rename MPoly vars called mface or mf, to avoid confusion with MFace types.

This commit is contained in:
Campbell Barton 2012-04-03 23:40:24 +00:00
parent ff14479983
commit 320aa33e65
7 changed files with 135 additions and 129 deletions

View File

@ -1467,13 +1467,13 @@ static void cdDM_foreachMappedFaceCenter(
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *mv = cddm->mvert;
MPoly *mf = cddm->mpoly;
MPoly *mp = cddm->mpoly;
MLoop *ml = cddm->mloop;
int i, j, orig, *index;
index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
mf = cddm->mpoly;
for (i = 0; i < dm->numPolyData; i++, mf++) {
mp = cddm->mpoly;
for (i = 0; i < dm->numPolyData; i++, mp++) {
float cent[3];
float no[3];
@ -1484,20 +1484,26 @@ static void cdDM_foreachMappedFaceCenter(
else
orig = i;
ml = &cddm->mloop[mf->loopstart];
ml = &cddm->mloop[mp->loopstart];
cent[0] = cent[1] = cent[2] = 0.0f;
for (j=0; j<mf->totloop; j++, ml++) {
for (j=0; j<mp->totloop; j++, ml++) {
add_v3_v3v3(cent, cent, mv[ml->v].co);
}
mul_v3_fl(cent, 1.0f / (float)j);
ml = &cddm->mloop[mf->loopstart];
ml = &cddm->mloop[mp->loopstart];
if (j > 3) {
normal_quad_v3(no, mv[ml->v].co, mv[(ml+1)->v].co,
mv[(ml+2)->v].co, mv[(ml+3)->v].co);
normal_quad_v3(no,
mv[(ml + 0)->v].co,
mv[(ml + 1)->v].co,
mv[(ml + 2)->v].co,
mv[(ml + 3)->v].co);
}
else {
normal_tri_v3(no, mv[ml->v].co, mv[(ml+1)->v].co, mv[(ml+2)->v].co);
normal_tri_v3(no,
mv[(ml + 0)->v].co,
mv[(ml + 1)->v].co,
mv[(ml + 2)->v].co);
}
func(userData, orig, cent, no);

View File

@ -1616,13 +1616,13 @@ static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, const float w[4
int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, const float fw[4], struct LinkNode *node)
{
Mesh *me= (Mesh*)ob->data;
MPoly *mface;
MPoly *mpoly;
OrigSpaceFace *osface;
int *origindex;
int quad, findex, totface;
float uv[2], (*faceuv)[2];
mface = dm->getPolyArray(dm);
mpoly = dm->getPolyArray(dm);
origindex = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
osface = dm->getTessFaceDataArray(dm, CD_ORIGSPACE);
@ -1648,7 +1648,7 @@ int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, const f
for (;node; node=node->next) {
findex= GET_INT_FROM_POINTER(node->link);
faceuv= osface[findex].uv;
quad = (mface[findex].totloop == 4);
quad = (mpoly[findex].totloop == 4);
/* check that this intersects - Its possible this misses :/ -
* could also check its not between */
@ -1664,7 +1664,7 @@ int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, const f
for (findex=0; findex<totface; findex++) {
if (origindex[findex] == index) {
faceuv= osface[findex].uv;
quad = (mface[findex].totloop == 4);
quad = (mpoly[findex].totloop == 4);
/* check that this intersects - Its possible this misses :/ -
* could also check its not between */

View File

@ -1270,7 +1270,7 @@ static void ccgDM_copyFinalLoopArray(DerivedMesh *dm, MLoop *mloop)
}
}
static void ccgDM_copyFinalPolyArray(DerivedMesh *dm, MPoly *mface)
static void ccgDM_copyFinalPolyArray(DerivedMesh *dm, MPoly *mpoly)
{
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
@ -1291,12 +1291,12 @@ static void ccgDM_copyFinalPolyArray(DerivedMesh *dm, MPoly *mface)
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridSize - 1; y++) {
for (x = 0; x < gridSize - 1; x++) {
MPoly *mf = &mface[i];
MPoly *mp = &mpoly[i];
mf->mat_nr = mat_nr;
mf->flag = flag;
mf->loopstart = k;
mf->totloop = 4;
mp->mat_nr = mat_nr;
mp->flag = flag;
mp->loopstart = k;
mp->totloop = 4;
k += 4;
i++;

View File

@ -163,26 +163,26 @@ static int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob, const int
void paintface_hide(Object *ob, const int unselected)
{
Mesh *me;
MPoly *mface;
MPoly *mpoly;
int a;
me = get_mesh(ob);
if (me == NULL || me->totpoly == 0) return;
mface = me->mpoly;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mface->flag & ME_HIDE) == 0) {
if ((mpoly->flag & ME_HIDE) == 0) {
if (unselected) {
if ( (mface->flag & ME_FACE_SEL) == 0) mface->flag |= ME_HIDE;
if ( (mpoly->flag & ME_FACE_SEL) == 0) mpoly->flag |= ME_HIDE;
}
else {
if ( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
if ( (mpoly->flag & ME_FACE_SEL)) mpoly->flag |= ME_HIDE;
}
}
if (mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL;
if (mpoly->flag & ME_HIDE) mpoly->flag &= ~ME_FACE_SEL;
mface++;
mpoly++;
}
paintface_flush_flags(ob);
@ -192,20 +192,20 @@ void paintface_hide(Object *ob, const int unselected)
void paintface_reveal(Object *ob)
{
Mesh *me;
MPoly *mface;
MPoly *mpoly;
int a;
me = get_mesh(ob);
if (me == NULL || me->totpoly == 0) return;
mface = me->mpoly;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if (mface->flag & ME_HIDE) {
mface->flag |= ME_FACE_SEL;
mface->flag -= ME_HIDE;
if (mpoly->flag & ME_HIDE) {
mpoly->flag |= ME_FACE_SEL;
mpoly->flag -= ME_HIDE;
}
mface++;
mpoly++;
}
paintface_flush_flags(ob);
@ -227,7 +227,7 @@ static void hash_add_face(EdgeHash *ehash, MPoly *mp, MLoop *mloop)
static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
EdgeHash *ehash, *seamhash;
MPoly *mf;
MPoly *mp;
MLoop *ml;
MEdge *med;
char *linkflag;
@ -243,17 +243,17 @@ static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int ind
if (mode == 0 || mode == 1) {
/* only put face under cursor in array */
mf = ((MPoly *)me->mpoly) + index;
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
mp = ((MPoly *)me->mpoly) + index;
hash_add_face(ehash, mp, me->mloop + mp->loopstart);
linkflag[index] = 1;
}
else {
/* fill array by selection */
mf = me->mpoly;
for (a = 0; a < me->totpoly; a++, mf++) {
if (mf->flag & ME_HIDE) ;
else if (mf->flag & ME_FACE_SEL) {
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
mp = me->mpoly;
for (a = 0; a < me->totpoly; a++, mp++) {
if (mp->flag & ME_HIDE) ;
else if (mp->flag & ME_FACE_SEL) {
hash_add_face(ehash, mp, me->mloop + mp->loopstart);
linkflag[a] = 1;
}
}
@ -263,18 +263,18 @@ static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int ind
doit = 0;
/* expand selection */
mf = me->mpoly;
for (a = 0; a < me->totpoly; a++, mf++) {
if (mf->flag & ME_HIDE)
mp = me->mpoly;
for (a = 0; a < me->totpoly; a++, mp++) {
if (mp->flag & ME_HIDE)
continue;
if (!linkflag[a]) {
MLoop *mnextl;
mark = 0;
ml = me->mloop + mf->loopstart;
for (b = 0; b < mf->totloop; b++, ml++) {
mnextl = b < mf->totloop - 1 ? ml - 1 : me->mloop + mf->loopstart;
ml = me->mloop + mp->loopstart;
for (b = 0; b < mp->totloop; b++, ml++) {
mnextl = b < mp->totloop - 1 ? ml - 1 : me->mloop + mp->loopstart;
if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v))
if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v))
mark = 1;
@ -282,7 +282,7 @@ static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int ind
if (mark) {
linkflag[a] = 1;
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
hash_add_face(ehash, mp, me->mloop + mp->loopstart);
doit = 1;
}
}
@ -294,26 +294,26 @@ static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int ind
BLI_edgehash_free(seamhash, NULL);
if (mode == 0 || mode == 2) {
for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a])
mf->flag |= ME_FACE_SEL;
mp->flag |= ME_FACE_SEL;
else
mf->flag &= ~ME_FACE_SEL;
mp->flag &= ~ME_FACE_SEL;
}
else if (mode == 1) {
for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
if (linkflag[a] && (mf->flag & ME_FACE_SEL))
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a] && (mp->flag & ME_FACE_SEL))
break;
if (a < me->totpoly) {
for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a])
mf->flag &= ~ME_FACE_SEL;
mp->flag &= ~ME_FACE_SEL;
}
else {
for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a])
mf->flag |= ME_FACE_SEL;
mp->flag |= ME_FACE_SEL;
}
}
@ -344,54 +344,54 @@ void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]
void paintface_deselect_all_visible(Object *ob, int action, short flush_flags)
{
Mesh *me;
MPoly *mface;
MPoly *mpoly;
int a;
me = get_mesh(ob);
if (me == NULL) return;
if (action == SEL_INVERT) {
mface = me->mpoly;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mface->flag & ME_HIDE) == 0) {
mface->flag ^= ME_FACE_SEL;
if ((mpoly->flag & ME_HIDE) == 0) {
mpoly->flag ^= ME_FACE_SEL;
}
mface++;
mpoly++;
}
}
else {
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mface = me->mpoly;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
mface++;
mpoly++;
}
}
mface = me->mpoly;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mface->flag & ME_HIDE) == 0) {
if ((mpoly->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mface->flag |= ME_FACE_SEL;
mpoly->flag |= ME_FACE_SEL;
break;
case SEL_DESELECT:
mface->flag &= ~ME_FACE_SEL;
mpoly->flag &= ~ME_FACE_SEL;
break;
case SEL_INVERT:
mface->flag ^= ME_FACE_SEL;
mpoly->flag ^= ME_FACE_SEL;
break;
}
}
mface++;
mpoly++;
}
}
@ -403,7 +403,7 @@ void paintface_deselect_all_visible(Object *ob, int action, short flush_flags)
int paintface_minmax(Object *ob, float *min, float *max)
{
Mesh *me;
MPoly *mf;
MPoly *mp;
MTexPoly *tf;
MLoop *ml;
MVert *mvert;
@ -416,14 +416,14 @@ int paintface_minmax(Object *ob, float *min, float *max)
copy_m3_m4(bmat, ob->obmat);
mvert = me->mvert;
mf = me->mpoly;
mp = me->mpoly;
tf = me->mtpoly;
for (a = me->totpoly; a > 0; a--, mf++, tf++) {
if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
for (a = me->totpoly; a > 0; a--, mp++, tf++) {
if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL))
continue;
ml = me->mloop + mf->totloop;
for (b = 0; b < mf->totloop; b++, ml++) {
ml = me->mloop + mp->totloop;
for (b = 0; b < mp->totloop; b++, ml++) {
copy_v3_v3(vec, (mvert[ml->v].co));
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
@ -438,14 +438,14 @@ int paintface_minmax(Object *ob, float *min, float *max)
/* *************************************** */
#if 0
static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mf, MLoop *loopstart)
static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mp, MLoop *loopstart)
{
MLoop *ml1, *ml2;
int a;
for (a = 0; a < mf->totloop; a++) {
for (a = 0; a < mp->totloop; a++) {
ml1 = loopstart + a;
ml2 = loopstart + (a + 1) % mf->totloop;
ml2 = loopstart + (a + 1) % mp->totloop;
BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL);
}
@ -454,7 +454,7 @@ static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mf, MLoop *loopsta
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
MPoly *mf;
MPoly *mp;
MLoop *ml1, *ml2;
MEdge *med;
int a, b;
@ -471,9 +471,9 @@ void seam_mark_clear_tface(Scene *scene, short mode)
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mf, me->mloop + mf->loopstart);
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mp, me->mloop + mp->loopstart);
for (a = 0, med = me->medge; a < me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
@ -486,11 +486,11 @@ void seam_mark_clear_tface(Scene *scene, short mode)
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++) {
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mf, me->mloop + mf->loopstart);
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++) {
if ((mp->flag & ME_HIDE) || !(mp->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mp, me->mloop + mp->loopstart);
else
seam_edgehash_insert_face(ehash2, mf, me->mloop + mf->loopstart);
seam_edgehash_insert_face(ehash2, mp, me->mloop + mp->loopstart);
}
for (a = 0, med = me->medge; a < me->totedge; a++, med++)
@ -512,7 +512,7 @@ void seam_mark_clear_tface(Scene *scene, short mode)
int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend)
{
Mesh *me;
MPoly *mface, *msel;
MPoly *mpoly, *mpoly_sel;
unsigned int a, index;
/* Get the face under the cursor */
@ -524,28 +524,28 @@ int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], in
if (index >= me->totpoly || index < 0)
return 0;
msel = me->mpoly + index;
if (msel->flag & ME_HIDE) return 0;
mpoly_sel = me->mpoly + index;
if (mpoly_sel->flag & ME_HIDE) return 0;
/* clear flags */
mface = me->mpoly;
mpoly = me->mpoly;
a = me->totpoly;
if (!extend) {
while (a--) {
mface->flag &= ~ME_FACE_SEL;
mface++;
mpoly->flag &= ~ME_FACE_SEL;
mpoly++;
}
}
me->act_face = (int)index;
if (extend) {
if (msel->flag & ME_FACE_SEL)
msel->flag &= ~ME_FACE_SEL;
if (mpoly_sel->flag & ME_FACE_SEL)
mpoly_sel->flag &= ~ME_FACE_SEL;
else
msel->flag |= ME_FACE_SEL;
mpoly_sel->flag |= ME_FACE_SEL;
}
else msel->flag |= ME_FACE_SEL;
else mpoly_sel->flag |= ME_FACE_SEL;
/* image window redraw */
@ -559,7 +559,7 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
Object *ob = vc->obact;
Mesh *me;
MPoly *mface;
MPoly *mpoly;
struct ImBuf *ibuf;
unsigned int *rt;
char *selar;
@ -577,10 +577,10 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
if (extend == 0 && select) {
paintface_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE);
mface = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mface++) {
if ((mface->flag & ME_HIDE) == 0)
mface->flag &= ~ME_FACE_SEL;
mpoly = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mpoly++) {
if ((mpoly->flag & ME_HIDE) == 0)
mpoly->flag &= ~ME_FACE_SEL;
}
}
@ -600,13 +600,13 @@ int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
rt++;
}
mface = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mface++) {
mpoly = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mpoly++) {
if (selar[a]) {
if (mface->flag & ME_HIDE) ;
if (mpoly->flag & ME_HIDE) ;
else {
if (select) mface->flag |= ME_FACE_SEL;
else mface->flag &= ~ME_FACE_SEL;
if (select) mpoly->flag |= ME_FACE_SEL;
else mpoly->flag &= ~ME_FACE_SEL;
}
}
}

View File

@ -473,7 +473,7 @@ void vpaint_fill(Object *ob, unsigned int paintcol)
void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
{
Mesh *me = ob->data;
MPoly *mf;
MPoly *mp;
MDeformWeight *dw, *dw_prev;
int vgroup_active, vgroup_mirror = -1;
unsigned int index;
@ -492,15 +492,15 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
copy_wpaint_prev(wp, me->dvert, me->totvert);
for (index = 0, mf = me->mpoly; index < me->totpoly; index++, mf++) {
unsigned int fidx = mf->totloop - 1;
for (index = 0, mp = me->mpoly; index < me->totpoly; index++, mp++) {
unsigned int fidx = mp->totloop - 1;
if ((paint_selmode == SCE_SELECT_FACE) && !(mf->flag & ME_FACE_SEL)) {
if ((paint_selmode == SCE_SELECT_FACE) && !(mp->flag & ME_FACE_SEL)) {
continue;
}
do {
unsigned int vidx = me->mloop[mf->loopstart + fidx].v;
unsigned int vidx = me->mloop[mp->loopstart + fidx].v;
if (!me->dvert[vidx].flag) {
if ((paint_selmode == SCE_SELECT_VERTEX) && !(me->mvert[vidx].flag & SELECT)) {
@ -1032,7 +1032,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
BKE_report(op->reports, RPT_WARNING, "The modifier used does not support deformed locations");
}
else {
MPoly *mf = ((MPoly *)me->mpoly) + index - 1;
MPoly *mp = ((MPoly *)me->mpoly) + (index - 1);
const int vgroup_active = vc.obact->actdef - 1;
ToolSettings *ts = vc.scene->toolsettings;
float mval_f[2];
@ -1043,10 +1043,10 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
mval_f[0] = (float)event->mval[0];
mval_f[1] = (float)event->mval[1];
fidx = mf->totloop - 1;
fidx = mp->totloop - 1;
do {
float co[3], sco[3], len;
const int v_idx = me->mloop[mf->loopstart + fidx].v;
const int v_idx = me->mloop[mp->loopstart + fidx].v;
dm->getVertCo(dm, v_idx, co);
project_float_noclip(vc.ar, co, sco);
len = len_squared_v2v2(mval_f, sco);
@ -1112,13 +1112,13 @@ static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA
if (index && index <= me->totpoly) {
const int defbase_tot = BLI_countlist(&vc.obact->defbase);
if (defbase_tot) {
MPoly *mf = ((MPoly *)me->mpoly) + index - 1;
unsigned int fidx = mf->totloop - 1;
MPoly *mp = ((MPoly *)me->mpoly) + (index - 1);
unsigned int fidx = mp->totloop - 1;
int *groups = MEM_callocN(defbase_tot * sizeof(int), "groups");
int found = FALSE;
do {
MDeformVert *dvert = me->dvert + me->mloop[mf->loopstart + fidx].v;
MDeformVert *dvert = me->dvert + me->mloop[mp->loopstart + fidx].v;
int i = dvert->totweight;
MDeformWeight *dw;
for (dw = dvert->dw; i > 0; dw++, i--) {

View File

@ -172,8 +172,8 @@ static DMDrawOption draw_mesh_face_select__drawFaceOptsInv(void *userData, int i
{
Mesh *me = (Mesh *)userData;
MPoly *mface = &me->mpoly[index];
if (!(mface->flag & ME_HIDE) && !(mface->flag & ME_FACE_SEL))
MPoly *mpoly = &me->mpoly[index];
if (!(mpoly->flag & ME_HIDE) && !(mpoly->flag & ME_FACE_SEL))
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
else
return DM_DRAW_OPTION_SKIP;

View File

@ -384,17 +384,17 @@ static void draw_uvs_other(Scene *scene, Object *obedit, Image *curimage)
Mesh *me= ob->data;
if (me->mtpoly) {
MPoly *mface= me->mpoly;
MTexPoly *mtpoly= me->mtpoly;
MPoly *mpoly = me->mpoly;
MTexPoly *mtpoly = me->mtpoly;
MLoopUV *mloopuv;
int a, b;
for (a=me->totpoly; a>0; a--, mtpoly++, mface++) {
for (a = me->totpoly; a > 0; a--, mtpoly++, mpoly++) {
if (mtpoly->tpage == curimage) {
glBegin(GL_LINE_LOOP);
mloopuv = me->mloopuv + mface->loopstart;
for (b=0; b<mface->totloop; b++, mloopuv++) {
mloopuv = me->mloopuv + mpoly->loopstart;
for (b = 0; b < mpoly->totloop; b++, mloopuv++) {
glVertex2fv(mloopuv->uv);
}
glEnd();
@ -416,17 +416,17 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
glColor3ub(112, 112, 112);
if (me->mtface) {
MPoly *mface= me->mpoly;
MPoly *mpoly= me->mpoly;
MTexPoly *tface= me->mtpoly;
MLoopUV *mloopuv;
int a, b;
for (a=me->totpoly; a>0; a--, tface++, mface++) {
for (a=me->totpoly; a>0; a--, tface++, mpoly++) {
if (tface->tpage == curimage) {
glBegin(GL_LINE_LOOP);
mloopuv = me->mloopuv + mface->loopstart;
for (b=0; b<mface->totloop; b++, mloopuv++) {
mloopuv = me->mloopuv + mpoly->loopstart;
for (b=0; b<mpoly->totloop; b++, mloopuv++) {
glVertex2fv(mloopuv->uv);
}
glEnd();