Cleanup: duplicate words in comments

This commit is contained in:
Campbell Barton 2023-03-29 14:16:26 +11:00
parent 43f6df853f
commit 35f770a689
15 changed files with 22 additions and 22 deletions

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@ -179,8 +179,8 @@ ccl_device_inline void surface_shader_validate_bsdf_sample(const KernelGlobals k
const float2 org_roughness,
const float org_eta)
{
/* Validate the the bsdf_label and bsdf_roughness_eta functions
* by estimating the values after a bsdf sample. */
/* Validate the #bsdf_label and #bsdf_roughness_eta functions
* by estimating the values after a BSDF sample. */
const int comp_label = bsdf_label(kg, sc, wo);
kernel_assert(org_label == comp_label);

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@ -569,10 +569,10 @@ void LightManager::device_update_tree(Device *,
* To do so, we repeatedly move to the left child of the current node until we reach the leftmost
* descendant, while keeping track of the right child of each node we visited by storing the
* pointer in the `right_node_stack`.
* Once finished visiting the left subtree, we retrieve the the last stored pointer from
* Once finished visiting the left subtree, we retrieve the last stored pointer from
* `right_node_stack`, assign it to its parent (retrieved from `left_index_stack`), and repeat
* the process from there. */
int left_index_stack[32]; /* sizeof(bit_trail) * 8 == 32 */
int left_index_stack[32]; /* `sizeof(bit_trail) * 8 == 32`. */
LightTreeNode *right_node_stack[32];
int stack_id = 0;
const LightTreeNode *node = light_tree.get_root();

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@ -1198,7 +1198,7 @@ int GHOST_XrGetControllerModelData(GHOST_XrContextHandle xr_context,
* Get Vulkan handles for the given context.
*
* These handles are the same for a given context.
* Should should only be called when using a Vulkan context.
* Should only be called when using a Vulkan context.
* Other contexts will not return any handles and leave the
* handles where the parameters are referring to unmodified.
*
@ -1234,7 +1234,7 @@ void GHOST_GetVulkanHandles(GHOST_ContextHandle context,
* At the start of each frame the correct command buffer should be
* retrieved with this function.
*
* Should should only be called when using a Vulkan context.
* Should only be called when using a Vulkan context.
* Other contexts will not return any handles and leave the
* handles where the parameters are referring to unmodified.
*
@ -1251,7 +1251,7 @@ void GHOST_GetVulkanCommandBuffer(GHOST_ContextHandle context, void *r_command_b
* Gets the Vulkan back-buffer related resource handles associated with the Vulkan context.
* Needs to be called after each swap event as the back-buffer will change.
*
* Should should only be called when using a Vulkan context with an active swap chain.
* Should only be called when using a Vulkan context with an active swap chain.
* Other contexts will not return any handles and leave the
* handles where the parameters are referring to unmodified.
*

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@ -44,7 +44,7 @@ class GHOST_IContext {
* Get Vulkan handles for the given context.
*
* These handles are the same for a given context.
* Should should only be called when using a Vulkan context.
* Should only be called when using a Vulkan context.
* Other contexts will not return any handles and leave the
* handles where the parameters are referring to unmodified.
*

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@ -139,7 +139,7 @@ class GHOST_Context : public GHOST_IContext {
* Get Vulkan handles for the given context.
*
* These handles are the same for a given context.
* Should should only be called when using a Vulkan context.
* Should only be called when using a Vulkan context.
* Other contexts will not return any handles and leave the
* handles where the parameters are referring to unmodified.
*

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@ -114,7 +114,7 @@ struct GWL_Window {
*/
wl_fixed_t scale_fractional = 0;
/** A temporary token used for the window to be notified of of it's activation. */
/** A temporary token used for the window to be notified of it's activation. */
struct xdg_activation_token_v1 *xdg_activation_token = nullptr;
#ifdef WITH_GHOST_WAYLAND_LIBDECOR

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@ -174,7 +174,7 @@ class Rall2d
friend INLINE Rall2d<T,V,S> operator +(S s,const Rall2d<T,V,S>& v);
friend INLINE Rall2d<T,V,S> operator +(const Rall2d<T,V,S>& v,S s);
friend INLINE Rall2d<T,V,S> operator -(S s,const Rall2d<T,V,S>& v);
friend INLINE INLINE Rall2d<T,V,S> operator -(const Rall2d<T,V,S>& v,S s);
friend INLINE Rall2d<T,V,S> operator -(const Rall2d<T,V,S>& v,S s);
friend INLINE Rall2d<T,V,S> operator /(S s,const Rall2d<T,V,S>& v);
friend INLINE Rall2d<T,V,S> operator /(const Rall2d<T,V,S>& v,S s);

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@ -62,8 +62,8 @@ void delete_MEM_CacheLimiter(MEM_CacheLimiterC *This);
/**
* Manage object
*
* \param This: "This" pointer, data data object to manage.
* \return CacheLimiterHandle to ref, unref, touch the managed object
* \param This: "This" pointer, data object to manage.
* \return The handle to reference/unreference & touch the managed object.
*/
MEM_CacheLimiterHandleC *MEM_CacheLimiter_insert(MEM_CacheLimiterC *This, void *data);

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@ -30,7 +30,7 @@ template<typename T> class OffsetIndices {
BLI_assert(std::is_sorted(offsets_.begin(), offsets_.end()));
}
/** Return the total number of elements in the the referenced arrays. */
/** Return the total number of elements in the referenced arrays. */
T total_size() const
{
return offsets_.last();

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@ -156,7 +156,7 @@
/**
* Singe bytes (or boolean) arrays need a higher number of steps
* because the resulting values are not unique enough to result in evenly distributed values.
* Use more accumulation when the the size of the structs is small, see: #105046.
* Use more accumulation when the size of the structs is small, see: #105046.
*
* With 6 -> 22, one byte each - means an array of booleans can be combine into 22 bits
* representing 4,194,303 different combinations.

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@ -727,7 +727,7 @@ static void get_min_max_of_nodes(const Span<bNode *> nodes,
}
/**
* Skip reroute nodes when finding the the socket to use as an example for a new group interface
* Skip reroute nodes when finding the socket to use as an example for a new group interface
* item. This moves "inward" into nodes selected for grouping to find properties like whether a
* connected socket has a hidden value. It only works in trivial situations-- a single line of
* connected reroutes with no branching.

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@ -12,7 +12,7 @@
* `INST` suffix means instance, which means the shader is build to leverage instancing
* capabilities to reduce the number of draw-calls.
*
* For full list of parameters, search for the the associated #ShaderCreateInfo.
* For full list of parameters, search for the associated #ShaderCreateInfo.
* Example: `GPU_SHADER_ICON` is defined by `GPU_SHADER_CREATE_INFO(gpu_shader_icon)`
* Some parameters are builtins and are set automatically (ex: `ModelViewProjectionMatrix`).
*/

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@ -424,7 +424,7 @@ void GPU_unpack_row_length_set(uint len);
* Update the content of a texture's base mip-map level (mip 0).
* \a data_format is the format of the \a data . It needs to be compatible with the internal
* texture storage.
* The \a data should be be the size of the entire mip 0 level.
* The \a data should be the size of the entire mip 0 level.
* \note This function only update the content of mip 0. Either specify other mips or use
* `GPU_texture_update_mipmap_chain` to generate them if needed.
*/
@ -434,7 +434,7 @@ void GPU_texture_update(GPUTexture *texture, eGPUDataFormat data_format, const v
* Update the content of a region of a texture's base mip-map level (mip 0).
* \a data_format is the format of the \a data . It needs to be compatible with the internal
* texture storage.
* The \a data should be be the size of the mip 0 level region.
* The \a data should be the size of the mip 0 level region.
* \note This function only update the content of mip 0. Either specify other mips or use
* `GPU_texture_update_mipmap_chain` to generate them if needed.
*
@ -455,7 +455,7 @@ void GPU_texture_update_sub(GPUTexture *texture,
* Update the content of a texture's specific mip-map level.
* \a data_format is the format of the \a pixels . It needs to be compatible with the internal
* texture storage.
* The \a data should be be the size of the entire \a mip_level .
* The \a data should be the size of the entire \a mip_level .
*/
void GPU_texture_update_mipmap(GPUTexture *texture,
int mip_level,

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@ -792,7 +792,7 @@ MTLRenderPipelineStateInstance *MTLShader::bake_current_pipeline_state(
return bake_pipeline_state(ctx, prim_type, pipeline_descriptor);
}
/* Variant which bakes a pipeline state based on an an existing MTLRenderPipelineStateDescriptor.
/* Variant which bakes a pipeline state based on an existing MTLRenderPipelineStateDescriptor.
* This function should be callable from a secondary compilation thread. */
MTLRenderPipelineStateInstance *MTLShader::bake_pipeline_state(
MTLContext *ctx,

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@ -105,7 +105,7 @@ typedef struct IDPropertyUIDataString {
typedef struct IDPropertyUIDataID {
IDPropertyUIData base;
/**
* #ID_Type. This type type is not enforced. It is just a hint to the ui for what kind of ID is
* #ID_Type. This type is not enforced. It is just a hint to the ui for what kind of ID is
* expected. If this is zero, any id type is expected.
*/
short id_type;