeN(mat);
}
/* Initialize materials for brush object:
* Calculates inverse matrices for linked objects, updates
* volume caches etc. */
@ -2901,14 +2690,16 @@ static void dynamicPaint_updateBrushMaterials(Object *brushOb, Material *ui_mat,
int i, tot=(*give_totcolp(brushOb));
/* allocate material pointer array */
bMats->ob_mats = MEM_callocN(sizeof(Material*)*(tot), "BrushMaterials");
for (i=0; i<tot; i++) {
dynamicPaint_copyUpdatedMaterial(give_current_material(brushOb,(i+1)), scene, &bMats->ob_mats[i]);
if (tot) {
bMats->ob_mats = MEM_callocN(sizeof(Material*)*(tot), "BrushMaterials");
for (i=0; i<tot; i++) {
bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb,(i+1)), scene);
}
}
bMats->tot = tot;
}
else {
dynamicPaint_copyUpdatedMaterial(ui_mat, scene, &bMats->mat);
bMats->mat = RE_init_sample_material(ui_mat, scene);
}
}
@ -2919,38 +2710,22 @@ static void dynamicPaint_freeBrushMaterials(BrushMaterials *bMats)
if (bMats->ob_mats) {
int i;
for (i=0; i<bMats->tot; i++) {
dynamicPaint_freeMaterialCopy(bMats->ob_mats[i]);
RE_free_sample_material(bMats->ob_mats[i]);
}
MEM_freeN(bMats->ob_mats);
}
else {
dynamicPaint_freeMaterialCopy(bMats->mat);
else if (bMats->mat) {
RE_free_sample_material(bMats->mat);
}
}
/*
* Get material diffuse color and alpha (including linked textures) in given coordinates
*
* color,alpha : input/output color values
* surfaceCoord : canvas surface point coordinates in global space. used if material is volumetric
* paintHit : ray hit point on brush object surface in global space. used by "surface" type materials
* faceIndex : ray hit face index
* orcoDm : orco state derived mesh of paint object
*/
void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, float surfaceCoord[3], float xyz[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, const float volume_co[3], const float surface_co[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
{
MFace *mface;
int v1, v2, v3;
MVert *mvert;
float uv[3], normal[3];
ShadeInput shi = {0};
Material *mat = bMats->mat;
/* Get face data */
mvert = orcoDm->getVertArray(orcoDm);
mface = orcoDm->getFaceArray(orcoDm);
MFace *mface = orcoDm->getFaceArray(orcoDm);
/* If no material defined, use the one assigned to the mesh face */
if (mat == NULL) {
@ -2963,89 +2738,7 @@ void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *al
else return;
}
if (!mvert || !mface || !mat) return;
v1=mface[faceIndex].v1, v2=mface[faceIndex].v2, v3=mface[faceIndex].v3;
if (isQuad) {v2=mface[faceIndex].v3; v3=mface[faceIndex].v4;}
normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
/* prepare shadeinput with data required */
shi.mat = mat;
/* Fill shadeinput data depending on texture type */
if (mat->material_type == MA_TYPE_SURFACE) {
/* global coordinates */
VECCOPY(shi.gl, xyz);
/* object space coordinates */
VECCOPY(shi.co, xyz);
mul_m4_v3(brushOb->imat, shi.co);
/* orco coordinates */
{
float l;
/* Get generated UV */
textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
l= 1.0f+uv[0]+uv[1];
/* calculate generated coordinate
* ** Keep up-to-date with shadeinput.c -> shade_input_set_shade_texco() **/
shi.lo[0]= l*mvert[v3].co[0]-uv[0]*mvert[v1].co[0]-uv[1]*mvert[v2].co[0];
shi.lo[1]= l*mvert[v3].co[1]-uv[0]*mvert[v1].co[1]-uv[1]*mvert[v2].co[1];
shi.lo[2]= l*mvert[v3].co[2]-uv[0]*mvert[v1].co[2]-uv[1]*mvert[v2].co[2];
}
/* uv coordinates */
{
int i, layers = CustomData_number_of_layers(&orcoDm->faceData, CD_MTFACE);
int layer_index = CustomData_get_layer_index(&orcoDm->faceData, CD_MTFACE);
/* for every uv layer set coords and name */
for (i=0; i<layers; i++) {
if(layer_index >= 0) {
CustomData *data = &orcoDm->faceData;
MTFace *tface = (MTFace*) data->layers[layer_index+i].data;
float uv[3];
/* point layer name from actual layer data */
shi.uv[i].name = data->layers[i].name;
/* Get generated coordinates to calculate UV from */
textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
/* Get UV mapping coordinate */
textured_face_get_uv(shi.uv[i].uv, normal, uv, faceIndex, isQuad, tface);
}
}
/* active uv layer */
shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index;
shi.totuv = layers;
}
/* apply initial values from material */
shi.r = mat->r;
shi.g = mat->g;
shi.b = mat->b;
shi.alpha = mat->alpha;
/* do texture */
do_material_tex(&shi);
/* apply result */
color[0] = shi.r;
color[1] = shi.g;
color[2] = shi.b;
*alpha = shi.alpha;
}
else if (mat->material_type == MA_TYPE_VOLUME) {
ObjectInstanceRen obi = {0};
Render re = {0};
obi.ob = brushOb;
shi.obi = &obi;
unit_m4(re.viewinv);
color[0] = mat->vol.reflection_col[0];
color[1] = mat->vol.reflection_col[1];
color[2] = mat->vol.reflection_col[2];
*alpha = mat->vol.density;
/* do texture */
do_volume_tex(&shi, surfaceCoord, (MAP_TRANSMISSION_COL | MAP_REFLECTION_COL | MAP_DENSITY),
color, alpha, &re);
}
RE_sample_material_color(mat, color, alpha, volume_co, surface_co, faceIndex, isQuad, orcoDm, brushOb);
}
@ -3857,32 +3550,18 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
return 1;
}
/* begin thread safe malloc */
BLI_begin_threaded_malloc();
/* only continue if particle bb is close enough to canvas bb */
if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range))
{
int c_index;
int total_cells = grid->dim[0]*grid->dim[1]*grid->dim[2];
int num_of_threads = 1;
/* nearest particles search array for each thread */
KDTreeNearest **nearest_th = NULL;
int nearest_limit = particlesAdded/10;
if (nearest_limit<10) nearest_limit = 10;
/* balance tree */
BLI_kdtree_balance(tree);
#ifdef _OPENMP
num_of_threads = omp_get_max_threads();
#endif
nearest_th = MEM_callocN((num_of_threads)*sizeof(KDTreeNearest), "nearest_for_threads");
if (brush->flags & MOD_DPAINT_PART_RAD)
for (c_index=0; c_index<num_of_threads; c_index++) {
nearest_th[c_index] = MEM_callocN((nearest_limit)*sizeof(KDTreeNearest), "dp_psys_treefoundstack");
}
/* loop through space partitioning grid */
for (c_index=0; c_index<total_cells; c_index++) {
int id;
@ -3945,17 +3624,14 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
* If we use per particle radius, we have to sample all particles
* within max radius range
*/
#ifdef _OPENMP
KDTreeNearest *nearest = nearest_th[omp_get_thread_num()];
#else
KDTreeNearest *nearest = nearest_th[0];
#endif
KDTreeNearest *nearest;
int n, particles = 0;
float smooth_range = smooth * (1.0f-strength), dist;
/* calculate max range that can have particles with higher influence than the nearest one */
float max_range = smooth - strength*smooth + solidradius;
particles = BLI_kdtree_range_search_thread_safe(tree, max_range, bData->realCoord[bData->s_pos[index]].v, NULL, nearest, nearest_limit);
particles = BLI_kdtree_range_search(tree, max_range, bData->realCoord[bData->s_pos[index]].v, NULL, &nearest);
/* Find particle that produces highest influence */
for(n=0; n<particles; n++) {
@ -3984,6 +3660,8 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
break;
}
if (nearest) MEM_freeN(nearest);
/* now calculate influence for this particle */
{
float rad = radius + smooth, str;
@ -4043,14 +3721,8 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
}
}
}
/* free nearest array */
if (brush->flags & MOD_DPAINT_PART_RAD)
for (c_index=0; c_index<num_of_threads; c_index++) {
if (nearest_th[c_index]) MEM_freeN(nearest_th[c_index]);
}
if (nearest_th) MEM_freeN(nearest_th);
}
BLI_end_threaded_malloc();
BLI_kdtree_free(tree);
return 1;

View File

@ -65,6 +65,5 @@ int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTree
/* Normal is optional, but if given will limit results to points in normal direction from co. */
/* Remember to free nearest after use! */
int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest);
int BLI_kdtree_range_search_thread_safe(KDTree *tree, float range, float *co, float *nor, KDTreeNearest *nearest, int limit);
#endif

View File

@ -57,6 +57,10 @@ void BLI_remove_threads(struct ListBase *threadbase);
void BLI_end_threads (struct ListBase *threadbase);
int BLI_thread_is_main(void);
void BLI_begin_threaded_malloc(void);
void BLI_end_threaded_malloc(void);
/* System Information */
int BLI_system_thread_count(void); /* gets the number of threads the system can make use of */

View File

@ -448,92 +448,5 @@ int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KD
*nearest = foundstack;
return found;
}
static int add_in_range_thread_safe(KDTreeNearest *ptn, int found, int *totfoundstack, int index, float dist, float *co)
{
KDTreeNearest *to;
if(found+1 > *totfoundstack)
return 0;
to = ptn + found;
to->index = index;
to->dist = sqrt(dist);
copy_v3_v3(to->co, co);
return 1;
}
int BLI_kdtree_range_search_thread_safe(KDTree *tree, float range, float *co, float *nor, KDTreeNearest *nearest, int limit)
{
KDTreeNode *root, *node= NULL;
KDTreeNode **stack, *defaultstack[500];
KDTreeNearest *foundstack=nearest;
float range2 = range*range, dist2;
int totstack, cur=0, found=0;
if(!tree || !tree->root)
return 0;
stack= defaultstack;
totstack= 500;
root= tree->root;
if(co[root->d] + range < root->co[root->d]) {
if(root->left)
stack[cur++]=root->left;
}
else if(co[root->d] - range > root->co[root->d]) {
if(root->right)
stack[cur++]=root->right;
}
else {
dist2 = squared_distance(root->co, co, root->nor, nor);
if(dist2 <= range2)
add_in_range_thread_safe(foundstack, found++, &limit, root->index, dist2, root->co);
if(root->left)
stack[cur++]=root->left;
if(root->right)
stack[cur++]=root->right;
}
while(cur--) {
node=stack[cur];
if(co[node->d] + range < node->co[node->d]) {
if(node->left)
stack[cur++]=node->left;
}
else if(co[node->d] - range > node->co[node->d]) {
if(node->right)
stack[cur++]=node->right;
}
else {
dist2 = squared_distance(node->co, co, node->nor, nor);
if(dist2 <= range2)
if (!add_in_range_thread_safe(foundstack, found++, &limit, node->index, dist2, node->co))
break;
if(node->left)
stack[cur++]=node->left;
if(node->right)
stack[cur++]=node->right;
}
/* abort if running out of stack */
if(cur+3 > totstack)
break;
}
if(stack != defaultstack)
MEM_freeN(stack);
if(found)
qsort(foundstack, found, sizeof(KDTreeNearest), range_compare);
return found;
}

View File

@ -660,3 +660,17 @@ void BLI_thread_queue_nowait(ThreadQueue *queue)
pthread_mutex_unlock(&queue->mutex);
}
void BLI_begin_threaded_malloc(void)
{
if(thread_levels == 0) {
MEM_set_lock_callback(BLI_lock_malloc_thread, BLI_unlock_malloc_thread);
}
thread_levels++;
}
void BLI_end_threaded_malloc(void)
{
thread_levels--;
if(thread_levels==0)
MEM_set_lock_callback(NULL, NULL);
}

View File

@ -4129,14 +4129,12 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
}
if(pmd->brush)
{
if (pmd->brush) {
pmd->brush = newdataadr(fd, pmd->brush);
pmd->brush->pmd = pmd;
pmd->brush->psys = newdataadr(fd, pmd->brush->psys);
pmd->brush->paint_ramp = newdataadr(fd, pmd->brush->paint_ramp);
pmd->brush->vel_ramp = newdataadr(fd, pmd->brush->vel_ramp);
pmd->brush->dm = NULL;
}
pmd->brush = newdataadr(fd, pmd->brush);
pmd->brush->pmd = pmd;
pmd->brush->psys = newdataadr(fd, pmd->brush->psys);
pmd->brush->paint_ramp = newdataadr(fd, pmd->brush->paint_ramp);
pmd->brush->vel_ramp = newdataadr(fd, pmd->brush->vel_ramp);
pmd->brush->dm = NULL;
}
}
else if (md->type==eModifierType_Collision) {

View File

@ -23,6 +23,7 @@
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_string.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_modifier_types.h"
@ -333,24 +334,24 @@ static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surf
/* color map */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
if (surface->flags & MOD_DPAINT_OUT1) {
sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_PAINT);
}
if (surface->flags & MOD_DPAINT_OUT2) {
sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name2, pad, (int)frame);
BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name2, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_WET);
}
}
/* displacement map */
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_DISPLACE);
}
/* waves */
else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_WAVES);
}
}
@ -365,6 +366,7 @@ static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surf
int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
{
DynamicPaintModifierData *pmd = NULL;
DynamicPaintCanvasSettings *canvas;
Object *ob = CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
int status = 0;
double timer = PIL_check_seconds_timer();
@ -380,15 +382,16 @@ int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
}
/* Make sure we're dealing with a canvas */
if (!pmd->canvas) {
canvas = pmd->canvas;
if (!canvas) {
BKE_report(op->reports, RPT_ERROR, "Bake Failed: Invalid Canvas.");
return 0;
}
surface = get_activeSurface(pmd->canvas);
surface = get_activeSurface(canvas);
/* Set state to baking and init surface */
pmd->canvas->error[0] = '\0';
pmd->canvas->flags |= MOD_DPAINT_BAKING;
canvas->error[0] = '\0';
canvas->flags |= MOD_DPAINT_BAKING;
G.afbreek= 0; /* reset blender_test_break*/
/* Bake Dynamic Paint */
@ -405,37 +408,20 @@ int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
/* Format time string */
char timestr[30];
double time = PIL_check_seconds_timer() - timer;
int tmp_val;
timestr[0] = '\0';
/* days (just in case someone actually has a very slow pc) */
tmp_val = (int)floor(time / 86400.0f);
if (tmp_val > 0) sprintf(timestr, "%i Day(s) - ", tmp_val);
/* hours */
time -= 86400.0f * tmp_val;
tmp_val = (int)floor(time / 3600.0f);
if (tmp_val > 0) sprintf(timestr, "%s%i h ", timestr, tmp_val);
/* minutes */
time -= 3600.0f * tmp_val;
tmp_val = (int)floor(time / 60.0f);
if (tmp_val > 0) sprintf(timestr, "%s%i min ", timestr, tmp_val);
/* seconds */
time -= 60.0f * tmp_val;
tmp_val = (int)ceil(time);
sprintf(timestr, "%s%i s", timestr, tmp_val);
BLI_timestr(time, timestr);
/* Show bake info */
sprintf(pmd->canvas->ui_info, "Bake Complete! (Time: %s)", timestr);
printf("%s\n", pmd->canvas->ui_info);
BLI_snprintf(canvas->ui_info, sizeof(canvas->ui_info), "Bake Complete! (%s)", timestr);
printf("%s\n", canvas->ui_info);
}
else {
if (strlen(pmd->canvas->error)) { /* If an error occured */
sprintf(pmd->canvas->ui_info, "Bake Failed: %s", pmd->canvas->error);
BKE_report(op->reports, RPT_ERROR, pmd->canvas->ui_info);
BLI_snprintf(canvas->ui_info, sizeof(canvas->ui_info), "Bake Failed: %s", pmd->canvas->error);
BKE_report(op->reports, RPT_ERROR, canvas->ui_info);
}
else { /* User cancelled the bake */
sprintf(pmd->canvas->ui_info, "Baking Cancelled!");
BKE_report(op->reports, RPT_WARNING, pmd->canvas->ui_info);
BKE_report(op->reports, RPT_WARNING, canvas->ui_info);
}
/* Print failed bake to console */

View File

@ -198,9 +198,9 @@ typedef struct DynamicPaintBrushSettings {
struct ColorBand *vel_ramp; /* Velocity paint ramp */
short proximity_falloff;
short brush_settings_context; /* ui settings display */
short wave_type;
short ray_dir;
short pad;
float wave_factor, wave_clamp;
float max_velocity, smudge_strength;

View File

@ -710,22 +710,11 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
{MOD_DPAINT_RAY_ZPLUS, "ZPLUS", 0, "Z-Axis", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem buttons_dynamicpaint_settings_menu[] = {
{0, "GENERAL", ICON_MOD_DYNAMICPAINT, "", "Show general settings"},
{1, "VELOCITY", ICON_CURVE_PATH, "", "Show velocity related settings"},
{2, "WAVE", ICON_MOD_WAVE, "", "Show wave related settings"},
{0, NULL, 0, NULL, NULL}};
srna = RNA_def_struct(brna, "DynamicPaintBrushSettings", NULL);
RNA_def_struct_ui_text(srna, "Brush Settings", "Brush settings");
RNA_def_struct_sdna(srna, "DynamicPaintBrushSettings");
RNA_def_struct_path_func(srna, "rna_DynamicPaintBrushSettings_path");
prop= RNA_def_property(srna, "brush_settings_context", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, buttons_dynamicpaint_settings_menu);
RNA_def_property_enum_sdna(prop, NULL, "brush_settings_context");
RNA_def_property_ui_text(prop, "Brush Context", "");
/*
* Paint
*/
@ -767,7 +756,7 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "wave_type", PROP_ENUM, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, prop_dynamicpaint_brush_wave_type);
RNA_def_property_ui_text(prop, "Paint Type", "");
RNA_def_property_ui_text(prop, "Brush Effect", "");
prop= RNA_def_property(srna, "wave_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, -2.0, 2.0);

View File

@ -12,7 +12,7 @@
*
*/
#include "stddef.h"
#include <stddef.h>
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@ -21,8 +21,8 @@
#include "MEM_guardedalloc.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_modifier.h"
#include "BKE_dynamicpaint.h"
#include "BKE_modifier.h"
#include "depsgraph_private.h"
@ -54,12 +54,34 @@ static void freeData(ModifierData *md)
static CustomDataMask requiredDataMask(Object *ob, ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData*)md;
CustomDataMask dataMask = 0;
dataMask |= (1 << CD_MTFACE);
dataMask |= (1 << CD_MCOL);
dataMask |= (1 << CD_MDEFORMVERT);
if (pmd->canvas) {
DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
for(; surface; surface=surface->next) {
/* tface */
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ ||
surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
dataMask |= (1 << CD_MTFACE);
}
/* mcol */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT ||
surface->init_color_type == MOD_DPAINT_INITIAL_VERTEXCOLOR) {
dataMask |= (1 << CD_MCOL);
}
/* CD_MDEFORMVERT */
if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
dataMask |= (1 << CD_MDEFORMVERT);
}
}
}
if (pmd->brush) {
if (pmd->brush->mat) {
dataMask |= (1 << CD_MTFACE);
}
}
return dataMask;
}

View File

@ -50,6 +50,7 @@ struct RNode;
struct Render;
struct MTex;
struct ImBuf;
struct DerivedMesh;
// RADIO REMOVED, Maybe this will be useful later
//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
@ -65,5 +66,11 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
/* dynamicpaint.c */
struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
void RE_free_sample_material(struct Material *mat);
void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
#endif /* RE_RENDER_EXT_H */

View File

@ -68,7 +68,7 @@ void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]);
void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect);
void do_volume_tex(struct ShadeInput *shi, const float *xyz, int mapto_flag, float *col, float *val, struct Render *re);
void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val, struct Render *re);
void init_render_textures(Render *re);
void end_render_textures(Render *re);

View File

@ -40,6 +40,7 @@
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_texture_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
@ -57,10 +58,12 @@
#include "BKE_node.h"
#include "BKE_plugin_types.h"
#include "BKE_animsys.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_scene.h"
#include "BKE_library.h"
#include "BKE_image.h"
@ -3474,4 +3477,257 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
shi->vcol[3]*= texr.ta;
}
/* A modified part of shadeinput.c -> shade_input_set_uv()
* Used for sampling UV mapped texture color */
static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3)
{
float detsh, t00, t10, t01, t11, xn, yn, zn;
int axis1, axis2;
/* find most stable axis to project */
xn= fabs(normal[0]);
yn= fabs(normal[1]);
zn= fabs(normal[2]);
if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; }
else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; }
else { axis1= 1; axis2= 2; }
/* compute u,v and derivatives */
t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2];
t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2];
detsh= 1.0f/(t00*t11-t10*t01);
t00*= detsh; t01*=detsh;
t10*=detsh; t11*=detsh;
uv[0] = (hit[axis1]-v3[axis1])*t11-(hit[axis2]-v3[axis2])*t10;
uv[1] = (hit[axis2]-v3[axis2])*t00-(hit[axis1]-v3[axis1])*t01;
/* u and v are in range -1 to 0, we allow a little bit extra but not too much, screws up speedvectors */
CLAMP(uv[0], -2.0f, 1.0f);
CLAMP(uv[1], -2.0f, 1.0f);
}
/* Generate an updated copy of material to use for color sampling. */
Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
{
Tex *tex = NULL;
Material *mat;
int tex_nr;
if (!orig_mat) return NULL;
/* copy material */
mat = localize_material(orig_mat);
/* update material anims */
BKE_animsys_evaluate_animdata(scene, &mat->id, mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
/* strip material copy from unsupported flags */
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
if(mat->septex & (1<<tex_nr)) continue;
if(mat->mtex[tex_nr]) {
MTex *mtex = mat->mtex[tex_nr];
/* only keep compatible texflags */
mtex->texflag = mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE | MTEX_ALPHAMIX);
/* depending of material type, strip non-compatible mapping modes */
if (mat->material_type == MA_TYPE_SURFACE) {
if (!ELEM4(mtex->texco, TEXCO_ORCO, TEXCO_OBJECT, TEXCO_GLOB, TEXCO_UV)) {
/* ignore this texture */
mtex->texco = 0;
continue;
}
/* strip all mapto flags except color and alpha */
mtex->mapto = (mtex->mapto & MAP_COL) | (mtex->mapto & MAP_ALPHA);
}
else if (mat->material_type == MA_TYPE_VOLUME) {
if (!ELEM3(mtex->texco, TEXCO_OBJECT, TEXCO_ORCO, TEXCO_GLOB)) {
/* ignore */
mtex->texco = 0;
continue;
}
/* strip all mapto flags except color and alpha */
mtex->mapto = mtex->mapto & (MAP_TRANSMISSION_COL | MAP_REFLECTION_COL | MAP_DENSITY);
}
/* if mapped to an object, calculate inverse matrices */
if(mtex->texco==TEXCO_OBJECT) {
Object *ob= mtex->object;
if(ob) {
invert_m4_m4(ob->imat, ob->obmat);
copy_m4_m4(ob->imat_ren, ob->imat);
}
}
/* copy texture */
tex= mtex->tex = localize_texture(mtex->tex);
/* update texture anims */
BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
/* update texture cache if required */
if(tex->type==TEX_VOXELDATA) {
cache_voxeldata(tex, (int)scene->r.cfra);
}
if(tex->type==TEX_POINTDENSITY) {
/* set dummy values for render and do cache */
Render dummy_re = {0};
dummy_re.scene = scene;
unit_m4(dummy_re.viewinv);
unit_m4(dummy_re.viewmat);
unit_m4(dummy_re.winmat);
dummy_re.winx = dummy_re.winy = 128;
cache_pointdensity(&dummy_re, tex);
}
/* update image sequences and movies */
if(tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
if(tex->iuser.flag & IMA_ANIM_ALWAYS)
BKE_image_user_calc_frame(&tex->iuser, (int)scene->r.cfra, 0);
}
}
}
return mat;
}
/* free all duplicate data allocated by RE_init_sample_material() */
void RE_free_sample_material(Material *mat)
{
int tex_nr;
/* free textures */
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
if(mat->septex & (1<<tex_nr)) continue;
if(mat->mtex[tex_nr]) {
MTex *mtex= mat->mtex[tex_nr];
free_texture(mtex->tex);
}
}
free_material(mat);
}
/*
* Get material diffuse color and alpha (including linked textures) in given coordinates
*
* color,alpha : input/output color values
* volume_co : sample coordinate in global space. used by volumetric materials
* surface_co : sample surface coordinate in global space. used by "surface" materials
* face_index : surface face index
* hit_quad : whether point is on second "half" of a quad
* orcoDm : orco state derived mesh
*/
void RE_sample_material_color(Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int face_index, short hit_quad, DerivedMesh *orcoDm, Object *ob)
{
MFace *mface;
int v1, v2, v3;
MVert *mvert;
float uv[3], normal[3];
ShadeInput shi = {0};
/* Get face data */
mvert = orcoDm->getVertArray(orcoDm);
mface = orcoDm->getFaceArray(orcoDm);
if (!mvert || !mface || !mat) return;
v1=mface[face_index].v1, v2=mface[face_index].v2, v3=mface[face_index].v3;
if (hit_quad) {v2=mface[face_index].v3; v3=mface[face_index].v4;}
normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
/* generate shadeinput with data required */
shi.mat = mat;
/* fill shadeinput data depending on material type */
if (mat->material_type == MA_TYPE_SURFACE) {
/* global coordinates */
VECCOPY(shi.gl, surface_co);
/* object space coordinates */
VECCOPY(shi.co, surface_co);
mul_m4_v3(ob->imat, shi.co);
/* orco coordinates */
{
float l;
/* Get generated UV */
textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
l= 1.0f+uv[0]+uv[1];
/* calculate generated coordinate */
shi.lo[0]= l*mvert[v3].co[0]-uv[0]*mvert[v1].co[0]-uv[1]*mvert[v2].co[0];
shi.lo[1]= l*mvert[v3].co[1]-uv[0]*mvert[v1].co[1]-uv[1]*mvert[v2].co[1];
shi.lo[2]= l*mvert[v3].co[2]-uv[0]*mvert[v1].co[2]-uv[1]*mvert[v2].co[2];
}
/* uv coordinates */
{
int i, layers = CustomData_number_of_layers(&orcoDm->faceData, CD_MTFACE);
int layer_index = CustomData_get_layer_index(&orcoDm->faceData, CD_MTFACE);
/* for every uv layer set coords and name */
for (i=0; i<layers; i++) {
if(layer_index >= 0) {
float *uv1, *uv2, *uv3;
float l;
CustomData *data = &orcoDm->faceData;
MTFace *tface = (MTFace*) data->layers[layer_index+i].data;
float uv[3];
/* point layer name from actual layer data */
shi.uv[i].name = data->layers[i].name;
/* Get generated coordinates to calculate UV from */
textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
/* Get UV mapping coordinate */
l= 1.0f+uv[0]+uv[1];
uv1= tface[face_index].uv[0];
uv2= (hit_quad) ? tface[face_index].uv[2] : tface[face_index].uv[1];
uv3= (hit_quad) ? tface[face_index].uv[3] : tface[face_index].uv[2];
shi.uv[i].uv[0]= -1.0f + 2.0f*(l*uv3[0]-uv[0]*uv1[0]-uv[1]*uv2[0]);
shi.uv[i].uv[1]= -1.0f + 2.0f*(l*uv3[1]-uv[0]*uv1[1]-uv[1]*uv2[1]);
shi.uv[i].uv[2]= 0.0f; /* texture.c assumes there are 3 coords */
}
}
/* active uv layer */
shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index;
shi.totuv = layers;
}
/* apply initial values from material */
shi.r = mat->r;
shi.g = mat->g;
shi.b = mat->b;
shi.alpha = mat->alpha;
/* do texture */
do_material_tex(&shi);
/* apply result */
color[0] = shi.r;
color[1] = shi.g;
color[2] = shi.b;
*alpha = shi.alpha;
}
else if (mat->material_type == MA_TYPE_VOLUME) {
ObjectInstanceRen obi = {0};
Render re = {0};
obi.ob = ob;
shi.obi = &obi;
unit_m4(re.viewinv);
color[0] = mat->vol.reflection_col[0];
color[1] = mat->vol.reflection_col[1];
color[2] = mat->vol.reflection_col[2];
*alpha = mat->vol.density;
/* do texture */
do_volume_tex(&shi, volume_co, (MAP_TRANSMISSION_COL | MAP_REFLECTION_COL | MAP_DENSITY),
color, alpha, &re);
}
}
/* eof */

View File

@ -1103,6 +1103,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
for (i=0; (mcol=RE_vlakren_get_mcol(obr, vlr, i, &name, 0)); i++) {
ShadeInputCol *scol= &shi->col[i];
char *cp1, *cp2, *cp3;
float a[3];
shi->totcol++;
scol->name= name;
@ -1111,18 +1112,21 @@ void shade_input_set_shade_texco(ShadeInput *shi)
cp2= (char *)(mcol+j2);
cp3= (char *)(mcol+j3);
/* alpha value */
scol->col[3]= (l*((float)cp3[0]) - u*((float)cp1[0]) - v*((float)cp2[0]))/255.0f;
/* try to prevent invalid color sampling of zero alpha points */
if (!cp1[0]) cp1 = cp2; if (!cp1[0]) cp1 = cp3;
if (!cp2[0]) cp2 = cp1; if (!cp2[0]) cp2 = cp3;
if (!cp3[0]) cp3 = cp1; if (!cp3[0]) cp3 = cp2;
/* alpha values */
a[0] = ((float)cp1[0])/255.f;
a[1] = ((float)cp2[0])/255.f;
a[2] = ((float)cp3[0])/255.f;
scol->col[3]= l*a[2] - u*a[0] - v*a[1];
/* sample color value */
scol->col[0]= (l*((float)cp3[3]) - u*((float)cp1[3]) - v*((float)cp2[3]))/255.0f;
scol->col[1]= (l*((float)cp3[2]) - u*((float)cp1[2]) - v*((float)cp2[2]))/255.0f;
scol->col[2]= (l*((float)cp3[1]) - u*((float)cp1[1]) - v*((float)cp2[1]))/255.0f;
/* sample premultiplied color value */
scol->col[0]= (l*((float)cp3[3])*a[2] - u*((float)cp1[3])*a[0] - v*((float)cp2[3])*a[1])/255.f;
scol->col[1]= (l*((float)cp3[2])*a[2] - u*((float)cp1[2])*a[0] - v*((float)cp2[2])*a[1])/255.f;
scol->col[2]= (l*((float)cp3[1])*a[2] - u*((float)cp1[1])*a[0] - v*((float)cp2[1])*a[1])/255.f;
/* if not zero alpha, restore non-multiplied color */
if (scol->col[3]) {
mul_v3_fl(scol->col, 1.0f/scol->col[3]);
}
}
if(shi->totcol) {

View File

@ -874,10 +874,10 @@ void shade_color(ShadeInput *shi, ShadeResult *shr)
shi->alpha= shi->vcol[3];
}
else if(ma->mode & (MA_VERTEXCOLP)) {
float inv_alpha = 1.0f - shi->vcol[3];
shi->r= shi->r*inv_alpha + shi->vcol[0]*shi->vcol[3];
shi->g= shi->g*inv_alpha + shi->vcol[1]*shi->vcol[3];
shi->b= shi->b*inv_alpha + shi->vcol[2]*shi->vcol[3];
float neg_alpha = 1.0f - shi->vcol[3];
shi->r= shi->r*neg_alpha + shi->vcol[0]*shi->vcol[3];
shi->g= shi->g*neg_alpha + shi->vcol[1]*shi->vcol[3];
shi->b= shi->b*neg_alpha + shi->vcol[2]*shi->vcol[3];
}
if(ma->texco)
@ -1671,10 +1671,10 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shi->alpha= shi->vcol[3];
}
else if(ma->mode & (MA_VERTEXCOLP)) {
float inv_alpha = 1.0f - shi->vcol[3];
shi->r= shi->r*inv_alpha + shi->vcol[0]*shi->vcol[3];
shi->g= shi->g*inv_alpha + shi->vcol[1]*shi->vcol[3];
shi->b= shi->b*inv_alpha + shi->vcol[2]*shi->vcol[3];
float neg_alpha = 1.0f - shi->vcol[3];
shi->r= shi->r*neg_alpha + shi->vcol[0]*shi->vcol[3];
shi->g= shi->g*neg_alpha + shi->vcol[1]*shi->vcol[3];
shi->b= shi->b*neg_alpha + shi->vcol[2]*shi->vcol[3];
}
if(ma->texco){
do_material_tex(shi);

View File

@ -123,8 +123,12 @@ int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;}
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;}
void do_material_tex(struct ShadeInput *shi) {}
void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val, struct Render *re) {}
/* material_ext.c */
struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) {return (struct Material *)NULL;}
void RE_free_sample_material(struct Material *mat) {}
void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob) {}
/* nodes */
struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;}
@ -149,8 +153,6 @@ struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]) { return 0; }
void cache_voxeldata(struct Tex *tex, int scene_frame){}
void cache_pointdensity(struct Render *re, struct Tex *tex){}
/* rna */
float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}