Quite some warnings...
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@ -99,7 +99,7 @@ void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint
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void BKE_mask_point_normal(struct MaskSpline *spline, struct MaskSplinePoint *point,
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float u, float n[2]);
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float BKE_mask_point_weight_scalar(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u);
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float BKE_mask_point_weight(struct MaskSpline *spline, struct MaskSplinePoint *point, float u);
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float BKE_mask_point_weight(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u);
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struct MaskSplinePointUW *BKE_mask_point_sort_uw(struct MaskSplinePoint *point, struct MaskSplinePointUW *uw);
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void BKE_mask_point_add_uw(struct MaskSplinePoint *point, float u, float w);
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@ -816,7 +816,7 @@ float BKE_mask_point_weight(MaskSpline *spline, MaskSplinePoint *point, const fl
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return bezt_next->weight;
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}
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else {
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float cur_u, cur_w, next_u, next_w, fac;
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float cur_u = 0.0f, cur_w = 0.0f, next_u = 0.0f, next_w = 0.0f, fac; /* Quite warnings */
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int i;
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for (i = 0; i < point->tot_uw + 1; i++) {
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@ -411,7 +411,7 @@ static int add_vertex_extrude(bContext *C, Mask *mask, MaskLayer *masklay, const
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float tangent_co[2];
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int do_cyclic_correct = FALSE;
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int do_recalc_src = FALSE; /* when extruding from endpoints only */
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int do_prev; /* use prev point rather then next?? */
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int do_prev = FALSE; /* use prev point rather then next?? */
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if (!masklay) {
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return FALSE;
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@ -2247,7 +2247,7 @@ static int find_hole_chains(KnifeTool_OpData *kcd, ListBase *hole, BMFace *f, Li
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ListBase *chain;
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BMVert *v;
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BMIter iter;
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int nh, nf, i, j, k, m, ax, ay, ok, sep, bestsep;
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int nh, nf, i, j, k, m, ax, ay, ok, sep = 0 /* Quite warnings */, bestsep;
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int besti[2], bestj[2];
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float d, bestd;
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@ -265,7 +265,7 @@ static void get_pbvh_nodes(PBVH *pbvh,
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float clip_planes[4][4],
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PartialVisArea mode)
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{
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BLI_pbvh_SearchCallback cb;
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BLI_pbvh_SearchCallback cb = NULL;
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/* select search callback */
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switch (mode) {
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@ -277,7 +277,6 @@ static void get_pbvh_nodes(PBVH *pbvh,
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break;
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case PARTIALVIS_ALL:
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case PARTIALVIS_MASKED:
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cb = NULL;
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break;
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}
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@ -753,8 +753,8 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
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else if (ss->texcache) {
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float rotation = -mtex->rot;
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float symm_point[3], point_2d[2];
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float x, y;
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float radius;
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float x = 0.0f, y = 0.0f; /* Quite warnings */
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float radius = 1.0f; /* Quite warnings */
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/* if the active area is being applied for symmetry, flip it
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* across the symmetry axis and rotate it back to the original
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